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Returning 35 results for 'concept race gains to her reborn'.
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Species
Van Richten’s Guide to Ravenloft
, silent stretches. Occasionally, though, in a moment of peace, stress, or excitement, a reborn gains a glimpse of what came before. When you desire to have such a dreamlike vision, roll on the Lost
Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless
Monsters
Van Richten’s Guide to Ravenloft
Vampiric Boon. When the priest deals necrotic damage to any creature, the priest gains a number of temporary hit points equal to half that necrotic damage. The priest’s speed also increases by
and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
celestial heritage. These often begin subtle and become more obvious when the aasimar gains the ability to reveal their full celestial nature. The Aasimar Celestial Features table has examples you can
1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability
Monsters
Van Richten’s Guide to Ravenloft
be certain that they will be reborn when they perish.
In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were
points.
3
Priest of Osybus (Vampiric);Vampiric. When the priest deals necrotic damage to any creature, the priest gains a number of temporary hit points equal to half that necrotic damage. The
Monsters
Van Richten’s Guide to Ravenloft
will be reborn when they perish.
In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide
of Osybus (Vampiric);Vampiric. When the priest deals necrotic damage to any creature, the priest gains a number of temporary hit points equal to half that necrotic damage. The priest’s speed
Monsters
Van Richten’s Guide to Ravenloft
reborn when they perish.
In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide a person
Osybus (Vampiric);Vampiric. When the priest deals necrotic damage to any creature, the priest gains a number of temporary hit points equal to half that necrotic damage. The priest’s speed also
Monsters
Van Richten’s Guide to Ravenloft
himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves of this
creature, the priest gains a number of temporary hit points equal to half that necrotic damage. The priest’s speed also increases by 10 feet.
4
Priest of Osybus (Blazing);Blazing. The
Monsters
Van Richten’s Guide to Ravenloft
that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom
hours or until the priest drops to 0 hit points.
3
Priest of Osybus (Vampiric);Vampiric. When the priest deals necrotic damage to any creature, the priest gains a number of temporary hit points
Monsters
Van Richten’s Guide to Ravenloft
become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves of this curse, they
priest gains a number of temporary hit points equal to half that necrotic damage. The priest’s speed also increases by 10 feet.
4
Priest of Osybus (Blazing);Blazing. The priest sloughs off
Monsters
Icewind Dale: Rime of the Frostmaiden
, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
her forms that were destroyed, provided at least one form survives. When she transitions from one form to another, she loses all the traits and actions of the old form and gains those of the new form
Monsters
Icewind Dale: Rime of the Frostmaiden
form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the
loses all the traits and actions of the old form and gains those of the new form.
A stat block is given for each of Auril’s three forms. These descriptions do not reflect Auril at full power, but
Monsters
Eberron: Rising from the Last War
effects.
Rejuvenation. Illmarrow’s body turns to dust when she drops to 0 hit points, and her equipment is left behind. She gains a new body after 1d10;{"diceNotation":"1d10","rollType":"roll
Death.
Trapped in Undeath. When Minara restored Erandis as a lich, she hid her daughter’s phylactery, weaving enchantments into it that cause Erandis to be reborn in a random safe haven after she
Monsters
Icewind Dale: Rime of the Frostmaiden
after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter
form survives. When she transitions from one form to another, she loses all the traits and actions of the old form and gains those of the new form.
A stat block is given for each of Auril’s three
Monsters
Mythic Odysseys of Theros
touching her webs. Each creature restrained by a web or Arasta’s Web of Hair must make a DC 21 Intelligence saving throw. On a failed save, Arasta gains knowledge of a creature’s name, race
Species
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
, particularly those based on physical characteristics such as gender, race, or appearance.
Wide-Eyed and Curious
Verdan are hungry to undertake new challenges and absorb new experiences. When they meet
monsters
horrible elder race of half polypous, utterly alien entities... They were only partly material and had the power of aerial motion, despite the absence of wings... Suggestions of a monstrous plasticity
’s next turn. Success: No effect.
Invisibility (Recharge 5–6). The flying polyp gains the Invisible condition until the end of its next turn.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
peace, stress, or excitement, a reborn gains a glimpse of what came before. When you desire to have such a dreamlike vision, roll on the Lost Memories table to inspire its details. Lost Memories d6
Faded Memories A reborn with a phantom limb takes aim. Reborn suffer from some manner of discontinuity, an interruption of their lives or physical state that their minds are ill equipped to deal
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
peace, stress, or excitement, a reborn gains a glimpse of what came before. When you desire to have such a dreamlike vision, roll on the Lost Memories table to inspire its details. Lost Memories d6
Faded Memories A reborn with a phantom limb takes aim. Reborn suffer from some manner of discontinuity, an interruption of their lives or physical state that their minds are ill equipped to deal
Bugbear
Legacy
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Species
Volo's Guide to Monsters
.
Gang Mentality
Since bugbears aren’t a particularly fecund race, their overall population is small and spread over a wide area. Bugbears live in family groups that operate much like gangs. The
remove opposition or exile weaker or unpopular members to keep the rest of the gang strong. Fortunately for the race as a whole, even young and elderly bugbears have the ability to survive alone in the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 8: Fates Tinnel Lovitt A character who draws the Fates card from a Deck of Many Things gains the chance to rewrite the events of their life. This card is an example in miniature of the deck
character. Finally, this chapter presents a collection of magic items and supernatural gifts: charms bestowed by the gods or other great powers, inspired by the Deck of Many Things and the concept of fate.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 8: Fates Tinnel Lovitt A character who draws the Fates card from a Deck of Many Things gains the chance to rewrite the events of their life. This card is an example in miniature of the deck
character. Finally, this chapter presents a collection of magic items and supernatural gifts: charms bestowed by the gods or other great powers, inspired by the Deck of Many Things and the concept of fate.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
A Great Frog Race Characters following the student who invited them to the frog race are led to the fireside lounge (area F5) of Firejolt Café. As in the scene above, the student speaking in this
chalk to mark lanes on the floor, and multiple students are trying to corral the frogs into a starting position.
A student notices the characters and shouts, “You’re just in time! Want to race these
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
A Great Frog Race Characters following the student who invited them to the frog race are led to the fireside lounge (area F5) of Firejolt Café. As in the scene above, the student speaking in this
chalk to mark lanes on the floor, and multiple students are trying to corral the frogs into a starting position.
A student notices the characters and shouts, “You’re just in time! Want to race these
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this world. This introduction presents an overview of the world: its history, its calendar, and the themes that drive it. Chapter 1 details how to create Eberron characters. It offers race options and
a new class, the artificer, that reflect the flavor of the world. It also presents group patrons, a new concept that adds a shared purpose to your party of adventurers. You can use this material in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this world. This introduction presents an overview of the world: its history, its calendar, and the themes that drive it. Chapter 1 details how to create Eberron characters. It offers race options and
a new class, the artificer, that reflect the flavor of the world. It also presents group patrons, a new concept that adds a shared purpose to your party of adventurers. You can use this material in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its appetite for humanoid flesh and evil schemes. It selects its prey with care, taking pains to keep its presence in the world a secret. Evil Reborn. For a rakshasa, death on the Material Plane
means an agonizing and torturous return to the Nine Hells, where its essence remains trapped until its body reforms — a process that can take months or years. When the rakshasa is reborn, it has all the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its appetite for humanoid flesh and evil schemes. It selects its prey with care, taking pains to keep its presence in the world a secret. Evil Reborn. For a rakshasa, death on the Material Plane
means an agonizing and torturous return to the Nine Hells, where its essence remains trapped until its body reforms — a process that can take months or years. When the rakshasa is reborn, it has all the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Warlord Warlord
Medium humanoid (any race), any alignment
Armor Class 18 (plate)
Hit Points 229 (27d8 + 108)
Speed 30 ft.
STR
20(+5)
DEX
16(+3)
CON
18(+4)
INT
12
the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
Frighten Foe (Costs 2 Actions). The warlord targets one enemy it can see within 30 feet of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Warlord Warlord
Medium humanoid (any race), any alignment
Armor Class 18 (plate)
Hit Points 229 (27d8 + 108)
Speed 30 ft.
STR
20(+5)
DEX
16(+3)
CON
18(+4)
INT
12
the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
Frighten Foe (Costs 2 Actions). The warlord targets one enemy it can see within 30 feet of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
it takes to guard against the incursions of Elemental Evil.
Aarakocra have no concept of political borders or property ownership, and the value of gems, gold, and other precious materials means
race of elemental beings called the vaati, which once ruled many worlds. A creature known as the Queen of Chaos arose and initiated an interplanar war against vaati rule. To combat the threat, seven
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and goblinoids, or mighty creatures such as giants and dragons. Ruins dot the landscape and the caverns that wind beneath the surface. In these places, treasures of every living race — and a number of
extraplanar exploration, “Faerûn” is more than large enough of a concept for them to comprehend. Except in the most remote or insular places, Faerûnians are accustomed to seeing people of different
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and goblinoids, or mighty creatures such as giants and dragons. Ruins dot the landscape and the caverns that wind beneath the surface. In these places, treasures of every living race — and a number of
extraplanar exploration, “Faerûn” is more than large enough of a concept for them to comprehend. Except in the most remote or insular places, Faerûnians are accustomed to seeing people of different
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
it takes to guard against the incursions of Elemental Evil.
Aarakocra have no concept of political borders or property ownership, and the value of gems, gold, and other precious materials means
race of elemental beings called the vaati, which once ruled many worlds. A creature known as the Queen of Chaos arose and initiated an interplanar war against vaati rule. To combat the threat, seven
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
their divine needs. Distance is a virtually meaningless concept on the Outer Planes. The perceptible regions of the planes can seem quite small, but they can also stretch on to what seems like infinity
celestial creatures, including angels, couatls, and pegasi. The Lower Planes are the home of fiends: demons, devils, yugoloths, and their ilk. The planes in between host their own unique denizens: the construct race of modrons inhabit Mechanus, and the aberrations called slaadi thrive in Limbo.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
their divine needs. Distance is a virtually meaningless concept on the Outer Planes. The perceptible regions of the planes can seem quite small, but they can also stretch on to what seems like infinity
celestial creatures, including angels, couatls, and pegasi. The Lower Planes are the home of fiends: demons, devils, yugoloths, and their ilk. The planes in between host their own unique denizens: the construct race of modrons inhabit Mechanus, and the aberrations called slaadi thrive in Limbo.