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Returning 35 results for 'concept raise granting to have remains'.
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Spells
Player’s Handbook
You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become Undead.
The spell also effectively extends the time limit on raising the target from
the dead, since days spent under the influence of this spell don’t count against the time limit of spells such as Raise Dead.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Assume Form. The maurezhi can assume the appearance of any Medium Humanoid it eats. It remains in this form for 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Assume Form"} days, during
itself on a success.
Raise Ghoul (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Raise Ghoul"}. The maurezhi targets one dead ghoul or ghast (see the Monster Manual) it can
Monsters
Baldur’s Gate: Descent into Avernus
, mirror image, mislead, raise dead, teleport, wall of fire
1/day each: imprisonment, meteor swarm
Legendary Resistance (3/Day). If Bel fails a saving throw, he can choose to succeed instead.
Magic
summon other devils if it has such power. The ice devil remains until Bel dies or until he dismisses it as an action.From his bastion, Zariel’s second-in-command and the former lord of Avernus
Spells
Xanathar's Guide to Everything
You cause a temple to shimmer into existence on ground you can see within range. The temple must fit within an unoccupied cube of space, up to 120 feet on each side. The temple remains until the
enclosed by a floor, walls, and a roof, with one door granting access to the interior and as many windows as you wish. Only you and any creatures you designate when you cast the spell can open or close
Backgrounds
Guildmasters’ Guide to Ravnica
1
I never raise my voice or lose my temper.
2
I feel the pains and joys of everyone around me, friend or foe.
3
I would rather make a friend than thwart an enemy.
4
I’m
public argument with an Izzet chemister, and neither of us is allowed back into that restaurant.
7
I paid off my debt to the Orzhov Syndicate, but my good friend was not so lucky and remains
Gentle Repose
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.
The spell also effectively extends the time limit on raising the target from the
dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead.
Maurezhi
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
Assume Form. The maurezhi can assume the appearance of any Medium humanoid it has eaten. It remains in this form for 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Assume Form"} days
success.
Raise Ghoul (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Raise Ghoul"}. The maurezhi targets one dead ghoul or ghast it can see within 30 feet of it. The target
spells
spell remains on your corpse, you return to life with a number of Hit Points equal to half your Hit Point maximum. If the material component used to cast this spell is no longer on your corpse, you
Ghost until you are reduced to 0 Hit Points or your body is targeted by an effect that returns the living to the dead such as Raise Dead or Resurrection.
feats
Your study of blood magic and life force has borne fruit, granting you the following benefits.
Blood Lash. You learn the Blood Bolt* cantrip. Your spellcasting ability for it is Intelligence, Wisdom
expended. The creature regains a number of Hit Points equal to the total rolled plus its Constitution modifier. The vial remains potent until you finish a Long Rest.
Firbolg
Legacy
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Species
Volo's Guide to Monsters
wood survive until springtime.
In a firbolg’s eyes, there is no greater fault than greed. The firbolgs believe that the world remains healthiest when each creature takes only what it needs
adopt elven names when they must deal with outsiders, although the concept of names strikes them as strange. They know the animals and plants of the forest without formal names, and instead identify the
Orc
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
touch a corpse or other remains. For the duration, the target is protected from decay and can’t become Undead. The spell also effectively extends the time limit on raising the target from the dead
, since days spent under the influence of this spell don’t count against the time limit of spells such as Raise Dead.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
touch a corpse or other remains. For the duration, the target is protected from decay and can’t become Undead. The spell also effectively extends the time limit on raising the target from the dead
, since days spent under the influence of this spell don’t count against the time limit of spells such as Raise Dead.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
for the duration) Duration: 10 days You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become undead. The spell also effectively extends the time limit
on raising the target from the dead, since days spent under the influence of this spell don’t count against the time limit of spells such as raise dead.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
for the duration) Duration: 10 days You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become undead. The spell also effectively extends the time limit
on raising the target from the dead, since days spent under the influence of this spell don’t count against the time limit of spells such as raise dead.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
for the duration) Duration: 10 days You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become undead. The spell also effectively extends the time limit
on raising the target from the dead, since days spent under the influence of this spell don’t count against the time limit of spells such as raise dead.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
for the duration) Duration: 10 days You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become undead. The spell also effectively extends the time limit
on raising the target from the dead, since days spent under the influence of this spell don’t count against the time limit of spells such as raise dead.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
touch a corpse or other remains. For the duration, the target is protected from decay and can’t become Undead. The spell also effectively extends the time limit on raising the target from the dead
, since days spent under the influence of this spell don’t count against the time limit of spells such as Raise Dead.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
beyond the reach of most people. People are familiar with the concept of spells like teleportation or raise dead, but few people have ever seen either of these things actually performed. Only the most
Wide Magic, Not High Magic While magic is widespread, the scope of magic is limited. Low-level spells are a part of everyday life, but high-level magic remains remarkable. Common Magic. Cantrips and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
beyond the reach of most people. People are familiar with the concept of spells like teleportation or raise dead, but few people have ever seen either of these things actually performed. Only the most
Wide Magic, Not High Magic While magic is widespread, the scope of magic is limited. Low-level spells are a part of everyday life, but high-level magic remains remarkable. Common Magic. Cantrips and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, pseudammas turn tragedy into horror by snatching mortal children and attempting to raise them. However, the Returned have forgotten the needs of the living and they have no concept of how to care for a child.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, pseudammas turn tragedy into horror by snatching mortal children and attempting to raise them. However, the Returned have forgotten the needs of the living and they have no concept of how to care for a child.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
are some of the ways in which the characters might convince Thunderwing to sacrifice herself for the greater good: Promising to raise her friend, Bunny Blossom the faerie dragon, from the dead
return to Candlekeep, they find Zelyth eager to hear the tale of their harrowing experience. If the characters inform Zelyth that Xanthoria has been destroyed, Zelyth thanks them for granting Xanthoria
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
are some of the ways in which the characters might convince Thunderwing to sacrifice herself for the greater good: Promising to raise her friend, Bunny Blossom the faerie dragon, from the dead
return to Candlekeep, they find Zelyth eager to hear the tale of their harrowing experience. If the characters inform Zelyth that Xanthoria has been destroyed, Zelyth thanks them for granting Xanthoria
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
triumph onto her skin. Using ancient rituals, Korda infused many of these artful etchings with the magic of Gauntlgrym’s forges, granting her wondrous gifts. Korda grew too ambitious for her role as an
. As for what remains of the stolen Axebreaker wealth, it rests in an unmarked vault in the depths of Gauntlgrym, sealed by a magical lock that only the runic sequence tattooed on Korda’s right hand can open.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Character Death When a character dies, the player has a few options. Soul Binding The rebel Red Wizards can use the mighty magic of the Doomvault, which traps souls, to raise fallen adventurers as
upon leaving the Doomvault. Furthermore, over the course of many weeks, a character who remains in this state loses any identity and becomes a wight under the control of the Red Wizards. To have any
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
extend or retract the chains that raise and lower the drawbridge. If both winches are operated simultaneously, it takes 1 round to raise or lower the drawbridge by 30 degrees. In other words, the
everything but the outermost wall. A search of the debris unearths the broken remains of a ladder and a battered wooden door with broken hinges.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
encounters along the way. If fought in the barn, the yakfolk frees two boars, which attack and pursue intruders. 5B 1 yakfolk warrior The yakfolk remains here. 5C, 5D 2 yakfolk warriors The yakfolk
remain here. 5E 1 yakfolk warrior The yakfolk remains here. 6 1 yakfolk warrior When an alarm sounds, the yakfolk kills its prisoners, then heads to area 8, attacking intruders it encounters along the way
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
encounters along the way. If fought in the barn, the yakfolk frees two boars, which attack and pursue intruders. 5B 1 yakfolk warrior The yakfolk remains here. 5C, 5D 2 yakfolk warriors The yakfolk
remain here. 5E 1 yakfolk warrior The yakfolk remains here. 6 1 yakfolk warrior When an alarm sounds, the yakfolk kills its prisoners, then heads to area 8, attacking intruders it encounters along the way
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Throne. Any character who crosses the chamber’s midpoint experiences one of the shadow dragon’s fleeting visions and notices a pile of rubble at the end of the hall: the shattered remains of a stone throne
rubble is disturbed. Treasure. Buried under the rubble is Vanrak Moonstar’s ancient mithral armor (chain shirt), which has the additional property of granting its wearer darkvision out to a range of 60
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that now remains is to raise her temple in the Well of Dragons, sacrifice hundreds of victims whose souls will power an ancient ritual, and then use that ritual to open a portal through which Tiamat
them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
triumph onto her skin. Using ancient rituals, Korda infused many of these artful etchings with the magic of Gauntlgrym’s forges, granting her wondrous gifts. Korda grew too ambitious for her role as an
. As for what remains of the stolen Axebreaker wealth, it rests in an unmarked vault in the depths of Gauntlgrym, sealed by a magical lock that only the runic sequence tattooed on Korda’s right hand can open.
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
triumph onto her skin. Using ancient rituals, Korda infused many of these artful etchings with the magic of Gauntlgrym’s forges, granting her wondrous gifts. Korda grew too ambitious for her role as an
. As for what remains of the stolen Axebreaker wealth, it rests in an unmarked vault in the depths of Gauntlgrym, sealed by a magical lock that only the runic sequence tattooed on Korda’s right hand can open.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
triumph onto her skin. Using ancient rituals, Korda infused many of these artful etchings with the magic of Gauntlgrym’s forges, granting her wondrous gifts. Korda grew too ambitious for her role as an
. As for what remains of the stolen Axebreaker wealth, it rests in an unmarked vault in the depths of Gauntlgrym, sealed by a magical lock that only the runic sequence tattooed on Korda’s right hand can open.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Throne. Any character who crosses the chamber’s midpoint experiences one of the shadow dragon’s fleeting visions and notices a pile of rubble at the end of the hall: the shattered remains of a stone throne
rubble is disturbed. Treasure. Buried under the rubble is Vanrak Moonstar’s ancient mithral armor (chain shirt), which has the additional property of granting its wearer darkvision out to a range of 60