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Returning 35 results for 'concept real green to have rolling'.
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Magic Items
Dungeon Master’s Guide
illusion of a creature, determined by rolling on the Deck of Illusions table, forms over the thrown card and remains until dispelled. The illusory creature created by the card looks and behaves like a
real creature of its kind, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can take a Magic action to move it anywhere within 30 feet of its
Magic Items
Icewind Dale: Rime of the Frostmaiden
certain type of creature, which is determined by rolling on the Lantern of Tracking table. Once determined, this creature type can’t be changed. While the lantern is within 300 feet of any creature of
that type, its flame turns bright green. The lantern doesn’t pinpoint the creature’s exact location, however.
Lantern of Tracking
d10
Creature Type
1
lantern-of
Magic Items
Icewind Dale: Rime of the Frostmaiden
determined by rolling on the Hook of Fisher’s Delight table. Once the hook conjures a fish, it can’t do so again until the next dawn.
Hook of Fisher’s Delight
d20
Fish Color
Result
1-10
Green with copper bands
This tasty fish provides a day’s worth of nourishment to one creature that eats it. The fish loses this property and rots if it’s not eaten
Species
Fizban's Treasury of Dragons
Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonborn’s scaled skin
rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them
Species
Acquisitions Incorporated
, the verdan found that they were often mistaken for smaller, green-skinned half-elves. Attracting curiosity but no real questions, they have thus been able to make their way reasonably freely in the
Cloudkill
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses
10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
We spent three months tracking the green dragon before locating the forest in which it sought refuge. On our second day in that place, we woke to find the dragon’s head placed in the center
adopt elven names when they must deal with outsiders, although the concept of names strikes them as strange. They know the animals and plants of the forest without formal names, and instead identify the
races
Mordenkainen Presents: Monsters of the Multiverse
skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly invisible fish
determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those
races
Mordenkainen Presents: Monsters of the Multiverse
ages passed, githzerai explorers ranged out to other planes and worlds of the multiverse.
Githzerai are generally slender, with speckled skin in shades of yellow, green, or brown. Eons of cultivating
method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Dice Rolling Establish expectations about rolling dice. Rolling in full view of everyone is a good starting point. If you see a player rolling and scooping the dice up before anyone else can see
and not fudging rolls. Rolling behind a screen keeps the players guessing about the strength of their opposition. When a monster hits all the time, is it of a much higher level than the characters, or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Dice Rolling Establish expectations about rolling dice. Rolling in full view of everyone is a good starting point. If you see a player rolling and scooping the dice up before anyone else can see
and not fudging rolls. Rolling behind a screen keeps the players guessing about the strength of their opposition. When a monster hits all the time, is it of a much higher level than the characters, or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Travel-Montage Approach Sometimes the destination is more important than the journey. If the purpose of a wilderness trek is to get the characters to where the real adventure happens, gloss over the
encounter nothing of interest” is okay, but far less evocative and memorable than, “A light rain dampens the rolling plains as you travel north. Around midday, you break for lunch under a lonely tree
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Travel-Montage Approach Sometimes the destination is more important than the journey. If the purpose of a wilderness trek is to get the characters to where the real adventure happens, gloss over the
encounter nothing of interest” is okay, but far less evocative and memorable than, “A light rain dampens the rolling plains as you travel north. Around midday, you break for lunch under a lonely tree
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
oil out of a big red mushroom and filter the liquid into four oil flasks. Panana (female) stands atop a low table and uses a mechanical rolling pin contraption to kneed green bread dough. The severed
caps of several big green mushrooms are set around her. Uppendown (male) forms the dough into loaves of green bread, his tongue sticking out as he carefully shapes each loaf like a master sculptor
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-reaching power of global corporations allied with political power doesn’t just inform our own real world — it molds it. Bringing that concept of powerful corporations working with or against nobility to
villain is the head of Evil Incorporated, just begging for some market volatility. Money, as they say, makes the world go around. And as is true in real life, so it goes in the fantasy realm. The far
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-reaching power of global corporations allied with political power doesn’t just inform our own real world — it molds it. Bringing that concept of powerful corporations working with or against nobility to
villain is the head of Evil Incorporated, just begging for some market volatility. Money, as they say, makes the world go around. And as is true in real life, so it goes in the fantasy realm. The far
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
oil out of a big red mushroom and filter the liquid into four oil flasks. Panana (female) stands atop a low table and uses a mechanical rolling pin contraption to kneed green bread dough. The severed
caps of several big green mushrooms are set around her. Uppendown (male) forms the dough into loaves of green bread, his tongue sticking out as he carefully shapes each loaf like a master sculptor
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
d20 Snake Body Shape 1–5 Thick 6–15 Normal 16–20 Sleek Yuan-ti Humanoid Skin Color d20 Humanoid Skin Color 1–4 Dark brown 5 Green-brown 6–9 Light brown 10–15 Medium brown 16 Pale brown 17–18
Red-brown 19–20 Yellow-brown Yuan-ti Scale Color d100 Scale Color 01–06 Black 07–12 Black and brown 13–18 Black and green 19–23 Black and red 24–26 Black and white 27–30 Black and yellow 31–36 Black
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
d20 Snake Body Shape 1–5 Thick 6–15 Normal 16–20 Sleek Yuan-ti Humanoid Skin Color d20 Humanoid Skin Color 1–4 Dark brown 5 Green-brown 6–9 Light brown 10–15 Medium brown 16 Pale brown 17–18
Red-brown 19–20 Yellow-brown Yuan-ti Scale Color d100 Scale Color 01–06 Black 07–12 Black and brown 13–18 Black and green 19–23 Black and red 24–26 Black and white 27–30 Black and yellow 31–36 Black
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
above a valley, with a pair of green dragons soaring overhead and deer, boars, and hedgehogs hiding among the leaves and trees below.
The walls each have a trophy or two, including two fine
daggers. The room seems otherwise deserted.
The metallic bull’s head is a gorgon, and the trophies are all real, though not valuable except as curiosities. Treasure The tapestry here is worth about 400
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
above a valley, with a pair of green dragons soaring overhead and deer, boars, and hedgehogs hiding among the leaves and trees below.
The walls each have a trophy or two, including two fine
daggers. The room seems otherwise deserted.
The metallic bull’s head is a gorgon, and the trophies are all real, though not valuable except as curiosities. Treasure The tapestry here is worth about 400
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Green Slaad Néstor Ossandón leal A gray slaad, a death slaad, and a green slaad spread chaos in their wake Green slaadi come into being when the propagation methods of red or blue slaadi affect
certain creatures capable of casting spells of level 3 or higher. Green slaadi are more intelligent than their blue and red brethren and often direct their kin to portals where gray slaadi have identified
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Green Slaad Néstor Ossandón leal A gray slaad, a death slaad, and a green slaad spread chaos in their wake Green slaadi come into being when the propagation methods of red or blue slaadi affect
certain creatures capable of casting spells of level 3 or higher. Green slaadi are more intelligent than their blue and red brethren and often direct their kin to portals where gray slaadi have identified
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Tracking the Raiders The raiders’ path is easy to follow across the rolling grassland of the Greenfields. A wide swath of grass is trampled down, but it’s impossible to determine the raiders’ numbers
twelve miles, to a more rugged region where steep-sided, rocky plateaus replace the gently rolling hills. The land between the plateaus is largely flat, broken only by outcroppings and wandering streams
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Tracking the Raiders The raiders’ path is easy to follow across the rolling grassland of the Greenfields. A wide swath of grass is trampled down, but it’s impossible to determine the raiders’ numbers
twelve miles, to a more rugged region where steep-sided, rocky plateaus replace the gently rolling hills. The land between the plateaus is largely flat, broken only by outcroppings and wandering streams
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
NPC shares. Roll again if the characters have already been told the resulting rumor, and stop rolling once the characters have been told all of them. Village Green Rumors 1d6
Rumor
1 “Three
Village Green Every evening, most of the villagers gather in the village green, a clearing at the center of Redwood Watch. There they share meals, socialize, play games, and even put on short plays
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
NPC shares. Roll again if the characters have already been told the resulting rumor, and stop rolling once the characters have been told all of them. Village Green Rumors 1d6
Rumor
1 “Three
Village Green Every evening, most of the villagers gather in the village green, a clearing at the center of Redwood Watch. There they share meals, socialize, play games, and even put on short plays
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the surface and into the sunlight. When they arrived in the new lands of the surface, the verdan found that they were often mistaken for smaller, green-skinned half-elves. Attracting curiosity but no
real questions, they have thus been able to make their way reasonably freely in the world. THAT-WHICH-ENDURES
That-Which-Endures is a nameless, faceless, mysterious entity, something between a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
balcony (area X23). The table is real, but the torches, the feast, and the chairs are illusions created by a programmed illusion spell that triggers when a door to the room is opened. The illusion can be
dispelled (DC 17). Hidden in plain sight amid the feast on the table is a green copper ewer embossed with images of dancing bears, elks, and wolves. The ewer, like the table, isn’t illusory. A detect
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cloudkill 5th-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 10 minutes You create a 20-foot-radius sphere of poisonous, yellow-green fog
as much damage on a successful one. Creatures are affected even if they hold their breath or don’t need to breathe. The fog moves 10 feet away from you at the start of each of your turns, rolling
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
balcony (area X23). The table is real, but the torches, the feast, and the chairs are illusions created by a programmed illusion spell that triggers when a door to the room is opened. The illusion can be
dispelled (DC 17). Hidden in plain sight amid the feast on the table is a green copper ewer embossed with images of dancing bears, elks, and wolves. The ewer, like the table, isn’t illusory. A detect
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the surface and into the sunlight. When they arrived in the new lands of the surface, the verdan found that they were often mistaken for smaller, green-skinned half-elves. Attracting curiosity but no
real questions, they have thus been able to make their way reasonably freely in the world. THAT-WHICH-ENDURES
That-Which-Endures is a nameless, faceless, mysterious entity, something between a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cloudkill 5th-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 10 minutes You create a 20-foot-radius sphere of poisonous, yellow-green fog
as much damage on a successful one. Creatures are affected even if they hold their breath or don’t need to breathe. The fog moves 10 feet away from you at the start of each of your turns, rolling
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, rolling clouds. To your right, the ground falls away into a sea of fog. Ahead, through the wind and snow, you see a high wall of black stone lined with spikes and topped by statues of demonic vultures
with horned heads. Set in the center of the wall is a closed iron portcullis, behind which burns a curtain of green flame.
On the other side of the dark wall, gripping the mountain’s edge, is a guard
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, and flashes of lightning illuminate dark clouds rolling in from the sea.The weather vane’s crossbar begins to twirl, and ribbons of blue-green energy pulse from the whole structure. As the storm