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Returning 35 results for 'concept receive gnome to have realm'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
the realm, knighthood is among the highest honors one can receive. Knights of the realm, who are all addressed with the honorific “Syr,” are revered as champions, heroes, and paragons of
"} piercing damage plus 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Heavy Crossbow", "rollDamageType":"radiant"} radiant damage.The realm of Eldraine once consisted of five knightly courts
Monsters
Phandelver and Below: The Shattered Obelisk
off from any elder brain Qunbraxel considers worthy, the mind flayer hopes to join the Ilvaash fanatics and receive power and insight from the Far Realm.
Magic Items
Baldur’s Gate: Descent into Avernus
temporary hit points.
Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew in life, but it must
trapped within it, as does expending all of the coin’s charges. The coin itself rusts from within and is destroyed once the soul is released. A freed soul travels to the realm of the god it
Goliath
Legacy
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Species
Elemental Evil Player's Companion
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with
Monsters
Quests from the Infinite Staircase
to the extradimensional realm that created him. From the steps of the staircase, Nafas hears the wishes of creatures across the multiverse but cannot act on them. Moved by their stories but barred by
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
Backgrounds
Baldur’s Gate: Descent into Avernus
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric&mdash
an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing
Monsters
Fizban's Treasury of Dragons
; attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
spells
questions before the spell ends. You receive a correct answer for each question. Old Ones aren’t necessarily omniscient, so you might receive “unclear” as an answer if a question pertains
an answer instead.
When you cast this spell, roll a d20;{"diceNotation":"1d20", "rollType":"roll", "rollAction":""}. If you roll a 1, the deity appears in the nearest unoccupied space and attacks creatures (including you) in the area for the spell’s duration before returning to its realm.
backgrounds
virtues that maintain peace and prosperity in the realm. Through training and study, you’ve dedicated your life to upholding noble ideals such as strength, bravery, charity, temperance, and
quest, your shield is blank.
You might receive many honors during your journeys, though much will be expected of you. Folk may look to you as a protector, leader, or keeper of traditions—or you
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and
the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you
Kobold
Legacy
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Species
Volo's Guide to Monsters
improvised traps they use to protect their warrens.
KURTULMAK: GOD OF KOBOLDS
The god of kobolds was a vassal of Tiamat. When the gnome god Garl Glittergold stole a treasure from Tiamat’s hoard, she
; animosity, gnomes tend to avoid or abandon settlements that have a severe infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
wandering priest who alone knows the ritual necessary to open a specific portal. 2 Several gnome mages seek help recovering their walking castle from a band of aggressive, spine-covered lizardfolk
seek the characters’ help as they plan a heist in the realm of an immortal being, like the Realm of the Norns or Wonderhome (see Sigil and the Outlands for details on both locations).
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
wandering priest who alone knows the ritual necessary to open a specific portal. 2 Several gnome mages seek help recovering their walking castle from a band of aggressive, spine-covered lizardfolk
seek the characters’ help as they plan a heist in the realm of an immortal being, like the Realm of the Norns or Wonderhome (see Sigil and the Outlands for details on both locations).
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
gnome who hears about a master illusionist in a faraway realm could embark on a journey to find that person and learn new tricks. A rock gnome artificer might become determined to locate any deposits
Gnome Adventurers I don’t know how many times I’ve seen a gnome
turn a dead end into a wonderful opportunity.
— Delaan Winterhound
When a gnome leaves the burrow, the force behind that decision
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
gnome who hears about a master illusionist in a faraway realm could embark on a journey to find that person and learn new tricks. A rock gnome artificer might become determined to locate any deposits
Gnome Adventurers I don’t know how many times I’ve seen a gnome
turn a dead end into a wonderful opportunity.
— Delaan Winterhound
When a gnome leaves the burrow, the force behind that decision
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
area G11. Gnome-Made Magic Items If the characters rescue Gnerkli and end Korboz’s madness, the grateful gnomes give them a clockwork amulet and pole of collapsing (from area G13). The characters also receive a gift from each king: a wand of pyrotechnics from Gnerkli and a hat of wizardry from Korboz.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Background There exists an underwater abyss known as the Endless Nadir — a haunted place shunned by the aquatic races of the region, for this realm is the site of a submerged city of aboleths. For
aboleth mulled over the concept of Tharizdun in idle moments, and eventually those thoughts flowered into something alien and repulsive to most aboleths: religious faith.
Goblin
Legacy
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Species
Volo's Guide to Monsters
the fringes of a society first test its defenses by stealing objects, and if these crimes go unpunished, they begin stealing people.
Enslaved creatures receive the worst treatment the goblins can dish
4
A gnome’s boot used as a hat
5
A pouch of toenail clippings from an allied ogre
6
A frog kept in a jar
7
Fragile helmets made from axebeak eggs
8
Nose rings
9
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Background There exists an underwater abyss known as the Endless Nadir — a haunted place shunned by the aquatic races of the region, for this realm is the site of a submerged city of aboleths. For
aboleth mulled over the concept of Tharizdun in idle moments, and eventually those thoughts flowered into something alien and repulsive to most aboleths: religious faith.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
area G11. Gnome-Made Magic Items If the characters rescue Gnerkli and end Korboz’s madness, the grateful gnomes give them a clockwork amulet and pole of collapsing (from area G13). The characters also receive a gift from each king: a wand of pyrotechnics from Gnerkli and a hat of wizardry from Korboz.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gnomes of Zilargo To say that every Zil gnome is a ruthless schemer would be a hurtful exaggeration. Intrigue is the favorite pastime of most Zil, though. Every gnome child of Zilargo is taught to
manipulate and deceive, and by the time they reach adulthood most have been involved in dozens of schemes and feuds, some of which persist well into adulthood. Even a gnome with a good heart and noble
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gnomes of Zilargo To say that every Zil gnome is a ruthless schemer would be a hurtful exaggeration. Intrigue is the favorite pastime of most Zil, though. Every gnome child of Zilargo is taught to
manipulate and deceive, and by the time they reach adulthood most have been involved in dozens of schemes and feuds, some of which persist well into adulthood. Even a gnome with a good heart and noble
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Key Plot Points The following information is key to the adventure’s story: Distress Call. The adventurers receive a telepathic distress signal. The signal’s sender claims to be a sentient Bag of
Holding recently stolen by an evil dragon. The bag begs for rescue. Far Realm Connection. Unknown to the adventurers, the sender of the distress signal is actually a Bag of Devouring. It’s the feeding
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters’ Feywild excursion less dangerous, have them start at 3rd level instead. Advancement is handled the same way regardless. In this adventure, the characters receive experience points for
achieving milestones rather than defeating monsters: Entering a Hag’s Realm. Whenever the characters enter a hag’s realm (Hither, Thither, or Yon) for the first time, everyone in the party receives enough
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters’ Feywild excursion less dangerous, have them start at 3rd level instead. Advancement is handled the same way regardless. In this adventure, the characters receive experience points for
achieving milestones rather than defeating monsters: Entering a Hag’s Realm. Whenever the characters enter a hag’s realm (Hither, Thither, or Yon) for the first time, everyone in the party receives enough
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Key Plot Points The following information is key to the adventure’s story: Distress Call. The adventurers receive a telepathic distress signal. The signal’s sender claims to be a sentient Bag of
Holding recently stolen by an evil dragon. The bag begs for rescue. Far Realm Connection. Unknown to the adventurers, the sender of the distress signal is actually a Bag of Devouring. It’s the feeding
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
an heir of House Jorasco and the Boromar family matriarch. Her position in the family ensures that important members of the Boromar Clan receive Jorasco healing services at no cost to them; Saidan
gnome, is the lone non-halfling in the Boromars’ inner circle. He serves as Saidan’s chief advisor and the organization’s intelligence expert. The family looks to Castar to come up with a plan to defeat Daask, but so far none of his ideas have worked.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
an heir of House Jorasco and the Boromar family matriarch. Her position in the family ensures that important members of the Boromar Clan receive Jorasco healing services at no cost to them; Saidan
gnome, is the lone non-halfling in the Boromars’ inner circle. He serves as Saidan’s chief advisor and the organization’s intelligence expert. The family looks to Castar to come up with a plan to defeat Daask, but so far none of his ideas have worked.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
the virtues that maintain peace and prosperity in the realm. Through training and study, you’ve dedicated your life to upholding noble ideals such as strength, bravery, charity, temperance, and
shield is blank. You might receive many honors during your journeys, though much will be expected of you. Folk may look to you as a protector, leader, or keeper of traditions—or you may be feared as a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
there are few such places in the North. A small community was growing near the Kingdom of Many Arrows, but the recent war with the orcs of that realm caused this burgeoning population to disperse
make up a tiny percentage of the population, yet even at that they still number in the hundreds. Half-orcs who call Waterdeep home appreciate the acceptance, or at least tolerance, they receive in the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
capable of delivering letters through the Mists. Most non-Keepers who learn of this consider it a trick, or fear what it means to receive messages from beyond the Mists, encouraging the Keepers to offer
.
3 Orphir Brindletop, a Kalakeri gnome occultist, is surprised to meet one of the characters, as he received a message for them in a séance long ago.
4 The characters are invited to help a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 5: Equipment The marketplace of a large city teems with buyers and sellers of many sorts: dwarf smiths and elf woodcarvers, halfling farmers and gnome jewelers, not to mention humans of
. Starting Equipment When you create your character, you receive equipment based on a combination of your class and background. Alternatively, you can start with a number of gold pieces based on your
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
cleric is an ordained servant of a particular god and chooses a Divine Domain associated with that deity. The cleric’s magic flows from the god or the god’s sacred realm, and often the cleric bears a
cosmic force, such as life or death, or a philosophy or concept, such as love, peace, or one of the nine alignments. Chapter 1 of the Dungeon Master’s Guide explores options like these, in the section
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
villain is the head of Evil Incorporated, just begging for some market volatility. Money, as they say, makes the world go around. And as is true in real life, so it goes in the fantasy realm. The far
-reaching power of global corporations allied with political power doesn’t just inform our own real world — it molds it. Bringing that concept of powerful corporations working with or against nobility to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
cleric is an ordained servant of a particular god and chooses a Divine Domain associated with that deity. The cleric’s magic flows from the god or the god’s sacred realm, and often the cleric bears a
cosmic force, such as life or death, or a philosophy or concept, such as love, peace, or one of the nine alignments. Chapter 1 of the Dungeon Master’s Guide explores options like these, in the section