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Returning 28 results for 'concept wanting race'.
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Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
makes them ideal leaders, and thus deadly rivals to orc war chiefs, who must be wary of orog treachery. Detached Killers. Wanting nothing more than to hack their enemies to pieces, orogs are a
terrifying presence on the battlefield. They form no attachments, even to their parents and siblings, and have no concept of love or dedication. They worship the orc pantheon of gods — Gruumsh and Luthic
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
makes them ideal leaders, and thus deadly rivals to orc war chiefs, who must be wary of orog treachery. Detached Killers. Wanting nothing more than to hack their enemies to pieces, orogs are a
terrifying presence on the battlefield. They form no attachments, even to their parents and siblings, and have no concept of love or dedication. They worship the orc pantheon of gods — Gruumsh and Luthic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this world. This introduction presents an overview of the world: its history, its calendar, and the themes that drive it. Chapter 1 details how to create Eberron characters. It offers race options and
a new class, the artificer, that reflect the flavor of the world. It also presents group patrons, a new concept that adds a shared purpose to your party of adventurers. You can use this material in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this world. This introduction presents an overview of the world: its history, its calendar, and the themes that drive it. Chapter 1 details how to create Eberron characters. It offers race options and
a new class, the artificer, that reflect the flavor of the world. It also presents group patrons, a new concept that adds a shared purpose to your party of adventurers. You can use this material in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
it takes to guard against the incursions of Elemental Evil.
Aarakocra have no concept of political borders or property ownership, and the value of gems, gold, and other precious materials means
race of elemental beings called the vaati, which once ruled many worlds. A creature known as the Queen of Chaos arose and initiated an interplanar war against vaati rule. To combat the threat, seven
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and goblinoids, or mighty creatures such as giants and dragons. Ruins dot the landscape and the caverns that wind beneath the surface. In these places, treasures of every living race — and a number of
extraplanar exploration, “Faerûn” is more than large enough of a concept for them to comprehend. Except in the most remote or insular places, Faerûnians are accustomed to seeing people of different
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and goblinoids, or mighty creatures such as giants and dragons. Ruins dot the landscape and the caverns that wind beneath the surface. In these places, treasures of every living race — and a number of
extraplanar exploration, “Faerûn” is more than large enough of a concept for them to comprehend. Except in the most remote or insular places, Faerûnians are accustomed to seeing people of different
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
it takes to guard against the incursions of Elemental Evil.
Aarakocra have no concept of political borders or property ownership, and the value of gems, gold, and other precious materials means
race of elemental beings called the vaati, which once ruled many worlds. A creature known as the Queen of Chaos arose and initiated an interplanar war against vaati rule. To combat the threat, seven
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
their divine needs. Distance is a virtually meaningless concept on the Outer Planes. The perceptible regions of the planes can seem quite small, but they can also stretch on to what seems like infinity
celestial creatures, including angels, couatls, and pegasi. The Lower Planes are the home of fiends: demons, devils, yugoloths, and their ilk. The planes in between host their own unique denizens: the construct race of modrons inhabit Mechanus, and the aberrations called slaadi thrive in Limbo.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
their divine needs. Distance is a virtually meaningless concept on the Outer Planes. The perceptible regions of the planes can seem quite small, but they can also stretch on to what seems like infinity
celestial creatures, including angels, couatls, and pegasi. The Lower Planes are the home of fiends: demons, devils, yugoloths, and their ilk. The planes in between host their own unique denizens: the construct race of modrons inhabit Mechanus, and the aberrations called slaadi thrive in Limbo.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, paladins might not swear their oaths to ideals, but instead swear fealty to powerful sorcerers. To capture this story concept, you could build a new paladin spell list with spells meant to protect
firmly in the world by associating the class with a particular race or culture. For example, you might decide that bards, sorcerers, warlocks, and wizards represent the magical traditions of four
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, paladins might not swear their oaths to ideals, but instead swear fealty to powerful sorcerers. To capture this story concept, you could build a new paladin spell list with spells meant to protect
firmly in the world by associating the class with a particular race or culture. For example, you might decide that bards, sorcerers, warlocks, and wizards represent the magical traditions of four
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
at the actions or deeds of other races. They aren’t forgiving of other races, and they enjoy nursing their hatred until they get a chance to wreak revenge on a creature or a race that has wronged
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
score for that ability increases by 2, as does the character’s maximum for that score. Physical Transformation. A character bargaining with the hags can choose to change their race, sex, or appearance
one year older than the standard for adulthood (as noted in the traits for the character’s race). All such benefits last no longer than a year, and they end immediately if the painting of the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
score for that ability increases by 2, as does the character’s maximum for that score. Physical Transformation. A character bargaining with the hags can choose to change their race, sex, or appearance
one year older than the standard for adulthood (as noted in the traits for the character’s race). All such benefits last no longer than a year, and they end immediately if the painting of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. A marid doesn’t expect much from its servants, simply wanting to have them for the prestige. Marids go out of their way to obtain skilled servants, and aren’t above kidnapping mortal artists
, entertainers, or storytellers for use in their courts. Egotistical Hierarchs. All marids claim a title of nobility, and the race is awash in shahs, sultans, muftis, and khedives. Most of these titles are
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. A marid doesn’t expect much from its servants, simply wanting to have them for the prestige. Marids go out of their way to obtain skilled servants, and aren’t above kidnapping mortal artists
, entertainers, or storytellers for use in their courts. Egotistical Hierarchs. All marids claim a title of nobility, and the race is awash in shahs, sultans, muftis, and khedives. Most of these titles are
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
that’s a more precise fit for your character concept.
A background gives your character a background feature (a general benefit) and proficiency in two skills, and it might also give you additional
character’s ability scores and race into account as you flesh out his or her appearance and personality. A very strong character with low Intelligence might think and behave very differently from a very
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
that’s a more precise fit for your character concept.
A background gives your character a background feature (a general benefit) and proficiency in two skills, and it might also give you additional
character’s ability scores and race into account as you flesh out his or her appearance and personality. A very strong character with low Intelligence might think and behave very differently from a very
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to your class, your background, your race, or some other aspect of your character’s history or personality. You might also gain new bonds over the course of your adventures. Flaws Finally, choose a
against your best interests. More significant than negative personality traits, a flaw might answer any of these questions: What enrages you? What’s the one person, concept, or event that you are terrified
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to your class, your background, your race, or some other aspect of your character’s history or personality. You might also gain new bonds over the course of your adventures. Flaws Finally, choose a
against your best interests. More significant than negative personality traits, a flaw might answer any of these questions: What enrages you? What’s the one person, concept, or event that you are terrified
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
adventurers cause problems in groups alongside others who don’t share their interests and objectives. Generally, evil alignments are for villains and monsters.
Languages Your race indicates the languages
treasured possession?
Your bonds might be tied to your class, your background, your race, or some other aspect of your character’s history or personality. You might also gain new bonds over the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
adventurers cause problems in groups alongside others who don’t share their interests and objectives. Generally, evil alignments are for villains and monsters.
Languages Your race indicates the languages
treasured possession?
Your bonds might be tied to your class, your background, your race, or some other aspect of your character’s history or personality. You might also gain new bonds over the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blows over their differences. Kobolds choose mates primarily for convenience. Their lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are
races, and they enjoy nursing their hatred until they get a chance to wreak revenge on a creature or a race that has wronged them. URDS: WINGED KOBOLDS
Winged kobolds, known as urds, hatch seemingly
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blows over their differences. Kobolds choose mates primarily for convenience. Their lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are
races, and they enjoy nursing their hatred until they get a chance to wreak revenge on a creature or a race that has wronged them. URDS: WINGED KOBOLDS
Winged kobolds, known as urds, hatch seemingly
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
exhausted their supply of wine and are eager to obtain more. Characters who help them with either problem earn the Vistani’s respect. Dusk Elves. The dusk elf race is all but forgotten, and the few
has accepted his punishment. If the characters try to rescue him, he screams at them to stop, not wanting to appear weak in front of Luvash and Arrigal. In addition to Luvash, Arrigal, and Alexei
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
exhausted their supply of wine and are eager to obtain more. Characters who help them with either problem earn the Vistani’s respect. Dusk Elves. The dusk elf race is all but forgotten, and the few
has accepted his punishment. If the characters try to rescue him, he screams at them to stop, not wanting to appear weak in front of Luvash and Arrigal. In addition to Luvash, Arrigal, and Alexei
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
of such rumors, the one thing that seemingly connects all grudgels is a shared disinterest in discussing or hearing the ancient legends of the orcs. But whether this extends from wanting to distance
representing one of the last members of a heritage thought to have been lost to history, an accursed is a creature whose traits are all freely chosen with a specific character concept in mind.
Accursed