Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 26 results for 'concern ranges glowing to have relative'.
Other Suggestions:
concern ranger growing to have relative
concept ranges going to have relation
concept ranges going to have relate
concern ranger gloaming to have relative
concern ranges growing to have relatively
Monsters
Mordenkainen Presents: Monsters of the Multiverse
heart of a mind flayer colony. The brain dwells in a dimly glowing brine pool filled with brackish water infused with its vital fluids and psionic energy.
An elder brain’s ambitions are always
tempered by its relative immobility. Although its telepathic senses can reach for miles, moving anywhere is always a dangerous proposition. If forced outside its brine pool, an elder brain swiftly expires
races
Mordenkainen Presents: Monsters of the Multiverse
range from deep charcoal to shades of red and orange. Some bear skin tones common to humanity but with fiery marks, such as slowly swirling lights under their skin that resemble embers or glowing red
Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
vast cavern are channeled into a crude but effective terraced irrigation system. A thick, sweet smell fills the air from the thousands of fungi of all colors and sizes, many glowing with a strange
of the growers doesn’t care much for Phylo’s new ideas. But though it misses mass meldings, Hebopbe doesn’t see Basidia’s protests as worthy of concern. Hebopbe is infected by Zuggtmoy’s spores, but isn’t yet under her control.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that surrounds the field is 250 feet in diameter and ranges from 5 to 10 feet high. Any creature that climbs over the black boulders has a 10 percent chance of being struck by lightning, taking 44 (8d10
, glowing with a bright green light. Hidden Graves Hidden throughout the field inside the boulders are six druids (CE male and female humans) and six berserkers (CE male and female humans), all
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
” who stirred up trouble (at this, he might cast a walleyed glance at Shuushar) but nothing of any great concern. A few weeks ago, Bloppblippodd, Ploopploopeen’s own daughter, experienced a powerful
Underdark, and the fish-folk continue to do so out of habit or some deep-seated need. Certainly, their relative usefulness to the other races of the Underdark has served the kuo-toa well. Only the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and forms a canopy that hides the ruined realm even from above. The area covered by the mist is a shadowy, muffled region devoid of life, sunlight, and sound. The wall of mist ranges in thickness from
Mournland, but the worst effects of the mist are confined to the border region. Glowing Chasm. The northern part of the Mournland is dominated by a great crack in the ground that emits a cold purple light
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
together, the exact relationship of different planes to one another is largely a theoretical concern. No being in the multiverse can look down and see the planes in their arrangement the same way as we
the three planes and the relative importance they give to law and good. Sages have constructed a few such theoretical models to make sense of the jumble of planes, particularly the Outer Planes. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
“Psychic Hauntings”). Each cave has a ceiling that ranges in height from 10 to 20 feet. TO THE UNDERDARK
West of area H24, a remorhaz tunnel leads down to the Underdark. The slide extends for a
and decorated with faintly glowing constellations. Rime-covered statues of human wizards stand in front of this building, gazing outward from atop three-foot-high stone pedestals. The building and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
from the middle of the floor and join the battle. These elementals have veins of glowing purple crystal; each sheds bright light in a 15-foot radius and dim light for another 15 feet beyond that. G2
. Keltar and Gorx The walls of this circular chamber are thick with glowing crystals. In the middle of the room is a fat, egg-shaped creature with three arms, three legs, heavy-lidded eyes, and a wide
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
ancient silver dragon who takes the form of a valorous hero in silvery plate armor, their mirrored helm glowing like a bright, full moon. Atop their argent unicorn steed, the Nightwhisperer defends
to be the long-lost relative of a character. The spirit aims to possess the character and live life to the fullest. 2 The Lightcaller holds a peace banquet in Solrise Tower, inviting powerful devils
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has instructed her fellow korreds to ensconce themselves in stone, thus remaining in relative safety for the foreseeable future. Bitter End used iron shears to cut off locks of Argantle’s hair. The
begins to glow faintly. Until it stops glowing 24 hours later, the star sapphire has the properties of a stone of good luck that doesn’t require attunement. Distant Racket Any conversation between the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
examples of phenomena that could serve as omens of the various gods. Although they each have their own areas of concern, any god can manipulate the natural world as they please. You can choose a god to
d100 Omen of Athreos
1 01 Faintly glowing wisps of fog or mist coalesce into shapes in the air.
2 02 Ghostly whispers come from nowhere.
3 03 The ground beneath a character’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
feet high and 15 feet wide, but Yan-C-Bin sometimes takes the shape of a gaunt, venerable, dark-skinned human with wispy white hair and glowing white eyes. When he wishes to remain unseen, Yan-C-Bin
concern is the annihilation of the material realms as they are ripped apart by the superior elemental might of air and wind. Yan-C-Bin
Huge elemental, neutral evil
Armor Class 22 (natural armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
declare all-out war against each other, and it would take something extreme to have them abandon their relative peace and hurl their courts into violence and chaos. The Summer Court and the Gloaming Court
form of a giggling sprite that materializes next to the caster, fires off a barrage of tiny, glowing arrows, and disappears in a puff of sparkling fairy dust. Here are some other examples of how spells
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
glowing brine pool filled with brackish water infused with its vital fluids and psionic energy. An elder brain’s ambitions are always tempered by its relative immobility. Although its telepathic senses can
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
firbolgs, who claim a distant kinship with giants. Hiatea’s priests adopt one of two roles, reflecting the god’s dual areas of concern. Some live within the giants’ enclaves and focus their efforts on
cleverer of the two, often outwitting his brother in contests where Thrym’s greater strength might otherwise let him prevail. Their history of competition ranges from striving to outdo each other in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
contains braziers of glowing-hot coals in the northwest corner and the southwest corner. Loud mechanical noises come from behind the double door in the middle of the east wall.
Unless they were drawn to
ranges from forty feet high down to twenty feet high along the south wall. The source of the smoke and heat is a ten-foot-tall stone forge shaped like a pyramid with its peak sheared off. Ripples of heat
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pillars, all carved of black jet. Glowing arcane runes surround the top edge of this shrine. Between the pillars, an unconscious humanoid is suspended in a roiling field of golden light.
Thereafter, you
Nature The power of nature is stripped down to its most destructive core in this zone. 105. Temple of Plague A glowing green mist drifts around a shrine of binding in this white marble chamber. To the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
brain are always tempered by its relative immobility. Although its telepathic senses can reach for miles, moving anywhere is always a dangerous proposition. If forced outside its brine pool, an elder
an elder brain always lies deep in the heart of a mind flayer colony. The creature dwells in a dimly glowing brine pool, filled with foul and brackish water infused with the elder brain’s vital fluids
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
try to escape. Otherwise, they remain motionless. Fumes. Due to the height of the room relative to the rest of the node, toxic fumes collect here. Whenever a creature starts its turn inside the room
destroying the characters with little concern for the consequences to Vanifer. Imix wants to annihilate the characters, but he also knows he must keep the fire portal open. He summons fire elementals to aid
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
: Escape Tunnel This tunnel stretches one hundred feet before ending at a flat wall.
The secret door in the wall is obvious: emblazoned on the masonry is a wide circle of dimly glowing runes. A character
ascend to a railed walkway overlooking the orrery.
This enchanted orrery accurately depicts the current positions of Krynn’s three moons—Solinari, Lunitari, and Nuitari—relative to Krynn. If the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mountain ranges, deserts, and forested streams, all now draped in ice. At the heart of this mixture of landscapes stands the machine that brought the menagerie’s creatures into existence. Chimeric Creator
indicates how long it will take to recharge. Chimeric Creations d6 Creature
1 A weasel with glowing eyes that emit bright light out in a 20-foot radius and dim light for an additional 20 feet
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
enter this spacious library. A bearded man in white robes stands amid the shelves, his arms covered with intricate, softly glowing tattoos. A large, shimmering globe of light levitates behind him
planets relative to the lattice, the sages can precisely record the movements of the heavens. The statues are two gargoyles. They’re trained to attack any visitors unaccompanied by a tower sage or tower
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. She doesn’t know the pass phrase, but the captain would know. If asked about Figaro, Kycera expresses annoyance at his seclusion; her tone belies a sense of parental concern. If the characters help
against one wall here opposite a desk. Sitting in the room’s center is a reddish-brown dog with a leather collar studded with glowing crystals.
Ikasa the blink dog is outfitted with a magical collar
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to be the easternmost extent of the Spine of the World, rather than being mountain ranges in their own right. The difference is academic, since all three areas have soaring peaks, permanent snowpack
Mirabar and continues for hundreds of miles southward through the Dessarin Valley, meeting the High Road just north of Waterdeep. Many towns and villages lie along the route and depend on the relative
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
magic bores him, and Oshundo cares even less about the divine entity the fanatics discovered, because gods don’t concern Oshundo. Oshundo is no friend of the fanatics. The alhoon compares them to the
shallow alcove on this room’s north wall contains only bare stone. Faintly glowing runes surround the alcove, each of them sputtering and slowly fading. A table of jars and bowls stands against the west