Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'concern record gain to have realms'.
Other Suggestions:
concept reborn game to have realms
concept reborn giant to have realms
concerns resort gain to have realms
concert reborn game to have realms
concerned resort gain to have realms
Classes
Player’s Handbook
, Mace, Holy Symbol, Priest's Pack, and 7 GP; or (B) 110 GP
Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity
Character
Gain all the traits in the Core Cleric Traits table.
Gain the Cleric’s level 1 features, which are listed in the Cleric Features table.
As a Multiclass Character
Gain the
Monsters
Spelljammer: Adventures in Space
are the eyes of the multiverse. They use their magic to contact ancient stellar entities such as Acamar, Caiphon, and Hadar, hoping to learn their secrets, then record these secrets in journals. They
little concern to a star seer, who resides mainly on the Astral Plane.
Githyanki
Githyanki descend from an ancient people who were also the progenitors of githzerai. These tall, gaunt folk have
Monsters
Mordenkainen Presents: Monsters of the Multiverse
each: arcane gate, detect thoughts, true seeingWarlocks of the Great Old One gain their powers through magical pacts forged with eldritch entities from strange and distant realms of existence. Some
wickedness inspired by bizarre beings from beyond the stars.
Warlocks
Warlocks gain arcane might through magical pacts with mysterious entities. While some use their abilities to serve the sources of their power, others use them to undermine or even destroy these entities.Psychic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
life.
Berbalangs prefer to speak only to dead things, and specifically only to the spirits they call forth in the hope of learning secrets. They record their stories on the bones that once belonged
to these creatures, thus preserving the information they gain.
Pursuit of knowledge drives everything berbalangs do. Although they mostly learn their secrets from the dead, they aren’t above
Monsters
Spelljammer: Adventures in Space
versa, and the swarm can move through any opening large enough for a Tiny neogi hatchling. The swarm can’t regain hit points or gain temporary hit points.Swarm of Bites. Melee Weapon Attack: +3
, as well as on the Astral Plane and the Ethereal Plane. They left their home world long ago to conquer and devour creatures in other realms. During this era, they dominated umber hulk;umber hulks and
Monsters
Planescape: Adventures in the Multiverse
gain temporary hit points.Stings. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Stings"} to hit, reach 0 ft., one creature in the swarm’s space. Hit: 10 (3d4
on a success.Sunfly;Sunflies are whimsical, buzzing inhabitants of the Outer Planes. They travel widely and are important indicators of the health of the realms in which they reside; when sunflies
Magic Items
Acquisitions Incorporated
This delicate and exquisitely crafted clockwork orrery features multiple geared components whose sweeping hands and dials represent the complex interplay of planar and magical realms. Standing two
within 30 feet of you, you gain a +1 bonus to AC.
Into the Void. With or without its components, the attuned orrery infuses your spirit with the tumultuous energy of the planes. Over time, your
Backgrounds
Sword Coast Adventurer's Guide
personnel and bureaucracy, and you know how to navigate those connections with some ease.
Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as
: LIBRARY ACCESS
Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in
Magic Items
Baldur’s Gate: Descent into Avernus
transformation. Your alignment becomes lawful good, and you gain the following traits:
Angelic Language. You can speak, read, and write Celestial.
Celestial Resistance. You have resistance to necrotic and
creature that is transformed by magic, and see into the Ethereal Plane, all within a range of 60 feet.
New Personality. You gain new personality traits, determined by rolling once on each of the
Monsters
Fizban's Treasury of Dragons
snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms
, including deep-sea trenches or underwater volcanoes.
Dragon turtles are largely unconcerned with the design of their lairs and seldom work to improve them. A dragon turtle’s primary concern when
Monsters
Mordenkainen Presents: Monsters of the Multiverse
advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki-rins that serve good deities go wherever they
’t gain this benefit, falling as normal.
When the ki-rin dies, all these effects disappear immediately, although the invigorating effect on flora and fauna remains for 3 years.Poison
Classes
Tasha’s Cauldron of Everything
destruction unleashed by certain artificers’ creations.
In the Forgotten Realms, the island of Lantan is home to many artificers, and in the world of Dragonlance, tinker gnomes are often
artificer isn’t your initial class, here are the proficiencies you gain when you take your first level as an artificer: light armor, medium armor, shields, thieves’ tools, tinker’s
Berbalang
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
. Berbalangs prefer to speak only to dead things, and specifically only to the spirits they call forth in the hope of learning secrets. They record their stories on the bones that once belonged to
these creatures, thus preserving the information they gain.
Spectral Spy. The pursuit of knowledge drives everything berbalangs do. Although they mostly learn their secrets from the dead, they aren&rsquo
monsters
survived these horrors. They are capable of walking between the realms of the universe, and they constantly move, spending little time at a location.
These entities occasionally serve a god or a Great
strange refugees from it that sought to unwind time and replace this reality with their own.PoisonDimensional Flurry. A dimensional shambler can spend 3 Dimension Points to gain an extra use of
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
. For example, some of the oldest dwarves living in Citadel Felbarr (in the world of the Forgotten Realms) can recall the day, more than three centuries ago, when orcs conquered the fortress and drove
. They love the beauty and artistry of precious metals and fine jewelry, and in some dwarves this love festers into avarice. Whatever wealth they can’t find in their mountains, they gain through
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
animals—the power of tooth and claw, of sun and moon, of fire and storm. Druids also gain the ability to take on animal forms, and some druids make a particular study of this practice, even to the
water—must remain in equilibrium. If one element were to gain power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component
Feats
Planescape: Adventures in the Multiverse
You can draw on the forces of the multiverse to survive cosmic extremes and to traverse its infinite realms, granting you these benefits:
Planar Adaptation. When you finish a long rest, you gain
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Approaching the Librarians If the characters set out to find a librarian, Ulthar is the one they find first. He and Urmas agree that current events in the Underdark are a serious concern, but their
roles as record keepers prevent them from acting in any way other than to provide information. Ulthar will speculate that this is likely why the library allowed Vizeran and the characters to find it so
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
laden wagon or after heroically defending it from thieves gain great respect and advance higher in the tribe’s pecking order.
All Are Fighters
Most of the orcs that stay behind when the
rival orcs first and foremost as competitors for food and victims.
On some occasions, though, tribes that have a common concern band together. The result is an orc horde — a sea of slavering
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Approaching the Librarians If the characters set out to find a librarian, Ulthar is the one they find first. He and Urmas agree that current events in the Underdark are a serious concern, but their
roles as record keepers prevent them from acting in any way other than to provide information. Ulthar will speculate that this is likely why the library allowed Vizeran and the characters to find it so
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
affect characters and monsters. Appendix B is a brief discussion of deities in the game, particularly those in the Forgotten Realms setting. Appendix C describes the five factions in the Forgotten Realms
builder which provides a standardized way for players to create, record and keep track of their characters’ abilities and possessions.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
affect characters and monsters. Appendix B is a brief discussion of deities in the game, particularly those in the Forgotten Realms setting. Appendix C describes the five factions in the Forgotten Realms
builder which provides a standardized way for players to create, record and keep track of their characters’ abilities and possessions.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
learn their secrets, then record these secrets in journals. They scour Wildspace in search of new entities as well, hoping to be the first to contact them. Some of the secrets learned are so cryptic
that they require years of research to decipher, but time is of little concern to a star seer, who resides mainly on the Astral Plane. Githyanki Star Seer
Medium Humanoid (Gith, Warlock), Any
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Time in the Realms Although a number of means exist for marking the days and the passage of time during a year, nearly all folk in Faerûn have adopted the Calendar of Harptos. Even the cultures and
name. For example, sages would record an event as occurring on “1 Mirtul” or “27 Uktar.” People might also refer to a given day by its relationship to the current date (“two tendays from today”) or the nearest holiday (“three days past Greengrass”).
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from your choice of class. Many of these benefits are class features — capabilities (including spellcasting) that set your character apart from members of other classes. You also gain a number of
proficiencies: armor, weapons, skills, saving throws, and sometimes tools. Your proficiencies define many of the things your character can do particularly well, from using certain weapons to telling a convincing lie. On your character sheet, record all the features that your class gives you at 1st level.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
danger and hardship, the North is portrayed as a vast, cold, and lawless domain that defies all attempts to civilize it. Grim dwarfholds, clans of fierce nomads, and half-legendary elf realms might
concern for the people who live here. The North is a land of great mineral wealth and seemingly limitless stands of timber. Here, too, can be found the wealth of history — the plunder of lost
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
learn their secrets, then record these secrets in journals. They scour Wildspace in search of new entities as well, hoping to be the first to contact them. Some of the secrets learned are so cryptic
that they require years of research to decipher, but time is of little concern to a star seer, who resides mainly on the Astral Plane. Githyanki Star Seer
Medium Humanoid (Gith, Warlock), Any
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
High Alert When a matter of concern is brought to her attention, the warden (see area R21) decides whether to place the prison on high alert. Circumstances that warrant taking such action include a
armor, arm themselves, and move to area R18. The warden does the same and commands the garrison from there. Members of the Absolution Council retreat to area R20. The warden and all prison guards gain the benefit of a see invisibility spell. Map 2.12: revel's end View Player Version
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
High Alert When a matter of concern is brought to her attention, the warden (see area R21) decides whether to place the prison on high alert. Circumstances that warrant taking such action include a
armor, arm themselves, and move to area R18. The warden does the same and commands the garrison from there. Members of the Absolution Council retreat to area R20. The warden and all prison guards gain the benefit of a see invisibility spell. Map 2.12: revel's end View Player Version
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Time in the Realms Although a number of means exist for marking the days and the passage of time during a year, nearly all folk in Faerûn have adopted the Calendar of Harptos. Even the cultures and
name. For example, sages would record an event as occurring on “1 Mirtul” or “27 Uktar.” People might also refer to a given day by its relationship to the current date (“two tendays from today”) or the nearest holiday (“three days past Greengrass”).
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from your choice of class. Many of these benefits are class features — capabilities (including spellcasting) that set your character apart from members of other classes. You also gain a number of
proficiencies: armor, weapons, skills, saving throws, and sometimes tools. Your proficiencies define many of the things your character can do particularly well, from using certain weapons to telling a convincing lie. On your character sheet, record all the features that your class gives you at 1st level.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Gaining a Level When you gain a level, follow these steps: Choose a Class. Most characters advance in the same class. However, you might decide to gain a level in another class using the rules in the
“Multiclassing” section later in this chapter. Adjust Hit Points and Hit Point Dice. Each time you gain a level, you gain an additional Hit Die. Roll that die, add your Constitution modifier to the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
personnel and bureaucracy, and you know how to navigate those connections with some ease. Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as professional courtesy shown to a fellow scholar.
Feature: Library Access Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Gaining a Level When you gain a level, follow these steps: Choose a Class. Most characters advance in the same class. However, you might decide to gain a level in another class using the rules in the
“Multiclassing” section later in this chapter. Adjust Hit Points and Hit Point Dice. Each time you gain a level, you gain an additional Hit Die. Roll that die, add your Constitution modifier to the