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Returning 35 results for 'concern reflection guard to have rewards'.
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Monsters
Keys from the Golden Vault
. Governing from Castle Cinis, Jhaeros was advised by two councilors, Regine LaVerne and Charmayne Daymore, and a guard captain named Naevys Tharesso. Jhaeros’s rule was compassionate, just, and kind
. Over the last year, however, Naevys watched with growing concern as Jhaeros became more withdrawn and secretive, closing Ghalasine to trade and failing to honor his alliances.
Jhaeros has been
Rogue
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
. Suppressing a giggle, a gnome waggles her fingers and magically lifts the key ring from the guard’s belt. In a moment, the keys are in her hand, the cell door is open, and she and her
an angry thieves’ guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your adventures, or some other desire or ideal? What
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and mercilessly eliminates the weak and the
rival orcs first and foremost as competitors for food and victims.
On some occasions, though, tribes that have a common concern band together. The result is an orc horde — a sea of slavering
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The pari rewards each character with a ruby worth 500 gp. If the characters don’t reveal the imminent attempt to free Afsoun, the insightful Artavazda shares a concern about the likelihood of such a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Patrons A patron is a contact who employs the adventurers, providing help or rewards as well as quests and adventure hooks. Most of the time, a patron has a vested interest in the adventurers
’ success and doesn’t need to be persuaded to help them. A patron might be a retired adventurer who seeks younger heroes to deal with rising threats, or a mayor who knows that the town guard can’t handle a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
drives immediate action. The characters might join her, Simbon, and a group of guards in a surprise visit to Kedjou’s chambers, where the high priest is caught off guard. His research notes—matching the
revealing Prince Kirina’s plot. He rewards them with two of his family’s treasures, an adamantine chain shirt and a ring of warmth emblazoned with the sunburst symbol of Anisa—Simbon says the ring carries
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
raiding, handing down less-desirable opportunities to Fourth Ship Taerl. Fifth Ship Rethnor acts as the city’s guard — an unprofitable enough duty that many of its members look for other ways to earn
maintains its original name as a reflection of its past power — and as a sign that it seeks to restore that power once again. If you want to make Luskan a bigger part of your campaign, more information about the city can be found in the Sword Coast Adventurer’s Guide.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or circumstances afflicted its ancestor.
2 Created by a god and tasked with guarding a treasure or secret.
3 A cultist who made a fiendish bargain and enjoyed rewards that have since
30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
LaVerne and Charmayne Daymore, and a guard captain named Naevys Tharesso. Jhaeros’s rule was compassionate, just, and kind. Over the last year, however, Naevys watched with growing concern as Jhaeros
and guard Castle Cinis are ashen effigies of their former selves. These ashen creatures use their normal statistics, except they are lawful evil Elementals that have immunity to fire damage.
When an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the King’s Guard, the leader of a powerful druid circle, a quirky monk who lives in a remote mountaintop pagoda, a barbarian chieftain, a warlock living among nomads as a fortune-teller, or an
character gains proficiency in a skill. The character gains a feat. ALTERNATIVES TO EPIC BOONS
You might decide to grant one of the following rewards to a 20th-level character, instead of awarding
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Army Engineers (see below) 5 A curious death slaad wants to eat one of each type of draconian. If the characters help it hunt all five, it rewards them with a ring of feather falling. 6 Monster
Hunters (see below) 7 Two cyclopes—a mother and her adult son—live in a library, burning its books for warmth. 8 Patrol (see below) Bridge Checkpoint Three sivak draconians (see appendix B) stand guard on
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
armored figure is a death knight who stands guard in this ruined hall. It is indifferent toward creatures that enter this chamber and hostile toward creatures that try to leave area K4 or area K5. As soon
fountain’s liquid, they see a glimpse of Vecna conducting his ritual in the Cave of Shattered Reflection. A character who examines the reflection sees Vecna kneeling in a crystal-lined chamber. The lich-god’s
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
by other guilds can destabilize that web. When the Boros take sudden, forceful action inspired by an unexpected burst of zeal, the Dimir can be caught off guard. The Selesnya behave predictably on
the whole, but the members of the conclave are so numerous that it can be hard for the Dimir to keep track of their activities. Of all the other guilds, the Izzet and the Gruul concern the Dimir the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
kobolds (those on level 1) have been burned, but the level 2 huts and both guard towers remain. Anyone can determine from tracks that the cultists trekked away in small groups in all directions. A
, so they won’t challenge characters who enter the camp, attack them, or even alert the cultists. They consider standing guard to be beneath them. They are a taciturn bunch, so they won’t be much help
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
D) guard the captives for Overseer Issar, a type 3 yuan-ti malison wearing a red cloth headdress. Issar is more interested in gazing at his own reflection in a hand mirror than overseeing anyone
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
behind the natural columns are two guard drakes (see appendix D) trained to protect the dragon eggs. They don’t attack as soon as characters come through the gate but wait until the characters have moved
into 10A without using the stairs, they trigger the kobolds’ attack before exploring this area. Guard drake Mixed in among the stalactites near the southeast corner of the room is an unusual roper that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
that something has happened to the bariaurs. Bkol shares his concern with the characters and asks them to come with him to meet Tyrza Bonebreaker, Glorium’s leader. Hero among Heroes Read the following
and that Tyrza rewards those who serve the gate-town. Bkol assures the characters it’s worth their while if they offer aid. If the characters agree to go to Grakenok and find out what’s happening, Bkol
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
kobolds (those on level 1) have been burned, but the level 2 huts and both guard towers remain. Anyone can determine from tracks that the cultists trekked away in small groups in all directions. A
, so they won’t challenge characters who enter the camp, attack them, or even alert the cultists. They consider standing guard to be beneath them. They are a taciturn bunch, so they won’t be much help
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
can discern many large, dark stains on the rough floor at the base of the ledge, but what caused them is not apparent. 10A. Black Dragon Eggs
Guard Drake
This area is warm and humid. After
the room or behind the natural columns are two guard drakes trained to protect the dragon eggs. They don’t attack as soon as characters come through the gate but wait until the characters have moved
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
rewards ambition, granting its members autonomy to pursue their own interests and gain some measure of personal power or influence. In this way, the organization is a meritocracy. The Zhentarim welcomes
knows that demons at large in the world are bad for business. The organization thus views the possible presence of the demon lords in the Underdark with the same concern as any other external threat
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Guard
Stat Block: Guard
This gullible recruit spends more time dreaming than patrolling.
Distractable. Bartho is easily distracted from his post because he’d rather be doing anything else.
Sleepy
aren’t real. They’re just a myth told to scare little children from wandering into caves.” (False)
Jane Katsubo Gala
Human Gate Guard
Stat Block: Guard
Though she’s memorized all the keep’s
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the Dragon and that they are collecting loot “for the great hoard that will usher in the reign of the Queen of Dragons.” They know that the cult has a clutch of dragon eggs under heavy guard in a
cave at the camp. Rewards If characters capture a prisoner, award each of them 25 XP. To collect that award, the prisoner must be brought to the governor. Interrogating the prisoner independently and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dragon and that they are collecting loot “for the great hoard that will usher in the reign of the Queen of Dragons.” They know that the cult has a clutch of dragon eggs under heavy guard in a cave at
the camp. Rewards If characters capture a prisoner, award each of them 25 XP. To collect that award, the prisoner must be brought to the governor. Interrogating the prisoner independently and bringing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
concern of any stronghold is defense, but older and prosperous strongholds can grow to become wondrous underground cities filled with generations of exquisite dwarven artisanship. Regardless of a
clan and stronghold are inextricably tied together — if one comes undone, the other fails as well. As such, defending the stronghold is a concern that the dwarves address even in the earliest stages
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the castle and rewards with special treatment. In exchange for their work, Borngray pays the tribe in metal weapons that are brought to the castle along with the loot. Meanwhile, the bullywugs boss and
don’t really care who wanders through the camp. Lizardfolk on patrol or standing guard are an exception. They are alert, and they assume everyone is a potential enemy. They won’t attack until they
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
enters this room. Their purpose here is to guard area 21b. The acid pit doesn’t concern the ultroloths, since they have immunity to acid damage. Each 10-foot-square section of glass floor has AC 13, a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. (If necessary, use the mangonel statistics in chapter 8 of the Dungeon Master’s Guide.) Conscripted by the Stone Guard If the characters are arrested, they are taken to the hold’s dungeons, where
they receive a chance to earn their freedom by serving the Stone Guard. After waiting a long while in a dungeon cell carved out of impressively thick stone, you are taken to a dark office and met by an
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
courageous and disciplined when they have a leader worth following. Borngray hopes to be that leader, at least to the small contingent of lizardfolk warriors he houses in the castle and rewards with
wanders through the camp. Lizardfolk on patrol or standing guard are an exception. They are alert, and they assume everyone is a potential enemy. They won’t attack until they know for sure, lest they
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
30 feet of the mirror that sees its reflection must succeed on a DC 15 Charisma saving throw or be imprisoned within one of the mirror’s twelve extradimensional cells, along with anything it is wearing
) Mirror guardian Attacks all other creatures, then stands guard next to the mirror 10 — — — 11 Lukanu (N female Chultan champion; see appendix D) Bodyguard to Queen Napaka of Omu, trapped during the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Demon Lords The chaotic power of the Abyss rewards demons of particular ruthlessness and ingenuity with a dark blessing, transforming them into unique fiends whose power can rival the gods. These
uncountable mobs of demons rampaging across the Abyss, the plane also rewards outsiders that conquer any of its infinite layers. The elven goddess Lolth became a demon lord after Corellon Larethian cast her
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
alive at the beginning of the fourth round of the fight, one of them runs to fetch help. Ten minutes later, two cultists, ten kobolds, and one ambush drake (see appendix D) arrive to guard the tunnel
. Rewards Award standard XP for defeated foes. Aside from that, the chief reward for this mission is the tunnel itself. As long as it remains secret, characters can use it to enter and exit the keep
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
result for the characters is if the outpost checks in at the correct time with an “all clear.” The rearguard consists of one veteran, six cultists, and two acolytes. The guard and cultists have spears for
Cyanwrath), and that the raid on Greenest was to collect treasure for dragons. Rezmir outranks the other leaders. Rewards Award standard XP for defeated foes. The cultists have no treasure, but their
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cultist and one guard per character—are hiding inside the mill, waiting for the characters to show up. The mill is a simple rectangular barn, about 40 feet long and 20 feet wide, with an attached
healthy defenders arrive from the keep with orders to relieve the characters and defend the mill. They tell the characters to go back to the keep quietly while they remain behind at the mill. Rewards
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
characters is if the outpost checks in at the correct time with an “all clear.” Frulam Mondath The rearguard consists of one veteran, six cultists, and two acolytes. The guard and cultists have spears for
the raid on Greenest was to collect treasure for dragons. Rezmir outranks the other leaders. Rewards Award standard XP for defeated foes. The cultists have no treasure, but their Cult of the Dragon outfits and weapons could be invaluable when characters try to get into the raiders’ camp.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
cultist and one guard per character — are hiding inside the mill, waiting for the characters to show up. The mill is a simple rectangular barn, about 40 feet long and 20 feet wide, with an attached
healthy defenders arrive from the keep with orders to relieve the characters and defend the mill. They tell the characters to go back to the keep quietly while they remain behind at the mill. Rewards