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Returning 35 results for 'concern refuses group to have reaction'.
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Monsters
Phandelver and Below: The Shattered Obelisk
Special Equipment. Glasstaff wields a staff of defense (see appendix B). With the staff in hand, he can use an action to cast the mage armor spell and use his reaction to cast the shield
a group of outlaws and local ruffians to secure his own position in town.
Glasstaff puts on airs of gentility and courteous manners, addressing his bandits and ruffians as “my good fellows
Monsters
Phandelver and Below: The Shattered Obelisk
gemstone. Unknown to Ruxithid the Chosen, a new group of mind flayer fanatics that draw power from the Far Realm planted it for him to find. The gemstone lets Ruxithid telepathically communicate with the
one allied creature he can see within 60 feet of himself to strike. The creature can immediately use its reaction to make one melee weapon attack against a target within its reach.
Monsters
The Wild Beyond the Witchlight
has urged Elkhorn to retire, but the old dwarf stubbornly refuses to do so.
Alignment. Lawful good.
Personality Trait. “As long as I have the strength in my bones to fight evil, that is what I
paladin committed to destroying evil wherever it rears its ugly head. Strongheart alone determines who can become a member of this prestigious group, which has more members than those described here
Monsters
The Wild Beyond the Witchlight
, Strongheart can use his reaction to impose disadvantage on the attack roll, provided he is carrying a shield.Strongheart is a fearless seeker of justice, risking his life to ensure that good triumphs over
by Strongheart, a resolute human paladin committed to destroying evil wherever it rears its ugly head. Strongheart alone determines who can become a member of this prestigious group, which has more
Monsters
Mythic Odysseys of Theros
makes a radiant spear attack, and then its mount can use its reaction to make a melee weapon attack.
Return to Nyx (Costs 3 Actions). The archon causes a corpse it can see within 30 feet of it to burst
recounts the battle between a group of the gods’ champions and a mighty archon, which took place at the mysterious eastern edge of the world. Defeated, the falling archon is said to have met the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
: a larger and more potent mind flayer with six tentacles. Illithids innately recognize that an ulitharid’s survival is more important than their own. An elder brain’s reaction to the rise
, taking a group of mind flayers with it, and moves to another location to form a new colony. After the death of the ulitharid’s body, a special process transforms its brain into a new elder brain for
Monsters
Eberron: Rising from the Last War
). Each creature within 60 feet of Rak Tulkhesh must succeed on a DC 24 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no creatures
divided among a group of Khyber shards spread through the underworld and is confined to those shards by the light of the Silver Flame. While shattered and bound, the Rage of War can't bring his full power
Monsters
Quests from the Infinite Staircase
retains its name, alignment, and personality. The creature also inherits Nafas’s palace and all it contains.
If the creature refuses, Nafas gains a new body in 1d10;{"diceNotation":"1d10", "rollType
destroy Nafas is to take his place.
Nafas as a Patron
In addition to linking the adventures in this book, you can use Nafas as a group patron (detailed in Tasha’s Cauldron of Everything). In
Monsters
Fizban's Treasury of Dragons
creature within 30 feet of it that it can see. The target must succeed on a DC 16 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no
creatures are within reach, or the target can’t take a reaction, it takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Commanding Spores", "rollDamageType":"psychic"} psychic
monsters
urdefhan war champion who leads the largest and most active group of adversaries the characters will face in the Abomination Vaults. His confrontation with the characters is inevitable, because he
refuses to give up the Emerald Fulcrum Lens while he lives. Khurfel has long experienced blood visions of the future, and he knows a confrontation with surface dwellers is inevitable. Khurfel’s
Surprise
Legacy
This doesn't reflect the latest rules and lore.
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Rules
If you are surprised, you cannot move or take an action on your first turn of the combat, and you cannot take a reaction until that turn ends. A member of a group can be surprised even if the other members are not.
Monsters
Mordenkainen's Fiendish Folio Volume 1
, or a saving throw, it must roll a d6 and subtract the number rolled from the d20 roll. On any turn in which it suffers the effect of the hex, the target can attack an ally as a reaction, ignoring the
become overwhelmed with a sense of unresolved anger and frustration that demands an outlet—usually violence and destruction. The mites' influence can thus turn even the most orderly group into a mob of
Feats
Dragonlance: Shadow of the Dragon Queen
You are a Knight of Solamnia aligned with the Order of the Crown, a group that extols the virtues of cooperation, loyalty, and obedience. You excel in group combat and gain these benefits:
Ability
. If that ally can see or hear you, they can immediately make one weapon attack as a reaction. If the attack hits, the ally can roll a d8 and add the number rolled as a bonus to the attack’s damage
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the group’s needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry than strain the land during a famine.
Hidden
own laws.
Firbolgs use their magic to keep their presence in a forest secret. This approach allows them to avoid the politics and struggles of elves, humans, and orcs. Such events concern the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Touch of Life (Combat) Effects that corrupt the essence of other living creatures are of little concern to you. You have Resistance to Necrotic damage. Strength of Life. If you take this trait twice
, when you fail a saving throw against an effect that deals Necrotic damage, you can use your Reaction to succeed on the save instead. You regain the use of this feature when you finish a Long Rest.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
flattery. 2 The giant refuses to bend over, sit, or kneel in the presence of smaller creatures. 3 The giant ignores the names of smaller creatures, referring to them with generic labels (such as “human” or
“armor shaker”). 4 The giant’s first reaction to smaller creatures—even when threatened or presented with a terrible problem—is laughter. 5 The giant constantly demeans or patronizes smaller creatures
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
they don’t believe they have a reasonable chance of success. This reaction isn’t out of cowardice, but practicality—yuan-ti value their own lives much too highly to risk them when the
implement better tactics. Any enemy who chases a group of fleeing yuan-ti might be on the victorious side of a rout or could be heading into a trap; if the enemy has been encountered before, it is likely
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
flattery. 2 The giant refuses to bend over, sit, or kneel in the presence of smaller creatures. 3 The giant ignores the names of smaller creatures, referring to them with generic labels (such as “human” or
“armor shaker”). 4 The giant’s first reaction to smaller creatures—even when threatened or presented with a terrible problem—is laughter. 5 The giant constantly demeans or patronizes smaller creatures
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
distinct and real, even if they differ from your own. Before creating a character, ask your DM and the rest of the group the aforementioned questions, along with any others that come to mind. Chapter
4 encourages DMs to facilitate pregame discussions to make sure the entire group agrees on content, boundaries, and tools to keep the terror fun. Think of this as establishing a film-like rating and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
distinct and real, even if they differ from your own. Before creating a character, ask your DM and the rest of the group the aforementioned questions, along with any others that come to mind. Chapter
4 encourages DMs to facilitate pregame discussions to make sure the entire group agrees on content, boundaries, and tools to keep the terror fun. Think of this as establishing a film-like rating and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
other evidence of a god’s power—Raven asks if the character can use their talents to help her people. Cudgel has only one concern: discovering the fate of the rest of her troops. She plans to return to
her camp once the mercenary has been interrogated. She won’t be deterred, and she refuses to let anyone go with her; if her mercenaries have betrayed her, she doesn’t want anyone else walking into
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
other evidence of a god’s power—Raven asks if the character can use their talents to help her people. Cudgel has only one concern: discovering the fate of the rest of her troops. She plans to return to
her camp once the mercenary has been interrogated. She won’t be deterred, and she refuses to let anyone go with her; if her mercenaries have betrayed her, she doesn’t want anyone else walking into
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
doesn’t notice a threat is surprised at the start of the encounter. If you’re surprised, you can’t move or take an action on your first turn of the combat, and you can’t take a reaction until that turn ends. A member of a group can be surprised even if the other members aren’t.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
doesn't notice a threat is surprised at the start of the encounter. If you're surprised, you can't move or take an action on your first turn of the combat, and you can't take a reaction until that turn ends. A member of a group can be surprised even if the other members aren't.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
doesn’t notice a threat is surprised at the start of the encounter. If you’re surprised, you can’t move or take an action on your first turn of the combat, and you can’t take a reaction until that turn ends. A member of a group can be surprised even if the other members aren’t.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
doesn't notice a threat is surprised at the start of the encounter. If you're surprised, you can't move or take an action on your first turn of the combat, and you can't take a reaction until that turn ends. A member of a group can be surprised even if the other members aren't.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eberron’s humanoid populations is a boon to this group, which wants to destabilize all of them. Many of the intense battles near the end of the war might have been avoided, if not for Dreaming Dark
a pattern of picking one adventurer and discussing their dreams each time the group takes a long rest. Consider these ideas for the basic seed of a dream:
Revisit recent events. This can be a useful
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eberron’s humanoid populations is a boon to this group, which wants to destabilize all of them. Many of the intense battles near the end of the war might have been avoided, if not for Dreaming Dark
a pattern of picking one adventurer and discussing their dreams each time the group takes a long rest. Consider these ideas for the basic seed of a dream:
Revisit recent events. This can be a useful
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
doesn’t concern herself with the private affairs of her clientele, nor does she mind when visitors get rowdy or turn violent — as long as they’re willing to pay for damages afterward. In public, Laraelra
, but no meals. At any given time, the staff includes two kenku bartenders and six bouncers (human thugs). The staff operates in three eight-hour shifts, with one group leaving as the next shift arrives.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Overview At the start this adventure, representatives of groups and factions from across the Sword Coast meet to discuss their concern about the Cult of the Dragon, and to draw up plans for opposing
even have conflicting goals. Over the course of the council’s four meetings, the players and characters need to forge this disparate, feuding group into a coordinated force. Only with all factions
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Overview At the start this adventure, representatives of groups and factions from across the Sword Coast meet to discuss their concern about the Cult of the Dragon, and to draw up plans for opposing
even have conflicting goals. Over the course of the council’s four meetings, the players and characters need to forge this disparate, feuding group into a coordinated force. Only with all factions
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Conspiracy in Baldur’s Gate The characters are all that’s left of a group that strove to change Baldur’s Gate and failed. Now the city’s leaders or other powerful figures seek to stamp out the last
within Mandorcai’s Mansion. You and others sought the tools and rites to prod the power within, to draw it out and make it yours. But what lies within the mansion refuses to ever serve again.
3
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Conspiracy in Baldur’s Gate The characters are all that’s left of a group that strove to change Baldur’s Gate and failed. Now the city’s leaders or other powerful figures seek to stamp out the last
Mandorcai’s Mansion. You and others sought the tools and rites to prod the power within, to draw it out and make it yours. But what lies within the mansion refuses to ever serve again. 3 Too long has the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Conspiracy in Baldur’s Gate The characters are all that’s left of a group that strove to change Baldur’s Gate and failed. Now the city’s leaders or other powerful figures seek to stamp out the last
within Mandorcai’s Mansion. You and others sought the tools and rites to prod the power within, to draw it out and make it yours. But what lies within the mansion refuses to ever serve again.
3