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Returning 35 results for 'concern ways reflective'.
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Graz'zt
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
foot. Graz’zt can also transform himself at will, appearing in any humanoid form that pleases him, or his onlookers, all equally tempting in their own ways.
Graz’zt surrounds himself with
to all the targets.
Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair have disadvantage on Dexterity
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’zt can transform himself at will, appearing in any humanlike form that pleases him or his onlookers, all equally tempting in their own ways. In every form, though, a subtle wrongness pervades
issues the same command to all the targets.
Conjure Mirrors. Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair
Species
Sword Coast Adventurer's Guide
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
personality to any great degree. Years of dealing with mistrust does leave its mark on most tieflings, and they respond to it in different ways. Some choose to live up to the wicked stereotype, but others
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Here are a couple of ways to reinforce these pervasive themes: Take time to describe the rotting timbers of buildings, the faded and moth-eaten clothing of the Barovian peasantry, the worm-ridden pages
of old books, and the rust on iron fences and gates. A character gazing into a mirror, a pool, or other reflective surface might glimpse an older, more decrepit version of himself or herself.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Here are a couple of ways to reinforce these pervasive themes: Take time to describe the rotting timbers of buildings, the faded and moth-eaten clothing of the Barovian peasantry, the worm-ridden pages
of old books, and the rust on iron fences and gates. A character gazing into a mirror, a pool, or other reflective surface might glimpse an older, more decrepit version of himself or herself.
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
cosmic implications of Maglubiyet’s attacks. To prevent the goblinoids from outstripping her people in population, she urges the orcs to have many offspring and teach them the ways of battle not only
rival orcs first and foremost as competitors for food and victims.
On some occasions, though, tribes that have a common concern band together. The result is an orc horde — a sea of slavering
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Keranos as Campaign Villain Because Keranos doesn’t readily concern himself with quandaries of good versus evil, it is easy to use him as a villain. The god might be driven by frustration at mortals
storm. Over time, the storm grows out of control. Keranos is delighted by his creation.
2 Dared by Phenax to prove that he can, Keranos inspires eight mortals with eight ingenious ways to destroy
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Keranos as Campaign Villain Because Keranos doesn’t readily concern himself with quandaries of good versus evil, it is easy to use him as a villain. The god might be driven by frustration at mortals
storm. Over time, the storm grows out of control. Keranos is delighted by his creation.
2 Dared by Phenax to prove that he can, Keranos inspires eight mortals with eight ingenious ways to destroy
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
harmony of the myconid way of life, and that this segregation isolates individuals from the experiences of others outside their circle. Basidia has likewise expressed concern about the unnaturalness
practice each of these things in different ways than humanoids. Truly alien creatures, myconids have difficulty telling flesh-and-blood humanoids apart.
Myconids are innocent about matters of ethics
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
harmony of the myconid way of life, and that this segregation isolates individuals from the experiences of others outside their circle. Basidia has likewise expressed concern about the unnaturalness
practice each of these things in different ways than humanoids. Truly alien creatures, myconids have difficulty telling flesh-and-blood humanoids apart.
Myconids are innocent about matters of ethics
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
of pleasure and pain. Graz’zt can transform himself at will, appearing in any humanlike form that pleases him or his onlookers, all equally tempting in their own ways. In every form, though, a subtle
command to all the targets. Conjure Mirrors. Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair have disadvantage on
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
of pleasure and pain. Graz’zt can transform himself at will, appearing in any humanlike form that pleases him or his onlookers, all equally tempting in their own ways. In every form, though, a subtle
command to all the targets. Conjure Mirrors. Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair have disadvantage on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, but the little joys of life—the smell of spring blossoms, the sweetness of ripe fruit, the flaming beauty of autumn leaves, the fellowship of community—can be savored. In many ways, Karametra
world. Her fundamental concern is for the well-being of mortal folk, starting with their physical health but also including their need for security, love, and belonging. Divine Relationships Karametra
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, but the little joys of life—the smell of spring blossoms, the sweetness of ripe fruit, the flaming beauty of autumn leaves, the fellowship of community—can be savored. In many ways, Karametra
world. Her fundamental concern is for the well-being of mortal folk, starting with their physical health but also including their need for security, love, and belonging. Divine Relationships Karametra
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, which means “Ever-Gnawing” in Goblin. Spellix was repulsed by the goblins’ squalor and took pity on them. Abandoning all concern for his former mates, whom he didn’t particularly like anyway, Spellix
adopted the name given to him by the goblins and spent the next several months engineering ways to improve their standard of living. Long after the other members of the caravan had been eaten, Yarb-Gnock
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, which means “Ever-Gnawing” in Goblin. Spellix was repulsed by the goblins’ squalor and took pity on them. Abandoning all concern for his former mates, whom he didn’t particularly like anyway, Spellix
adopted the name given to him by the goblins and spent the next several months engineering ways to improve their standard of living. Long after the other members of the caravan had been eaten, Yarb-Gnock
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
weapons that he has rent to bits with his own jaws. Zhur-Taa Clan. The Zhur-Taa clan advocates an extreme interpretation of the Old Ways. Central to this view is its belief in the imminent awakening of an
ancient boar god — Ilharg, the Raze-Boar — who will lay waste to the overcivilized world. Led by a centaur druid called Nikya of the Old Ways, the Zhur-Taa pile up skulls as offerings to this god, and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
weapons that he has rent to bits with his own jaws. Zhur-Taa Clan. The Zhur-Taa clan advocates an extreme interpretation of the Old Ways. Central to this view is its belief in the imminent awakening of an
ancient boar god — Ilharg, the Raze-Boar — who will lay waste to the overcivilized world. Led by a centaur druid called Nikya of the Old Ways, the Zhur-Taa pile up skulls as offerings to this god, and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and stored within the elder brain. In some ways, a mind flayer colony is like a great library of lore stored within its members’ minds, with the elder brain as its librarian. Each individual illithid
a powerful foe. It has no conception of joy, sympathy, or charity, but is well acquainted with fear, anger, and curiosity. It is an intellect utterly incapable of empathy or concern for creatures
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
am devoted to whoever protects the land and its people.” Ideal. “The land and its ways must be defended, most of all those ancient beings—like bakunawa—who created all that exists today.” Bond. “My
explain that the message she sent the characters arose from the ninuno’s concern. The two share the following information: The bakunawa that attacked Kalapang is named Pangil ng Buwan, and it is one
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
am devoted to whoever protects the land and its people.” Ideal. “The land and its ways must be defended, most of all those ancient beings—like bakunawa—who created all that exists today.” Bond. “My
explain that the message she sent the characters arose from the ninuno’s concern. The two share the following information: The bakunawa that attacked Kalapang is named Pangil ng Buwan, and it is one
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and stored within the elder brain. In some ways, a mind flayer colony is like a great library of lore stored within its members’ minds, with the elder brain as its librarian. Each individual illithid
a powerful foe. It has no conception of joy, sympathy, or charity, but is well acquainted with fear, anger, and curiosity. It is an intellect utterly incapable of empathy or concern for creatures
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the terror that will fall on humanity. The elf idolizes Rezmir in all ways but one: he rues her decision to elevate the bullywugs in their alliance. In Borngray’s opinion, the lizardfolk would be more
; portals are always of concern to the Red Wizards. Adventurers appearing at this remote, secret site also interest him. If Azbara Jos sees the characters or learns of their presence, he arranges a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
price to pay for the terror that will fall on humanity. The elf idolizes Rezmir in all ways but one: he rues her decision to elevate the bullywugs in their alliance. In Borngray’s opinion, the
Jos’s interest, however; portals are always of concern to the Red Wizards. Adventurers appearing at this remote, secret site also interest him. If Azbara Jos sees the characters or learns of their
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the terror that will fall on humanity. The elf idolizes Rezmir in all ways but one: he rues her decision to elevate the bullywugs in their alliance. In Borngray’s opinion, the lizardfolk would be more
; portals are always of concern to the Red Wizards. Adventurers appearing at this remote, secret site also interest him. If Azbara Jos sees the characters or learns of their presence, he arranges a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
price to pay for the terror that will fall on humanity. The elf idolizes Rezmir in all ways but one: he rues her decision to elevate the bullywugs in their alliance. In Borngray’s opinion, the
Jos’s interest, however; portals are always of concern to the Red Wizards. Adventurers appearing at this remote, secret site also interest him. If Azbara Jos sees the characters or learns of their
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
bandits to keep them safe.
3 A crystal dragon wyrmling has befriended a white dragon wyrmling. The wyrmlings’ parents, who are ancient rivals, regard the relationship with concern.
4 A
crystal dragon has captured a pack of winter wolves loyal to a frost giant, intent on convincing the wolves to change their evil ways.
4 A lonely werebear enjoys long conversations with a young
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
bandits to keep them safe.
3 A crystal dragon wyrmling has befriended a white dragon wyrmling. The wyrmlings’ parents, who are ancient rivals, regard the relationship with concern.
4 A
crystal dragon has captured a pack of winter wolves loyal to a frost giant, intent on convincing the wolves to change their evil ways.
4 A lonely werebear enjoys long conversations with a young
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
have the Incapacitated condition. Level 2: Reckless Attack You can throw aside all concern for defense to attack with increased ferocity. When you make your first attack roll on your turn, you can
DC resets to 10. Level 13: Improved Brutal Strike You have honed new ways to attack furiously. The following effects are now among your Brutal Strike options. Staggering Blow. The target has
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Incapacitated condition. Level 2: Reckless Attack You can throw aside all concern for defense to attack with increased ferocity. When you make your first attack roll on your turn, you can decide to attack
time you use this feature after the first, the DC increases by 5. When you finish a Short or Long Rest, the DC resets to 10. Level 13: Improved Brutal Strike You have honed new ways to attack
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
have the Incapacitated condition. Level 2: Reckless Attack You can throw aside all concern for defense to attack with increased ferocity. When you make your first attack roll on your turn, you can
DC resets to 10. Level 13: Improved Brutal Strike You have honed new ways to attack furiously. The following effects are now among your Brutal Strike options. Staggering Blow. The target has
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Incapacitated condition. Level 2: Reckless Attack You can throw aside all concern for defense to attack with increased ferocity. When you make your first attack roll on your turn, you can decide to attack
time you use this feature after the first, the DC increases by 5. When you finish a Short or Long Rest, the DC resets to 10. Level 13: Improved Brutal Strike You have honed new ways to attack
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the Material Plane after death, they either dwell in the Astral Plane as spirits or are pulled toward one of the Outer Planes to continue their journey. But some entities find ways to travel beyond
bleeding also stops if the target receives magical healing. 47–52 Mirrors and other highly reflective surfaces allow magical transport while in the region. Any creature that touches its reflection in an
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Stone Giants Stone giants — reclusive, reflective, and inscrutable — take pains to remain apart from the world of sunlight and sky. Only when they’re surrounded by stone do they consider themselves
spend their lives mostly in darkness, stone giants have a nuanced appreciation of the effects of shadow and light. They design carvings to produce shadows in specific ways when a light source is
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
previous master does not seem to concern him. Rillyn House Though one of the most honorable patriar families in Baldur’s Gate, the Rillyns fell into poverty a few generations ago. Only recently have they
two dozen ways into and out of the Undercellar exist, although only a few are widely known, and some are deliberately kept secret. Most Baldurians know of the Undercellar as a seedy speakeasy. The