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Returning 35 results for 'concerned rage grasping to her renowned'.
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Backgrounds
Guildmasters’ Guide to Ravnica
ruins. You are part of a savage society that clings desperately to the Old Ways — attuned to nature, full of primal rage, and given short shrift by a world consumed with continuing civilization
, conjure barrage
4th
dominate beast, stoneskin
5th
destructive wave
Fueled by the fire of rage burning in your heart, your magic is almost always accompanied by fiery
Monsters
Tales from the Yawning Portal
choose to be affected.
Pools of water within 90 feet of the aboleth surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 14 Strength saving
becomes a conduit for the creature’s rage. The aboleth can target any number of creatures it can see in such water within 90 feet of it. A target must succeed on a DC 14 Wisdom saving throw or take
monsters
Magic Resistance The elder thing has Advantage on saving throws against spells and other magical effects.Multiattack. The elder thing makes up to two Grasping Tentacle attacks and uses
Spellcasting.
Grasping Tentacle. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Grasping Tentacle"}, reach 20 ft. Hit: 11 (1d8 + 6
Aboleth
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
aboleth surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 14 Strength saving throw or be pulled up to 20 feet into the water and knocked
prone. The aboleth can’t use this lair action again until it has used a different one.
Water in the aboleth’s lair magically becomes a conduit for the creature’s rage. The aboleth can
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
nestled among treacherous cliffs and grasping forest. In the blood-painted caverns hidden beneath the temple lies a stone altar bearing the still-beating heart of Darklord Chakuna. Here, an aspiring
Darklord can perform a ritual to consume Chakuna’s heart and take her place as ruler of Valachan, or destroy it and loose the sapient rage of the rain forest on anyone trapped within the domain’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
nestled among treacherous cliffs and grasping forest. In the blood-painted caverns hidden beneath the temple lies a stone altar bearing the still-beating heart of Darklord Chakuna. Here, an aspiring
Darklord can perform a ritual to consume Chakuna’s heart and take her place as ruler of Valachan, or destroy it and loose the sapient rage of the rain forest on anyone trapped within the domain’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, almost three thousand years ago), but more often wanderers and exiles have come to Khorvaire and made their way there. Many of the finest wizards and most renowned artisans in the Five Nations are
shorter-lived races. You might not be as concerned with history and tradition as the Aereni and Tairnadal; you could even live your life entirely in the moment, with no care for your family or your
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Duergar Despot The Reghed nomads who stalk the tundra and the Ten-Towners who keep civilization alive are so concerned with day-to-day survival that they typically pay little heed to the evil forces
to destroy Ten-Towns. His sons, Durth and Nildar, lead teams of duergar on quests to retrieve more of this dark-colored crystal for their grasping, despotic father.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, almost three thousand years ago), but more often wanderers and exiles have come to Khorvaire and made their way there. Many of the finest wizards and most renowned artisans in the Five Nations are
shorter-lived races. You might not be as concerned with history and tradition as the Aereni and Tairnadal; you could even live your life entirely in the moment, with no care for your family or your
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
renowned artisans. Wood elves are found among the rangers and druids of the Eldeen Reaches, though you could just as easily be a wood elf who hunts in the darkest alleys of Sharn. Subrace is a matter of
aptitude as opposed to genetics, and the people of Khorvaire will see you only as an elf. As an elf in Khorvaire, you have grown up among short-lived races. You may not be as concerned with history
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Duergar Despot The Reghed nomads who stalk the tundra and the Ten-Towners who keep civilization alive are so concerned with day-to-day survival that they typically pay little heed to the evil forces
to destroy Ten-Towns. His sons, Durth and Nildar, lead teams of duergar on quests to retrieve more of this dark-colored crystal for their grasping, despotic father.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
renowned artisans. Wood elves are found among the rangers and druids of the Eldeen Reaches, though you could just as easily be a wood elf who hunts in the darkest alleys of Sharn. Subrace is a matter of
aptitude as opposed to genetics, and the people of Khorvaire will see you only as an elf. As an elf in Khorvaire, you have grown up among short-lived races. You may not be as concerned with history
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Godefroy’s Torment Lord Godefroy is an abyss of grief and rage, tormented by the following circumstances: Godefroy is concerned only with his own misery; the suffering of the other spirits in Mordent
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Godefroy’s Torment Lord Godefroy is an abyss of grief and rage, tormented by the following circumstances: Godefroy is concerned only with his own misery; the suffering of the other spirits in Mordent
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, roaming monsters, suspicious strangers, and unseasonable weather.
The five factions know about the overdue delegation and are concerned enough to send agents to investigate. Characters affiliated with
these factions are contacted and asked to help out. Tell each player in private why his or her faction is concerned about the missing delegation. The exact reasons for each faction are described as
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, roaming monsters, suspicious strangers, and unseasonable weather.
The five factions know about the overdue delegation and are concerned enough to send agents to investigate. Characters affiliated with
these factions are contacted and asked to help out. Tell each player in private why his or her faction is concerned about the missing delegation. The exact reasons for each faction are described as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, renowned or otherwise, escape the Underworld fully intact—without identities erased—Erebos will spare nothing to make an example of the fugitive and any who provided assistance. Divine Relationships Erebos
closely with Athreos and Klothys. Athreos is one of the few beings Erebos trusts to be as committed as he is to ensuring that the passage into death is a one-way trip. Klothys, too, would see the dead remain dead, concerned as she is with the acceptance of destiny.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the aboleth’s phantasmal force lair action for the next 24 hours, although such a creature can choose to be affected. Pools of water within 90 feet of the aboleth surge outward in a grasping tide. Any
again until it has used a different one. Water in the aboleth’s lair magically becomes a conduit for the creature’s rage. The aboleth can target any number of creatures it can see in such water within
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, renowned or otherwise, escape the Underworld fully intact—without identities erased—Erebos will spare nothing to make an example of the fugitive and any who provided assistance. Divine Relationships Erebos
closely with Athreos and Klothys. Athreos is one of the few beings Erebos trusts to be as committed as he is to ensuring that the passage into death is a one-way trip. Klothys, too, would see the dead remain dead, concerned as she is with the acceptance of destiny.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the aboleth’s phantasmal force lair action for the next 24 hours, although such a creature can choose to be affected. Pools of water within 90 feet of the aboleth surge outward in a grasping tide. Any
again until it has used a different one. Water in the aboleth’s lair magically becomes a conduit for the creature’s rage. The aboleth can target any number of creatures it can see in such water within
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
by some. Most mythals are defensive in nature, designed to restrict the kinds of magic that can be employed in the area they govern, and the most common restrictions are concerned with teleportation
how to access or repair a mythal without assistance, but such feats are legendary, and rarely attempted by even the most renowned of mages. Any elven city with Myth in its title (Myth Drannor, Myth
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
stress—but what could be better than that, eh?”
Ontharr Frume and Leosin Erlanthar, along with a handful of other concerned leaders and scholars along the Sword Coast, are in the early stages of
Gauntlet wear their holy symbols openly. (Frume’s is the right-handed gauntlet of Torm.) The order’s universal symbol is a gauntlet grasping a sword by the blade. Frume wears such a symbol on a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
stress—but what could be better than that, eh?”
Ontharr Frume and Leosin Erlanthar, along with a handful of other concerned leaders and scholars along the Sword Coast, are in the early stages of
Gauntlet wear their holy symbols openly. (Frume’s is the right-handed gauntlet of Torm.) The order’s universal symbol is a gauntlet grasping a sword by the blade. Frume wears such a symbol on a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
by some. Most mythals are defensive in nature, designed to restrict the kinds of magic that can be employed in the area they govern, and the most common restrictions are concerned with teleportation
how to access or repair a mythal without assistance, but such feats are legendary, and rarely attempted by even the most renowned of mages. Any elven city with Myth in its title (Myth Drannor, Myth
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to rage outside. It was this philosophy that led to the founding of Luruar, and when the lesson was lost, so too were the Silver Marches. But it serves no purpose to dwell on the folly of the past
threats they must — to further that goal. In the end, though, a merchant of Waterdeep and one of Baldur’s Gate are concerned mainly for their own purses and the welfare of their home cities, and are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to rage outside. It was this philosophy that led to the founding of Luruar, and when the lesson was lost, so too were the Silver Marches. But it serves no purpose to dwell on the folly of the past
threats they must — to further that goal. In the end, though, a merchant of Waterdeep and one of Baldur’s Gate are concerned mainly for their own purses and the welfare of their home cities, and are
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
his orcs on a mission of ceaseless slaughter, fueled by an unending rage that seeks to lay waste to the civilized world and revel in its anguish. Orcs are naturally chaotic and unorganized, acting on
other orcs in a tribe. A Chosen Few. Orcs don’t become renowned in their tribes by choosing Gruumsh; he chooses them. An orc might claim its allegiance to Gruumsh, but only those who have proven
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
his orcs on a mission of ceaseless slaughter, fueled by an unending rage that seeks to lay waste to the civilized world and revel in its anguish. Orcs are naturally chaotic and unorganized, acting on
other orcs in a tribe. A Chosen Few. Orcs don’t become renowned in their tribes by choosing Gruumsh; he chooses them. An orc might claim its allegiance to Gruumsh, but only those who have proven
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are justly concerned, and some have important roles to play in events yet to unfold. The Harpers The Harpers are spellcasters and spies who covertly oppose the abuse of power, magical or otherwise
lost souls to its organization with the promise of a better life. Its agents are evil and grasping. When they are not gathering information for the kraken, they lurk in the shadows and indulge in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
toward Anders. To observers, he is nothing more than a faithful and trusted butler. Skerrin was renowned for his patience during his days as an assassin for the Brotherhood. Once, he hid himself in the
two personalities. He appears to be a concerned, fatherly figure, a loyal retainer who worries about his young master. With a few moments of focus, however, he can shift to become a cold-blooded
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, Nargis is happy to gossip and to brag about the tavern, being one of the Kings of Coin, and that they’ve arranged a performance from the renowned Diva Luma. A character who succeeds on a DC 14 Wisdom
, tainting the diva’s glitter—a feature of the diva’s performances—with rage-inducing biza’s breath. Diva Luma uses the assassin stat block, but her only weapon is her wicked, high-heeled shoe, which
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are justly concerned, and some have important roles to play in events yet to unfold. The Harpers The Harpers are spellcasters and spies who covertly oppose the abuse of power, magical or otherwise
lost souls to its organization with the promise of a better life. Its agents are evil and grasping. When they are not gathering information for the kraken, they lurk in the shadows and indulge in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
becoming a brain in a jar (see appendix C). The three wizards have been driven mad by their undead existence. Dispelling the illusion drives them into a furious rage. Visitors who ruin the ball in any
top carved to resemble a human hand grasping a snake. Staff 6 is made of chardalyn (see "Chardalyn") and is suffused with Netherese magic. While holding the staff, a creature is immune to the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
becoming a brain in a jar (see appendix C). The three wizards have been driven mad by their undead existence. Dispelling the illusion drives them into a furious rage. Visitors who ruin the ball in any
top carved to resemble a human hand grasping a snake. Staff 6 is made of chardalyn (see "Chardalyn") and is suffused with Netherese magic. While holding the staff, a creature is immune to the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
toward Anders. To observers, he is nothing more than a faithful and trusted butler. Skerrin was renowned for his patience during his days as an assassin for the Brotherhood. Once, he hid himself in the
two personalities. He appears to be a concerned, fatherly figure, a loyal retainer who worries about his young master. With a few moments of focus, however, he can shift to become a cold-blooded