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Satyr
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mythic Odysseys of Theros
all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.
Born of the Wild
In their physical forms, satyrs embody a fusion of humanoid
longer below the knees. Short, soft hair grows down their neck and spine, along their shoulders, and on their forearms.
Embracing Life
Most satyrs believe that the other peoples of Theros are woefully
Monsters
Fizban's Treasury of Dragons
power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with
’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Crystal Profusion. Natural stone within 6 miles of the lair grows plentiful crystal formations and
Monsters
Fizban's Treasury of Dragons
dragon’s psionic power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back
surrounding a legendary topaz dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Crystal Profusion. Natural stone within 6 miles of the lair grows
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
abilities on a par with those of a raging barbarian or a superbly trained fighter. Monks embrace this seeming contradiction, for it speaks to the core of all monastic study. By coming to know oneself
completely, one learns much of the wider world. A monk’s focus on inner mastery leads many such individuals to become detached from society, more concerned with their personal experience than with happenings
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
War A hobgoblin army marches toward the city, leading elephants and giants to batter down the stronghold’s walls and ramparts. Dragons wheel above an invading horde, scattering enemies as the raging
war campaign isn’t generally concerned with the specifics of troop movements, but instead focuses on the heroes whose actions turn the tide of battle. The characters carry out specific missions
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
War A hobgoblin army marches toward the city, leading elephants and giants to batter down the stronghold’s walls and ramparts. Dragons wheel above an invading horde, scattering enemies as the raging
war campaign isn’t generally concerned with the specifics of troop movements, but instead focuses on the heroes whose actions turn the tide of battle. The characters carry out specific missions
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
abilities on a par with those of a raging barbarian or a superbly trained fighter. Monks embrace this seeming contradiction, for it speaks to the core of all monastic study. By coming to know oneself
completely, one learns much of the wider world. A monk’s focus on inner mastery leads many such individuals to become detached from society, more concerned with their personal experience than with happenings
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the primal might of giants, transforming you into a hulking force of destruction. While raging, you gain the following benefits: Crushing Throw. When you make a successful ranged attack with a thrown
giants grows, and you learn to infuse weapons with primordial energy. When you enter your rage, you can choose one weapon that you are holding and infuse it with one of the following damage types
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the primal might of giants, transforming you into a hulking force of destruction. While raging, you gain the following benefits: Crushing Throw. When you make a successful ranged attack with a thrown
giants grows, and you learn to infuse weapons with primordial energy. When you enter your rage, you can choose one weapon that you are holding and infuse it with one of the following damage types
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
corruption that grows stronger over time as the natural order decays. Secret cults spring up, institutions are debased, and the fundamental laws governing the seasons begin to weaken. As Elemental Evil
grows stronger, its corruption grows into the second form: madness. Cultists sink into insanity, lashing out at everything around them or destroying themselves in elemental cataclysms. Ruin rules as the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
with a dozen modest rooms to rent in the back. The tavern is run by council member Skeldruff Plenk, who brews a much-lauded lager called Plenk’s Plenk. If the characters ask about Philpert in Uskarn
past several months. The people of Uskarn are understandably concerned if one of the peaceful hermits of the island has turned up dead. Though they have no money to offer as incentive, the villagers are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
corruption that grows stronger over time as the natural order decays. Secret cults spring up, institutions are debased, and the fundamental laws governing the seasons begin to weaken. As Elemental Evil
grows stronger, its corruption grows into the second form: madness. Cultists sink into insanity, lashing out at everything around them or destroying themselves in elemental cataclysms. Ruin rules as the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
with a dozen modest rooms to rent in the back. The tavern is run by council member Skeldruff Plenk, who brews a much-lauded lager called Plenk’s Plenk. If the characters ask about Philpert in Uskarn
past several months. The people of Uskarn are understandably concerned if one of the peaceful hermits of the island has turned up dead. Though they have no money to offer as incentive, the villagers are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
townsfolk concerned, including reports of bandit attacks on the roads, piracy on the Dessarin River, and monster sightings too close to town. But the mystery that has keen observers of the region most
concerned is the disappearance of a delegation traveling overland from the city of Mirabar to Waterdeep. The delegation stopped in the tiny village of Beliard, where the members mentioned their intent
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
-designed and well-run world seems to flow around the adventurers, so that they feel part of something, instead of apart from it. Consistency is a key to a believable fictional world. When the adventurers
— makes the players feel as though their characters are part of a living world that changes and grows along with them. Part 1 of these rules is all about inventing your world. Chapter 1 asks what type of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
-designed and well-run world seems to flow around the adventurers, so that they feel part of something, instead of apart from it. Consistency is a key to a believable fictional world. When the adventurers
— makes the players feel as though their characters are part of a living world that changes and grows along with them. Part 1 of these rules is all about inventing your world. Chapter 1 asks what type of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
townsfolk concerned, including reports of bandit attacks on the roads, piracy on the Dessarin River, and monster sightings too close to town. But the mystery that has keen observers of the region most
concerned is the disappearance of a delegation traveling overland from the city of Mirabar to Waterdeep. The delegation stopped in the tiny village of Beliard, where the members mentioned their intent
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
relate their story, Xoese-Addae ponders a moment. If the characters mention the phantom ship they encountered on the way to Janya, he is particularly concerned. Many of the wreck sites dotting the
as Nightsea chil-liren, the people of Janya look similar to the humans of Djaynai, but their brown skin is often tinged shades of gray, and eel-like fins run along their arms and legs. Nightsea chil
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
relate their story, Xoese-Addae ponders a moment. If the characters mention the phantom ship they encountered on the way to Janya, he is particularly concerned. Many of the wreck sites dotting the
as Nightsea chil-liren, the people of Janya look similar to the humans of Djaynai, but their brown skin is often tinged shades of gray, and eel-like fins run along their arms and legs. Nightsea chil
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the damage resistance you gained from the Storm Soul feature while the creature is in your Storm Aura. Raging Storm At 14th level, the power of the storm you channel grows mightier, lashing out at
3rd Storm Aura 6th Storm Soul 10th Shielding Storm 14th Raging Storm Storm Aura Starting at 3rd level, you emanate a stormy, magical aura while you rage. The aura extends 10 feet from you in every
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the damage resistance you gained from the Storm Soul feature while the creature is in your Storm Aura. Raging Storm At 14th level, the power of the storm you channel grows mightier, lashing out at
3rd Storm Aura 6th Storm Soul 10th Shielding Storm 14th Raging Storm Storm Aura Starting at 3rd level, you emanate a stormy, magical aura while you rage. The aura extends 10 feet from you in every
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
palace in Tizerus. Meanwhile, the sun has vanished from the sky in the mortal world, and the dead can’t enter the Underworld.
2 Heliod grows tired of the battles between Iroas and Mogis, and he
hubris of nobles who boast of having the best hounds, Heliod turns all dogs into wolves and monsters that kill and run wild.
4 Heliod arms a champion with his weapon, Khrusor, but the hero goes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
palace in Tizerus. Meanwhile, the sun has vanished from the sky in the mortal world, and the dead can’t enter the Underworld.
2 Heliod grows tired of the battles between Iroas and Mogis, and he
hubris of nobles who boast of having the best hounds, Heliod turns all dogs into wolves and monsters that kill and run wild.
4 Heliod arms a champion with his weapon, Khrusor, but the hero goes
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklord? Don’t get bogged down with the particulars of a working society. It doesn’t matter how a village in a domain of endless night grows crops, but it does matter that the supplies are about to run
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklord? Don’t get bogged down with the particulars of a working society. It doesn’t matter how a village in a domain of endless night grows crops, but it does matter that the supplies are about to run
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
General Features Map 2.1: Raider CampView Player Version Boulders. The boulders are difficult terrain and provide three-quarters cover. Brush. The brush around the site grows to a height of 4 to 6
the climb without falling. If characters are concerned about keeping quiet, then a successful DC 10 Dexterity (Stealth) check ensures that no rocks break loose and rattle down. Tents. The raiders live
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
General Features Map 2.1: Raider CampView Player Version Boulders. The boulders are difficult terrain and provide three-quarters cover. Brush. The brush around the site grows to a height of 4 to 6
the climb without falling. If characters are concerned about keeping quiet, then a successful DC 10 Dexterity (Stealth) check ensures that no rocks break loose and rattle down. Tents. The raiders live
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
concerned with greater matters, and inclined to go their separate ways unless a powerful leader can keep them under control long enough for the virus to take hold. During the first stages of an abyssal
world, and the region’s transformation grows more extreme. The odd but still mundane weather gives way to storms that drop burning embers, or winds that shriek in all directions, seizing living
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
concerned with greater matters, and inclined to go their separate ways unless a powerful leader can keep them under control long enough for the virus to take hold. During the first stages of an abyssal
world, and the region’s transformation grows more extreme. The odd but still mundane weather gives way to storms that drop burning embers, or winds that shriek in all directions, seizing living
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
appendix A). The margrave is most concerned with ensuring his rivals don’t get the treasure, but the lantern is of special interest. Iggwilv’s Verse The scroll provided by Bannik contains a map of the Yatil
,
Because they didn’t
Turn back then?
The map is an accurate—albeit basic—representation of the mountains and the main roads that run through them. It doesn’t depict smaller trails, including the path
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
appendix A). The margrave is most concerned with ensuring his rivals don’t get the treasure, but the lantern is of special interest. Iggwilv’s Verse The scroll provided by Bannik contains a map of the Yatil
,
Because they didn’t
Turn back then?
The map is an accurate—albeit basic—representation of the mountains and the main roads that run through them. It doesn’t depict smaller trails, including the path
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Mithral Forge. Mines containing every kind of mineral run throughout Flandal’s hill, which also features tunnels that lead to large ore deposits on other planes. When Flandal is at work, the whole
impossibly large oak tree that grows from its top and spreads out to shade much of its slopes. Even when Baervan and Chiktikka aren’t present in their cottage at the base of the tree, its boughs and roots
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
steps from the base of the tree. This is Lungtian, a ninuno and Nimuel’s partner. Light clothing of leaves and vines grows from Lungtian’s body, and when Lungtian speaks, their voice sounds like rustling
even more urgent—the bakunawa must be found and calmed. A sea voyage to Lambakluha would be perilous due to the raging whirlpools that separate the archipelago’s islands, but the characters can reach
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
steps from the base of the tree. This is Lungtian, a ninuno and Nimuel’s partner. Light clothing of leaves and vines grows from Lungtian’s body, and when Lungtian speaks, their voice sounds like rustling
even more urgent—the bakunawa must be found and calmed. A sea voyage to Lambakluha would be perilous due to the raging whirlpools that separate the archipelago’s islands, but the characters can reach