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Returning 35 results for 'concerned ranger gods to her rebuke'.
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conferred rage gods to her refuse
concerns rage gods to her refuse
Magic Items
Mythic Odysseys of Theros
.
Whenever you finish a long rest while wearing the helm, you can pray to one of the gods listed on the Helm of the Gods table and store the listed spell in the helm, replacing any spell that is already stored
Klothys
entangle
Kruphix
dissonant whispers
Mogis
hellish rebuke
Nylea
faerie fire
Pharika
lesser restoration
Phenax
charm person
Purphoros
searing smite
Thassa
identify
Satyr
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mythic Odysseys of Theros
.
While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness.
Life is a blessing from the gods, after
all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.
Born of the Wild
In their physical forms, satyrs embody a fusion of humanoid
Classes
Xanathar's Guide to Everything
. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might.
Some of these paladins go so far as
.
Oath of Conquest Features
Paladin Level
Feature
3rd
Oath Spells, Channel Divinity
7th
Aura of Conquest (10 ft.)
15th
Scornful Rebuke
18th
Aura of Conquest (30 ft.)
20th
Invincible Conqueror
Classes
Xanathar's Guide to Everything
. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might.
Some of these paladins go so far as
.
Oath of Conquest Features
Paladin Level
Feature
3rd
Oath Spells, Channel Divinity
7th
Aura of Conquest (10 ft.)
15th
Scornful Rebuke
18th
Aura of Conquest (30 ft.)
20th
Invincible Conqueror
monsters
bizarre elder things predate all other known forms of life, or so sages believe. Ancient ruins, archaeological evidence, and even entreaties to the gods seem to indicate that the elder things existed in
the universe even before the gods arose.
This startling theory has led religious and arcane scholars to ban or heavily police any research into these bizarre entities. Some heretics believe that the
Classes
Dungeon Master’s Guide (2014)
The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas are patrons of
necromancers, death knights, liches, mummy lords, and vampires. Gods of the Death domain also embody murder (Anubis, Bhaal, and Pyremius), pain (Iuz or Loviatar), disease or poison (Incabulos, Talona, or
Classes
Dungeon Master’s Guide (2014)
The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas are patrons of
necromancers, death knights, liches, mummy lords, and vampires. Gods of the Death domain also embody murder (Anubis, Bhaal, and Pyremius), pain (Iuz or Loviatar), disease or poison (Incabulos, Talona, or
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
of nature itself or from a nature deity. Many druids pursue a mystic spirituality of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature
, animals, or elemental forces. The ancient druidic traditions are sometimes called the Old Faith, in contrast to the worship of gods in temples and shrines.
Druid spells are oriented toward nature and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Helm of the Gods Wondrous item, rare (requires attunement) While wearing this helm, you know whether there is a celestial or fiend within 30 feet of you, as well as where the creature is located
, provided the creature isn’t behind total cover. Whenever you finish a long rest while wearing the helm, you can pray to one of the gods listed on the Helm of the Gods table and store the listed spell in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Helm of the Gods Wondrous item, rare (requires attunement) While wearing this helm, you know whether there is a celestial or fiend within 30 feet of you, as well as where the creature is located
, provided the creature isn’t behind total cover. Whenever you finish a long rest while wearing the helm, you can pray to one of the gods listed on the Helm of the Gods table and store the listed spell in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Gods of Your World The Gods of the Multiverse appendix in the Player’s Handbook presents a number of pantheons (loose groupings of deities not united by a single doctrine or philosophy) for use in
your game, including the gods of established D&D worlds and fantasy-historical pantheons. You can adopt one of these pantheons for your campaign, or pick and choose deities and ideas from them as you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Gods of Your World The Gods of the Multiverse appendix in the Player’s Handbook presents a number of pantheons (loose groupings of deities not united by a single doctrine or philosophy) for use in
your game, including the gods of established D&D worlds and fantasy-historical pantheons. You can adopt one of these pantheons for your campaign, or pick and choose deities and ideas from them as you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Tempest Domain Gods whose portfolios include the Tempest domain — including Talos, Umberlee, Kord, Zeboim, the Devourer, Zeus, and Thor — govern storms, sea, and sky. They include gods of lightning
and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage. In some pantheons, a god of this domain rules over other deities and is known for swift
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Tempest Domain Gods whose portfolios include the Tempest domain — including Talos, Umberlee, Kord, Zeboim, the Devourer, Zeus, and Thor — govern storms, sea, and sky. They include gods of lightning
and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage. In some pantheons, a god of this domain rules over other deities and is known for swift
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
options. Draconic Character Ties d10 Draconic Tie
1 I revere and draw my power from one of the dragon gods—most likely Bahamut or Tiamat, but possibly Sardior or a powerful dragon with
, ranger)
3 I was part of an order that preserves the teachings of an ancient dragon founder. (Fighter, monk, paladin, wizard)
4 I have a dragon for a mentor or patron. (Bard, druid, fighter
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
options. Draconic Character Ties d10 Draconic Tie
1 I revere and draw my power from one of the dragon gods—most likely Bahamut or Tiamat, but possibly Sardior or a powerful dragon with
, ranger)
3 I was part of an order that preserves the teachings of an ancient dragon founder. (Fighter, monk, paladin, wizard)
4 I have a dragon for a mentor or patron. (Bard, druid, fighter
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
exploit or punish, with hubris being the classic example. The gods of Theros aren’t so concerned about “ordinary” flaws like addiction or laziness. Rather, consider a tragic flaw involving something you
of “anything that someone else could exploit to bring you to ruin or cause you to act against your best interests.” For a hero in Theros, a tragic flaw is something that the gods themselves might
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gods, Celestials, and Fiends The people of Eberron believe their gods are omnipresent — not bound to a single coherent form, but present in all places. If you revere the Silver Flame, its power is
their posts to fool around elsewhere. Exceptions do exist, such as the daelkyr and the Dreaming Dark, but by and large these natives of other planes are exclusively concerned with where they live. As
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
exploit or punish, with hubris being the classic example. The gods of Theros aren’t so concerned about “ordinary” flaws like addiction or laziness. Rather, consider a tragic flaw involving something you
of “anything that someone else could exploit to bring you to ruin or cause you to act against your best interests.” For a hero in Theros, a tragic flaw is something that the gods themselves might
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gods, Celestials, and Fiends The people of Eberron believe their gods are omnipresent — not bound to a single coherent form, but present in all places. If you revere the Silver Flame, its power is
their posts to fool around elsewhere. Exceptions do exist, such as the daelkyr and the Dreaming Dark, but by and large these natives of other planes are exclusively concerned with where they live. As
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Likes... Primary Ability Complexity Barbarian Battle Strength Average Bard Performing Charisma High Cleric Gods Wisdom Average Druid Nature Wisdom High Fighter Weapons Strength or Dexterity Low
Monk Unarmed combat Dexterity and Wisdom High Paladin Defense Strength and Charisma Average Ranger Survival Dexterity and Wisdom Average Rogue Stealth Dexterity Low Sorcerer Power Charisma High Warlock
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Heliod’s Champions Heliod’s champions are a means to accomplish his goals. In the world, Heliod is concerned with law and order, justice and fidelity. On a larger scale, he seeks to establish his
superiority over the other gods, and his mortal champions might get caught up in those schemes in ways both large and small. The Heliod’s Quests table suggests a few adventures the god’s champions might
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
... Primary Ability Complexity Barbarian Battle Strength Average Bard Performing Charisma High Cleric Gods Wisdom Average Druid Nature Wisdom High Fighter Weapons Strength or Dexterity Low Monk Unarmed
combat Dexterity and Wisdom High Paladin Defense Strength and Charisma Average Ranger Survival Dexterity and Wisdom Average Rogue Stealth Dexterity Low Sorcerer Power Charisma High Warlock Occult lore
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Heliod’s Champions Heliod’s champions are a means to accomplish his goals. In the world, Heliod is concerned with law and order, justice and fidelity. On a larger scale, he seeks to establish his
superiority over the other gods, and his mortal champions might get caught up in those schemes in ways both large and small. The Heliod’s Quests table suggests a few adventures the god’s champions might
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Likes... Primary Ability Complexity Barbarian Battle Strength Average Bard Performing Charisma High Cleric Gods Wisdom Average Druid Nature Wisdom High Fighter Weapons Strength or Dexterity Low
Monk Unarmed combat Dexterity and Wisdom High Paladin Defense Strength and Charisma Average Ranger Survival Dexterity and Wisdom Average Rogue Stealth Dexterity Low Sorcerer Power Charisma High Warlock
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
... Primary Ability Complexity Barbarian Battle Strength Average Bard Performing Charisma High Cleric Gods Wisdom Average Druid Nature Wisdom High Fighter Weapons Strength or Dexterity Low Monk Unarmed
combat Dexterity and Wisdom High Paladin Defense Strength and Charisma Average Ranger Survival Dexterity and Wisdom Average Rogue Stealth Dexterity Low Sorcerer Power Charisma High Warlock Occult lore
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Chapter 1 introduces draconic-themed options for adventurers, including three variant dragonborn races, two dragon-oriented subclasses (the Drakewarden ranger and the Way of the Ascendant Dragon monk
creatures. The family of gem dragons, aspects of the dragon gods, dragon minions, and more can be found here. DRAGONS AND DRAGONS
Fizban’s Treasury of Dragons, as the name states, is a book about
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Chapter 1 introduces draconic-themed options for adventurers, including three variant dragonborn races, two dragon-oriented subclasses (the Drakewarden ranger and the Way of the Ascendant Dragon monk
creatures. The family of gem dragons, aspects of the dragon gods, dragon minions, and more can be found here. DRAGONS AND DRAGONS
Fizban’s Treasury of Dragons, as the name states, is a book about
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
correct things in order to appease the god. Likewise, the heroes might invoke the other gods’ support to deflect Klothys’s wrath. Boldest of all, the characters might determine what device allowed the god
heroes who can demonstrate the artifact’s power by vanquishing Erebos’s servants, and in the process stoke Heliod’s envy.
2 Concerned by the spread of Meletian influence, Klothys fills the dreams
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
realm on occasion. When the other gods displease him, he sends mortal agents or Nyxborn monsters to kill the worshipers of the offending gods and spread despair. Many of Erebos’s schemes target those
Returned and even sneaks into the Underworld to assist them, earning him Erebos’s undying ire. Pharika and Karametra understand, better than many of the other gods, that life and death are closely
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, Mask, Selûne, Shar, and Tymora. Gods of knowledge, survival, cunning, and warfare are also common attractions for tieflings who value those qualities. Beshaba has tiefling worshipers who consider the
visions in which the gods of Faerûn appear to them modeled in the tieflings’ own image. One such is the entity they call the “pale horned goddess of the moon” (Selûne); another is the “dark, devilish
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, Mask, Selûne, Shar, and Tymora. Gods of knowledge, survival, cunning, and warfare are also common attractions for tieflings who value those qualities. Beshaba has tiefling worshipers who consider the
visions in which the gods of Faerûn appear to them modeled in the tieflings’ own image. One such is the entity they call the “pale horned goddess of the moon” (Selûne); another is the “dark, devilish
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
realm on occasion. When the other gods displease him, he sends mortal agents or Nyxborn monsters to kill the worshipers of the offending gods and spread despair. Many of Erebos’s schemes target those
Returned and even sneaks into the Underworld to assist them, earning him Erebos’s undying ire. Pharika and Karametra understand, better than many of the other gods, that life and death are closely
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Erebos To many mortals, Erebos is primarily concerned not with death, but with gold. Most of his followers downplay his association with death and misfortune, instead praying to him for
just before sunrise. (PETER MOHRBACHER) MYTHS OF EREBOS
Erebos appears in many god-stories, often as a villain or a foil to the other gods. The stories told by his followers emphasize his power, the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Erebos To many mortals, Erebos is primarily concerned not with death, but with gold. Most of his followers downplay his association with death and misfortune, instead praying to him for
just before sunrise. (PETER MOHRBACHER) MYTHS OF EREBOS
Erebos appears in many god-stories, often as a villain or a foil to the other gods. The stories told by his followers emphasize his power, the