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Returning 30 results for 'concerned recovery green to have reflections'.
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Backgrounds
Guildmasters’ Guide to Ravnica
Members of the Selesnya Conclave refer to their magic as “doruvati,” a Sylvan word meaning “gift.” When you use these gifts of Mat’Selesnya, graceful swirls of green and
silver light dance in the air around you, and phantasmal green leaves might waft through the air. A sensation of gentle warmth and the smell of spring flowers or autumn leaves might accompany your
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating a Green Dragon Use the Green Dragon Personality Traits and Green Dragon Ideals tables to inspire your portrayal of distinctive green dragon characters, and use the Green Dragon Spellcasting
table to help select spells for a spellcasting dragon. Green Dragon Personality Traits d8 Trait
1 You’re either with me or you’re against me. Just kidding—you’re lunch either way!
2 I
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
festival in hopes of receiving a miraculous cure, and the truly devout imbibe near-lethal doses of poison, trusting Pharika to oversee their recovery. In some tales, a cobra with rainbow scales appears
mortal realm. Selfishly, the medusas each kept secrets for themselves, using these as currency to bargain with mortals. Angered that her children would hoard any of her secrets, Pharika cursed them, so that they could never after behold their own reflections without risking death.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
townsfolk concerned, including reports of bandit attacks on the roads, piracy on the Dessarin River, and monster sightings too close to town. But the mystery that has keen observers of the region most
concerned is the disappearance of a delegation traveling overland from the city of Mirabar to Waterdeep. The delegation stopped in the tiny village of Beliard, where the members mentioned their intent
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
holding them. Twelve painted figures line each hall, six on the west wall and six on the east wall, directly across from one another. Figures on facing walls are perfect reflections of each other
reveals that its stones and the images on them are illusions. Each alcove contains a plinth bearing a crystal eyeball 1 inch in diameter: a pale purple eyeball to the south and a bright green eyeball to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
would emphasize aspects of courtly love and courtesy, whereas a paladin of Tyr would be more concerned with justice and fair treatment of foes. Most paladins in the Forgotten Realms, like clerics, are
below) are Helm, Torm, and Tyr — protection, courage, and justice — although Ilmater has his share of devoted champions. Those green knights sworn to the Oath of the Ancients might honor Arvoreen or
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
preens and holds long, complimentary conversations with myriad admiring reflections here. Escape Tunnel. From the sleeping chamber, a concealed escape tunnel leads out through a hollow root before
emerging in a thick briar patch. Lair Actions As they are presented in the Monster Manual, faerie dragons don’t have access to lair actions while in their lairs. At your discretion, a green or older faerie
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a worktable is hard at work peeling potatoes. Set into the floor nearby is a padlocked iron grate through which you hear a gruff male voice say, “Are those potatoes I smell?”
Cradlefall, the green
dragon wyrmling, spends much of his time dozing in here by the oven. If the characters have not encountered the wyrmling elsewhere, read: A green dragon the size of a large dog is coiled up near the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers are fighting to send the demon lords back to the Abyss, or that Menzoberranzan might suffer under another demon lord assault. She’s concerned only about House Baenre. By the matron
and shaped into towers, girded with balconies and walkways, and connected with delicate-looking ramps and bridges. All the compound is lit with blazing light in pale shades of violet, green, and blue
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
question a calm elf woman with dark hair, sharp green eyes, and a pink tunic over a red dress. One guard and the blue-skinned angel Artavazda lock eyes, and the angel nods. The Brightguards place
moderation—and by disarming belligerents. Artavazda’s Mission Artavazda is concerned that the Ashen Heirs are planning to further disrupt the celebration of Shabe Taabaan. That morning, Ashen Heirs attacked
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
adventuring party might include members of any or all of the five Metallic Orders, each concerned with advancing the cause of their own order while cooperating in pursuit of common goals. The Scaled
different dragons’ breath weapons, so a fire-based faction would include red, gold, and brass dragons, while green dragons would have a poison-based faction all to themselves. The gem dragons would also be
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
their lairs, green dragons can’t be tracked near their lairs, brass dragons are aware of creatures that come near water in their territory, and gem dragons can use clairvoyance to observe particular
bronze dragon’s lair, or the crystalline growths common near any gem dragon’s lair. Other examples include the following effects: Deceptive Reflections. At first glance, still water within 6 miles of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
“Approaching the Hall of Illusions.” A wooden mannequin of a grinning, raven-haired young woman in witch’s attire and a green flowing cape hovers inside a glass cabinet. At the top of the cabinet, a sign
onlookers in their youth; the images grow steadily older, until the mirrors deep within the hall reflect onlookers in their twilight years. As the characters scrutinize their reflections, ask the players
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
twenty-foot-high cave is polished to a mirror finish, such that you are faced with countless distorted reflections of yourself. Your head spins as you try to keep your bearings.
If Tekeli-li is
in this cave have disadvantage because of the disorienting reflections. If Tekeli-li is here, the gnoll vampire (see appendix C) uses its Frightful Cackle first, then targets enemies with its Sickening
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Damp, downy, silvery-green moss blankets a gentle upward slope before giving way to a craggy ridge that marks the top of the hill. Dozens of enormous willow trees dot the hillside, swaying as though in
Jangle Jingle Jangle knows that Telemy Hill is well defended, so she’s not concerned about her own well-being at the moment. However, she happily accepts any or all of the following as payment for
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
concerned that a young green dragon has moved into the tower (area U7) since the last time she was here. She warns the characters of all these threats and suggests that they leave Thundertree before
, along with 23 gp and 35 sp. U7: Old Tower Hex Sharpe A formidable green dragon named Venomfang has found a new lair At the top of the hill stands a round tower with a cottage attached. Both are in
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
) skulking around. However, he is currently most concerned by the fact that a green dragon has moved into the tower (area 7) since the last time he was here. He warns the characters of all these threats
giant spiders are sprawled near the edge of the pathway, apparently dragged there. Their bloated bodies are puckered and blistered, and appear to have been mauled by a large animal. A young green
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is marked by a pair of dashed lines.) This invisible bridge, which is safe to cross, is suppressed by the activation of the spindle in area Y19n. Y19j. Chamber of Sorcery Your reflections dance over
double door. A glowing green crystal roughly the size of a human fist is set into the arch above the doorway.
A hemispherical wall of force, its outside coated with a thin layer of ice, covers the shaft
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, water, sand, garbage, green slime, petrified enemies, poison gas, swarms of centipedes, zombies, or any other sort of hazardous material or creatures. Gas Spores. One form of gas spore trap is
beholder would primarily be concerned with securing the area in a 1-mile radius around its lair (corresponding to the area of the beholder’s regional effects), but could range even farther if the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
altar in area M4. M9. Cave of Lost Souls This sea cave has the following features: Algae. The sea cave is covered in phosphorescent algae, which fills the cave with dim green light. Ceiling. The
the recovery. If the characters recover the statue without talking to the wizards, the mages attack the characters, demanding the statue be given to them. The mages fight until one of them falls. Iron
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
apart. They produce eerie, ghostlike reflections off the water. As you take in the scene, an empty sailboat drifts into view from farther down the hall and makes its way toward you.
The sailboat
. P40c. Green Room. A well-dressed forest gnome (noncombatant) stands on a stool in front of a vanity, looking into a mirror as she combs her green hair. The vanity has various cosmetics and vials of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
mind. G6: Garden of the Guardian An enormous serpentine horror slithers between the north and south walls of this room, which are lined with massive trees carved from green marble. In the alcoves
between them, a variety of objects—weapons, a shield, an urn, and the like—rest on pedestals. Green and blue tiles on the floor suggest a river flowing through a fertile delta.
A Spirit Naga called
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
for smuggled wares. He also recruits local toughs and sailors for Gellan’s ventures, but he prefers those who are business-minded and less likely to cause trouble. 9. Green Market A strip of open land
willing to trade cleric spells of up to 5th level, including raise dead, in return for recovery of the remains he seeks. 27. Saltmarsh Cemetery The town’s cemetery is well-kept, but many of its graves are
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
: Recovery Room Two neatly made beds crowd this ten-foot-square room. Four stained-glass windows depicting grazing goats let in dim light in dappled patterns of green, blue, and yellow.
The sick and the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
this spotless white clinic. Along the wall stand a pair of metal examination tables separated by a rubbery green curtain, as well as steel countertops and chrome-plated cabinets.
A friendly android
win. Whack-a-Leech. A glowing mallet is tethered to the side of this squat, neon-green machine. The player uses the mallet to squash animatronic space leeches that rapidly pop out from holes in the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. She has collected them since childhood, though they are not valuable. The footlocker holds the attendant’s modest personal effects, including a stuffed cat with green button eyes and a bracelet with
room, notices that one of the mirrors near the corner of the room has a shimmer in its reflections. A creature that touches that mirror takes no damage and causes the mirror to turn sideways, revealing
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
interest in Chult, outfitting droves of green adventurers and directing them aboard ships headed south. Most never returned — leaving her uncertain of whether any of her “jungle-proof” or “dinosaur-deterring
seems more concerned about himself: smokepowder security is his responsibility, and he can’t tell the city government about the theft without getting punished for negligence. Yet if he keeps quiet and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
growing interest in Chult, outfitting droves of green adventurers and directing them aboard ships headed south. Most never returned — leaving her uncertain of whether any of her “jungle-proof” or
other fortifications. Yet as horrifying as he finds those possibilities, he seems more concerned about himself: smokepowder security is his responsibility, and he can’t tell the city government about the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
center of the chamber. A hunched sahuagin floats near the bottom of the stairs, its dark green robes waving gently in the water.
A sahuagin champion is preparing four sahuagin coral smashers for patrol
concerned about the fate of his giant eel companion, which he saw forced into cell 50c by the sahuagin. He asks the characters to help him in going to the eel’s aid without delay. Cell Doors. Each
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the characters to take them, as she’s concerned about the crew getting too drunk to fend off threats. Z4: Mess Hall Empty wooden tables and chairs fill the mess hall. In the corner, an elf man plays a
form. But when Cirit confronted Ilren about the deception, the death slaad overpowered her. Believing Cirit to be an ordinary halfling spellcaster, Ilren hoped to use her to create a green slaad and