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Returning 35 results for 'concerned respected guardian to have require'.
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concerned respect guardians to have require
concerns respect guardian to have requires
concerned respected guardians to have require
concerned respect guardian to have requires
concerned respect guardian to have require
Monsters
Curse of Strahd
. An animated object doesn't require air, food, drink, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points
becomes inanimate and is too damaged to be of much use or value to anyone.
A guardian portrait looks like a finely rendered and beautifully framed work of art, usually depicting someone important in a
Monsters
Icewind Dale: Rime of the Frostmaiden
Magic Resistance. The living spell has advantage on saving throws against spells and other magical effects.
Unusual Nature. The living spell doesn't require air, food, drink, or sleep.Force Fist
serves as a guardian, attacking creatures that cross its path while remaining loyal to its caster.
Areas of wild magic and sites that have been ravaged by powerful eldritch forces can give rise to spell
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the stone cursed isn’t a statue.
Unusual Nature. The stone cursed doesn’t require air, food, drink, or sleep.Petrifying Claws. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType
, animating the statue and turning it into a useful guardian.
Stone cursed possess a malevolent drive to slay the living, yet they are utterly loyal to whoever performed the ritual to animate them, and
Monsters
Mythic Odysseys of Theros
all others. Over time, such a resident nymph often becomes connected with their aquatic home through sightings and stories, becoming a guardian of the place and, in effect, a manifestation of its
facets of nature might employ nymphs as messengers, guardians, or scouts.
Immortal Nature. A nymph doesn’t require food, drink, or sleep.
PoisonPsychic
Backgrounds
Guildmasters’ Guide to Ravnica
protection and durability
2
Fin Clade, focused on movement
3
Gyre Clade, focused on cyclical patterns and metamagic
4
Guardian Project, focused on creating guard monsters and super
’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
Backgrounds
Sword Coast Adventurer's Guide
shield dwarf clans learned long ago that only proud fools who are more concerned for their egos than their craft turn away promising apprentices, even those of other races. If you aren’t a dwarf
: RESPECT OF THE STOUT FOLK
As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves
Backgrounds
Baldur’s Gate: Descent into Avernus
adventuring and trade together.
Feature: Guild Membership
As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will
innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of
School of Abjuration
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
, however, that ending harmful effects, protecting the weak, and banishing evil influences is anything but a philosophical void. It is a proud and respected vocation.
Called abjurers, members of this
school are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be closed.
Water Weird
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
ends, the target is restrained, the water weird tries to drown it, and the water weird can’t constrict another target.A water weird is an elemental guardian bound to a specific water-filled
with a purify food and drink spell.
Elemental Nature. A water weird doesn’t require air, food, drink, or sleep.PoisonFire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
take on the extra effort to weave adventuring and trade together.
Feature: Guild Membership
As an established and respected member of a guild, you can rely on certain benefits that membership
connections might require the donation of money or magic items to the guild’s coffers.
You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
amulet.
Construct Nature. A shield guardian doesn’t require air, food, drink, or sleep.
Shield Guardian
Large construct, unaligned
Armor Class 17 (natural armor)
Hit Points 142
Shield Guardian Wizards and other spellcasters create shield guardians for protection. A shield guardian treads beside its master, absorbing damage to keep its master alive as long as possible
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the guild was more concerned with zealotry than justice. They take the field for large military engagements. Boros Creatures Challenge Creature Source 1/8 Mastiff MM 1/4 Frontline medic GGR 1/2
Soldier GGR 1/2 Viashino (lizardfolk) MM 2 Flame-kin (azer) MM 2 Skyjek roc GGR 3 Knight MM 3 Veteran MM 4 Reckoner GGR 5 Battleforce angel GGR 7 Firefist GGR 8 Guardian giant GGR 10 Deva MM 12 Firemane angel GGR 16 Planetar MM 21 Solar MM 23 Aurelia GGR
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the guild was more concerned with zealotry than justice. They take the field for large military engagements. Boros Creatures Challenge Creature Source 1/8 Mastiff MM 1/4 Frontline medic GGR 1/2
Soldier GGR 1/2 Viashino (lizardfolk) MM 2 Flame-kin (azer) MM 2 Skyjek roc GGR 3 Knight MM 3 Veteran MM 4 Reckoner GGR 5 Battleforce angel GGR 7 Firefist GGR 8 Guardian giant GGR 10 Deva MM 12 Firemane angel GGR 16 Planetar MM 21 Solar MM 23 Aurelia GGR
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
kids are using today.
3 You’re a respected member of one of the dragonmarked guilds, but you’re concerned about the policies of the house and the direction of its leadership.
4 You’re a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
kids are using today.
3 You’re a respected member of one of the dragonmarked guilds, but you’re concerned about the policies of the house and the direction of its leadership.
4 You’re a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
amulet.
Construct Nature. A shield guardian doesn’t require air, food, drink, or sleep.
Shield Guardian
Large construct, unaligned
Armor Class 17 (natural armor)
Hit Points 142
Shield Guardian Wizards and other spellcasters create shield guardians for protection. A shield guardian treads beside its master, absorbing damage to keep its master alive as long as possible
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
creatures wouldn’t feel safe.
Kobolds take advantage of their size by creating small-diameter tunnels that they can easily pass through, but that require larger creatures to hunch over or even
’s mother is. This practice and the communal raising of the hatchlings mean that the tribe operates like a group of cousins.
Because they lay eggs, and the eggs don’t require much tending
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Nevertheless, they can make potent guardian creatures and can be urged into fighting on behalf of their creators. Elemental Nature. An Izzet weird doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Nevertheless, they can make potent guardian creatures and can be urged into fighting on behalf of their creators. Elemental Nature. An Izzet weird doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
— has returned to claim her place among the elite of her home city. She vows that if she doesn’t succeed, she’ll leave the city in ruins. Goals. Marina wants to become the most respected, most important
; and a shield guardian that protects her. Plans. Marina works to discredit and ruin other merchants. Her wererats spy on her opponents and sneak into warehouses, unleashing hordes of rats to spoil
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mean anything to their characters, and their characters are unaware of what Zybilna has just done. As far as the characters are concerned, Zybilna is the archfey who rules Prismeer and has no other
past identities. The effect is permanent and irreversible. Various loose ends are addressed in the sections that follow. Some of the events described in these sections require the characters’ involvement, while others can play out in their absence.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
— has returned to claim her place among the elite of her home city. She vows that if she doesn’t succeed, she’ll leave the city in ruins. Goals. Marina wants to become the most respected, most important
; and a shield guardian that protects her. Plans. Marina works to discredit and ruin other merchants. Her wererats spy on her opponents and sneak into warehouses, unleashing hordes of rats to spoil
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mean anything to their characters, and their characters are unaware of what Zybilna has just done. As far as the characters are concerned, Zybilna is the archfey who rules Prismeer and has no other
past identities. The effect is permanent and irreversible. Various loose ends are addressed in the sections that follow. Some of the events described in these sections require the characters’ involvement, while others can play out in their absence.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters want to arrange for someone else to watch over the young dragon, finding a suitable guardian might require research. Or the characters might decide to sow positive rumors in the area where the
her fully heal up and regain the use of her fire breath and sleep breath might require research or a customized use of the recuperating downtime activity (both from the Player’s Handbook.) If the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters want to arrange for someone else to watch over the young dragon, finding a suitable guardian might require research. Or the characters might decide to sow positive rumors in the area where the
her fully heal up and regain the use of her fire breath and sleep breath might require research or a customized use of the recuperating downtime activity (both from the Player’s Handbook.) If the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
assertion. You understand, however, that ending harmful effects, protecting the weak, and banishing evil influences is anything but a philosophical void. It is a proud and respected vocation. Called
abjurers, members of this school are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
assertion. You understand, however, that ending harmful effects, protecting the weak, and banishing evil influences is anything but a philosophical void. It is a proud and respected vocation. Called
abjurers, members of this school are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
respected. Loyalty. Your word is your bond. Without loyalty, oaths and laws are meaningless. Courage. You must be willing to do what needs to be done for the sake of order, even in the face of overwhelming
banishment, guardian of faith 17th circle of power, geas Channel Divinity When you take this oath at 3rd level, you gain the following Channel Divinity options. Champion Challenge. As a bonus action, you
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Water Weird A water weird is an elemental guardian bound to a specific water-filled location, such as a pool or fountain. Invisible while immersed in water, its serpentine shape becomes clear only
turn against its summoner. A water weird loses its evil alignment if its waters are cleansed with a purify food and drink spell. Elemental Nature. A water weird doesn’t require air, food, drink, or sleep
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Water Weird A water weird is an elemental guardian bound to a specific water-filled location, such as a pool or fountain. Invisible while immersed in water, its serpentine shape becomes clear only
turn against its summoner. A water weird loses its evil alignment if its waters are cleansed with a purify food and drink spell. Elemental Nature. A water weird doesn’t require air, food, drink, or sleep
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
respected. Loyalty. Your word is your bond. Without loyalty, oaths and laws are meaningless. Courage. You must be willing to do what needs to be done for the sake of order, even in the face of overwhelming
banishment, guardian of faith 17th circle of power, geas Channel Divinity When you take this oath at 3rd level, you gain the following Channel Divinity options. Champion Challenge. As a bonus action, you
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
where they were created, subsisting on ambient magical energy. Living Bigby’s Hand A living Bigby’s hand is a Large, hovering hand of shimmering, translucent force. It often serves as a guardian
Languages —
Challenge 4 (1,100 XP)
Magic Resistance. The living spell has advantage on saving throws against spells and other magical effects.
Unusual Nature . The living spell doesn’t require
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
where they were created, subsisting on ambient magical energy. Living Bigby’s Hand A living Bigby’s hand is a Large, hovering hand of shimmering, translucent force. It often serves as a guardian
Languages —
Challenge 4 (1,100 XP)
Magic Resistance. The living spell has advantage on saving throws against spells and other magical effects.
Unusual Nature . The living spell doesn’t require
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too
]
Guardian Portrait A guardian portrait looks like a finely rendered and beautifully framed work of art, usually depicting someone important in a realistic manner. The picture and its frame are bound
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
occur change depending on the villain you’ve chosen. The chapter concludes with the discovery of Lord Neverember’s treasure vault and a showdown with its gold dragon guardian. The characters’ ultimate
or more of these lairs in the course of the adventure. Thwarting the villains doesn’t require the characters to invade their lairs or defeat them in combat, so it’s possible to complete the adventure