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Returning 35 results for 'concerned revered group to have resolve'.
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Monsters
Phandelver and Below: The Shattered Obelisk
’ Alliance, a group of allied political powers along the Sword Coast concerned with mutual security and prosperity. The order ensures the safety of the cities and other settlements of Faerû
Species
Guildmasters’ Guide to Ravnica
the Orzhov Syndicate or the Azorius Senate.
Loxodons believe that the members of a group have a responsibility to look out for each other. Once they have joined a guild or bonded with other individuals
in any capacity, loxodons devote themselves to maintaining that bond. They coordinate their efforts and are often willing to sacrifice themselves for the sake of the group. They expect reciprocal
Backgrounds
Sword Coast Adventurer's Guide
(which could pertain to certain individuals in the group, such as your sponsor or mentor). Your ideal might be concerned with the prevailing philosophy of your court or organization.
Guild
functionaries in Baldur’s Gate or Neverwinter, or you might have grown up in and around the castle of Daggerford.
Even if you are no longer a full-fledged member of the group that gave you your start in
Monsters
The Wild Beyond the Witchlight
these visitors enter into an agreement with Bavlorna, she’ll use her powers to resolve their pressing problem in exchange for something of use to her.
Alignment. Neutral evil.
Personality
within 10 feet of Bavlorna cause her to lapse into a fit of sneezing. See the stat block for more details.
Hourglass Coven
The Hourglass Coven is a group of three hags, each one bound to an aspect of
classes
Eliminate Threats to Ideological Purity
The Oath of Zeal is taken by paladins consumed by hatred for a specific group or ideology. Zealots, as these Paladins are sometimes called, pursue an
share the following tenets:
Reveal heresy and destroy those who practice it.
Show unwavering conviction and unflinching resolve.
Perform any sacrifice necessary to stop wickedness.
Feats
Dragonlance: Shadow of the Dragon Queen
You are a Knight of Solamnia aligned with the Order of the Rose, a group known for leadership, justice, and wisdom. Your resolve grants you these benefits:
Ability Score Increase. Increase your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
smaller chases, resolve each chase separately. You can keep all the creatures in Initiative order, but track the distances separately for each group.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
identity as a courtier. The noble court or bureaucratic organization where you got your start is directly or indirectly associated with your bond (which could pertain to certain individuals in the group
, such as your sponsor or mentor). Your ideal might be concerned with the prevailing philosophy of your court or organization.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the shape of three swirling lightning bolts. The town council sees this strange phenomenon and becomes concerned. Earlier that morning a group of settlers left to pick up supplies at the inn. The
council asks the adventurers to investigate immediately. A Violent Atmosphere. As the party is gathering their equipment and preparing to leave town, the group of settlers dispatched earlier returns
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Emerald Enclave The Emerald Enclave is a widespread group of wilderness survivalists who preserve the natural order by rooting out unnatural threats. They struggle to keep civilization and the
wilderness from destroying one another. In Chult, the Emerald Enclave is chiefly concerned with protecting inhabitants from the undead menace. A few guides in Port Nyanzaru and Fort Beluarian are openly
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dwarves have revered Moradin and sought to follow in his footsteps. Through constant, steady work, they strive to emulate the perfect example set by the originator of the arts and skills the dwarves pursue
, instilling in them the urge to further not only themselves but to contribute to the success of the larger group. Just as Moradin looks out for all dwarves, all dwarves in a clan look out for one another.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
make a DC 12 Charisma (Persuasion) group check. Add 1 to the DC for each dretch in area P37 that the characters killed. Any characters who deliberately stoke her anger, or who say or do nothing
, automatically get failures on their checks. On a successful group check, Zybilna/Iggwilv apologizes for her outburst, and her mood lightens. On a failed group check, the archfey erases all knowledge of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
designate a party leader, who is then the only person who tells you what the group is doing. It becomes the leader’s role to work with the rest of the players to find consensus on what the group will do
. Speeding Combat Players who have to wait a long time between their characters’ turns in combat are susceptible to distraction. Consider these tips to speed combat with a large group. Be Generous with
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
immediate threat from raiders loose in the keep, since it’s more a probe that got out of hand rather than a full-scale assault. Escobert is most concerned about resealing the sally port, and he seeks out
. Before the door can be repaired, a second group of raiders consisting of two guards, three cultists, and three kobolds attacks. These foes can come from outside the keep, or they might be a group of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
immediate threat from raiders loose in the keep, since it’s more a probe that got out of hand rather than a full-scale assault. Escobert is most concerned about resealing the sally port, and he seeks out
. Before the door can be repaired, a second group of raiders consisting of two guards, three cultists, and three kobolds attacks. These foes can come from outside the keep, or they might be a group of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmarked Houses No other group exerts as much influence over the Five Nations as the combined membership of the dragonmarked houses. Each dragonmarked house is part noble family and part business
seeks to mediate disputes and encourage cooperation between the houses. Adventurers could be caught up in the rivalries and schemes of the houses, or they could work with the Twelve in an effort to resolve these feuds.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
when they attack. But a group of adventurers could come to earn the respect of their Dhakaani foes and learn more about the enemy. Perhaps a group of adventurers chooses to respect the Dhakaani’s claim
interested in understanding the people of Khorvaire; if there’s any chance to negotiate a peace with Dhakaan, it would be with this clan. As far as the goblins are concerned, humans stole their lands
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
positions: Becklin Uth Viharin. The knight is deeply concerned. She’s heard rumors of strange armies in the east, and now there’s a strange army close to her home. As the most experienced military leader in
wants more information before acting. To further complicate the situation, Lord Bakaris joins the group mid-conversation, insulted that he hasn’t been involved in what are clearly important discussions
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
inquisitor might torture innocents in a quest to root out a cult of the Dragon Below; if she’s stopped, the cult will survive and flourish. A group of orcs periodically raids a human settlement because the
hobgoblin general, whose descendants want it back. The ways to resolve these problems aren’t always simple. Certain situations demand straightforward decisions. If Emerald Claw cultists are about to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
are primarily concerned with the welfare of others. They put more value on the well-being of the society, the village, or the group than on their own safety. Even if there’s gold in the offing, the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
just for the sake of appearances). They favor Faerûnian deities of war and trickery, such as Bane, Mask, and Tempus. First Family The orc pantheon, known as the Tribe of He Who Watches, is a group of
Master in the pantheon, revered by those who believe in the wisdom of attacking with overwhelming numbers. Black and White The two most sinister members of the orc pantheon lie at opposite ends of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
interesting if rivalries, hatreds, or attachments exist among the monsters in the group. The death of a much-revered leader might throw its followers into a frenzy. On the other hand, a monster might flee
at the first opportunity. 3 One monster is revered or even worshiped by the others, who will die for it. 4 One monster is admired by the group; its allies try to impress or help it. 5 One monster
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, especially those who appear to hold to these virtues. Daran is concerned about the Redbrands, and he would like to see a group of adventurers teach the ruffians a lesson. He tells the characters that
Order of the Gauntlet, a devout and vigilant group that seeks to protect others from the depredations of evildoers. The order is always vigilant, ready to smite evil, enforce justice, and enact
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
clothes approach your group from around the side of the prison. His deep blue face bears a gentle but concerned expression. He raises his hand to hail you and speaks in a low tone as his eyes take in
your group and the nearby environs. “Are you here to help us find something?” This is Nassius Ven, a vedalken noble and a proctor from the office of the Guildpact. While the Azorius and Boros help
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you need it. Sometimes the players
might give you a group answer: “We go through the door.” Other times, individual players might want to do specific things—one might search a chest while another examines a bookshelf. Outside combat, the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
agent of the Sunweaver—deemed service in the Brightguard a holy calling, the group’s ranks swelled. Most members have unshakable resolve, but recent revolutionary acts have the order on edge. The
. Maintain order under the enlightened direction of Atash. Character Role. Characters who align with the Brightguard find the group earnestly seeks to enforce Akharin Sangar’s laws and keep the city
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
might also get involved. Unfortunately for the adventurers, the dragons are not necessarily any more concerned for their well-being than the Lords of Dust are, and the characters might have to consort
working with the Chamber to gather information on the Prophecy and fight the Lords of Dust. In this case, the Chamber could act as a group patron; see the “Immortal Being” section of chapter 1.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rules and Urban Chase Complications table in chapter 8 of the Dungeon Master’s Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
alley. If the characters rush to help her, they find the warforged unconscious on the ground, but stable, surrounded by the Daask criminals. If the characters resolve the chase by catching up to Coal
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Once you’re done describing the situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you
need it. Sometimes the players might give you a group answer: “We go through the door.” Other times, individual players might want to do specific things—one might search a chest while another examines a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the group employs many agents and spies to look after its interests. The Circle of Eight is much less benevolent than the Harpers; its wizards are not particularly concerned about tyranny and are more
the Hart (usually referred to as the Knights of the Hart). This society of human and elf nobles has branches in Furyondy, Veluna, and the Vesve Forest. Though principally concerned with the danger
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
have proven them worthy, and now only their loyalty to the Revered Queen remains to be determined. As their last test, a group of githyanki entering adulthood must slay a mind flayer as a sacred rite
weakling to die in training than to undertake a mission and imperil a war band. Final Test of Loyalty By the time a group of githyanki come of age, they have heard years of stories of Vlaakith and her
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
concerned about the Redbrands, and he would like to see a group of heroes teach the ruffians a lesson. He tells the characters that it’s time someone took a stand against their leader, whom the outlaws refer
returned to the Neverwinter region, his original home. Daran is a member of the Order of the Gauntlet, a group of faithful seekers of justice who protect others from the depredations of evildoers. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Dragon Hunters As the characters approach the foot of the skybridge, they find a group of five locals with horses resting and sharing a meal at the roadside. The five are well armed and look like
Paolo and his group listen intently to anything the characters share and ask them about the bakunawa, what it looked like, and how it behaved. A character who succeeds on a DC 12 Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Semuanya’s Bog In this encounter, a group of lizardfolk petitioners invite the characters to join them in visiting the realm of the lizardfolk deity Semuanya. Use this encounter wherever and whenever
you please, particularly to lighten the mood after exploring a somber gate-town like Curst or Rigus. The encounter starts when the characters hear a group of jovial cheers outside the walking castle
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
hopes and expectations for the game, and list any concerns about behavior at the table.
Collect all the sheets, and gather your players’ limits into a separate, anonymous document the whole group can