Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 24 results for 'concerned wardens rules'.
Other Suggestions:
concern warrens rules
concerned warrens rules
concerned wards rules
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn two secrets in this chapter that are applicable to the rules in âThe Power of Secretsâ section in this bookâs introduction: Gazaiaâs Secret. The dryad Gazaia
) described in the âPeylon Tree Locationsâ section later in this chapter. Valendarâs Secret. The werewolf Valendar led an assault against his enemies without properly planning the mission. Valendar is the leader of the Blue Fire Wardens and is held captive in area V7 of the Three Moons Vault.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
please. See âA Sample Pantheonâ in this section for an example. As far as the gameâs rules are concerned, it doesnât matter if your world has hundreds of deities or a church devoted to a single god. In
rules terms, clerics choose domains, not deities, so your world can associate domains with deities in any way you choose.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Tempus The Foehammer, the Lord of Battles Tempus is a war god concerned with brave conduct during war, using force of arms over talk for settling disputes, and encouraging bloodshed. The god of war
envision him. Tempusâs favor might be randomly distributed, but over the centuries his priests have made an effort to spread and enforce a common code of warfare â to make war a thing of rules, respect for
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over regions of
training with Light armor and Shields. Gain the Druidâs level 1 features, which are listed in the Druid Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mean anything to their characters, and their characters are unaware of what Zybilna has just done. As far as the characters are concerned, Zybilna is the archfey who rules Prismeer and has no other
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles. Druids are concerned with the delicate ecological balance that
Druidâs level 1 features, which are listed in the Druid Features table. See the multiclassing rules in âCreating a Characterâ to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Mogisâs Villains d8 Villain
1 A petty tyrant (gladiator) rules his populace through threats and intimidation. His favorite pastime is forcing unwilling subjects to fight in gladiatorial blood
associated with vicious monsters bent on wholesale destruction. He isnât at all concerned with subtlety, but rather with creating mayhem. Adventures that bring characters into conflict with agents of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dispater The cosmos is a grand game. He who knows its rules the best shall win the prize.
â Dispater
Dispater is the foremost arms dealer of the Nine Hells, and perhaps the greatest weapons
best, with no guarantee that any correspondence truly reaches him. The Greatest Game Dispaterâs trade in souls is concerned mainly with the acquisition of secrets. His imps scour the Material Plane in
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
already joined). The âVortshu and Tâkitka at Vocathâ sidebar shows these rules in play. VORTSHU AND TâKITKA AT VOCATH
The following is an example of the âForming a Coalitionâ rules in play.
A
its captain, Kreeâesh.
Rikaâs faction is concerned about personal freedom. Rika looks forward to guiding his people to a new Wildspace system where they can thrive.
Attitude Adjustment. Characters
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Mythals Mythals are some of the most powerful magic in the world of Toril, constructs that bind and shape the Weave in a particular location, sometimes so powerfully that the rules of magic or even
by some. Most mythals are defensive in nature, designed to restrict the kinds of magic that can be employed in the area they govern, and the most common restrictions are concerned with teleportation
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Alustriel and Tasha are concerned, since Kas is just as evil as Vecna. Because Kas took such pains to manipulate the characters into finding the Rod of Seven Parts, Alustriel realizes the awful truth and
late. Regardless of the charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the rules in the âPower of Secretsâ section in this bookâs introduction.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Healingâ in the Basic Rules). Roleplaying Sildar Sildar Hallwinter is a kindhearted human male of nearly fifty years who holds a place of honor in the famous griffon cavalry of the great city of
Waterdeep. He is an agent of the Lordsâ Alliance, a group of allied political powers concerned with mutual security and prosperity. Members of the order ensure the safety of cities and other settlements
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. A monster like a dragon exists because of that magic-enhanced nature. The second type of magic is what the rules are concerned about. When a rule refers to something being magical, itâs referring to
breath weapon actions allowed? A monster follows the normal opportunity attack rules, which specify that an attack of opportunity is one melee attack. That means a monster must choose a single melee
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cistern (area C22). C8. Speakerâs Den This well-appointed sitting room is where Crannoc Siever used to meet with visitors, whether distinguished guests or concerned townsfolk. Comfortable furnishings
and resistance to fire damage. From this usurped office, he coordinates all cult activities in Ten-Towns. Itâs a role he carved out for himself by asserting that heâs tight with Levistus. He rules the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has lost interest in Elkhorn and is not concerned if he starves to death. The children toss him scraps of food to keep him alive. Elkhorn happily joins the characters if he is freed from the cell
can also find a cookbook that contains formulas for common and uncommon potions. A character can brew such a potion by following the rules for crafting magic items in the Dungeon Masterâs Guide
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
everything from petty disputes in other wards to groundbreaking cases in the High Courts. They adjudicate, review, and study the rules of Sigil, maintaining order according to the law as they interpret
blocks are in Morteâs Planar Parade) 12 A kraken that briefly drowned one of Sigilâs wards by using portals to aquatic planes Wardens. Sigil is a big city, and the wheels of justice turn slowly. Factol
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hunter on the prowl finds prey and isnât concerned about remaining stealthy, it sounds a horn crafted from bone that produces a keening wail similar to a bansheeâs yell. Gnoll Hunter
Medium humanoid
other, perhaps to determine who rules a war band or because of extreme starvation. Even under ordinary circumstances, gnolls that are deprived of victims for too long canât control their hunger and
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
takes, the syndicate is largely concerned with increasing wealth for its members at the expense of society at large. Conversely, the syndicate could be an underground organization of good-hearted people
, and avaricious members of your syndicate in line with the goals and rules of the organization. 5 Assassination. You dispatch prominent peopleâthe sort who have numerous bodyguards and elaborate
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
enclaveâs meeting places. The Lordsâ Alliance The Lordsâ Alliance is a shaky compact of aggressive political powers concerned with mutual security and prosperity. Fighters and sorcerers are prevalent among
alliance agents, and they are often glory hounds seeking personal recognition. Most agents are lawful or neutral; in the courtly circles of the lords, those who donât follow the rules seldom last long
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the crystalsâ magic. Valendar needs to return to his fellow wardens. After heâs spoken to the characters, he departs, sneaking through the vaultâs secret escape tunnel to meet Riffel outside
scout the Three Moons Vault before the wardensâ attack on the castle. Valendar underestimated Teremini, assuming she was a powerless lackey of Lord Soth. Valendar believes the wardensâ defeat was his
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
feet (spending half their speed to do soâsee the âBeing Proneâ section in the Basic Rules). They pursue any characters they see, attacking until destroyed. The eastern half of the building is the old
) skulking around. However, he is currently most concerned by the fact that a green dragon has moved into the tower (area 7) since the last time he was here. He warns the characters of all these threats
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
old comrade of Eliander. He is a stickler for the rules, and Eliander trusts him with his life. The jail in the cellar consists of two sections. A single large chamber holds drunks, brawling fishers
cambion and demigod who rules much of the distant north. Iuzâs realm does not produce enough food to feed all its citizens, so it relies on imports for the rest, and Saltmarsh is one of its major
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the characters to take them, as sheâs concerned about the crew getting too drunk to fend off threats. Z4: Mess Hall Empty wooden tables and chairs fill the mess hall. In the corner, an elf man plays a
traverse. Regardless of the charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this bookâs introduction. Ward Rune. The ward rune is
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
centered on that point must succeed on a DC 21 Dexterity saving throw or take 14 (4d6) fire damage.
When a volcanic eruption makes me concerned, not just for the fate of settlements and wildlife nearby
the giantâs magic, creating one or more of the following effects: Biting Chill. Extreme cold envelops the land within 6 miles of the scion (see the Dungeon Masterâs Guide for rules on extreme cold






