Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'concerned warning returns'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        concealed wearing returns
                                    
                                
                                    
                                        concerned warning returner
                                    
                                
                                    
                                        concerned wearing return
                                    
                                
                                    
                                        concerned wearing returns
                                    
                                
                                    
                                        conferred warding returns
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Camp Reconnaissance When the characters or other scouts return to Vogler, theyâre directed to report to Mayor Raven, who has been at the Brass Crab with Becklin and other concerned villagers all
                                                
                                            
                                                
                                                     declare Voglerâs neutrality in all conflicts, ask the mysterious armyâs intentions, and welcome them to meet with the mayor. But before the mayor can develop a plan further, Cudgel returns.  Cudgelâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     the shape of three swirling lightning bolts. The town council sees this strange phenomenon and becomes concerned. Earlier that morning a group of settlers left to pick up supplies at the inn. The
                                                
                                            
                                                
                                                     council asks the adventurers to investigate immediately. A Violent Atmosphere. As the party is gathering their equipment and preparing to leave town, the group of settlers dispatched earlier returns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    , Professor DeSantos is concerned by the sudden influx of patients but canât find anything wrong with them. She insists they rest in the sickroom until they feel better. Ten minutes later, these six
                                                
                                            
                                                
                                                     becomes docile and returns to normal after 10 minutes; the same thing happens if the student is incapacitated. Sick students who escape from Kollema Hall rampage across campus for 10 minutes before
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    . It promises suffering to those who dare to perform or have already performed a specific offensive act. The pronouncement can be a standing warning against taking some action, or it could be a
                                                
                                            
                                                
                                                     declaration in the moment. The following examples suggest just a few possible pronouncements: A widely spread story explaining that a particular action tempts terrible punishment A warning spoken on the cusp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     convoluted plots to thwart the evil designs of their enemies. A guardian naga doesnât seek out violence, warning off intruders rather than attacking. Only if its foes persist does the naga attack
                                                
                                            
                                                
                                                     Immunities charmed, poisoned
 Senses darkvision 60 ft., passive Perception 14
 Languages Celestial, Common
 Challenge 10 (5,900 XP)
 Rejuvenation. If it dies, the naga returns to life in 1d6 days and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    1. Acererakâs Warning Near the base of the cliffs, a fifteen-foot-tall obelisk of cracked stone is draped with vines and black moss. Behind it, you see a dark passageway obscured by withered creepers
                                                
                                            
                                                
                                                     appears in an unoccupied space within 30 feet of the obelisk and attacks those responsible for the obeliskâs desecration. After 1 minute, the demon disappears and returns to the Abyss. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     weapon in your possession becomes a weapon of warning for the next 9 days. The charm then vanishes from you, and the weapon returns to normal.
                                                
                                            
                                                
                                                     characters do this, the gwishin finds peace, and neither she nor the fog returns. If they refuse or donât uphold their promise within a few weeks, her threat continues. Presenting All the Tokens. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     a settlement. After the characters force a second cult to abandon its shrine, run the âReckless Hateâ encounter when the party returns to a settlement. After the characters force the third cult to
                                                
                                            
                                                
                                                     sending or similar warning from a faction NPC that a town is in great danger, providing them with a chance to stop the event.
 Dire Tidings While the characters were busy in ruined Tyar-Besil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     neutralized using dispel magic. If the effect is dispelled, it returns in 24 hours. While the effect is active, celestials cannot enter the area. Each time another sort of non-undead creature enters
                                                
                                            
                                                
                                                     throw when it enters the area, gaining vulnerability to necrotic damage on a failed save. This vulnerability ends when the creature leaves the area. Ancient Warning If the characters search the sand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     often inhabited by shriekers, which act as an early warning system. Traps A room not dedicated to some other purpose could be festooned with a variety of traps. In addition to traps that are meant to
                                                
                                            
                                                
                                                     inhabited areas. Medium or smaller intruders can easily move through the passage but might have little warning about what lies ahead, especially if the passage has sharp turns that make it likely that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    : All the terracotta warriors turn their heads to face you. As one, they pull their swords a few inches from their scabbards.
 After this single warning, the terracotta warriors attack if they hear
                                                
                                            
                                                
                                                     enemy.â
 If the spirit successfully inhabits the character, give the player Shagambiâs card (see appendix F). If the attempt fails, the spirit returns to the mandolin and waits for another character to touch it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     the party pays the ogre his asking price, he joins them for a single fight in any of the caves except for the two caves he says are off-limits (cave G and cave K). After the fight, the ogre returns to
                                                
                                            
                                                
                                                     this cave while they still can. On a failed check, or if the characters donât heed Cindertoothâs warning, he starts combat. Fighting Cindertooth. Combat here draws the attention of Oggdug, who stomps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     warning them that any interference might get them arrested or killed. Bystanders look a little surprised or concerned but donât intervene, not even to aid the unconscious merchant once the guards leave. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Look for ways to incorporate the charactersâ fortunes into your campaign. A characterâs shadow returns to them when the fortune comes to fruition, letting that character know this is the moment
                                                
                                            
                                                
                                                     the character heeds this fortune and starts giving out unsolicited advice, that advice eventually saves someoneâs life, either by keeping that person from venturing into harmâs way or by warning them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     away from the events of the wedding itinerary are given a warning the first time, then questioned more carefully and searched each time thereafter. Evidence of theft or other lawbreaking could result in
                                                
                                            
                                                
                                                     ceremony. 
   4:30 PM  Celebration in the dining hall.  Gorat gives his toast. Thoman returns from checking on the vault, informing Amara of its status just as the toast ends. Gwendolyn asks Thoman to go
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     is more than 200 feet from where Nass died, the ghost instantly returns to that spot, regardless of whether the wizardâs corpse is still there. If the ghost is reduced to 0 hit points, it fades away
                                                
                                            
                                                
                                                     isnât concerned about the intrusion, since this place is much less important to her than her ice statues are. If the characters loiter in the garden, the ice troll attacks and fights to the death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . But even where boulder tossing is concerned, artistry is fundamental to the effort. A stone giant hurling a boulder isnât only performing a feat of strength but is also striving to display consummate
                                                
                                            
                                                
                                                     anything about stone giants understand that this wasnât a miss; it was a measured warning, and the next stone wonât land so harmlessly. Itâs possible for travelers to negotiate with stone giants for safe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     this level to devastate the party. If the wave shaper gets away, it returns to join the fight along with a guard patrol (see âPatrols in the Lairâ). These forces arrive in this area 3d6 + 6 rounds
                                                
                                            
                                                
                                                     possessions. He is very grateful to the characters if they rescue him and eager to accompany them for the rest of the adventure (after which he returns to his tribe). He and his giant eel were captured by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                    . Speaking to the Faces. The faces repeat their warning if spoken to, except in the following two circumstances: âSay âAah!ââ If a character asks one of the faces to open its mouth, stick out its tongue, or
                                                
                                            
                                                
                                                     party from inside the cage. Freed Genie. If the cage is destroyed, Kasduâul returns to her lively self. The grateful genie urges the characters to find and slay the dao that imprisoned her if they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     a successful DC 15 Wisdom (Perception) check, a character notices the slits. Developments. If they are attacked or confronted by more than one character, Wark and Thark call out a warning thatâs
                                                
                                            
                                                
                                                     500 pounds of material. Additionally, if characters are held captive in area 6, their equipment is stored here. Development. When the second orc raiding party returns (five days after the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     gemstone in its mouth. Speaking to the Faces. The faces repeat their warning if a spoken to, except in the following two circumstances: âSay âAah!ââ If a character asks one of the faces to open its mouth
                                                
                                            
                                                
                                                     magical construction. She might propose one of these methods to the party from inside the cage. Freed Genie. If the cage is destroyed, Kasduâul returns to her lively self. The grateful genie urges the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    ) skulking around. However, he is currently most concerned by the fact that a green dragon has moved into the tower (area 7) since the last time he was here. He warns the characters of all these threats
                                                
                                            
                                                
                                                     Experience Points Divide 200 XP equally among the characters if the party returns the necklace to Mirna instead of keeping it. 10. Town Square Encroaching underbrush has yet to engulf the square. On the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     barrels of water, and a few crates of other supplies before he casts off and returns to Uskarn. If he has any concerns about not being met by folk from the hermitage, he makes no sign that he cares. Unless
                                                
                                            
                                                
                                                     the characters have made other arrangements, the ferry returns shortly after sunrise the next day. A character who makes a successful DC 16 Wisdom (Perception) check notices humanoid tracks leading
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     DC 15 Intelligence (Arcana) check. The spellcaster must also expend a 3rd-level spell slot. On a successful check, the soul-bound creature returns to normal with all of its Hit Dice expended. On a
                                                
                                            
                                                
                                                     have warning that intruders are in the area. Stone Wall. A rough stone wall separates the lower cavern of area 34 from the higher finished chamber of area 35. The wall is 15 feet high. 35. Dread Legion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     Grol. At the start of combat, one hobgoblin runs to warn the king in area 14, then returns 2 rounds later to rejoin the fray. This area was once a parlor for the castleâs human occupants, though its
                                                
                                            
                                                
                                                     The door to this room is held shut with a heavy wooden barâa subtle warning that danger lies beyond. When the bar is lifted, the creature in the room awakens and lets out a terrible roar. The arrow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     and attacked. The hobgoblins are smart, tough, and loyal to King Grol. At the start of combat, one hobgoblin runs to warn the king in area C14, then returns 2 rounds later to rejoin the fray. This
                                                
                                            
                                                
                                                     the north side. It takes a few rounds to remove the boards, which the characters should take as a warning that danger lies beyond. The arrow slits here are shuttered, leaving the room dark. The boxed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the ring to stay away from it, saying that something is wrong with it and it doesnât lead to home anymore. Anyone who ignores her warning and steps into the ring to try to use it sees an image that
                                                
                                            
                                                
                                                     similar magic also disperses the fog, which returns after 10 minutes. Cages. The cages contain some of Xanthoriaâs failed experiments, which she left to die and rot: The rotting corpse of what looks like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     the characters attempt to pick any of the candied apples, one candy dryad ceases hiding and issues the following warning in Elvish: âHalt! These candied apples are reserved for children and the
                                                
                                            
                                                
                                                     Nibblecheekâs life (if the hag is Bloodied). As part of the bargain, Uncle Nibblecheek returns any candy creatures in the party to their original forms. If the characters rescued Asger from the dungeon (area C15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . At this point, each of the summoned elves must choose whether to follow the visions, because it is known that not every elf returns from an encounter with Corellon. Itâs true that to be absorbed into
                                                
                                            
                                                
                                                     weapons and gear used by her followers, such as silver arrowheads, knife blades, and wooden shields, are often decorated with a stylized image of Sehanineâs eye with rays coming out of it â a warning to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     warning or threatens to reveal one of the characterâs secrets. 16â20 All bright light weakens to dim light for 24 hours. Sources that provide dim light, such as candles, do not shed any light. 21â25
                                                
                                            
                                                
                                                     The temperature in the region drops by 10 degrees Fahrenheit every hour for the next 1d6 hours, after which the temperature returns to normal. If cold enough, ice crystals form in sinister patterns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     who succeeds on a DC 20 Wisdom (Perception) check while beginning to open the lid notices that it opens stiffly, with resistance from the inside. Those near the chest have a brief moment of warning
                                                
                                            
                                                
                                                     drawn into the altar, the altar returns to its dormant state, and atop it will be the thing most wished for by the partyâor something that will enable the characters to attain the end or state they most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     ledge and intones the following warning in Common: âI am Duhlark Kolat, the great wizard and master of this tower! How dare you invade my home! Leave at once or be destroyed by magic beyond your
                                                
                                            
                                                
                                                     on its turn, the book collection returns to the bookshelf. The books are otherwise nonmagical and cover a wide array of subjects. K22. Teleportation Circle A staircase rising from area K21 leads to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     warning the first time anyone makes unapproved contact with a prisoner, and they turn hostile after a second instance, attempting to subdue and capture the offender. Most of the prisoners are too fearful
                                                
                                            
                                                
                                                     intruding spirit is banished using magic such as the dispel evil and good spell. The banished spirit returns to the book.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     is meditating. He is roused by the sound of combat or any direct attempts to contact him. Unless cornered, he flees to area 20 and returns with the occupants of that room. If they are gone or slain
                                                
                                            
                                                
                                                     other in the southeast corner. A sudden movement in the mud is all the warning you get before six forms leap forth.
 If the party arrives from inside the lizardfolk lair, read: You have entered a huge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     restoration (see the âSupernatural Giftsâ section in chapter 7 of the Dungeon Masterâs Guide). The couatl then returns to the altar and makes no further attempt to communicate with them. Griffonâs Nest A
                                                
                                            
                                                
                                                     pitched to better shed the snows that blanket the mountains in the winter. The shield dwarves and rock gnomes in Hundelstone get a chuckle out of warning visitors to stoop low as they walk about town, lest
                                                
                                            
                                        






