Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'concerned warping return'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        concealed wearing return
                                    
                                
                                    
                                        concerned warning returner
                                    
                                
                                    
                                        concerned wearing returns
                                    
                                
                                    
                                        concern warring return
                                    
                                
                                    
                                        concerned waiting returner
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     sibriexes can graft on new body parts to give the demons greater strength, vision, or stamina. Sibriexes never give aid freely, though; they demand a service or a treasure in return for the flesh
                                                
                                            
                                                
                                                    -shaping they provide.
Variant: Flesh Warping
Creatures that encounter a sibriex can be twisted beyond recognition. Whenever a creature fails a saving throw against the sibriexâs Warp Creature
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     (which could pertain to certain individuals in the group, such as your sponsor or mentor). Your ideal might be concerned with the prevailing philosophy of your court or organization.
 
Guild
                                                
                                            
                                                
                                                     looking for someone worthy.
3
I owe my guild a great debt for forging me into the person I am today.
4
I pursue wealth to secure someoneâs love.
5
One day I will return to my
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     shield dwarf clans learned long ago that only proud fools who are more concerned for their egos than their craft turn away promising apprentices, even those of other races. If you arenât a dwarf
                                                
                                            
                                                
                                                     for someone worthy.
3
I owe my guild a great debt for forging me into the person I am today.
4
I pursue wealth to secure someoneâs love.
5
One day I will return to my guild
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     floated effortlessly down from the upper reaches of the chamber, and alighted on the chamber floor near the two of them.
 â Doug Beyer, Return to Ravnica: The Secretist
 House Dimir is Ravnicaâs dark
                                                
                                            
                                                
                                                     weapon and its best defense, and much of the guildâs work is hidden even from other members. Dimir agents leave no trace of their covert activities, warping the memories of witnesses to their crimes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     concerned about Markos and fear his recent studies have led him down a troubled path. One of Markosâs family members hires the characters to travel to Delphi Mansion and stop Markos from doing anything that
                                                
                                            
                                                
                                                     might hurt himself or others. The family member asks the characters to return The Celestial Codex to its rightful owner, preferably without harming Markos. Reward Markosâs family is prepared to pay 100
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    A Job Offer Mayor Gale is desperate to retrieve the Elemental Gems before the next storm. She is also concerned because the Corsairsâ leader, Captain Brandle, has never before raided a settlement
                                                
                                            
                                                
                                                     Cobblehook Cove, find the gems, and return them to the weather vane. She also asks the characters to slay Sablewing if possible, though she emphasizes the greater importance of recovering the gems. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Camp Reconnaissance When the characters or other scouts return to Vogler, theyâre directed to report to Mayor Raven, who has been at the Brass Crab with Becklin and other concerned villagers all
                                                
                                            
                                                
                                                     are loyal to herâthey could have easily overpowered her if they werenât. On her return, Cudgel found Jeyev and other loyal mercenaries had heard of the events at High Hill. They had restrained several
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Artus and the Ring of Winter Artus Cimber is unwilling to part with Ring of Winter. He is justifiably concerned that the ring would dominate and control any other owner. Furthermore, Artus would
                                                
                                            
                                                
                                                     Wizards of Thay also wonât pass up a chance to take the ring by force. With or without the ring, Artus Cimber continues to await Mezroâs return while searching for the means to reach or summon the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     sibriexes can graft on new body parts to give the demons greater strength, vision, or stamina. Sibriexes never give aid freely, though; they demand a service or a treasure in return for the flesh
                                                
                                            
                                                
                                                     Spell. The sibriex uses Spellcasting.
 Spray Bile. The sibriex uses Squirt Bile.
 Warp (Costs 2 Actions). The sibriex uses Warp Creature.
  Variant: Flesh Warping Creatures that encounter a sibriex
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     aid freely; they demand a service or a treasure in return for the flesh-shaping they provide. Variant: Flesh Warping Creatures that encounter a sibriex can be twisted beyond recognition. Whenever a
                                                
                                            
                                                
                                                     creature fails a saving throw against the sibriexâs Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect, which vanishes when Warp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     into the Mere of Dead Men is late to return. Although the commander is not concerned, the party can still choose to look for them. If the characters undertake this quest, see âMissing Patrol
                                                
                                            
                                                
                                                    , concerned about the phenomenon and anyone caught in it, asks the party to investigate. If the characters undertake this quest, see âFoul Weather at Wayside.â House of Thalivar Quest On a random evening, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Adventure Summary The adventure begins with the characters traveling along the coast and arriving in the nearby village of Uskarn, they learn that the villagers are concerned about the hermitage that
                                                
                                            
                                                
                                                     return to finish the job. The characters must defend themselves and the survivors, using the assault as an opportunity to destroy the drowned ones before their threat can spread. After doing so, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     hate how much people think they matter in a world that was old before their kind even learned the idea of names. 
   3  The more the merrier as far as Iâm concerned: more to control, more to torture
                                                
                                            
                                                
                                                     allow others to dwell in my forestâif they act as my eyes, ears, and occasional playthings in return. 
   8  I harbor no animosity toward anyone. Let me grow ancient with my forest, and Iâll leave you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     with them to no avail. Aunt Dellie shouts for the characters not to kill the farmers, noting that theyâre not behaving like themselves. Memories of Death When the last farmer is defeated, locals return
                                                
                                            
                                                
                                                     opens it, and nearby characters hear her curse in concerned shock. Aunt Dellie hands the crumpled parchment to any character who asks about it. It bears a charcoal sketch of a child struggling to swim
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     âRumors of Evilâ clues and events. Trouble in Red Larch When the characters arrive in Red Larch, a few minutes of conversation with any NPC reveals that the townsfolk are concerned about strange events
                                                
                                            
                                                
                                                     sinkhole in town. The sinkhole opens up shortly after the characters return to Red Larch from Lance Rock or other explorations in the area; see the adventure in chapter 6 for more details. Elemental Cult
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Worshiping Erebos To many mortals, Erebos is primarily concerned not with death, but with gold. Most of his followers downplay his association with death and misfortune, instead praying to him for
                                                
                                            
                                                
                                                     together. Erebos had the last word, however, tormenting both of the lovers in the Underworld. To this day, this turn of events plagues Nylea, who seeks a way to bring the lovers peace.
 The Return of Daxos
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Moodâ earlier in the chapter). If the characters return with Viro, Dirlagraun is grateful and reveals that, many years ago, its own cub vanished from the carnival without a trace. The cubâs name is
                                                
                                            
                                                
                                                     characters might encounter Star in chapter 3 (see âLittle Oakâ). Troubling Times Dirlagraun is concerned that Mister Witch and Mister Light are on edge. If the characters are willing to investigate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     thanks them again and asks if theyâll do her another favor. Sheâs still concerned about her townâs warriors. She asks the characters to go to the Twin Gods Observatory and find out what happened to
                                                
                                            
                                                
                                                     them. In return, she offers to pay the characters 400 gp each, and they will have earned the gratitude of her people. If the characters have questions about monsters in the area or how to prepare for the journey, Ameyali suggests they talk to other locals (see the following section).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     best, with no guarantee that any correspondence truly reaches him. The Greatest Game Dispaterâs trade in souls is concerned mainly with the acquisition of secrets. His imps scour the Material Plane in
                                                
                                            
                                                
                                                     search of any lost lore that could help to turn a soul to Dispaterâs service. Such a secret could be a lost spell sought by a mighty archmage, who pledges fealty to Dispater in return for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     ensuring that the rod wonât sunder again. Missing Malaina If the characters resist resting in their quarters, Alustriel approaches them privately. Sheâs concerned that her wife, Malaina, left the
                                                
                                            
                                                
                                                     earlier today, so Malaina lingered in the Market Ward, waiting for the orc to return. Following the Lead. If the characters go to Velgarâs Vittles, Velgar reports that Malaina met with him briefly a few
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     present, exchange goods with them. Whenever I return home, I make it a point to spend at least a night at the inn to see old friends (often much older since last I saw them) and learn what has passed
                                                
                                            
                                                
                                                    , in the form of our Cormanthan brethren. They have been warmly welcomed into Evereska, but some of our people are concerned that so many new residents will disrupt the peace and balance weâve thus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     first wanders away from the village, seemingly by accident, or one day hops on a log and tries to set off down the river, the parents are concerned but not alarmed. They attribute these acts of
                                                
                                            
                                                
                                                     two to tell upon their return. Even on a dangerous mission, halflings find enjoyment all around them. If itâs raining, a halfling is playing in the puddles; in a stiff wind, a halfling might fly a kite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     amount of space the drow take up on levels 3, 10, and 12. Heâs also concerned that the conflict between the githyanki on level 16 and the mind flayers on level 17 could spiral out of control
                                                
                                            
                                                
                                                     to return them to power in the city above and use them as puppets to rule Waterdeep from below as its Shadow Lord. Adventurers can thwart Halasterâs scheme by destroying the leaders of the Shadowdusk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    Curst Escape When the characters return to Valderâs shack, Fellik is ready to go. Valder gives his son a pouch containing 5 ep, and the pair share a brief hug. Fellik then leads the characters toward
                                                
                                            
                                                
                                                    .
 There is no obvious exit from this chamber, and Fellik doesnât know where to go from here. The young man swiftly grows concerned, fearing he and his father have been betrayed. A character who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     by some. Most mythals are defensive in nature, designed to restrict the kinds of magic that can be employed in the area they govern, and the most common restrictions are concerned with teleportation
                                                
                                            
                                                
                                                     damage, or dying. Mythals can also sometimes heal themselves, as did the mythal of Silverymoon, blossoming out of the Moonbridge following Mystraâs most recent return. Each active mythal has one or more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     interactions of the clientele, paying close attention to any dragonmarked characters. 55â56 A House Cannith tinker examines the structure of the vehicle closely, looking concerned and asking
                                                
                                            
                                                
                                                     skills in return for food or spare coins. 61â62 A warforged leaning on a wooden staff carries on a conversation with the docent attached to its chest. 63â64 A human pickpocket circulates among the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Alustriel and Tasha are concerned, since Kas is just as evil as Vecna. Because Kas took such pains to manipulate the characters into finding the Rod of Seven Parts, Alustriel realizes the awful truth and
                                                
                                            
                                                
                                                    , Alustriel suggests the characters use the Chime of Exile to return Kas to Tovag, his Domain of Dread. Alustriel notes that the characters need to significantly weaken Kas before the magic item will work on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     are justly concerned, and some have important roles to play in events yet to unfold. The Harpers The Harpers are spellcasters and spies who covertly oppose the abuse of power, magical or otherwise
                                                
                                            
                                                
                                                     hundreds of years ago on the Purple Rocks. The humans who inhabit these islands cast their young into the sea as part of a ritual to appease Slarkrethel. These sacrificed offspring resurface and return
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     mind?
 Perhaps a psychic wind from the Astral Plane carried psionic energy to you, or you were exposed to the Far Realmâs warping influence. Alternatively, you were implanted with a mind flayer tadpole
                                                
                                            
                                                
                                                     and pliable. You can move through any space as narrow as 1 inch, and you can spend 5 feet of movement to escape from nonmagical restraints or the Grappled condition. Level 18: Warping Implosion You can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the Dungeon Masterâs Guide, and any other magic items by rolling on Magic Item Table A. Markham Southwellâs Quest The sheriff asks the characters to patrol Icewind Dale and return at once if they see
                                                
                                            
                                                
                                                     characters explore Icewind Dale using the random encounter table in the âIcewind Daleâ section in chapter 3. After encountering one or more frost giants, they can return to Bryn Shander and report to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     mirror on the ceiling radiates an aura of necromancy. If the characters return Cithcillionâs bones to the slab, the reflection in the mirror is of him as he was in life. His reflected image opens its eyes
                                                
                                            
                                                
                                                    : Cithcillion was a Silvanesti elf who, like many in Krynn, had grown concerned with the kingpriestâs increasingly arrogant behavior. When rumors spread of the kingpriest desecrating a dragon burial ground
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     initiation, in which the initiate is mystically identified with a god, or a handful of related gods. Mystery cults are intensely personal, concerned with the initiateâs relationship with the divine
                                                
                                            
                                                
                                                     initiation ritual. The foundation myth of a mystery cult is usually simple and often involves a godâs death and rising, or a journey to the underworld and a return. Mystery cults often revere sun and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     beholder would primarily be concerned with securing the area in a 1-mile radius around its lair (corresponding to the area of the beholderâs regional effects), but could range even farther if the
                                                
                                            
                                                
                                                     flee, the beholder and its forces return night after night, each time eliminating key defenders, and ultimately breaking the morale of the survivors, at which point the beholderâs minions can capture anyone or anything worth keeping and raze the settlement.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     takes, the syndicate is largely concerned with increasing wealth for its members at the expense of society at large. Conversely, the syndicate could be an underground organization of good-hearted people
                                                
                                            
                                                
                                                     fighting against a wicked power structure. Criminal syndicates with a heroic bent include the band of plucky outlaws who hijack taxes from the cruel baron and return them to the downtrodden and a hard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     return to Barovia through some kind of ancient portal. (This is a deduction on Eravienâs part, based on the werewolf prisonerâs vague description of how the pack gets to and from Barovia.) Eravien believes
                                                
                                            
                                                
                                                     powers concerned with their mutual security and prosperity. Heading the coalition are rulers in the North and along the Sword Coast. Although alliance members have pledged to join forces against
                                                
                                            
                                        






