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Returning 35 results for 'concerned warrior ruins'.
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Backgrounds
Guildmasters’ Guide to Ravnica
ruins. You are part of a savage society that clings desperately to the Old Ways — attuned to nature, full of primal rage, and given short shrift by a world consumed with continuing civilization
Contacts table.
Gruul Contacts
d8
Contact
1
One of my parents is a renowned warrior in my clan.
2
My sibling has the ear of the clan chief.
3
I have cousins in a
Backgrounds
Sword Coast Adventurer's Guide
ûn who hear the word “knight” think of a mounted warrior in armor beholden to a code. Below are a few knightly organizations.
Knights of the Unicorn. The Knights of the Unicorn began
again in ruins, Dove Falconhand decided to reform the group with the primary goal of building alliances and friendship between the civilized races of the world and goodly people in order to combat evil
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
leader of each faction. Jarlaxle sends a devilishly charming and sarcastic male drow elite warrior named Krilelyn H’Kar, tasked with leading characters to the ruins of House Do’Urden in the West Wall
district. Matron Mother Quenthel Baenre sends thirty dour drow elite warrior mounted on giant riding lizards (see the end of chapter 8 for statistics), with six gargoyles providing aerial support. They have orders to escort the party to House Baenre atop Qu’ellarz’orl.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
leader of each faction. Jarlaxle sends a devilishly charming and sarcastic male drow elite warrior named Krilelyn H’Kar, tasked with leading characters to the ruins of House Do’Urden in the West Wall
district. Matron Mother Quenthel Baenre sends thirty dour drow elite warrior mounted on giant riding lizards (see the end of chapter 8 for statistics), with six gargoyles providing aerial support. They have orders to escort the party to House Baenre atop Qu’ellarz’orl.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Faerûnian god of justice. Tyr appears as a noble warrior missing his right hand, which he lost to Kezef the Chaos Hound in an act of bravery and sacrifice, and with his eyes wrapped in cloth to
the deliverance of vengeance. This devotion isn’t necessarily concerned with equality or fairness, but rather the discovery of truth and the punishment of the guilty. Those who favor Tyr tend to be
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Faerûnian god of justice. Tyr appears as a noble warrior missing his right hand, which he lost to Kezef the Chaos Hound in an act of bravery and sacrifice, and with his eyes wrapped in cloth to
the deliverance of vengeance. This devotion isn’t necessarily concerned with equality or fairness, but rather the discovery of truth and the punishment of the guilty. Those who favor Tyr tend to be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Reflections This swampy cavern has a 50-foot-high ceiling of jagged rock. Rising from the mire is an island of dry rock, upon which are the following features: Ruins and Statue. Amid the ruins of
of a male human warrior in plate armor wanders around the statue as though searching for something he has lost. The image cannot be harmed and does not acknowledge the characters. If a character dies
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Reflections This swampy cavern has a 50-foot-high ceiling of jagged rock. Rising from the mire is an island of dry rock, upon which are the following features: Ruins and Statue. Amid the ruins of
of a male human warrior in plate armor wanders around the statue as though searching for something he has lost. The image cannot be harmed and does not acknowledge the characters. If a character dies
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Aubrey’s Peculiarities Shoppe This shop is crammed with curiosities dredged from the ruins of Leilon: old fishing rods, swamp idols, mining helmets, and other oddities. A whimsical Illuskan male
(Table C) 500 gp
3-10 Random Trinket 10 gp
11-20 Unique tool kit (engraved, etc.) 50 gp
A painted tryptic above the counter shows three adventurers: a dark-skinned warrior woman, a red
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Aubrey’s Peculiarities Shoppe This shop is crammed with curiosities dredged from the ruins of Leilon: old fishing rods, swamp idols, mining helmets, and other oddities. A whimsical Illuskan human
(Table C) 500 gp
6-10 Random Trinket 10 gp
11-20 Unique tool kit (engraved, etc) 50 gp
A painted tryptic above the counter shows three adventurers: a dark-skinned warrior woman, a
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Aubrey’s Peculiarities Shoppe This shop is crammed with curiosities dredged from the ruins of Leilon: old fishing rods, swamp idols, mining helmets, and other oddities. A whimsical Illuskan male
(Table C) 500 gp
3-10 Random Trinket 10 gp
11-20 Unique tool kit (engraved, etc.) 50 gp
A painted tryptic above the counter shows three adventurers: a dark-skinned warrior woman, a red
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, especially those who appear to hold to these virtues. Daran is concerned about the Redbrands, and he would like to see a group of adventurers teach the ruffians a lesson. He tells the characters that
the hills northeast of Phandalin that someone is digging around in the ruins known as Old Owl Well. More disturbingly, several prospectors have reported being chased from the area by undead. He asks
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Aubrey’s Peculiarities Shoppe This shop is crammed with curiosities dredged from the ruins of Leilon: old fishing rods, swamp idols, mining helmets, and other oddities. A whimsical Illuskan human
(Table C) 500 gp
6-10 Random Trinket 10 gp
11-20 Unique tool kit (engraved, etc) 50 gp
A painted tryptic above the counter shows three adventurers: a dark-skinned warrior woman, a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, especially those who appear to hold to these virtues. Daran is concerned about the Redbrands, and he would like to see a group of adventurers teach the ruffians a lesson. He tells the characters that
the hills northeast of Phandalin that someone is digging around in the ruins known as Old Owl Well. More disturbingly, several prospectors have reported being chased from the area by undead. He asks
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Jungle. The journey unfolds in three stages (see “Travel” in chapter 2), culminating in the discovery of the ruins and the artifact. Stage 1. Melchis hires a ship to carry the party to the Amedio Jungle
are territorial and aggressive but Indifferent, and they won’t pursue a fleeing party. 19 A band of humans, including a Warrior Veteran and eight Warrior Infantry, watch the party. They are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Jungle. The journey unfolds in three stages (see “Travel” in chapter 2), culminating in the discovery of the ruins and the artifact. Stage 1. Melchis hires a ship to carry the party to the Amedio Jungle
are territorial and aggressive but Indifferent, and they won’t pursue a fleeing party. 19 A band of humans, including a Warrior Veteran and eight Warrior Infantry, watch the party. They are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Goblinoid Campaign Themes The Heirs of Dhakaan are a substantial military threat. The goblins can clash with adventurers while they are exploring ancient ruins, or they can launch strikes against
interested in understanding the people of Khorvaire; if there’s any chance to negotiate a peace with Dhakaan, it would be with this clan. As far as the goblins are concerned, humans stole their lands
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Goblinoid Campaign Themes The Heirs of Dhakaan are a substantial military threat. The goblins can clash with adventurers while they are exploring ancient ruins, or they can launch strikes against
interested in understanding the people of Khorvaire; if there’s any chance to negotiate a peace with Dhakaan, it would be with this clan. As far as the goblins are concerned, humans stole their lands
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
concerned about the Redbrands, and he would like to see a group of heroes teach the ruffians a lesson. He tells the characters that it’s time someone took a stand against their leader, whom the outlaws refer
ruins known as Old Owl Well. More disturbingly, several prospectors have reported being chased from the area by foul undead. He asks the characters to head to the ruins, a couple of days’ march northeast
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
concerned about the Redbrands, and he would like to see a group of heroes teach the ruffians a lesson. He tells the characters that it’s time someone took a stand against their leader, whom the outlaws refer
ruins known as Old Owl Well. More disturbingly, several prospectors have reported being chased from the area by foul undead. He asks the characters to head to the ruins, a couple of days’ march northeast
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sees preparing for and winning life’s essential battles as being of paramount importance and the highest calling one can experience. The true warrior fights with honor, courage, and dedication, and
values training, discipline, strength, and esprit de corps. In Iroas’s eyes, nothing is more valuable or honorable than a honed blade wielded by a trained warrior loyal to a just cause. This message is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Tempus The Foehammer, the Lord of Battles Tempus is a war god concerned with brave conduct during war, using force of arms over talk for settling disputes, and encouraging bloodshed. The god of war
with one foot in each mount’s stirrup, signifying the unpredictable nature of battle. In such visions, Tempus is always a powerfully built warrior dressed for battle in the style of those who
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Tempus The Foehammer, the Lord of Battles Tempus is a war god concerned with brave conduct during war, using force of arms over talk for settling disputes, and encouraging bloodshed. The god of war
with one foot in each mount’s stirrup, signifying the unpredictable nature of battle. In such visions, Tempus is always a powerfully built warrior dressed for battle in the style of those who
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sees preparing for and winning life’s essential battles as being of paramount importance and the highest calling one can experience. The true warrior fights with honor, courage, and dedication, and
values training, discipline, strength, and esprit de corps. In Iroas’s eyes, nothing is more valuable or honorable than a honed blade wielded by a trained warrior loyal to a just cause. This message is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
townsfolk concerned, including reports of bandit attacks on the roads, piracy on the Dessarin River, and monster sightings too close to town. But the mystery that has keen observers of the region most
concerned is the disappearance of a delegation traveling overland from the city of Mirabar to Waterdeep. The delegation stopped in the tiny village of Beliard, where the members mentioned their intent
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
townsfolk concerned, including reports of bandit attacks on the roads, piracy on the Dessarin River, and monster sightings too close to town. But the mystery that has keen observers of the region most
concerned is the disappearance of a delegation traveling overland from the city of Mirabar to Waterdeep. The delegation stopped in the tiny village of Beliard, where the members mentioned their intent
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
that the goblins (who belong to the Cragmaw tribe) have captured their dwarf friend Gundren Rockseeker and his escort, a human warrior named Sildar Hallwinter. The characters must deal with the
Phandalin as they search for more information about the Black Spider and the dwarves’ lost mine. The clues the characters picked up in Phandalin can lead them to spy on a mysterious wizard at the ruins
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
warrior named Sildar Hallwinter. The characters must deal with the ambushers and then follow their trail to the goblins’ hideout. There, they can rescue Sildar and learn from him that Gundren and his
information about the Spider and the lost mine. The clues the characters discovered in Phandalin can lead them to spy on a mysterious wizard at the ruins of Old Owl Well, to seek the advice of a dangerous
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
warrior named Sildar Hallwinter. The characters must deal with the ambushers and then follow their trail to the goblins’ hideout. There, they can rescue Sildar and learn from him that Gundren and his
information about the Spider and the lost mine. The clues the characters discovered in Phandalin can lead them to spy on a mysterious wizard at the ruins of Old Owl Well, to seek the advice of a dangerous
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the “Treachery in Kalakeri” section later in this domain description. The wilds of Kalakeri might also fuel terrifying adventures. The land holds all manner of perilous ruins and mysteries, from the
their runaway teenager home, not knowing their child joined Ramya’s army, died, and returned as a wight.
7 Reeva employs the party to find the forbidden ruins of Bahru, said to lie somewhere in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the “Treachery in Kalakeri” section later in this domain description. The wilds of Kalakeri might also fuel terrifying adventures. The land holds all manner of perilous ruins and mysteries, from the
their runaway teenager home, not knowing their child joined Ramya’s army, died, and returned as a wight.
7 Reeva employs the party to find the forbidden ruins of Bahru, said to lie somewhere in
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
that the goblins (who belong to the Cragmaw tribe) have captured their dwarf friend Gundren Rockseeker and his escort, a human warrior named Sildar Hallwinter. The characters must deal with the
Phandalin as they search for more information about the Black Spider and the dwarves’ lost mine. The clues the characters picked up in Phandalin can lead them to spy on a mysterious wizard at the ruins
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
expressed a desire to seek shelter there. As I tell them at such times, it is better to seek shelter inside an opened tomb in these lands, and crawl in to huddle among the warrior dead within, than to seek
. After that event, Dragonspear’s ruins were occupied by hobgoblins and myriad bands of bandits, until Waterdeep and Baldur’s Gate sent troops to root them out. Discovering that the portal yet existed, but
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
expressed a desire to seek shelter there. As I tell them at such times, it is better to seek shelter inside an opened tomb in these lands, and crawl in to huddle among the warrior dead within, than to seek
. After that event, Dragonspear’s ruins were occupied by hobgoblins and myriad bands of bandits, until Waterdeep and Baldur’s Gate sent troops to root them out. Discovering that the portal yet existed, but
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
warrior also has great devotion to a particular deity, that god can reward the faithful with a measure of divine power, making that person a paladin. Different paladin orders in the Forgotten Realms
would emphasize aspects of courtly love and courtesy, whereas a paladin of Tyr would be more concerned with justice and fair treatment of foes. Most paladins in the Forgotten Realms, like clerics, are