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                        Returning 35 results for 'concerned within rebels'.
                    
                
                        
                            
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                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     creature of her choice within 60 feet of her then regains 10 (3d6);{"diceNotation":"3d6", "rollType":"heal", "rollAction":"Argent Blaze"} hit points.
Spellcasting. Alustriel casts one of the following
                                                
                                            
                                                
                                                    /day each: Telepathy, Teleport, Time Stop
 Shining Counterspell. Alustriel interrupts a creature she can see within 60 feet of herself that is casting a spell. If the spell is 5th level or lower
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     in a stalemate, their victories and losses forgotten within days or weeks. Characters who interact with the factions might change this balance. But if either faction firmly controls Kalakeri, the
                                                
                                            
                                                
                                                     rival through martial skill  Loyalists 
   +1  Evicting rebels from a community  Loyalists 
   +1  Attaining victory over a rival through duplicity  Rebels 
   +2  Completing a mission assigned by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     assistance. Too often, rebels and Brightguard members are harmed during altercations. Artavazda wants those who oppose Atashâs rule to have the opportunity to learn the error of their ways peaceably
                                                
                                            
                                                
                                                    . The angel believes adventurers can be more creativeâand more liberal with the truthâthan the Brightguard, enabling such characters to learn more about rebels and prevent dangerous situations in ways
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    Darkvision (p. 183) The second sentence of this subsection now reads, âWithin a specified range, a creature with darkvision can see in dim light as if it were bright light and in darkness as if it were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Hierarchy Some religious orders are viewed with suspicion by the priestly hierarchies of their faiths; others are viewed as champions who act as the godsâ hands in the world. Within a religious order
                                                
                                            
                                                
                                                     pressure to keep a low profile. 4 Rebels. You flout the dictates of your hierarchyâeven if itâs for just reasons. Your superiors constantly try to rein you in. 5 Reformers. You bring a much-needed breath
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     accepted order among both gods and mortals. Theyâre patrons of thieves, scoundrels, gamblers, rebels, and liberators. Their clerics are a disruptive force in the world, puncturing pride, mocking tyrants
                                                
                                            
                                                
                                                     within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you. For the duration, you can cast spells as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     the shape of three swirling lightning bolts. The town council sees this strange phenomenon and becomes concerned. Earlier that morning a group of settlers left to pick up supplies at the inn. The
                                                
                                            
                                                
                                                     reports that when the group got within a mile of the inn, the weather became so violent they couldnât continue. The driving rain, fierce winds, and hailstones the size of apples impeded progress to a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Cleric: Death Domain The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas
                                                
                                            
                                                
                                                     target two creatures within range and within 5 feet of each other. Channel Divinity: Touch of Death Starting at 2nd level, the cleric can use Channel Divinity to destroy another creatureâs life force
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     death. Outraged, the celebrityâs followers rioted, and as the news spread, their outrage inspired a revolution. Within a week, the nationâs government had crumbled, its defenders fleeing before an army
                                                
                                            
                                                
                                                     forgiveness and outlining concessions and a way for the nation to move forward. The rebels agreed to further negotiation. At that moment, Harkon Lukas ended his ploy, bursting from his crimson coffin in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Ergothian Empire in western Ansalon. Vinas Solamnus, head of the Ergothian imperial guard, was sent to eastern Ergoth to put down a massive rebellion. However, Solamnus learned of the rebelsâ grievances
                                                
                                            
                                                
                                                     and, won over to their cause, he and the rebels marched on the Ergothian capital of Daltigoth. The capital fell, and Vinas Solamnus was crowned king of a new independent nation on the eastern plains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    Into the Doomvault The characters arrive in the Doomvault through the Bloodgate Nexus or a similar magic portal. How and why they come is up to you. Perhaps the Thayan rebels call for help, alerting
                                                
                                            
                                                
                                                     betrayal from within, as well as the escape of confined creatures. Magical white gates block corridors, preventing physical access between zones. Magical black gates are teleportation circles that connect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    , to preserving written works, and also to experiencing them, for they say that Deneir himself is hidden within the lines, shapes, and passages of all written works. Priests of Deneir take an oath of
                                                
                                            
                                                
                                                     concerned with religious hierarchy and protocol. This behavior is supported by the fact that Deneirâs blessings of divine magic are more often bestowed on those who lose themselves in written works
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    â section. Accurate If the charactersâ mimir largely details the Outlands in an unbiased way, X01 realizes reality is behaving within expected parameters. It reactivates as a calm, logical modron that is
                                                
                                            
                                                
                                                    . Skewed Data Results  Data Skewed X01âs Personality   Chaotic Rigid, even for a modron, and insistent that the characters aid it in returning to Mechanus Evil Serene and overly concerned about the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     predominantly concerned with their next meal, and while they might converse with other creatures in exchange for food, few concern themselves with long-term bargains or keeping their word unless they have
                                                
                                            
                                                
                                                    
 Languages Common, Giant
 CR 3 (XP 700; PB +2)
 Traits
 Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolfâs allies is within 5 feet of the creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     motes of their movement. Perhaps they were rebels, or members of a union or some clandestine organization. Regardless, their rivals didnât get where they are by being oblivious or merciful. Conspiracy
                                                
                                            
                                                
                                                     realize just how little separated commoners from patriars. Slowly you worked to upend the old familiesâ control over the city â but then someone noticed. 2 You knew something powerful lurked within
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     illumination within a specific radius. Dim light, also called shadows, creates a lightly obscured area. An area of dim light is usually a boundary between a source of bright light, such as a torch, and
                                                
                                            
                                                
                                                    . Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness. Blindsight A creature with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    : bright light, dim light, and darkness. Bright light lets most creatures see normally. Even gloomy days provide bright light, as do torches, lanterns, fires, and other sources of illumination within a
                                                
                                            
                                                
                                                     darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness. Blindsight A creature with blindsight can perceive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , the group employs many agents and spies to look after its interests. The Circle of Eight is much less benevolent than the Harpers; its wizards are not particularly concerned about tyranny and are more
                                                
                                            
                                                
                                                     interested in preserving a balance of power throughout the Flanaess. However, major magical threats (such as the rise of Elemental Evil) are very much within the circleâs purview. The Order of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     culture fall under Epharaâs influence. Scholarship is closely connected to Ephara, as is artâparticularly poetry, sculpture, and architecture. Ephara is also highly concerned with civic wisdom and
                                                
                                            
                                                
                                                     injustice from within. She seeks for justice to prevail in civilized lands. Ephara seeks far more for her cities than mere safety. She drives every city to aspire toward efforts that help its people
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Ephara is almost by necessity an urban campaign, and likely one that primarily or entirely takes place within a single city. Ephara is concerned with the establishment, development, and protection of
                                                
                                            
                                                
                                                    Epharaâs Champions The god of the polis seeks out those who would defend their cities with the same devotion that she does, fighting against threats both within and outside a cityâs walls. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     motes of their movement. Perhaps they were rebels, or members of a union or some clandestine organization. Regardless, their rivals didnât get where they are by being oblivious or merciful. Conspiracy
                                                
                                            
                                                
                                                     within Mandorcaiâs Mansion. You and others sought the tools and rites to prod the power within, to draw it out and make it yours. But what lies within the mansion refuses to ever serve again. 
   3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     they donât, they join groups of another sort, such as mercenary companies or cults. Simic hybrids are all created within the Simic Combine, so itâs rare for them not to be part of it.
 Renown As you
                                                
                                            
                                                
                                                     will use to judge whether you earn an increase in your renown score. The various ranks within the guilds describe the range of tasks you might perform, from testing experimental Izzet weaponry to leading
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     lives seemingly at random. 
   4  An oracle (see chapter 6) of Mogis marches into town and predicts doom on the populace within a fortnight. 
   5  Priests of Iroas and Heliod are being murdered by
                                                
                                            
                                                
                                                     associated with vicious monsters bent on wholesale destruction. He isnât at all concerned with subtlety, but rather with creating mayhem. Adventures that bring characters into conflict with agents of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
 Battle Command. Choose one creature within 30 feet of the drow that the drow can see. If the chosen creature can see or hear the drow, that creature can use its reaction to make one melee attack or
                                                
                                            
                                                
                                                     weapon.
  House captains will do anything to protect their familyâwhether thatâs their birth house or their platoon of scrappy rebels. Iâd do anything for my (sometimes infuriating) mother and for my chosen family, so I admire their dedication.
 TASHA
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     enter his realm remain there for all time. Within the Underworld, only the relative paradise of Ilysia is sheltered from his influence. In the other four realms of the dead, his will is law. Mortals
                                                
                                            
                                                
                                                    , certain that his lesser brother canât possibly prevail within Erebosâs own territory. Erebos holds a special grudge against Phenax. Phenax readily teaches others how to escape the Underworld as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     has survived the passing of centuries by means of magic, and of all the Masked Lords, he is the least concerned with concealing his identity. Despite his prodigious girth, Mirt can move with good speed
                                                
                                            
                                                
                                                     with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Mirtâs that isnât incapacitated and Mirt doesnât have disadvantage on the attack roll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     is a tale of scrappy rebelsâNyrond, Almor, and the Iron Leagueâdefying the overwhelming power of a corrupt and decadent empire. This story lends itself to campaigns exploring themes of supernatural
                                                
                                            
                                                
                                                     halflings as well as humans, while those in the Hestmark Highlands include dwarves and gnomes. Tomb of Horrors. Deep within the Vast Swamp is the sinister Tomb of Horrorsâa labyrinthine crypt filled with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     success. If Viro isnât found, a character can repeat the check after continuing the search for another 10 minutes. If Viro is not found within the hour, the carnivalâs mood lowers by 1 step (see âTracking
                                                
                                            
                                                
                                                     characters might encounter Star in chapter 3 (see âLittle Oakâ). Troubling Times Dirlagraun is concerned that Mister Witch and Mister Light are on edge. If the characters are willing to investigate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     shells. Ultimately, he seems most concerned with whether a mortal has prepared for death, keeping payment ready out of respect and as a personal memento mori. Those whose bodies are burned, buried, or
                                                
                                            
                                                
                                                     another, defying simple classification, are often considered to be within Athreosâs provinceâmost notably the state between life and death, but also echoes, phantom sensations, and the feeling of dĂ©jĂ 
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     target is within 5 feet of any of the angelâs allies, the target takes an extra 2 (1d4) radiant damage.
 Battlefield Inspiration. The angel chooses up to three creatures it can see within 30 feet of
                                                
                                            
                                                
                                                     a group of guildless rebels, Nevena has distanced herself from the Boros Legionâs leadership and independently pursues her own vision of justice and punishment. Nevenaâs willful independence is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    . However, those who commit crimes within Curst risk a fate called Second Exile, in which the offender is bound and thrown into the gate, never to return. Second Exile is typically reserved for gruesome
                                                
                                            
                                                
                                                     previous ruler, Tovus Gilaf (lawful evil githzerai zerth), who remains imprisoned somewhere within the fiendish manor. Villigus aims to divide and immiserate the populace with his cruelty, reeling Curst
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    History Like other Chosen of Mystra, Alustriel is concerned with preserving the Weave, the primary incarnation of magic that permeates Toril. She believes that the Weave favors those who act with
                                                
                                            
                                                
                                                     Dexterity saving throw, taking 77 (14d10) radiant damage on a failed save or half as much damage on a successful one. Additionally, Alustriel or one creature of her choice within 60 feet of her then regains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    , sparsely inhabited part of Ravnica far from the political activity of the Tenth District. The Simic guildhall, Zameck, is located in Zonot Seven within Precinct Five of Ravnicaâs Tenth District. A huge
                                                
                                            
                                                
                                                     different factions within the Simic Combine interpret these principles in their own ways. The leadership of the Simic Combine represents the traditional philosophy of the Utopians. Their vision is of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     families within the house, otherwise youâre an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the
                                                
                                            
                                                
                                                     someone from another house, but such relationships are forbidden. 
   3  Someone I love was killed by a rival faction within my house, and I will have revenge. 
   4  I donât care about the house as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     is the inverted town of the Inverse. There, gravity pulls toward the surface, allowing rebels and outcasts to create a warped mirror of Automata where chaos reigns. Stairs leading between the Inverse
                                                
                                            
                                                
                                                     âTalking with Belthaâ for details). Exposed Machinery. The area is filled with hazardous machinery that can catch creatures in its gears. A creature that starts its turn within 5 feet of these machines
                                                
                                            
                                        






