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                        Returning 35 results for 'concerned within remotely'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Inscrutable. No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage
                                                
                                            
                                                
                                                    . Intelligence Saving Throw: DC 15, one creature the sphinx can see within 60 feet. Failure: 21 (6d6);{"diceNotation":"6d6", "rollType":"damage", "rollAction":"Curse of the Riddle", "rollDamageType
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Inscrutable. No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage
                                                
                                            
                                                
                                                     sphinx can see within 120 feet. Failure: The target gains 1 Exhaustion level. While the target has any Exhaustion levels, it appears 3d10;{"diceNotation":"3d10", "rollType":"roll", "rollAction":"Weight of
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Inscrutable. No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage
                                                
                                            
                                                
                                                    .
Weight of Years. Constitution Saving Throw: DC 16, one creature the sphinx can see within 120 feet. Failure: The target gains 1 Exhaustion level. While the target has any Exhaustion levels, it appears
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     viewed remotely with magic.
If the target is a creature, it enters a state of suspended animation; it has the Unconscious condition, doesnât age, and doesnât need food, water, or air
                                                
                                            
                                                
                                                    .
You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include âafter 1,000 yearsâ or âwhen the tarrasque awakens.â This spell also ends if the target takes any damage.
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     creature of her choice within 60 feet of her then regains 10 (3d6);{"diceNotation":"3d6", "rollType":"heal", "rollAction":"Argent Blaze"} hit points.
Spellcasting. Alustriel casts one of the following
                                                
                                            
                                                
                                                    /day each: Telepathy, Teleport, Time Stop
 Shining Counterspell. Alustriel interrupts a creature she can see within 60 feet of herself that is casting a spell. If the spell is 5th level or lower
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     the device gives the device 3 charges.
As an action while holding this device, you can expend 1 of its charges to cause one of the following effects:
Control. One Construct of your choice within 60
                                                
                                            
                                                
                                                     communicate remotely with each other through the device. Whenever the charmed Construct takes damage, it can repeat the saving throw, ending the effect on itself on a success.
Disrupt. Constructs of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     magically sequester an object or a willing creature. For the duration, the target has the Invisible condition and canât be targeted by Divination spells, detected by magic, or viewed remotely with
                                                
                                            
                                                
                                                     to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include âafter 1,000 yearsâ or âwhen the tarrasque awakens.â This spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     magically sequester an object or a willing creature. For the duration, the target has the Invisible condition and canât be targeted by Divination spells, detected by magic, or viewed remotely with
                                                
                                            
                                                
                                                     to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include âafter 1,000 yearsâ or âwhen the tarrasque awakens.â This spell also ends if the target takes any damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    Darkvision (p. 183) The second sentence of this subsection now reads, âWithin a specified range, a creature with darkvision can see in dim light as if it were bright light and in darkness as if it were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     telepathic communication within 60 feet of it.
 Prone Deficiency. If the flumph receives the Prone condition, roll a die. On an odd number, it has the Incapacitated condition. At the end of each of its
                                                
                                            
                                                
                                                     location or observe it remotely.
 Actions
 Tentacle. Melee Attack Roll: +4, reach 5 feet. Hit: 4 (1d4 + 2) Acid damage.
 Stench Spray (1/Day). Dexterity Saving Throw: DC 10, one creature the flumph
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     rise to the vegepygmies that now haunt the ship. One crew member remains. A lone scientist lies in a cryogenic sleep below the shipâs garden, but the froghemoth elder that dwells within has destroyed
                                                
                                            
                                                
                                                     remotely close or open any door aboard the spaceship that isnât blocked. It can override the key card requirement of a card-locked door (see the âSpaceship Featuresâ section later in this adventure) to do
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     the shape of three swirling lightning bolts. The town council sees this strange phenomenon and becomes concerned. Earlier that morning a group of settlers left to pick up supplies at the inn. The
                                                
                                            
                                                
                                                     reports that when the group got within a mile of the inn, the weather became so violent they couldnât continue. The driving rain, fierce winds, and hailstones the size of apples impeded progress to a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Celestial, Common
 CR 11 (XP 7,200, or 8,400 in lair; PB +4)
 Traits
 Inscrutable. No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom (Insight) checks
                                                
                                            
                                                
                                                     teleport up to 30 feet to an unoccupied space it can see, and it makes one Claw attack.
 Weight of Years. Constitution Saving Throw: DC 16, one creature the sphinx can see within 120 feet. Failure: The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Cleric: Death Domain The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas
                                                
                                            
                                                
                                                     target two creatures within range and within 5 feet of each other. Channel Divinity: Touch of Death Starting at 2nd level, the cleric can use Channel Divinity to destroy another creatureâs life force
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    , to preserving written works, and also to experiencing them, for they say that Deneir himself is hidden within the lines, shapes, and passages of all written works. Priests of Deneir take an oath of
                                                
                                            
                                                
                                                     concerned with religious hierarchy and protocol. This behavior is supported by the fact that Deneirâs blessings of divine magic are more often bestowed on those who lose themselves in written works
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    â section. Accurate If the charactersâ mimir largely details the Outlands in an unbiased way, X01 realizes reality is behaving within expected parameters. It reactivates as a calm, logical modron that is
                                                
                                            
                                                
                                                    . Skewed Data Results  Data Skewed X01âs Personality   Chaotic Rigid, even for a modron, and insistent that the characters aid it in returning to Mechanus Evil Serene and overly concerned about the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     predominantly concerned with their next meal, and while they might converse with other creatures in exchange for food, few concern themselves with long-term bargains or keeping their word unless they have
                                                
                                            
                                                
                                                    
 Languages Common, Giant
 CR 3 (XP 700; PB +2)
 Traits
 Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolfâs allies is within 5 feet of the creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     illumination within a specific radius. Dim light, also called shadows, creates a lightly obscured area. An area of dim light is usually a boundary between a source of bright light, such as a torch, and
                                                
                                            
                                                
                                                    . Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness. Blindsight A creature with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    : bright light, dim light, and darkness. Bright light lets most creatures see normally. Even gloomy days provide bright light, as do torches, lanterns, fires, and other sources of illumination within a
                                                
                                            
                                                
                                                     darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness. Blindsight A creature with blindsight can perceive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    
 Languages Celestial, Common
 CR 8 (XP 3,900; PB +3)
 Traits
 Inscrutable. No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to
                                                
                                            
                                                
                                                    .
 Curse of the Riddle. Intelligence Saving Throw: DC 15, one creature the sphinx can see within 60 feet. Failure: 21 (6d6) Psychic damage, and the target is cursed with a riddle. The cursed target has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , the group employs many agents and spies to look after its interests. The Circle of Eight is much less benevolent than the Harpers; its wizards are not particularly concerned about tyranny and are more
                                                
                                            
                                                
                                                     interested in preserving a balance of power throughout the Flanaess. However, major magical threats (such as the rise of Elemental Evil) are very much within the circleâs purview. The Order of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     culture fall under Epharaâs influence. Scholarship is closely connected to Ephara, as is artâparticularly poetry, sculpture, and architecture. Ephara is also highly concerned with civic wisdom and
                                                
                                            
                                                
                                                     injustice from within. She seeks for justice to prevail in civilized lands. Ephara seeks far more for her cities than mere safety. She drives every city to aspire toward efforts that help its people
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Ephara is almost by necessity an urban campaign, and likely one that primarily or entirely takes place within a single city. Ephara is concerned with the establishment, development, and protection of
                                                
                                            
                                                
                                                    Epharaâs Champions The god of the polis seeks out those who would defend their cities with the same devotion that she does, fighting against threats both within and outside a cityâs walls. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     characters strongly discourage her from doing so. There, Avarice coldly lays down her terms: abandon the necropolis within the hour. Conflict between members of the Arcane Brotherhood is forbidden
                                                
                                            
                                                
                                                     in touch with the characters remotely by using her Raryâs telepathic bond spell. Once the characters find all the inscriptions they need to bypass the force field around the Spire of Iriolarthas, Avarice emerges from her base and accompanies them into the tower, eager to claim the treasures inside.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     120 ft.; Passive Perception 22
 Languages Celestial, Common
 CR 17 (XP 18,000, or 20,000 in lair; PB +6)
 Traits
 Inscrutable. No magic can observe the sphinx remotely or detect its thoughts without
                                                
                                            
                                                
                                                     sphinx can teleport up to 30 feet to an unoccupied space it can see, and it makes one Claw attack.
 Weight of Years. Constitution Saving Throw: DC 16, one creature the sphinx can see within 120 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     lives seemingly at random. 
   4  An oracle (see chapter 6) of Mogis marches into town and predicts doom on the populace within a fortnight. 
   5  Priests of Iroas and Heliod are being murdered by
                                                
                                            
                                                
                                                     associated with vicious monsters bent on wholesale destruction. He isnât at all concerned with subtlety, but rather with creating mayhem. Adventures that bring characters into conflict with agents of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    
 Inscrutable. No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage
                                                
                                            
                                                
                                                     attack.
 Weight of Years. Constitution Saving Throw: DC 16, one creature the sphinx can see within 120 feet. Failure: The target gains 1 Exhaustion level. While the target has any Exhaustion levels, it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     enter his realm remain there for all time. Within the Underworld, only the relative paradise of Ilysia is sheltered from his influence. In the other four realms of the dead, his will is law. Mortals
                                                
                                            
                                                
                                                    , certain that his lesser brother canât possibly prevail within Erebosâs own territory. Erebos holds a special grudge against Phenax. Phenax readily teaches others how to escape the Underworld as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     has survived the passing of centuries by means of magic, and of all the Masked Lords, he is the least concerned with concealing his identity. Despite his prodigious girth, Mirt can move with good speed
                                                
                                            
                                                
                                                     with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Mirtâs that isnât incapacitated and Mirt doesnât have disadvantage on the attack roll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     success. If Viro isnât found, a character can repeat the check after continuing the search for another 10 minutes. If Viro is not found within the hour, the carnivalâs mood lowers by 1 step (see âTracking
                                                
                                            
                                                
                                                     characters might encounter Star in chapter 3 (see âLittle Oakâ). Troubling Times Dirlagraun is concerned that Mister Witch and Mister Light are on edge. If the characters are willing to investigate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     shells. Ultimately, he seems most concerned with whether a mortal has prepared for death, keeping payment ready out of respect and as a personal memento mori. Those whose bodies are burned, buried, or
                                                
                                            
                                                
                                                     another, defying simple classification, are often considered to be within Athreosâs provinceâmost notably the state between life and death, but also echoes, phantom sensations, and the feeling of dĂ©jĂ 
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    History Like other Chosen of Mystra, Alustriel is concerned with preserving the Weave, the primary incarnation of magic that permeates Toril. She believes that the Weave favors those who act with
                                                
                                            
                                                
                                                     Dexterity saving throw, taking 77 (14d10) radiant damage on a failed save or half as much damage on a successful one. Additionally, Alustriel or one creature of her choice within 60 feet of her then regains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    , sparsely inhabited part of Ravnica far from the political activity of the Tenth District. The Simic guildhall, Zameck, is located in Zonot Seven within Precinct Five of Ravnicaâs Tenth District. A huge
                                                
                                            
                                                
                                                     different factions within the Simic Combine interpret these principles in their own ways. The leadership of the Simic Combine represents the traditional philosophy of the Utopians. Their vision is of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     families within the house, otherwise youâre an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the
                                                
                                            
                                                
                                                     someone from another house, but such relationships are forbidden. 
   3  Someone I love was killed by a rival faction within my house, and I will have revenge. 
   4  I donât care about the house as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     else, rather than to a specific individual or the passing influence of emotion or popular rule. Clerics of order are typically concerned with how things are done, rather than whether an actionâs results
                                                
                                            
                                                
                                                     choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until the charmed creature takes any damage. You can also
                                                
                                            
                                        






