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                        Returning 35 results for 'concerned within rogues'.
                    
                
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     creature of her choice within 60 feet of her then regains 10 (3d6);{"diceNotation":"3d6", "rollType":"heal", "rollAction":"Argent Blaze"} hit points.
Spellcasting. Alustriel casts one of the following
                                                
                                            
                                                
                                                    /day each: Telepathy, Teleport, Time Stop
 Shining Counterspell. Alustriel interrupts a creature she can see within 60 feet of herself that is casting a spell. If the spell is 5th level or lower
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     ranks include a number of rogues, spellcasters, and spies. Few organizations or movements in Athas operate across multiple city-states, but the Veiled Alliance is one of them. Heroes who give their
                                                
                                            
                                                
                                                     important common values and work toward the same end: the destruction of slavery. They fulfill something like the role of the Order of the Gauntlet in Athas. The Free are not directly concerned with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    Darkvision (p. 183) The second sentence of this subsection now reads, âWithin a specified range, a creature with darkvision can see in dim light as if it were bright light and in darkness as if it were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Phantom Collecting the souls of your defeated foes in everyday objectsâwhat a good idea. Though, Iâd probably need an encyclopedia to hold all my anti-admirers.
 Tasha
 Many rogues walk a fine line
                                                
                                            
                                                
                                                     between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself. These rogues take knowledge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldurâs Gate. Clerics in the service of gods wield mace and spell, questing
                                                
                                            
                                                
                                                     never safe. Fell magic and deadly monsters are the perils one faces when traveling in the Realms. Even farms and freeholds within a dayâs walk of a city can fall prey to monsters, and no place is safe from the sudden wrath of a dragon.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Scout You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this archetype are at home in the
                                                
                                            
                                                
                                                     down during a fight. You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesnât provoke opportunity attacks. Survivalist When you choose this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     some developing skills as clerics, rogues, wizards, or other classes. Such characters often come from the sage background and have proficiency in skills that reflect their studies, such as Arcana
                                                
                                            
                                                
                                                    , History, Nature, and Religion. Diplomat. Negotiating treaties, de-escalating conflicts, and issuing ultimatums are tasks that fall within the purview of the Diplomat, who typically puts their high
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     the shape of three swirling lightning bolts. The town council sees this strange phenomenon and becomes concerned. Earlier that morning a group of settlers left to pick up supplies at the inn. The
                                                
                                            
                                                
                                                     reports that when the group got within a mile of the inn, the weather became so violent they couldnât continue. The driving rain, fierce winds, and hailstones the size of apples impeded progress to a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Cleric: Death Domain The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas
                                                
                                            
                                                
                                                     target two creatures within range and within 5 feet of each other. Channel Divinity: Touch of Death Starting at 2nd level, the cleric can use Channel Divinity to destroy another creatureâs life force
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    , to preserving written works, and also to experiencing them, for they say that Deneir himself is hidden within the lines, shapes, and passages of all written works. Priests of Deneir take an oath of
                                                
                                            
                                                
                                                     concerned with religious hierarchy and protocol. This behavior is supported by the fact that Deneirâs blessings of divine magic are more often bestowed on those who lose themselves in written works
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    â section. Accurate If the charactersâ mimir largely details the Outlands in an unbiased way, X01 realizes reality is behaving within expected parameters. It reactivates as a calm, logical modron that is
                                                
                                            
                                                
                                                    . Skewed Data Results  Data Skewed X01âs Personality   Chaotic Rigid, even for a modron, and insistent that the characters aid it in returning to Mechanus Evil Serene and overly concerned about the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     predominantly concerned with their next meal, and while they might converse with other creatures in exchange for food, few concern themselves with long-term bargains or keeping their word unless they have
                                                
                                            
                                                
                                                    
 Languages Common, Giant
 CR 3 (XP 700; PB +2)
 Traits
 Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolfâs allies is within 5 feet of the creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     illumination within a specific radius. Dim light, also called shadows, creates a lightly obscured area. An area of dim light is usually a boundary between a source of bright light, such as a torch, and
                                                
                                            
                                                
                                                    . Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness. Blindsight A creature with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    : bright light, dim light, and darkness. Bright light lets most creatures see normally. Even gloomy days provide bright light, as do torches, lanterns, fires, and other sources of illumination within a
                                                
                                            
                                                
                                                     darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness. Blindsight A creature with blindsight can perceive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     are clever shapeshifters that can disguise themselves as members of other races. Exceptional spies and rogues, they live in the shadows of humanity. Kalashtar are humans bound to spirits from the
                                                
                                            
                                                
                                                     within them, shifters often prefer the wilds to the civilized world. Warforged are artificial lifeforms built to fight in the Last War. Created as tools of battle, they must now find their place and purpose beyond the war.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     to the highest standards of behavior, and wields cold magic. The Brass Order could be a loose affiliation of good-hearted scoundrels, including rogues and bards, who favor fire magic and trickery. An
                                                
                                            
                                                
                                                     adventuring party might include members of any or all of the five Metallic Orders, each concerned with advancing the cause of their own order while cooperating in pursuit of common goals. The Scaled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , the group employs many agents and spies to look after its interests. The Circle of Eight is much less benevolent than the Harpers; its wizards are not particularly concerned about tyranny and are more
                                                
                                            
                                                
                                                     interested in preserving a balance of power throughout the Flanaess. However, major magical threats (such as the rise of Elemental Evil) are very much within the circleâs purview. The Order of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     culture fall under Epharaâs influence. Scholarship is closely connected to Ephara, as is artâparticularly poetry, sculpture, and architecture. Ephara is also highly concerned with civic wisdom and
                                                
                                            
                                                
                                                     injustice from within. She seeks for justice to prevail in civilized lands. Ephara seeks far more for her cities than mere safety. She drives every city to aspire toward efforts that help its people
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Ephara is almost by necessity an urban campaign, and likely one that primarily or entirely takes place within a single city. Ephara is concerned with the establishment, development, and protection of
                                                
                                            
                                                
                                                    Epharaâs Champions The god of the polis seeks out those who would defend their cities with the same devotion that she does, fighting against threats both within and outside a cityâs walls. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the fallen dwarf kings of Delzoun, looking for glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldurâs Gate. Clerics wield mace and spell in the service of
                                                
                                            
                                                
                                                     across the world, but these paths are never safe. Fell magic and deadly monsters are among the perils one faces when traveling in the Realms. Even farms and freeholds within a dayâs walk of a city can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     gathered their forces and retreated into shelters deep within the earth, determined to preserve their civilization until the Empire could finally be restored. After thousands of years, their
                                                
                                            
                                                
                                                     exceptional goblins join the kheshâdar (âsilent folkâ), learning the skills of rogues, monks, or rangers. The kheshâdar spread agents across the Five Nations, and one can never know when a city goblin might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     lives seemingly at random. 
   4  An oracle (see chapter 6) of Mogis marches into town and predicts doom on the populace within a fortnight. 
   5  Priests of Iroas and Heliod are being murdered by
                                                
                                            
                                                
                                                     associated with vicious monsters bent on wholesale destruction. He isnât at all concerned with subtlety, but rather with creating mayhem. Adventures that bring characters into conflict with agents of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     townsfolk. Chaotic neutral (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful evil (LE) creatures methodically take what
                                                
                                            
                                                
                                                     they want, within the limits of a code of tradition, loyalty, or order. Devils and blue dragons are typically lawful evil. Neutral evil (NE) is the alignment of those who do whatever they can get away
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     Witherbloom within it. In addition, if you have the Spellcasting or Pact Magic feature, the spells on the Witherbloom Spells table are added to the spell list of your spellcasting class. (If you are a
                                                
                                            
                                                
                                                     some rogues learn how to create and use poisons during their studies at this college. Suggested Characteristics. Students of Witherbloom College are equally likely to be found picking herbs for a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     enter his realm remain there for all time. Within the Underworld, only the relative paradise of Ilysia is sheltered from his influence. In the other four realms of the dead, his will is law. Mortals
                                                
                                            
                                                
                                                    , certain that his lesser brother canât possibly prevail within Erebosâs own territory. Erebos holds a special grudge against Phenax. Phenax readily teaches others how to escape the Underworld as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     senses the location of its target across planar boundaries, but such detection is accurate only to within a thousand yards; to close the remaining distance, the steel predator locates its prey by sight
                                                
                                            
                                                
                                                     general description, or that simply live nearby. Such rogues become the most dangerous of predators. Constructed Nature. A steel predator doesnât require air, food, drink, or sleep. Steel Predator
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     pouch containing 10 gp Feature: Prismari Initiate You gain the Strixhaven Initiate feat (presented later in the chapter) and must choose Prismari within it. In addition, if you have the Spellcasting
                                                
                                            
                                                
                                                    , Prismari students also include monks who follow the Way of the Four Elements. Some acrobatic rogues and fighters (including those who emulate the archetype of the Eldritch Knight) also delight in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     the Strixhaven Initiate feat (presented later in the chapter) and must choose Silverquill within it. In addition, if you have the Spellcasting or Pact Magic feature, the spells on the Silverquill
                                                
                                            
                                                
                                                     Silverquill, as are warlocks. Clerics with the Divine Domains of Light and Trickery also fit in well among the mages of Silverquill. A number of both paladins and rogues attend Silverquill College as well
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     Jaradâs sister, Savra, took control of the guild before him. Various groups of people and monsters coexist within the swarm, their relative power waxing and waning with the years, and through it all
                                                
                                            
                                                
                                                    , the guild goes on. The three most important power groups within the Golgari are the Devkarin elves, the medusas (also called gorgons in Ravnica), and the insectile kraul. Jarad is an undead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    . Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldurâs Gate. Clerics in the service of gods wield mace and spell, questing against the terrifying powers that threaten the land
                                                
                                            
                                                
                                                     magic, deadly monsters, and cruel local rulers are all perils that you face when you travel in the Forgotten Realms. Even farms and freeholds within a dayâs walk of a city can fall prey to monsters, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     enclaveâs meeting places. The Lordsâ Alliance The Lordsâ Alliance is a shaky compact of aggressive political powers concerned with mutual security and prosperity. Fighters and sorcerers are prevalent among
                                                
                                            
                                                
                                                     coerce, persuade, or buy their way into every major area of influence. Rogues and warlocks fill the Zhentarimâs ranks, but the faction recruits any who can conduct its business without too many moral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     has survived the passing of centuries by means of magic, and of all the Masked Lords, he is the least concerned with concealing his identity. Despite his prodigious girth, Mirt can move with good speed
                                                
                                            
                                                
                                                     with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Mirtâs that isnât incapacitated and Mirt doesnât have disadvantage on the attack roll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     barriers both physical and psychic. These Rogues discover psionic power within themselves and channel it to do their roguish work. As a Soulknife, your psionic abilities might have haunted you since
                                                
                                            
                                                
                                                    , and Thief subclasses.
 Arcane Trickster Enhance Stealth with Arcane Spells
 Some Rogues enhance their fine-honed skills of stealth and agility with spells, learning magical tricks to aid them in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     success. If Viro isnât found, a character can repeat the check after continuing the search for another 10 minutes. If Viro is not found within the hour, the carnivalâs mood lowers by 1 step (see âTracking
                                                
                                            
                                                
                                                     characters might encounter Star in chapter 3 (see âLittle Oakâ). Troubling Times Dirlagraun is concerned that Mister Witch and Mister Light are on edge. If the characters are willing to investigate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     the monstrous evil lurking beneath. Within a medieval town or city are places as deadly as any dungeon: A clock tower that serves as a base for a guild of kenku rogues and assassins A thievesâ guild
                                                
                                            
                                                
                                                     that haunt the oceans of the world, from the devilish sahuagin to the peaceful aquatic elves who loathe them. Within this aquatic domain are many surprising adventure locations: A graveyard of sunken
                                                
                                            
                                        






