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Returning 35 results for 'concerns reclusive grave to have read'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
deathlock makes two Deathly Claw or Grave Bolt attacks.
Deathly Claw. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Deathly Claw"} to hit, reach 5 ft., one target
. Hit: 9 (2d6 + 2);{"diceNotation":"2d6+2", "rollType":"damage", "rollAction":"Deathly Claw", "rollDamageType":"necrotic"} necrotic damage.
Grave Bolt. Ranged Spell Attack: +5;{"diceNotation":"1d20+5
Monsters
Mythic Odysseys of Theros
","rollDamageType":"piercing"} piercing damage for every 5 feet it moves on those spikes.Theros’s reclusive medusas often delight in collecting and expanding their galleries of petrified victims
mythic trait by describing her skin cracking and turning pale as she suffers wounds. Read or paraphrase the following text when Hythonia finally uses her Shed Skin trait:
The medusa’s skin
Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any)
2
Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any
, though some dragon turtles prefer coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
The Old Dartwild Cabin As the characters approach the cabin, read the following text: The front door of the cabin is wide open, and a rotten stench emanates from it. A noise behind you signals the
more than harmless spectators. When the characters enter the cabin, read the following text: The cabin is full of buzzing flies. Seated in a dark corner behind a rickety kitchen table is what’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Buried Again If Golden Axe is returned to Frody Dartwild, read: Froderic Dartwild plucks the strings of the mandolin and plays a happy tune. Meanwhile, the news of your return spreads through Toadhop
returning to his grave. His words bring tears as well as cheers.
A local carpenter named Lewth Fulchre (the father of local rabblerouser Ebbin Fulchre) offers to repair Frody’s coffin, which shouldn’t
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Frody Dartwild Read or paraphrase the following boxed text to begin the adventure: Froderic Dartwild, a famous bard born and raised in Toadhop, is all anyone in the hamlet can talk about. You’ve
see, Frody died almost a month ago. Everyone in town attended his funeral. Now, he’s crawled from his grave and returned to the cabin where he was born and where he spent his childhood. The family that
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Approaching the Mortuary When the characters arrive at the Mortuary for the first time, read or paraphrase the following text: A sinister jumble of sepulchral towers claws above the Hive Ward. Low
, partially obscuring the countless tombs that surround it. Somber and shadowy, the monument evokes a hand clawing up from the grave with fingers splayed.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K84, crypt 11) is placed in the indentation, both the holy symbol and the indentation vanish. Then read: A ray of golden sunlight breaks through the clouds to the west and shines upon the grave. The fog
. Carved into each gravestone is the name of a long-dead priest or nun. Some of the names include Brother Martek, Brother Valen, Sister Constance, and Sister Lenora. Sun’s Grave The gravestone marked X
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Uldrak’s Grave A fallen titan or a wimp with delusions of grandeur? I’ll leave that for you to decide. — The Cartographer When the characters arrive at this location, read or paraphrase the following
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
cemetery are covered in white wildflowers and marked with simple wooden slabs. If the characters lay the talisman on Brastos’s grave, bury it in the soil over the grave, or burn it atop the grave, the wind
dream. Read this text to the cleric’s player: In your dream, you are once again on the deck of the ship that brought you here, and you see Stormwreck Isle shrouded in darkness, just as it was in your
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Centaur “I hear centaurs make excellent mounts!”
— Batley Summerfoot, a halfling adventurer who never read HOOVES OF FURY,
by Irvil Grayborn of Sundown
Reclusive wanderers and omen-readers of
residents. Many such communities owe their survival to the insight and acumen of a centaur. Despite their reclusive nature, centaurs trade with elves and with the caravans of other benevolent
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and valley elves of Greyhawk, the Silvanesti of Dragonlance, and the sun elves of the Forgotten Realms) is haughty and reclusive, believing themselves to be superior to non-elves and even other elves
, shortsword, shortbow, and longbow. Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it. Extra Language. You can speak, read, and write one extra language of your choice.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and valley elves of Greyhawk, the Silvanesti of Dragonlance, and the sun elves of the Forgotten Realms) is haughty and reclusive, believing themselves to be superior to non-elves and even other elves
, shortsword, shortbow, and longbow. Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it. Extra Language. You can speak, read, and write one extra language of your choice.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
private thoughts and concerns. If the characters read Grin’s thoughts or compel him to speak using magic or torture, Grin reveals that he has misgivings about Vizeran’s plan. Though he has no
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Whatever the goal, it always reflects the patron’s interests, ranging from small-scale concerns to matters of cosmic scope. A deathlock in the thrall of a Fiend might work to destroy a specific
throws against any effect that turns Undead.
Unusual Nature. The deathlock doesn’t require air, food, drink, or sleep.
Actions
Multiattack. The deathlock makes two Deathly Claw or Grave Bolt
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
occult acumen. Once the characters have determined their connection to Dr. Dannell, read the following out loud to get this adventure started: No matter your business this morning, a grave halfling
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
for their final year at Strixhaven, the mood is muted. Social spaces are sparsely populated, students chat in whispered tones, and the campus’s energy is tense. Read or paraphrase the following when
wants to hurt us all.”
The rumor mill has apparently discovered the grave events that happened last academic term.
At this point, the characters might be waiting on the faculty to discover more
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dilettantes, reclusive scholars, correspondents from other domains, and hucksters. At any time, members of the organization might call upon their contacts to uncover some esoteric secret, engage in a
you encounter a mysterious being that you want to understand? Is membership a family tradition? Are you trying to contact someone beyond the grave? Do you seek some other knowledge?
What esoteric
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
). When Strahd encounters the characters, read the following: “So, intruders into my realm, we finally meet. From the way the villagers spoke about you, I expected you to be more impressive. Ah, well. I
, Strahd regards the Ulmist inquisitor with grave respect and allows her to leave the house. “I will permit you to flee this place,” he intones. “But only if you do so immediately, and you never return
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
he sees no need for outsiders to be involved in sacred matters. The archpriest dismisses his son’s concerns with a negligent wave, telling Glooglugogg that he must flow with the currents of the
, where Bloppblippodd awaits them. Describe the scene to the players as given in that area, then read the following boxed text; if none of the characters speak Undercommon, the exchange is gibberish to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
An Unexpected Offer After the characters finish their conversation with Aunt Dellie, another local approaches them. Read or paraphrase the following text: A broad-shouldered woman wearing a
winning.” Business Concerns Lady Dre was horrified by the attack, and she wants to make sure no other folk in the Rattle are in danger. Characters who succeed on a DC 12 Wisdom (Insight) check recognize
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
warlock who fails to live up to a bargain with an evil patron runs the risk of rising from the dead as a deathlock, a foul undead driven to serve its otherworldly patron from beyond the grave. An
in gathering servants of its own. Whatever the goal, it always reflects the patron’s interests, ranging from small-scale concerns to matters of cosmic scope. A deathlock in the thrall of a fiend might
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Spies” sidebar). Daytime Random Encounters in Barovia d12 + d8 Encounter 2 3d6 Barovian commoners 3 1d6 Barovian scouts 4 Hunting trap 5 Grave 6 False trail 7 1d4 + 1 Vistani bandits 8 Skeletal
form 17 1 druid with 2d6 twig blights 18 2d4 needle blights 19 1d6 scarecrows 20 1 revenant Nighttime Random Encounters in Barovia d12 + d8 Encounter 2 1 ghost 3 Hunting trap 4 Grave 5 Trinket 6
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a forgotten grave, yet exude the feeling of an unvoiced scream. If the characters are traveling in Vistani wagons, they can continue on to the village of Barovia (area E) without incident. If the
woods but have not yet returned to feast. The letter in Dalvan’s hand has a large “B” set into its wax seal. The parchment is worn and flimsy. If the characters open and read the letter, show the
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
5 Open casket Flower from a grave 6 Pile of ashes Dead creature’s keepsake When the characters enter the Mortuary for the first time, read or paraphrase the following text: An unsettling chill
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
headstone.
The elements have eroded the lettering on the headstones, so characters must be within 5 feet of one to read its weather-worn inscription. From north to south, the headstone engravings (in
Common) read as follows: BARON BRANTIFAX
Husband, Father, Hunter
“Let No Man Stand Above Another”
BRORN
Hound of Brantifax
Faithful to the End
HELUTHE
Our Pride and Joy
Lost Too
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
from the gallows. Characters who dig up the graves find rotted coffins containing moldy bones. The Hanged One As the characters leave the area, read: You hear a creaking noise behind you, coming from
your card reading reveals that a treasure is here, it is buried in one of the graves. For each grave the characters dig up, there’s a cumulative 10 percent chance of finding the treasure.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, read the following aloud: The Gemstone Wing’s oak doors open into a luxuriously appointed ballroom. Crimson tablecloths and fine china adorn dining tables, and chandeliers sparkle overhead. Cabinets with
concerns, and leaves to mingle with other attendees. Alda’s Clutch. Characters who watch Alda closely notice a fancy clutch she holds behind her back. Inside the clutch is a map of the museum guards
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
identifies the ingredients as including impossibly bright-red blood. If questioned, the muralists talk of working in the tomb in the service of its art, which transcends all other concerns. They direct the
characters either to Moghadam or onward to Phenex in response to any other questions. Murals If the murals are examined, read the following (from the original Tomb of Horrors): The scenes painted show
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
act kills the imp and causes its body to disintegrate before the message can be read. The lord of Dis measures everything in terms of the knowledge it contains and the secrets that can be gleaned
discovery that could tip the scales in his favor might be enough to entice him to act against his fellow Lords of the Nine. Given his reclusive nature, gaining an audience with Dispater is difficult at
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tower the characters observe on their ascent. When the characters reach the pinnacle, read the following text: The commander of the Feathergale Knights is a well-built male human in his early fifties
Feathergale Spire (see chapter 2) Doing one’s duty for the realm Hunting and hawking Hippogriffs, giant vultures, and other aerial mounts If the characters mention elemental cults, read the following text
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
knocking it over (which is speculation). Rapid-fire, increasingly outlandish indictments and assumptions follow. If the characters don’t interrupt the argument, Kusa notices one or more of them. Read
hired the party. If the characters refuse to get involved, one of the shopkeepers approaches them later under calmer circumstances, restating their concerns about their shop’s safety while making their offer again.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
aims and achievements were revealed to me.
Thus moved, I offer a few bits from my archive. Be warned. What you find here represents what I consider to be the least of my knowledge. It concerns
thus worthy of cautious respect, if not fear.
Read on and learn that perhaps the derision leveled at these fiends reflects only the fear and trepidation of those who would mock them. And perhaps if
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a successful DC 10 Wisdom (Perception) check. If the characters take the groom figurine out of the room, read the following if they return to the room at a later time: Billowing drapes draw your
summoned me from beyond the grave?” Regardless of the answer, he commends the character for playing well and says, “In my crypt below the castle, thou shalt find a treasure worthy of one so talented as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Storerooms Hanging from the handles of the doors to these rooms are wooden signs that read “KEEP OUT!” in Common. 19a. Spell Component Storage Stove. An iron stove stands against the south wall
grave dirt, a small clay pot filled with brackish water, and a black onyx stone worth 150 gp (create undead) 10 Three lodestones and a pouch of dust (disintegrate) 11 A pouch of sand, a jar of ink, and a