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Returning 35 results for 'concerns refuse gift to her rogues'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
Grandolpha Muzgardt for many years. He asked Grandolpha to his fortress to give her a gift—a pseudodragon made of chardalyn (a pseudo-pseudodragon, if you will)—and make her an offer she can't refuse. Once
Monsters
Fizban's Treasury of Dragons
concerns of those who crawl upon the land? (Any)
3
Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)
4
Supremacy. Creatures who
refuse to recognize my rule over these waters suffer my displeasure. (Lawful or Evil)
5
Preservation. I am the ocean’s steward, tending reefs and waters to ensure that they remain unspoiled
Monsters
Fizban's Treasury of Dragons
)
2
Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any)
3
Curiosity. I want to know about everything that enters my domain, especially oddities from
the surface world. (Any)
4
Supremacy. Creatures who refuse to recognize my rule over these waters suffer my displeasure. (Lawful or Evil)
5
Preservation. I am the ocean’s steward
Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any)
2
Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any
)
3
Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)
4
Supremacy. Creatures who refuse to recognize my rule over these waters
monsters
Biting Gift. If a creature willingly offers one of its teeth to the hag, the hag must accept it and has the Charmed condition for 24 hours, or until the creature or its allies deal damage to the hag
influence.
Secret. Weasel hags’ love of teeth goes beyond a mere quirk. They can’t refuse a tooth willingly given by its owner and can’t harm the owner for a time.PsychicShape-Shift. The
Sorcerer
Legacy
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Classes
Basic Rules (2014)
birth, or a taste of the water from a mysterious spring might spark the gift of sorcery. So too might the gift of a deity of magic, exposure to the elemental forces of the Inner Planes or the maddening
master it, or revel in its unpredictable nature? Is it a blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
lingering spirits reward the party (see “Gifts of the Deep” below). Should one or more of the characters refuse, Derek and Violette quietly fade away. Gift of the Deeps After the characters agree to return
the tomes, the throne in area T5 starts shedding dim light. Each character who bows before the obsidian throne for the first time gains the charm below (a type of supernatural gift detailed in the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
lingering spirits reward the party (see “Gifts of the Deep” below). Should one or more of the characters refuse, Derek and Violette quietly fade away. Gift of the Deeps After the characters agree to return
the tomes, the throne in area T5 starts shedding dim light. Each character who bows before the obsidian throne for the first time gains the charm below (a type of supernatural gift detailed in the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea’s Influence Nylea is worshiped by hunters, but her concerns go far beyond humanity’s ability to subsist on the bounty of the natural world. She controls the turning of the seasons. Usually, she
ushers each one in and out on schedule, but when angered, she might refuse to change to the next season, or even call upon one out of its proper time. Mortals pray to her to ward off unseasonable
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea’s Influence Nylea is worshiped by hunters, but her concerns go far beyond humanity’s ability to subsist on the bounty of the natural world. She controls the turning of the seasons. Usually, she
ushers each one in and out on schedule, but when angered, she might refuse to change to the next season, or even call upon one out of its proper time. Mortals pray to her to ward off unseasonable
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
Dragon Turtle Ideals d6 Ideal
1 Endurance. We who dwell beneath the waves can weather all storms. (Any)
2 Indifference. What do I care for the fleeting concerns of those who
crawl upon the land? (Any)
3 Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)
4 Supremacy. Creatures who refuse to recognize
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
Dragon Turtle Ideals d6 Ideal
1 Endurance. We who dwell beneath the waves can weather all storms. (Any)
2 Indifference. What do I care for the fleeting concerns of those who
crawl upon the land? (Any)
3 Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)
4 Supremacy. Creatures who refuse to recognize
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
was meant to know with one interested character (see the “Secrets of Eternity” section below). If the characters ignore the baernaloth, leave its cave, or refuse its offers, it lets them go. If the
Scholar shares its secret with only one character. That character gains the following charm (a type of supernatural gift detailed in the Dungeon Master’s Guide). Eyes of the Impossible Supernatural
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
was meant to know with one interested character (see the “Secrets of Eternity” section below). If the characters ignore the baernaloth, leave its cave, or refuse its offers, it lets them go. If the
Scholar shares its secret with only one character. That character gains the following charm (a type of supernatural gift detailed in the Dungeon Master’s Guide). Eyes of the Impossible Supernatural
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the gods are worthy of reverence. Such iconoclasts are common among the leonin, but members of any culture can adopt this supernatural gift. The Iconoclast Characteristics table presents suggestions for
, not gods.
5 I’m convinced the gods want me dead.
6 I refuse to be a pawn in divine schemes.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar ale made from mushrooms. Xardorok has been eager to take a fourth wife and has had his eye on Grandolpha Muzgardt for many years. He asked Grandolpha to his fortress to give her a gift—a
pseudodragon made of chardalyn (a pseudo-pseudodragon, if you will)—and make her an offer she can’t refuse. Once he conquers Icewind Dale, he wants the Muzgardts to control the ale trade throughout his
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the gods are worthy of reverence. Such iconoclasts are common among the leonin, but members of any culture can adopt this supernatural gift. The Iconoclast Characteristics table presents suggestions for
, not gods.
5 I’m convinced the gods want me dead.
6 I refuse to be a pawn in divine schemes.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
each settlement. There’s an old windmill on the road between the village of Barovia and the town of Vallaki. It should be avoided at all costs! (The Vistani refuse to say more.) It is wise to stick to
another Vistana. It is the burden of the Vistani’s great gift that their own fates can’t be divined. Vistani curses are potent, but they are invoked with great caution. Vistani know that to curse one
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
might hear you!” hisses another.
Ebbin Fulchre and his three companions are unarmed commoners who refuse to enter the cabin, even on a dare. Morbid curiosity brought them here, but they’re nothing
imparts the following information: Grave Theft. Two halflings dug up his grave in the dead of night and stole his Canaith mandolin (an instrument of the bards). Frody wants it back. (“It was a gift
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar ale made from mushrooms. Xardorok has been eager to take a fourth wife and has had his eye on Grandolpha Muzgardt for many years. He asked Grandolpha to his fortress to give her a gift—a
pseudodragon made of chardalyn (a pseudo-pseudodragon, if you will)—and make her an offer she can’t refuse. Once he conquers Icewind Dale, he wants the Muzgardts to control the ale trade throughout his
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
each settlement. There’s an old windmill on the road between the village of Barovia and the town of Vallaki. It should be avoided at all costs! (The Vistani refuse to say more.) It is wise to stick to
another Vistana. It is the burden of the Vistani’s great gift that their own fates can’t be divined. Vistani curses are potent, but they are invoked with great caution. Vistani know that to curse one
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
might hear you!” hisses another.
Ebbin Fulchre and his three companions are unarmed commoners who refuse to enter the cabin, even on a dare. Morbid curiosity brought them here, but they’re nothing
imparts the following information: Grave Theft. Two halflings dug up his grave in the dead of night and stole his Canaith mandolin (an instrument of the bards). Frody wants it back. (“It was a gift
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
identifies the ingredients as including impossibly bright-red blood. If questioned, the muralists talk of working in the tomb in the service of its art, which transcends all other concerns. They direct the
first four pits are each 10 feet deep and empty except for refuse. The pit leading to area 7 is 30 feet deep and contains a ladder. Characters who watch this area long enough see the muralists
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
identifies the ingredients as including impossibly bright-red blood. If questioned, the muralists talk of working in the tomb in the service of its art, which transcends all other concerns. They direct the
first four pits are each 10 feet deep and empty except for refuse. The pit leading to area 7 is 30 feet deep and contains a ladder. Characters who watch this area long enough see the muralists
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
hired the party. If the characters refuse to get involved, one of the shopkeepers approaches them later under calmer circumstances, restating their concerns about their shop’s safety while making their offer again.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
hired the party. If the characters refuse to get involved, one of the shopkeepers approaches them later under calmer circumstances, restating their concerns about their shop’s safety while making their offer again.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters do this, the gwishin finds peace, and neither she nor the fog returns. If they refuse or don’t uphold their promise within a few weeks, her threat continues. Presenting All the Tokens. If the
supernatural gift detailed in the Dungeon Master’s Guide). Memory of the Ancestors. This charm calls the spirit of one of your ancestors to inhabit one weapon of your choice and watch over you. A
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters do this, the gwishin finds peace, and neither she nor the fog returns. If they refuse or don’t uphold their promise within a few weeks, her threat continues. Presenting All the Tokens. If the
supernatural gift detailed in the Dungeon Master’s Guide). Memory of the Ancestors. This charm calls the spirit of one of your ancestors to inhabit one weapon of your choice and watch over you. A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
chaotic evil male sprite that works for Daask, is also in the car and invisible when the characters enter. The sprite is Garra’s servant — a gift from Niho Koi. If the characters attack Garra, Rot
transport the chest to Droaam from Wroat. If the characters refuse, Garra attacks. Garra is willing to die for Daask and fights accordingly. Garra doesn’t know what is in books or schemas, as these
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Orogs Orcs believe that an orog’s exceptional strength and intelligence are a gift from the goddess Luthic to ensure that her brood survives and flourishes. So, when an orog is born, a tremor goes
grow up to be a powerful ally or a dangerous adversary? Most war chiefs treasure their positions so highly that they would refuse to relinquish the title, even to a clearly superior creature. Thus, a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
chaotic evil male sprite that works for Daask, is also in the car and invisible when the characters enter. The sprite is Garra’s servant — a gift from Niho Koi. If the characters attack Garra, Rot
transport the chest to Droaam from Wroat. If the characters refuse, Garra attacks. Garra is willing to die for Daask and fights accordingly. Garra doesn’t know what is in books or schemas, as these
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Orogs Orcs believe that an orog’s exceptional strength and intelligence are a gift from the goddess Luthic to ensure that her brood survives and flourishes. So, when an orog is born, a tremor goes
grow up to be a powerful ally or a dangerous adversary? Most war chiefs treasure their positions so highly that they would refuse to relinquish the title, even to a clearly superior creature. Thus, a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
blessings. The succubi hint that this gift is on behalf of their mistress, Hulgaz, but they don’t divulge any further details. Whether or not a character accepts the offer, the succubi depart once
aspirations. As before, the charms are designed to bring the characters fortune and woe in equal measure. This time, Hulgaz doesn’t take no for an answer. If the characters refuse to take the infernal
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
blessings. The succubi hint that this gift is on behalf of their mistress, Hulgaz, but they don’t divulge any further details. Whether or not a character accepts the offer, the succubi depart once
aspirations. As before, the charms are designed to bring the characters fortune and woe in equal measure. This time, Hulgaz doesn’t take no for an answer. If the characters refuse to take the infernal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. She demands that each character surrender the feeling of delight they remember from when they were given the best gift they ever received. Jebbek produces a stoppered gourd that can hold these
is much obliged.” If one or more characters refuse to give up their cherished memories, the brigands threaten the characters with a beating. At this time, the characters can make a DC 13 Charisma