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Returning 35 results for 'concerns release guard to her run'.
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concern relate guard to her run
concerned release guard to her run
Backgrounds
Ghosts of Saltmarsh
, you are friends of Tom and Will Stoutly and can turn to them for help and support. Eliander Fireborn, captain of the guard, also makes time to listen to your concerns.
Monsters
Fizban's Treasury of Dragons
)
2
Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any)
3
Curiosity. I want to know about everything that enters my domain, especially oddities from
serves as a mobile rookery for a flock of pteranodon;pteranodons and eats fish they drop.
4
A young dragon turtle has been enslaved by an aboleth and forced to guard the creature’s lair
Monsters
Curse of Strahd
intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.
When you run an encounter with Strahd, keep the following facts in mind:
Strahd
the reach of melee combatants and spellcasters, or he flies away (using summoned wolf;wolves or swarm of bats;swarms of bats or swarm of rats;rats to guard his retreat).
Strahd observes the characters
Backgrounds
Sword Coast Adventurer's Guide
, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for
with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required
Backgrounds
Baldur’s Gate: Descent into Avernus
, working for someone who has more than they deserve. But the Guild offered you a way to fix that. You keep doing what you’ve always done — guard work, dock labor, business accounting &mdash
tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Monsters
Fizban's Treasury of Dragons
Nonviolence. Violence need never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and
moonstone dragon has partnered with an androsphinx to guard a precious treasure, taking the place of the sphinx’s slain gynosphinx partner.
3
An ancient moonstone dragon is summoned to mediate a
Backgrounds
Guildmasters’ Guide to Ravnica
protection and durability
2
Fin Clade, focused on movement
3
Gyre Clade, focused on cyclical patterns and metamagic
4
Guardian Project, focused on creating guard monsters and super
fungus field.
5
I can’t fathom what could have made my childhood friend run off and join the Gruul.
6
I love comparing notes with my friend in the Izzet, though our fields of research are
Monsters
Mordenkainen's Fiendish Folio Volume 1
plausible by scholars of the planes concerns the enigmatic wizard Keraptis. Supposedly, Keraptis long ago crafted a demiplane to serve as personal domain from which he could dispatch his servitors to
Kerpatis's followers. Brainwashed by his magic and set to guard his many dungeons, these fanatics are among his most dangerous followers. It is telling that the xills rarely kidnap commoners. Instead, they
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
and worse, so you know you can count on them in a fight.
— Brego Stoneheart, sea captain
Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the
. The tritons’ limited view of the world leaves them ignorant of the kingdoms, wars, and other struggles of the surface world. Tritons readily see such concerns as minor events, a sideshow to
Rogue
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
. Suppressing a giggle, a gnome waggles her fingers and magically lifts the key ring from the guard’s belt. In a moment, the keys are in her hand, the cell door is open, and she and her
treasure. Creating a Rogue As you create your rogue character, consider the character’s relationship to the law. Do you have a criminal past—or present? Are you on the run from the law or from
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
and rivers that run dry most of the year. Magic radiating from Xeluan’s tomb protects the town and the surrounding region from monster attacks and destructive natural occurrences, but the wards have
weakened since Xeluan’s heart cracked. Earthquakes that would normally be suppressed by the magic are now being felt, raising concerns that Oztocan is no longer safe.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
and rivers that run dry most of the year. Magic radiating from Xeluan’s tomb protects the town and the surrounding region from monster attacks and destructive natural occurrences, but the wards have
weakened since Xeluan’s heart cracked. Earthquakes that would normally be suppressed by the magic are now being felt, raising concerns that Oztocan is no longer safe.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
chances, and neither do I. (Lawful)
2 Hedonism. The multiverse is painful enough. Seek pleasure wherever you can find it. (Chaotic)
3 Cruelty. The only release for my pain is to visit it upon
others. (Evil)
4 Aspiration. I will one day find an escape from this condemnation. (Any)
5 Self-Serving. The petty concerns of other creatures are of no concern to me. I have enough to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet
to lead the discussion. When negotiating for a hostage’s release, the cleric with Persuasion should do most of the talking.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet
to lead the discussion. When negotiating for a hostage’s release, the cleric with Persuasion should do most of the talking.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet
to lead the discussion. When negotiating for a hostage’s release, the cleric with Persuasion should do most of the talking.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet
to lead the discussion. When negotiating for a hostage’s release, the cleric with Persuasion should do most of the talking.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
chances, and neither do I. (Lawful)
2 Hedonism. The multiverse is painful enough. Seek pleasure wherever you can find it. (Chaotic)
3 Cruelty. The only release for my pain is to visit it upon
others. (Evil)
4 Aspiration. I will one day find an escape from this condemnation. (Any)
5 Self-Serving. The petty concerns of other creatures are of no concern to me. I have enough to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
5. Overpass Where a high tunnel passes through the larger tunnel cavern below, the goblins have set up a bridge guard post. The stream passage continues up beyond another set of uneven steps ahead
) check contested by the goblin’s Dexterity (Stealth) check. This guard is lazy and inattentive. If no characters are using light sources, each character can attempt a Dexterity (Stealth) check
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
persuading a guard to share it. Caught in the Act If the characters are spotted by a guard and don’t talk their way out of it, the guard yells loudly for backup and attempts to run away, taking the Dash
vault, and if the characters do something particularly loud, a guard might investigate at your discretion. Exterior Security Characters who learned the guard rotation in the “Preparation” section know two
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
5. Overpass Where a high tunnel passes through the larger tunnel cavern below, the goblins have set up a bridge guard post. The stream passage continues up beyond another set of uneven steps ahead
) check contested by the goblin’s Dexterity (Stealth) check. This guard is lazy and inattentive. If no characters are using light sources, each character can attempt a Dexterity (Stealth) check
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
persuading a guard to share it. Caught in the Act If the characters are spotted by a guard and don’t talk their way out of it, the guard yells loudly for backup and attempts to run away, taking the Dash
vault, and if the characters do something particularly loud, a guard might investigate at your discretion. Exterior Security Characters who learned the guard rotation in the “Preparation” section know two
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the impending nuptials. That behavior alone is alarming enough. However, under the demon queen’s influence, the myconids and other fungi release clouds of spores as they move through the tunnels of
procession a wide berth. Characters making their way toward Araumycos can avoid much of the risk by following Basidia’s advice and staying away from the myconid march. If not, they run the risk of falling under Zuggtmoy’s sway (see “Random Encounters” in this chapter).
compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Combat Some encounters pit the characters against foes that mean them harm, such as wild animals or greedy bandits. See the D&D Beyond Basic Rules for how to run a combat encounter. The following
stat blocks are used in this section: Bandit Bugbear Warrior Commoner Cultist [Tooltip Not Found] Giant Spider Gnoll Warrior Goblin Warrior [Tooltip Not Found] Guard Hobgoblin Warrior [Tooltip Not Found
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the impending nuptials. That behavior alone is alarming enough. However, under the demon queen’s influence, the myconids and other fungi release clouds of spores as they move through the tunnels of
procession a wide berth. Characters making their way toward Araumycos can avoid much of the risk by following Basidia’s advice and staying away from the myconid march. If not, they run the risk of falling under Zuggtmoy’s sway (see “Random Encounters” in this chapter).
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
water in. A wide exit stands to the south, while two smaller passages lead west. The sound of the waterfall echoes through the cavern, making it difficult to hear.
Three goblins guard this cave. If
heart of the complex. If the goblin sentry in area 5 has called for the goblins here to release a flood, one or both of the pools are mostly empty and the stream is flowing unimpeded.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
water in. A wide exit stands to the south, while two smaller passages lead west. The sound of the waterfall echoes through the cavern, making it difficult to hear.
Three goblins guard this cave. If
heart of the complex. If the goblin sentry in area 5 has called for the goblins here to release a flood, one or both of the pools are mostly empty and the stream is flowing unimpeded.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
like goblins, which tend to squabble among themselves and cooperate only when threatened by a strong leader. Kobolds avoid combat on a large scale, instead sticking to hit-and-run raids using smaller
a sick or weak kobold who is otherwise unable to contribute to the tribe’s needs. Using hit-and-run maneuvers, fleeing between attacks to better or more secure vantage points. Often their goal is to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
like goblins, which tend to squabble among themselves and cooperate only when threatened by a strong leader. Kobolds avoid combat on a large scale, instead sticking to hit-and-run raids using smaller
a sick or weak kobold who is otherwise unable to contribute to the tribe’s needs. Using hit-and-run maneuvers, fleeing between attacks to better or more secure vantage points. Often their goal is to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, has just three options: agonizing death on an altar, virtual enslavement, or fleeing for their lives. Some of those who choose to run succeed in escaping into the Underdark, despite the odds against
them. Survival for a solitary drow underground is nearly impossible. The main routes through the Underdark are dotted with drow guard posts, and the back ways are prowled by ropers, mind flayers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
research goes missing, is the Concordian to blame? 3 A member of the Gold Concord is on the run from the Aurum after learning a terrible secret. 4 An imprisoned Concordian mobilizes a network of contacts and well-placed Aurum members in order to secure their own release.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
research goes missing, is the Concordian to blame? 3 A member of the Gold Concord is on the run from the Aurum after learning a terrible secret. 4 An imprisoned Concordian mobilizes a network of contacts and well-placed Aurum members in order to secure their own release.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Force Grey To join Force Grey, one must first become a member of the Gray Hands. An individual who has served in the City Watch or the City Guard is eligible to join, as are characters who are
Hands) are arrested for a crime, the Open Lord or the Blackstaff will usually intervene on their behalf and facilitate their release. Force Grey support comes in these ways: Adventurers who are arrested
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creatures of unknown realms far removed from mortal concerns. As heroes confront this evil, they must face the selfish, cold tendencies of their own kind as well. A campaign featuring troubled heroes who
an abandoned building or tower. If you run horror adventures week after week, try using a villain who turns out to be ordinary, perhaps even silly. Comic relief is a great variation on almost any D&D campaign, though players usually provide it themselves.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, has just three options: agonizing death on an altar, virtual enslavement, or fleeing for their lives. Some of those who choose to run succeed in escaping into the Underdark, despite the odds against
them. Survival for a solitary drow underground is nearly impossible. The main routes through the Underdark are dotted with drow guard posts, and the back ways are prowled by ropers, mind flayers