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Returning 22 results for 'concerns walk revelations'.
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concerned walk revelations
concerns walk revelation
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
centuries of life, this underground manse became his crypt. The divination pool allows those using it to peer past many magical protections that block lesser divination magic. The pool’s revelations
could drive a user insane unless the questions asked were specific and dealt only with the physical world, avoiding metaphysical concerns. Gazing into the pool without first offering a sacrifice was
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
centuries of life, this underground manse became his crypt. The divination pool allows those using it to peer past many magical protections that block lesser divination magic. The pool’s revelations
could drive a user insane unless the questions asked were specific and dealt only with the physical world, avoiding metaphysical concerns. Gazing into the pool without first offering a sacrifice was
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, and mentions the tragic skin condition that requires the councillor to take regular immersion in water for relief. The rest of the councillors are occupied with other concerns. If one of their fellow
councillors is slain, however, or the balance of power in the Styes is seriously upset, the surviving councillors will almost certainly make sure that the characters responsible don’t get to walk away from the district. The timing and details of their revenge are left up to you.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spiritual journeys and seek to transcend mortal concerns. Shining One, light my hours. Enkindle my soul, and inspire my deeds. Chase the shadows from my path, and let me walk in your brilliance.
—Morning
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spiritual journeys and seek to transcend mortal concerns. Shining One, light my hours. Enkindle my soul, and inspire my deeds. Chase the shadows from my path, and let me walk in your brilliance.
—Morning
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, and mentions the tragic skin condition that requires the councillor to take regular immersion in water for relief. The rest of the councillors are occupied with other concerns. If one of their fellow
councillors is slain, however, or the balance of power in the Styes is seriously upset, the surviving councillors will almost certainly make sure that the characters responsible don’t get to walk away from the district. The timing and details of their revenge are left up to you.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
divination magic. The pool’s revelations could drive a user insane unless the questions asked were specific and dealt only with the physical world, avoiding metaphysical concerns. Gazing into the pool
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
divination magic. The pool’s revelations could drive a user insane unless the questions asked were specific and dealt only with the physical world, avoiding metaphysical concerns. Gazing into the pool
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn Watch Divisions The discussion above primarily concerns the rank and file of the Sharn Watch, the guards who walk the streets day in and day out and the officers who supervise them. The Watch
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn Watch Divisions The discussion above primarily concerns the rank and file of the Sharn Watch, the guards who walk the streets day in and day out and the officers who supervise them. The Watch
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Guide to Monsters. To make more coin, he began work on a new book, Volo’s Guide to Spirits and Specters. As it happens, his knowledge of spirits mostly concerns the alcoholic variety, and the writing
drunken Floon met another acquaintance, Lord Renaer Neverember, at the tavern. The two left together, with Renaer offering to walk Floon home. Five Zhentarim thugs working for Urstul Floxin (see appendix
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Guide to Monsters. To make more coin, he began work on a new book, Volo’s Guide to Spirits and Specters. As it happens, his knowledge of spirits mostly concerns the alcoholic variety, and the writing
drunken Floon met another acquaintance, Lord Renaer Neverember, at the tavern. The two left together, with Renaer offering to walk Floon home. Five Zhentarim thugs working for Urstul Floxin (see appendix
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Stickiest Crate A trail of smooth stones just large enough for a person to walk on extends fifty feet between two large landmasses. Just off the center of the trail rests a sealed metal crate in the muck
orange, rests amid a pool of bubbling, hissing water.
This is the crate that concerns Instructor Minexes the most, although the characters are likely unaware of this fact. Several flasks inside the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Stickiest Crate A trail of smooth stones just large enough for a person to walk on extends fifty feet between two large landmasses. Just off the center of the trail rests a sealed metal crate in the muck
orange, rests amid a pool of bubbling, hissing water.
This is the crate that concerns Instructor Minexes the most, although the characters are likely unaware of this fact. Several flasks inside the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Cabal void soother, and an uplifting Mind’s Eye matter smith (see Morte’s Planar Parade for these stat blocks). Their dispute concerns the legitimacy of gods in the grand scheme of the multiverse. Their
attempt to detain the characters with their pincered polearms and walk them to the city courts. Failing that, they try to knock the characters unconscious and place them in shackles. Development
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Cabal void soother, and an uplifting Mind’s Eye matter smith (see Morte’s Planar Parade for these stat blocks). Their dispute concerns the legitimacy of gods in the grand scheme of the multiverse. Their
attempt to detain the characters with their pincered polearms and walk them to the city courts. Failing that, they try to knock the characters unconscious and place them in shackles. Development
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
walking food peddlers. Guildhall Day celebrates the fruits of everyone’s labor with revelations of new products, innovations, fashions, and signage extolling the extent and quality of guild members
inventions of the Gondar are revealed on this day and paraded through the city. These devices range from something as humble as new cabinet hinges to massive mechanical constructs that walk or roll about
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
walking food peddlers. Guildhall Day celebrates the fruits of everyone’s labor with revelations of new products, innovations, fashions, and signage extolling the extent and quality of guild members
inventions of the Gondar are revealed on this day and paraded through the city. These devices range from something as humble as new cabinet hinges to massive mechanical constructs that walk or roll about
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Araleth Letheranil CG Light, stars, revelations Knowledge, Light Shaft of light
Corellon Larethian CG Primary god of elves Arcana,** Life, Light, War Quarter moon or starburst
Darahl
, Rillifane takes the appearance of an uncommonly tall and strong wood elf with dark skin, handsome features, and twigs and leaves protruding from his hair. In either guise, his main concerns are the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Araleth Letheranil CG Light, stars, revelations Knowledge, Light Shaft of light
Corellon Larethian CG Primary god of elves Arcana,** Life, Light, War Quarter moon or starburst
Darahl
, Rillifane takes the appearance of an uncommonly tall and strong wood elf with dark skin, handsome features, and twigs and leaves protruding from his hair. In either guise, his main concerns are the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
human commoner). She is the fortyish matriarch of her family and a pleasant, sturdy woman. She is increasingly worried about “what’s gathering in the dark” in Red Larch and brings up her concerns with
reluctant to share her concerns with strangers. Trouble in Red Larch. When orders for her stone are backed up, Mellikho usually has her stonecutters work a night shift by torchlight. Over the last month or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
human commoner). She is the fortyish matriarch of her family and a pleasant, sturdy woman. She is increasingly worried about “what’s gathering in the dark” in Red Larch and brings up her concerns with
reluctant to share her concerns with strangers. Trouble in Red Larch. When orders for her stone are backed up, Mellikho usually has her stonecutters work a night shift by torchlight. Over the last month or