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                        Returning 35 results for 'concerns warrior runes'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     mediate disputes when I can. (Good)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon
                                                
                                            
                                                
                                                     monastery of githzerai warrior-monks, an adult amethyst dragon sends them aid against a mind flayer colony.
7
An apostate community of githyanki follows the tutelage of an adult amethyst dragon
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     suit your identity as a member of the city watch.
Your bond is likely associated with your fellow watch members or the watch organization itself and almost certainly concerns your community. Your
                                                
                                            
                                                
                                                    
1
The monstrous enemy we faced in battle still leaves me quivering with fear.
2
I have little respect for anyone who is not a proven warrior.
3
I made a terrible mistake in battle that
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    
Might. The strong train so that they might rule those who are weak. (Evil)
5
Bravery. To act when others quake in fear â this is the essence of the warrior. (Any)
6
                                                
                                            
                                                
                                                    , you are friends of Tom and Will Stoutly and can turn to them for help and support. Eliander Fireborn, captain of the guard, also makes time to listen to your concerns.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     warrior armed with a spear and shield. The shield, which rests on the floor, resembles a sundial, complete with a marker standing out from the wall. Etched on the shieldâs surface are runes in Olman
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    48. Shagambiâs Tomb Each character who teleports into this tomb from area 47C appears atop a randomly determined teleportation rune (see âTeleportation Runesâ below). Characters can also enter the
                                                
                                            
                                                
                                                     this area: Nervous Unkh suggests that her host leave the tomb at once using one of the teleportation runes, though she canât decide which rune is best. Impulsive Wongo thinks itâs a good idea to shatter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     time, which could complicate things, but also provide some memorable moments. Sword Wraith Platoon. When an adventurer enters the circle of moon runes, the bits of bone, armor, and weapons fly together
                                                
                                            
                                                
                                                     to form an undead platoon. The platoon is led by a sword wraith commander plus one sword wraith warrior per character, including sidekicks (see appendix A). The moonstoneâs magic temporarily
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Lower Level B10-B13 B10. Ossuary This dark, dead-end chamber holds a mound of charred bones, desiccated body parts, and skulls scattered across a linen sheet. Strange red-black runes mark the sheetâs
                                                
                                            
                                                
                                                     proficiency in the Arcana skill or who succeeds on a DC 15 Intelligence (Arcana) check can interpret the runes to realize that these remains are being collected to fuel a huge ritual at a later dateâone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     say about Thavius Kreeg and his infernal puzzle box: âIâve been suspicious of the High Overseer of Elturel for a long time. But no one wanted to hear my concerns, because Thavius Kreeg was widely
                                                
                                            
                                                
                                                     apart. Inside the box is a stack of nine chain-linked plates, each three inches on a side, cast of dark iron, and stamped with Infernal runes. Anyone who understands Infernal can translate the runes as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     the walls. In the roomâs center stands a gleaming obsidian statue of a solemn elf warrior. Around the statueâs pedestal, hundreds of silver coins lie scattered in the dust. Beyond, a staircase ascends
                                                
                                            
                                                
                                                     the platform stands a stone archway sculpted with sharp runes and the heads of five dragons. Within the arch swirls dense gray mist.
 The darkness beyond this roomâs broken walls is only an illusion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     rule those who are weak. (Evil) 5 Bravery. To act when others quake in fear â this is the essence of the warrior. (Any) 6 Perseverance. No injury or obstacle can turn me from my goal. (Any)   Marine
                                                
                                            
                                                
                                                     elite marine contingent, you are friends of Tom and Will Stoutly and can turn to them for help and support. Eliander Fireborn, captain of the guard, also makes time to listen to your concerns.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     hall are scorched. Cracks in the panels reveal bare stone. Three mystic circles have been scribed in the floor, each edged with rough runes.
 Locked Doors. These steel double doors are locked. Tarul
                                                
                                            
                                                
                                                     orb is part of the mystic circle trap. Mystic Circle Trap. The circles are magical but misleadingly so. A successful DC 15 Intelligence (Arcana) check reveals that hidden among gibberish runes are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . Hill giants who choose that path make themselves maug. Non-giants are considered maug out of hand and must usually prove themselves maat to gain a giantâs respect. Runes and Tale Carvings For much of
                                                
                                            
                                                
                                                     â uvarjotun
 teeth â tenner
 temple â bapart
 tribe â stomm
 up â opp
 warrior â krigga
 white â kvit
 wind â vind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     to look like the upper and lower jaws of a carnivorous dinosaur 
   4  A battleaxe with its head shaped like the flowing hair of a dwarf warrior 
   5  A suit of armor made from the discarded
                                                
                                            
                                                
                                                     with images of the phases of the moon 
   11  A dagger with a handle made of bone, etched with worn and unreadable runes 
   12  A backpack made from the leather and fur of a skunk 
   Victory Is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     warrior in studded leather armor, its dead-gray flesh drawn tightly over its bones and its face locked in a terrible scowl. The other is an attractive young man in cold weather clothing. His face
                                                
                                            
                                                
                                                     forever lost. P16. Upside-Down Rune Chamber The walls of this chamber are inscribed with interconnected runes and marred with cracks. What is now the ceiling bears similar inscriptions that swirl inward
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     into one family. Tithmelâs claim to the throne is the stronger by a small degree of kinship, but Morinn is a quieter, more thoughtful ruler. Queen Tithmel has ever been a warrior, and some Felbarran
                                                
                                            
                                                
                                                     or the shorthand runes carved throughout the city, have a far more difficult time. Following the war, most Felbarran applauded the dissolution of the Silver Marches. In its time of greatest need, no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     warrior spirits it summons come from the Abyss and look like minotaurs. A single character can search through the pile of body parts in 1 hour, while multiple characters working together can reduce
                                                
                                            
                                                
                                                     creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate appears in area 5b on level 19, in the closest unoccupied space next to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Gromphâs Outer Sanctum The black marble door to Gromph Baenreâs chambers is etched with silvery runes around its edge and closed with an arcane lock keyed to him. Picking the lock requires a
                                                
                                            
                                                
                                                     drow warrior stands behind the desk against one wall. Burning red candles are set about the room in holders made from skeletal hands.
 Continual flame spells have been cast on the dozen candles in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     that can represent most members of a Reghed tribe, as shown in the Reghed Tribesfolk table. Reghed Tribesfolk    Role Stat Block 
     Hunter or warrior  Tribal warrior with Survival +4; speaks
                                                
                                            
                                                
                                                     Common 
   Shaman  Druid with Survival +4; speaks Common and Druidic 
   Clan chieftain or great warrior  Gladiator with hide armor instead of studded leather and Survival +5; speaks Common 
   Reghed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     warrior researches ways to assert his will over the artifact known as the Hand of Vecna, so he can use its secrets to free the evil dragon queen Tiamat from the Nine Hells. Arkhan has traveled to a nearby
                                                
                                            
                                                
                                                     shell is carved with Draconic runes that spell out prayers to Tiamat, is joined by four ghouls that serve as his assistants. The ghouls gnaw on bones and eye the characters hungrily as Krull negotiates
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     arcane lock spell cast on them, which only Sirak Mazelor and her elite warrior guards can bypass. Characters who gain entry find the warehouse occupied by two female drow elite warriors, eighteen drow
                                                
                                            
                                                
                                                     building is protected by a glyph of warding (save DC 14) that triggers an explosive runes effect (5d8 thunder damage) when a creature other than a drow opens it. Treasure. Each storage building
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     a patrol consisting of 2d4 drow led by a drow elite warrior. The patrol stops and questions any non-drow who arenât slaves, as well as drow they deem suspicious. It might take roleplaying or a
                                                
                                            
                                                
                                                     whenever a non-drow passes by it. A drow glyph of warding has a spell save DC of 13 and an explosive runes effect (see the spellâs description in the Playerâs Handbook). Intellect Devourers Mind flayers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     greataxe. Beyond this figure is a higher ledge with five equally towering figures standing atop it.
 The figure beyond the gate is a goliath warrior (see appendix C) named Arn Rockfist Akannathi, the
                                                
                                            
                                                
                                                     with white fur crouches beside her.
 This cave is where Arn spends time with his family, namely his husband, Harad Cloudstrider Akannathi (a goliath warrior), and Haradâs elderly mother, Kaniaka
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     remaining aloof from a bitter war against dragons, spurring her to prove herself a valiant warrior as well as a champion of peaceful giants. Priests and Rites. Giants of all kinds offer prayers to
                                                
                                            
                                                
                                                     treasures, and the secrets of the earth. It is said he gave Surtur the secret of smelting, showed Thrym how to carve magic runes on weapons, and crafted spears for Hiatea so she could complete her tasks of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Elvish runes.
 Sunset-Is-Nigh keeps the treasure he accumulated through theft and tributes here. Treasure. The hoard contains the following treasure: 210 GP, 3,150 SP, 6,300 CP Twelve moonstones (worth 50
                                                
                                            
                                                
                                                     Keoghtomâs Ointment Potion of Giant Strength (hill) Spell Scroll of Web Leafwarden At the center of the wyrmlingâs hoard is Leafwarden, the sword of the elf warrior Ethvarn. The sword was embedded in Death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     Zorhanna, but neither sprite dares speak out for fear of inviting the Adularesâ wrath or a stern lecture from Oren, the satyr head of staff. A character can convince either sprite to share their concerns
                                                
                                            
                                                
                                                     flat and set in a shallow groove, such that it can be rotated. Once the water in the pool is drained, tiny Elvish runes representing the letters A through Z magically appear on the surface of each ring
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Once there, it slips away and adopts a new disguise. The doppelganger wonât harm the characters unless they give it reason to. The loud banging comes from an unarmed goliath warrior named Kapanuk
                                                
                                            
                                                
                                                     disguise behind. Infernal Tablets. The barbed devil spends its time chiseling on granite tablets to inscribe them with Infernal runes. Characters who can read Infernal script can learn about the devilâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     pillars, all carved of black jet. Glowing arcane runes surround the top edge of this shrine. Between the pillars, an unconscious humanoid is suspended in a roiling field of golden light.
 Thereafter, you
                                                
                                            
                                                
                                                     may disable its magic by making three successful DC 15 ability checks: Strength to smash the pillars, Dexterity to remove elements and disable key arcane runes, or Intelligence to disrupt the flow of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     entrance has a glowing red dot outside, and the upper bunker has a green dot outside. The central chamber depicts Kasâs throne, which has a unique golden dot on it, representing the vampire warrior
                                                
                                            
                                                
                                                     section sees faint Abyssal runes in each chamber. A character who understands Abyssal can read them as Drill Field, Guard Hall, Planning Chamber, Vault, and Miskaâs Prison Hall. Tower of Mystery. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     of dwarven manufacture. Runes spell out âHewâ in Dwarvish on the axe head and the rust is misleading. Hew is a +1 battleaxe that deals maximum damage when the wielder attacks a Plant creature or an
                                                
                                            
                                                
                                                     middle of the square, leaning slightly, is a badly weathered wooden statue of a warrior clutching a spear and shield.
 The leaning statue is 10 feet tall, including the base. It depicts an old hero of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     manufacture. Runes in Dwarvish on the axe head read, âHew,â and the rust is misleading. Hew is a +1 battleaxe that deals maximum damage when the wielder hits a plant creature or an object made of wood
                                                
                                            
                                                
                                                     wooden statue of a warrior clutching a spear and shield.
 The leaning statue is ten feet tall, including the base. It depicts an old hero of Neverwinter named Palien, who supposedly defeated several
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     human commoner). She is the fortyish matriarch of her family and a pleasant, sturdy woman. She is increasingly worried about âwhatâs gathering in the darkâ in Red Larch and brings up her concerns with
                                                
                                            
                                                
                                                     commoner), a maid, secretly reports to Justran Daehl at the Helm for the Cult of the Crushing Wave. The one-eyed stablemaster Iraun Thelder (male Tethyrian human guard), a onetime mercenary warrior, is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     willing to negotiate to protect the young, which they fight to the death to protect or avenge. Treasure. Each giant warrior in the place has 1,000 gp plus an armband that is a token of free passage
                                                
                                            
                                                
                                                     of protection (fiends). Number 5 contains a scroll of gibberish with an explosive runes glyph of warding on it (spell save DC 15). Number 6 has two spell scrolls, one of delayed blast fireball and one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                      Three interlocking circles 
   Alathrien Druanna  N  Runes, writing, spellcasting  Arcana,** Knowledge  A quill or glyph 
   Alobal Lorfiril  CG  Revelry, mirth  Life, Trickery  Wine glass
                                                
                                            
                                                
                                                    , Rillifane takes the appearance of an uncommonly tall and strong wood elf with dark skin, handsome features, and twigs and leaves protruding from his hair. In either guise, his main concerns are the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     untroubled by the concerns of larger nations. They take great pride in their peaceful coexistence with the elves of Cormanthor, and in their ability to remain largely self-sufficient and autonomous even when
                                                
                                            
                                                
                                                     rule Faerûn. Little pleases a Rashemi warrior more than the chance to strike down a Red Wizard in battle. Sembia. Following a period of subjugation at the hands of Netheril, Sembia is already on its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     six bone batons with Dwarvish runes upon them. Each of the batons is a token of free passage whose runes read, in Giant, âOfficial Business on Behalf of King Snurre the Fearsome.â Any individuals or
                                                
                                            
                                                
                                                     worthless giant-sized items in the chests and other containers. One warrior has a greatsword, and the other one fights with a human-sized +2 greataxe. The weapon gives the giant a +13 bonus to hit
                                                
                                            
                                        






