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Returning 35 results for 'conclusion reaches given to have reborn'.
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conclusion races given to have return
Monsters
Spelljammer: Adventures in Space
starlight through their weapons, and they can rescue warriors from a perilous situation by using their gods-given power of teleportation.
Astral Elves
Long ago, some elves ventured to the Astral
gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike out to explore the far reaches of the multiverse
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
been given dominion over a small aspect of the natural world; there are dukes and duchesses for each of the seasons, and noble archivists track every promise made and broken within the borders of
Lord demands fealty and respect from their followers. But despite their austere demeanor, the Kindly Lord is also known for following their own mysterious whims, journeying to the farthest reaches of Eldraine to satiate their curiosity.Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Icewind Dale: Rime of the Frostmaiden
, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
.
A stat block is given for each of Auril’s three forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure.Lair Actions
Auril
Monsters
Icewind Dale: Rime of the Frostmaiden
form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the
loses all the traits and actions of the old form and gains those of the new form.
A stat block is given for each of Auril’s three forms. These descriptions do not reflect Auril at full power, but
Monsters
Eberron: Rising from the Last War
the mark’s magic. Her mother, Minara Vol, escaped with her daughter’s body to the icy reaches of Farlnen, far from the conflict. There, Minara unleashed all her necromantic power to raise
Death.
Trapped in Undeath. When Minara restored Erandis as a lich, she hid her daughter’s phylactery, weaving enchantments into it that cause Erandis to be reborn in a random safe haven after she
Monsters
Van Richten’s Guide to Ravenloft
be certain that they will be reborn when they perish.
In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were
given a mission: provide a person of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable
Monsters
Van Richten’s Guide to Ravenloft
will be reborn when they perish.
In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide
Monsters
Van Richten’s Guide to Ravenloft
and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves
of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide a person of nobility and might to serve as an earthly vessel for
Monsters
Van Richten’s Guide to Ravenloft
that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom
their master had communed. They were given a mission: provide a person of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their
Monsters
Van Richten’s Guide to Ravenloft
become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves of this curse, they
devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide a person of nobility and might to serve as an earthly vessel for these powers to enter the
Monsters
Icewind Dale: Rime of the Frostmaiden
after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter
form survives. When she transitions from one form to another, she loses all the traits and actions of the old form and gains those of the new form.
A stat block is given for each of Auril’s three
Monsters
Van Richten’s Guide to Ravenloft
reborn when they perish.
In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide a person
Monsters
Van Richten’s Guide to Ravenloft
himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves of this
curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide a person of nobility and might to serve as an earthly vessel for these
races
At the conclusion of the Gods’ End, a thousand souls fell to Etharis like burning stars from the sky. The downcast had once been part of the celestial legions, but the death of the gods sent
feetAge: Stripped of their immortality, the Downcast nevertheless possess long lifespans to rival even the elves. A Downcast reaches maturity in their late teens, but can live up to 800 years.
Triton
Legacy
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Species
Volo's Guide to Monsters
foes when they found them and drove the rest into hiding.
With their foes banished to the deepest reaches of the sea, tritons settled in to watch for any sign of their return. Over time, the tritons
, leaving the tritons vulnerable to deception. With their strong martial tradition, tritons can sometimes be too eager to leap into a fight.
Strangers to the Surface
Given their isolation, most tritons
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Becoming a Vampire Vampires are spawned into the world when a mortal contracts the Sanguine Curse, dies, and is reborn undead. There are a variety of ways to contract the curse. A Vampire may have
Curse before perishing and being reborn.
Other methods of becoming a Vampire include ancient and dark magic, as well as powerful but cursed magical artifacts. Vampirism may be passed along when an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ending The ending encompasses the climax — the scene or encounter in which the tension building throughout the adventure reaches its peak. A strong climax should have the players on edge, with the
fate of the characters and much more hanging in the balance. The outcome, which hinges on the characters’ actions and decisions, should never be a forgone conclusion. An ending needn’t tie everything up
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Conclusion The characters can take the Bowl of Plenty back to the Keep on the Borderlands after defeating the enemies. They return it to a hero’s welcome and their promised reward of 20 GP each. If
the Silver Spirit of the Bowl is safely in the repaired bowl, the characters are given an additional 20 GP each.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Conclusion The characters can take the Bowl of Plenty back to the Keep on the Borderlands after defeating the enemies. They return it to a hero’s welcome and their promised reward of 20 GP each. If
the Silver Spirit of the Bowl is safely in the repaired bowl, the characters are given an additional 20 GP each.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ending The ending encompasses the climax — the scene or encounter in which the tension building throughout the adventure reaches its peak. A strong climax should have the players on edge, with the
fate of the characters and much more hanging in the balance. The outcome, which hinges on the characters’ actions and decisions, should never be a forgone conclusion. An ending needn’t tie everything up
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
adventure, determine how much time has elapsed since the earthquake. That tells you how much time the characters have left before the 60-minute countdown timer reaches zero. What happens then depends
on the position of the lever in the observatory (area B4). See that area and the “Conclusion” section for details.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
adventure, determine how much time has elapsed since the earthquake. That tells you how much time the characters have left before the 60-minute countdown timer reaches zero. What happens then depends
on the position of the lever in the observatory (area B4). See that area and the “Conclusion” section for details.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
campaign whenever your story reaches its natural conclusion. Make sure you allow space and time near the end of your campaign for the characters to finish up any personal goals. Their own stories need
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Conclusion The chapter concludes when Sincerity confesses to her crimes or the characters’ investigation reaches a dead end. In either case, Varrel thanks the characters for their efforts and rewards
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 17: Tiamat’s Return Tyranny of Dragons reaches its conclusion at the Well of Dragons, where dragons, giants, spellcasters, and armies clash spectacularly around the risen Temple of Tiamat
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
campaign whenever your story reaches its natural conclusion. Make sure you allow space and time near the end of your campaign for the characters to finish up any personal goals. Their own stories need
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
explore in the next campaign.) You don’t have to take a campaign all the way to level 20 for it to be satisfying; wrap up the campaign whenever the story reaches its natural conclusion. Allow time near
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 17: Tiamat’s Return Tyranny of Dragons reaches its conclusion at the Well of Dragons, where dragons, giants, spellcasters, and armies clash spectacularly around the risen Temple of Tiamat
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Conclusion The chapter concludes when Sincerity confesses to her crimes or the characters’ investigation reaches a dead end. In either case, Varrel thanks the characters for their efforts and rewards
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
explore in the next campaign.) You don’t have to take a campaign all the way to level 20 for it to be satisfying; wrap up the campaign whenever the story reaches its natural conclusion. Allow time near
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the Material Plane to do her bidding. Zariel has numerous schemes spinning at any given time, but the adventurers are particularly well suited to preparing Baldur’s Gate to meet the same fate as
Elturel. As a sign of favor, she bestows a charm upon each character (see “Archdevil Charms”). Characters who die in Zariel’s service are reborn as lemures from the River Styx. They lose all memories of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the Material Plane to do her bidding. Zariel has numerous schemes spinning at any given time, but the adventurers are particularly well suited to preparing Baldur’s Gate to meet the same fate as
Elturel. As a sign of favor, she bestows a charm upon each character (see “Archdevil Charms”). Characters who die in Zariel’s service are reborn as lemures from the River Styx. They lose all memories of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dinosaurs into the mix, given the proximity of Valenar and the Talenta Plains. Forgotten Realms. This adventure could easily be placed on the edge of Anauroch, potentially along either the Graycloak
Hills or Desertmouth Mountains. The lands east of Tethyr or the mountainous reaches of Chessenta might also accommodate this rugged region.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dinosaurs into the mix, given the proximity of Valenar and the Talenta Plains. Forgotten Realms. This adventure could easily be placed on the edge of Anauroch, potentially along either the Graycloak
Hills or Desertmouth Mountains. The lands east of Tethyr or the mountainous reaches of Chessenta might also accommodate this rugged region.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
one or more of the characters close to within reach of the Pudding King, he laughs madly as he tears away his humanoid guise and transforms into an ooze. When he reaches 0 hit points, he shrieks as he
dissolves into a dense puddle of goo. Read the following boxed text as he expires: “You haven’t won! No! We will rise from our children! We will be reborn from the Faceless Lord! Juiblex will consume