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Returning 9 results for 'conclusion reaction glared to have reborn'.
Other Suggestions:
confusion reaction guard to have record
confusion reaction guard to have resort
conclusion relation glared to have reborn
confusion rejection guard to have reborn
confusion reaction guard to have reorx
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Conclusion With this first episode completed, the characters attain 2nd level! But even as they get to bask in the warm glow of that achievement, they must return to Acquisitions Incorporated to
minus the Acquisitions Incorporated fee). If the characters were only partly successful, adjust Omin’s reaction and what follows as necessary. Having since learned about the initial mistaken identity
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the characters’ minds (see “The Rhyme”). The scene played out in the book also continues to its conclusion, showing the tiny representation of Shemshime being crushed beneath a millstone
see within 60 feet of it. Each target must succeed on a DC 13 Wisdom saving throw, or that target takes 7 (1d8 + 3) psychic damage and must use its reaction to make a melee weapon attack against one
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
its Reaction to make one attack with a weapon or an Unarmed Strike, adding the Superiority Die to the attack’s damage roll on a hit. Commanding Presence When you make a Charisma (Intimidation
comrades into another position. Add the Superiority Die roll to the attack’s damage roll, and choose a willing creature who can see or hear you. That creature can use its Reaction to move up to half
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
1 A criminal enterprise 2 Monsters or a unique monster 3 A planar threat 4 A past adversary reawakened, reborn, or resurgent 5 A splinter faction 6 A savage tribe 7 A secret society 8 A traitorous
reaction that affects every creature that uses or relies on it. You can eliminate a people, place, or thing that previously existed in a certain location or area in your campaign world. On a small scale, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allowed them to be reborn. While the Sundering saw the other gods of the Forgotten Realms withdraw their direct influence from the world, the Dead Three remained behind in mortal form as quasi-divine
Command. The iron consul selects up to two allies within 90 feet of it that can hear its commands. Each ally can immediately use its reaction to make one melee attack.
Black Gauntlet of Bane
Medium
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
information. If Raserhill has been paid to stay close by the island with his ferry, his reaction to Rasp — and the monster’s reaction to him — is up to you. 2. Courtyard Gardens An archway in the
— which, of course, leads to even more creatures coming under his sway (see “Conclusion” for more information). Three chuuls hide beneath the mass of corpses. These creatures were attracted by blood
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
? Not by, like, something sinister, but by throngs of drinky, otherworldly weirdos. No? Me either.”
–Aliss of Arabel, Dungeonland contestant
Dungeonland Results d10 Conclusion 1 Adventurers
it beneath her. However, she won’t retreat and uses defensive spells, her Teleport bonus action, and her Fell Counterspell reaction while she mocks intruders and uses her domain to act against foes
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
walls are magical traps. Whenever a creature starts its turn in the hallway or uses its movement, action, bonus action, or reaction here, one of the traps in the hallway triggers. When that occurs
take it. When the mask is placed on the face of the soulless character, the character’s soul is returned and the House of Cards collapses (see “Conclusion” below). Kai Carpenter A porcelain mask floats within the void at the heart of the House of Cards
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
reaction to intruders, assuming he is not immediately attacked, will be one of mild surprise, asking them who they are, where they come from, who sent them, and so forth. He knows they are not ambassadors
haven’t been unnecessarily brutal in their treatment of other lizardfolk, he reaches this conclusion if any character makes a successful DC 10 Charisma (Persuasion) check. But if they have slain any