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Returning 35 results for 'conclusion received group to have rituals'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Long ago, the cult of Lolth first subjected elf prisoners to horrible rituals that transformed them into creatures with both elven and spider traits, which their creators dubbed chitines. The intention
her worshipers’ rituals. The process usually transformed subjects into the spindly creatures her devotees expected, but occasionally, an elf changed into a choldrith: an arachnid Monstrosity able
Monsters
Curse of Strahd
received several disturbing reports, Queen Ravenovia was forced to banish the midwife from the kingdom. Lysaga never saw Strahd again, but she has succeeded in staying alive to witness the triumphs of
witches, Lysaga recently uncovered a potential threat to Strahd: a secret society of wereravens called the Keepers of the Feather, a group that uses ordinary ravens as their spies.
Strahd doesn’t
Backgrounds
Sword Coast Adventurer's Guide
Though you might have only recently arrived in civilized lands, you are no stranger to the values of cooperation and group effort when striving for supremacy. You learned these principles, and much
fullest.
3
I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
4
I am slow to trust members of other races, tribes, and
monsters
familiar, with by meditating on them they learn rituals that allow them to reap the bounty of the wilderness. These rituals always come with a steep price, with the group forced to cull the weakest among
great numbers, tapping into the magic of this Mythos entity to multiply and thrive.
Twisted Promises. Cults of Shub-Niggurath begin innocently enough. A village deep in a primal forest, or a group
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
advisor in human society. The very rare offspring of such a union are always purebloods, although they may appear fully human at birth and for several years afterward.
The yuan-ti know rituals that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Canopic Golems Three of the creatures that have received Valin’s organs—Okuzor, Xemru Thaal, and Zeren Zoradius—have been transformed into canopic golems by the dark rituals the oracle learned from
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Canopic Golems Three of the creatures that have received Valin’s organs—Okuzor, Xemru Thaal, and Zeren Zoradius—have been transformed into canopic golems by the dark rituals the oracle learned from
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Background The Dark Lady — a nickname for Nurvureem often whispered in shuddering fear — received a delegation of elemental cultists months ago. They came seeking the Dark Lady’s aid. Nurvureem not
didn’t go unnoticed. A spy from the Harpers, the Zhentarim, or the Lords’ Alliance (your choice) saw them leave and jumped to the wrong conclusion by assuming the elemental cults were in league with the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
from a satchel and places it on the conference room’s oak table. “You know the town of Phandalin? Just off the Triboar Trail? A few months back, we awarded a group a franchise there. We received word
Conclusion With this first episode completed, the characters attain 2nd level! But even as they get to bask in the warm glow of that achievement, they must return to Acquisitions Incorporated to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
from a satchel and places it on the conference room’s oak table. “You know the town of Phandalin? Just off the Triboar Trail? A few months back, we awarded a group a franchise there. We received word
Conclusion With this first episode completed, the characters attain 2nd level! But even as they get to bask in the warm glow of that achievement, they must return to Acquisitions Incorporated to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Background The Dark Lady — a nickname for Nurvureem often whispered in shuddering fear — received a delegation of elemental cultists months ago. They came seeking the Dark Lady’s aid. Nurvureem not
didn’t go unnoticed. A spy from the Harpers, the Zhentarim, or the Lords’ Alliance (your choice) saw them leave and jumped to the wrong conclusion by assuming the elemental cults were in league with the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conclusion After imparting the true names, the freed Stranger tips their hat and leaps from the train. Once out of range of the train’s teleportation ward, the Stranger casts plane shift and
helped solve the murder in the Passenger Car (area E7), characters who disembark in Mechanus see Ignatius Inkblot, the mind flayer detective, escorting the cambion Abernathy Vernus off the train and into the waiting arms of a group of modrons.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, Hoard of the Dragon Queen. By this adventure’s conclusion, the characters should reach approximately 15th level. Four characters is the ideal party size. If your group is smaller than that, consider
removing a few opponents from combat encounters. If the group is bigger, add opponents to the fights. Consider altering encounters for smaller groups to avoid overly tough battles. Character
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
No Silent Secret “No Silent Secret” is a short adventure for a party of four to six 1st-level characters, who will advance to at least 2nd level by the adventure’s conclusion. At the outset, choose
choosing a polis allows the group to get a glimpse of their potential “hometown,” this setting serves as a backdrop only briefly, with much of the adventure taking place far from the safety of civilization.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Campaigns A campaign is a series of adventures with a consistent group of adventurers following the narrative. Some campaigns are episodic, where each adventure is its own tale and not much besides
the player characters links it to the next one. Other campaigns involve long-running plots, a cast of recurring NPCs, and themes that span multiple adventures, leading toward a climactic conclusion. As
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion Characters who defeat Grumink, Obratu, and their minions can explore the rest of the shrine. If the find the bodies of the slain priests and acolytes in the dormitory (area D4), they can
search the Vale of Dancing Waters for other dwarven enclaves. During their search, they stumble upon a group of dwarves traveling through in the vale. The dwarves are horrified to learn what has
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running Preludes The encounters in this section take place after characters have received their invitations to Ispin Greenshield’s funeral. Before heading to Vogler or on their way to the village
you’re using: Focus on Specific Characters. Run the prelude with a spotlight on the focus characters. Consider running it with a single player or a small group of players before the adventure begins. The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running Preludes The encounters in this section take place after characters have received their invitations to Ispin Greenshield’s funeral. Before heading to Vogler or on their way to the village
you’re using: Focus on Specific Characters. Run the prelude with a spotlight on the focus characters. Consider running it with a single player or a small group of players before the adventure begins. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, Hoard of the Dragon Queen. By this adventure’s conclusion, the characters should reach approximately 15th level. Four characters is the ideal party size. If your group is smaller than that, consider
removing a few opponents from combat encounters. If the group is bigger, add opponents to the fights. Consider altering encounters for smaller groups to avoid overly tough battles. Character
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conclusion After imparting the true names, the freed Stranger tips their hat and leaps from the train. Once out of range of the train’s teleportation ward, the Stranger casts plane shift and
helped solve the murder in the Passenger Car (area E7), characters who disembark in Mechanus see Ignatius Inkblot, the mind flayer detective, escorting the cambion Abernathy Vernus off the train and into the waiting arms of a group of modrons.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
No Silent Secret “No Silent Secret” is a short adventure for a party of four to six 1st-level characters, who will advance to at least 2nd level by the adventure’s conclusion. At the outset, choose
choosing a polis allows the group to get a glimpse of their potential “hometown,” this setting serves as a backdrop only briefly, with much of the adventure taking place far from the safety of civilization.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Campaigns A campaign is a series of adventures with a consistent group of adventurers following the narrative. Some campaigns are episodic, where each adventure is its own tale and not much besides
the player characters links it to the next one. Other campaigns involve long-running plots, a cast of recurring NPCs, and themes that span multiple adventures, leading toward a climactic conclusion. As
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion Characters who defeat Grumink, Obratu, and their minions can explore the rest of the shrine. If the find the bodies of the slain priests and acolytes in the dormitory (area D4), they can
search the Vale of Dancing Waters for other dwarven enclaves. During their search, they stumble upon a group of dwarves traveling through in the vale. The dwarves are horrified to learn what has
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Membership The Heralds of the Comet is a small, close-knit community. Through the process of severing their ties to the doomed world, members become entirely dependent on the group and its leaders
personal issues, but the readings all point to the same conclusion: the world is dying, and the Heralds of the Comet offers the only way to endure its destruction. Aspirants are sometimes called Jesters
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Membership The Heralds of the Comet is a small, close-knit community. Through the process of severing their ties to the doomed world, members become entirely dependent on the group and its leaders
personal issues, but the readings all point to the same conclusion: the world is dying, and the Heralds of the Comet offers the only way to endure its destruction. Aspirants are sometimes called Jesters
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
outsiders to Akharin Sangar to supplement the city’s guard during the festival. The group in power trusts that competent adventurers from outside the city will have no connection to the local revolutionary
factions. Midnight Sun. An ally of the characters has received permission to visit Akharin Sangar and witness a periodic event in which the moon shines like the sun. This ally asks the characters to escort them on a scholarly or religious expedition.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Campaigns A campaign is a series of adventures with a consistent group of adventurers following the narrative. Some campaigns are episodic, where each adventure is its own tale and not much besides
the player characters links it to the next one. Other campaigns involve long-running plots, a cast of recurring NPCs, and themes that span multiple adventures, leading toward a climactic conclusion. As
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Conclusion If the adventurers achieve their objectives and return safely to Saltmarsh, they receive a hero’s welcome. They are granted Saltmarsh citizenship, and a house is set aside for them to use
stronghold and provides guidance on how to play out those events. If you and the group want to move on to other challenges instead, a full-scale assault on the fortress takes place about fourteen days after
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Campaigns A campaign is a series of adventures with a consistent group of adventurers following the narrative. Some campaigns are episodic, where each adventure is its own tale and not much besides
the player characters links it to the next one. Other campaigns involve long-running plots, a cast of recurring NPCs, and themes that span multiple adventures, leading toward a climactic conclusion. As
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
learn the magical properties of the shard dropped dead without warning, and her soul became trapped in the shard. 3 A group of bandits received the shard as ransom. That night, a sickly green light
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
outsiders to Akharin Sangar to supplement the city’s guard during the festival. The group in power trusts that competent adventurers from outside the city will have no connection to the local revolutionary
factions. Midnight Sun. An ally of the characters has received permission to visit Akharin Sangar and witness a periodic event in which the moon shines like the sun. This ally asks the characters to escort them on a scholarly or religious expedition.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
learn the magical properties of the shard dropped dead without warning, and her soul became trapped in the shard. 3 A group of bandits received the shard as ransom. That night, a sickly green light
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
military or some other martial organization, when they were taught by the leaders of the group. A third type of fighter comes from the ranks of those who received one-on-one instruction from an
Instructor 1 Gladiator. Your instructor was a slave who fought for freedom in the arena, or one who willingly chose the gladiator’s life to earn money and fame. 2 Military. Your trainer served with a group
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
military or some other martial organization, when they were taught by the leaders of the group. A third type of fighter comes from the ranks of those who received one-on-one instruction from an
Instructor 1 Gladiator. Your instructor was a slave who fought for freedom in the arena, or one who willingly chose the gladiator’s life to earn money and fame. 2 Military. Your trainer served with a group
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
rituals. Prior to the scorpion attack in Anisa, Kirina painted the runes from this paper in a nearby alley, preparing it for the priest’s magic. In the course of the expedition into the Goldwarren, if
paper, Kirina is dismissive, claiming to have found it on the street. This copy of the runes might become useful evidence of Kirina’s wrongdoing during the adventure’s conclusion.