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Returning 35 results for 'conclusion reflections great to have repelling'.
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Classes
Sword Coast Adventurer's Guide
Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born during a
.
Storm sorcerers are invaluable members of a ship’s crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove useful in repelling
Classes
Sword Coast Adventurer's Guide
Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born during a
.
Storm sorcerers are invaluable members of a ship’s crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove useful in repelling
Monsters
Icewind Dale: Rime of the Frostmaiden
hours.When a gnoll’s ravenous hunger is so great that it craves flesh and blood even after death, it can rise as a vampire to continue its feeding frenzy.
A gnoll vampire is a savage predator
gnolls. Their noses can’t stand the scent of perfumes, and their ears can’t abide words spoken aloud in Celestial. They don’t cast reflections in mirrors unless they want to.
Unlike
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Chapter 2: Creating an Archfey Archfey are among the most powerful beings in the Feywild. Consciously or unconsciously, they transform their Feywild homes into reflections of their desires and
complex personalities. Powerful archfey such as the Summer Queen and the Queen of Air and Darkness rule vast domains, and their influence is so great that their courts stretch beyond the borders of their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Underdark Extending miles downward and outward beneath the surface of Faerûn, and reaching to other continents as well, the great network of subterranean caverns known as the Underdark is home to
all manner of strange and deadly creatures. Duergar and drow — dark reflections of dwarves and elves — live in these sunless lands, as do the svirfneblin, or deep gnomes. Most surface-dwelling folk
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Conclusion Great heroes rebound from losses to fight even harder for the cause they believe in. Thanks to raise dead, a lost battle is a setback, not a defeat. It’s a wake-up call to any players who
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Conclusion Great heroes rebound from losses to fight even harder for the cause they believe in. Thanks to raise dead, a lost battle is a setback, not a defeat. It’s a wake-up call to any players who
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Introduction You are about to embark on a great adventure that pits heroes against giants bent on reshaping the world. Storm King’s Thunder is a Dungeons & Dragons adventure for four to six player
characters. You can start the adventure with 1st-level characters or 5th-level characters. Either way, the characters should reach at least 11th level by the adventure’s conclusion. Because giants
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
hidden, and a shadow dragon’s lair contains a great many secret caches. An ancient shadow dragon might have a hundred or more such repositories secreted about their territory, making stealing from a
7 A pile of loose sheet music representing the lost dirges of a famous shadar-kai bard
8 An exquisitely crafted mirror that drains all color from the reflections of those who look into it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
— distorted reflections of what exists on the Material Plane. Where a mountain stands on the Material Plane, the corresponding feature on the Shadowfell is a jagged rock outcropping with a resemblance to
a skull, a heap of rubble, or perhaps the crumbling ruin of a once-great castle. A forest on the Shadowfell is dark and twisted, its branches reaching out to snare travelers’ cloaks, and its roots
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
peoples and monsters that inhabit the worlds on the Material Plane originated. After the First World was shattered by a great cataclysm, the many worlds were formed like reflections or (in some cases
) distortions of that original reality. Some myths describe a great tree that grew on the First World at the dawn of time. Planted and tended by the god Corellon, this tree was a seedling of Yggdrasil, the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background Shankhabhumi is a forested swampland where three great city-states thrive on solid ground created by the graces of the riverines, sapient river spirit guardians. Each riverine is the
patron spirit of a river, which shares its patron’s name. The riverines of the four largest rivers in this land—Iravati, Mehul, Joltara, and the now-lost Adirohit—raised the islands on which the great
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Conclusion When the characters successfully deliver the key (Prisoner 13’s keystone tattoo), Varrin’s joy and relief crack his usually reserved exterior, and he sends his agents to open the vault and
reveal the lost Axebreaker treasure (he won’t allow the characters to be present for the vault opening). While much of the clan’s stolen wealth has been spent, there’s still a great fortune remaining
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Conclusion With their exciting portals-based adventures in Luskan done, the characters attain 5th level! Just as importantly, they’ve learned that Dran Enterprises isn’t the real villain behind the
journey from Luskan back to their headquarters, they find their half-orc majordomo in a great mood. Gilda Duhn is all tusks, grinning from ear to ear. “I just heard word from Head Office! The bosses
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conclusion When the characters successfully deliver the key (Prisoner 13’s keystone tattoo), Varrin’s joy and relief crack his usually reserved exterior, and he sends his agents to open the vault and
reveal the lost Axebreaker treasure (he won’t allow the characters to be present for the vault opening). While much of the clan’s stolen wealth has been spent, there’s still a great fortune remaining
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
knowledge from the Candlekeep archives. The conclusion of the adventure can serve as a catalyst for the next chapter in the characters’ journey. The following questions might help you shape future adventures
surviving members of the order who will try to avenge Bak Mei’s death? The last breaths (souls) of three individuals—one of great intellect, one of strong body, and one of a pure heart—are required to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
now missing data on the following gate-towns: Automata
Curst
Excelsior
Faunel
Glorium
Rigus
Sylvania
The mimir is also missing data on the last Great Modron March (see “The Last Great
conclusion). Consider earnest attempts at reporting accurate even if they lack certain details. Recordings with purposeful omissions, falsehoods, or editorializing should be considered skewed. Handout 4.1
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creatures, they traveled in Corellon’s shadow, sparkling like the reflections from a finely cut gem. When Corellon came to notice these glorious echoes, the god tarried with them in the place that became
the realm of Arvandor. While enjoying the company of these primal elves, Corellon came to appreciate their ideas, which were both novel and familiar, and singled out those of great repute for special
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
views formed from such incomplete information can often suggest an inaccurate conclusion. This is not to say that any of the information the narrators provide is false, only that they may not be
to visit these places and experience them firsthand. Be aware, also, that there is a great deal more to the North than what is presented here. There are ruins without names, and settlements so small as
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Storm Sorcery Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born
useful in repelling attacks by sahuagin, pirates, and other waterborne threats. Wind Speaker The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
earned during its time in Avernus and tell tales of the great battles it has seen. Talk to one for a little longer, and it will inform you that you are alive only because of the devils’ heroic efforts
of the forces of the Nine Hells are grouped into three types of legions that each play a role in repelling the invading demons. Incompetent or weak devils fill out the dreg legions, composed mainly of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Storm Sorcery Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born
repelling attacks by sahuagin, pirates, and other waterborne threats. What is it with people and the weather?
It’s just the sky weeping and shouting because it’s so far away from me.
Storm Sorcery
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
determine whether any of them is worthy to be his successor or consort. (Eventually, he decides that none of them can replace him as master of Barovia, but he doesn’t arrive at this conclusion immediately
interest in them. If they exhibit great fortitude and defiance, his interest is piqued—even more so if the character displays uncommon knowledge or beauty. Such a person might not be worthy to succeed him, but the man or woman might provide amusement to Strahd as a new possession.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
holding them. Twelve painted figures line each hall, six on the west wall and six on the east wall, directly across from one another. Figures on facing walls are perfect reflections of each other
must make a DC 15 Strength saving throw. On a failed saving throw, the creature takes 14 (4d6) bludgeoning damage and is swept to the end of the hall with such great force that it falls prone. A creature
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
everyone else to fall asleep. Other party members’ rations are for their own consumption, not for sacrificing to dark forces. No more declaring, “The sacrament is complete!” at the conclusion of
franchise needs to get down and dirty to succeed. The Great Old One Everybody’s met that one mind-addled poet at the end of the bar spouting all kinds of nonsense. But only you can really appreciate the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Bad Data The modron leader X01 isn’t just damaged—its mind has been overwhelmed. This is a result of flawed orders X01 received when it left Mechanus during the last Great Modron March, but more so
vapor. If the panel is opened or X01 is deliberately damaged, read the following: The modron jolts up and, with a voice like a klaxon, shouts, “Wrong! All wrong! Outlands: overrun! Great Wheel: at
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Children of the All-Father In an age before human and elf, when all dragons were young, Annam the All-Father put the first giants upon the world. These giants were reflections of his divine offspring
great height so they would look down on all they ruled. He created a hierarchy for his children — the ordning — so that all would know their status with respect to one another, and would know who among
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
demonic madness, comes to the conclusion that Gracklstugh’s salvation lies in eliminating Themberchaud before he becomes a bigger threat. In the process, both factions plan to acquire a new and far more
nearly destroyed the City of Spiders, and characters with knowledge of the situation in Menzoberranzan are of great interest to all the factions of Gracklstugh. Any evidence that the drow are
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
afloat until he is rescued. Halflings believe in the power of luck, and they abide by a great number of superstitions that they believe bring good or ill fortune. They attribute their unusual gift to
requires a rogue slipping into a dragon’s den or the local militia repelling an orc attack by refusing to yield, halflings surprise larger folk again and again with their unflappable nature. Happy with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and warped into strange reflections of the Elemental Planes. At the heart of each elemental node, the characters find a great portal that serves as a conduit from its associated elemental plane. Here
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
: Thurl’s face darkens. “Great evil lurks among these hills,” he says. “Depraved cultists led by wretched monsters. But let us speak of such matters after the feast has warmed our blood.”
Thurl allows
curved table in the great hall, where twin hearths blaze. Thurl Merosska sits at the head of the table.
“Honored guests,” he says. “Tell us of your adventures in the Sumber Hills. Let us aid you in
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Patron is a Great Old One rolls a 1 or 20 on the d20 for an ability check, an attack roll, or a saving throw. The characters take a short or long rest in the region. A creature spends more than an hour
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
everything started. An imperious drow archwizard in spider-silk robes casts a mighty conjuration spell. As the ritual draws toward its conclusion, a web of faerzress energy expands outward. The wizard seems
being alone once again. You feel a great hunger seize him. He experiences visions that pass into your vision, showing what appears as a paradise to him but an oozing nightmare for all others.
The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
its body. Weird Oracles. The knowledge that berbalangs accumulate makes them great sources of information for powerful people traveling the planes. Berbalangs ignore petitioners, however, unless they
speared, a creature is pulled into the darkness to be sliced apart or teleported elsewhere to be tortured to death.
Dark Reflections. A boneclaw’s master might not want such a servant or even know it
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Gnoll Vampire When a gnoll’s ravenous hunger is so great that it craves flesh and blood even after death, it can rise as a vampire to continue its feeding frenzy. A gnoll vampire is a savage predator
. Their noses can’t stand the scent of perfumes, and their ears can’t abide words spoken aloud in Celestial. They don’t cast reflections in mirrors unless they want to. Unlike normal vampires, gnoll