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Returning 35 results for 'conclusion reining good to have respectively'.
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Monsters
The Wild Beyond the Witchlight
.)
Gleam and Glister were born during such an event, and they are blessed with magical abilities tied to moonlight (Gleam) and sunlight (Glister), respectively. The twins are easily distinguished by
Witchlight Carnival, where they belong.
Alignment. Chaotic good.
Personality Trait. “I’m shy except when I’m on stage or under the Big Top.”
Ideal. “Everyone should be free to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion If Aerisi is defeated, the air cultists in the Temple of Howling Hatred scatter and flee. Some abandon the cult for good, and others retreat to the Fane of the Eye and the Howling Caves. Track these cultists as you wish.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Conclusion Danai finds the characters soon after Kopoha departs and leads the characters to the gate to Arborea. The portal currently resides in an overgrown well in the forest outside town. The
spiritor then returns to Sylvania to attend to other ongoing parties. If the characters are still in Danai’s good graces, she might invite them to join her for one more celebration. When the characters
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conclusion If the characters return Constantori’s Portrait to Adrisa Carimorte, she gives them their promised reward. If they also present Elix the Saint’s leather-bound ledger (see areas G23 and
Dusk’s spies has infiltrated the Cognoscenti Esoterica. She thanks the characters for the information and gives them a pair of sending stones as an added reward. Identifying the spy is beyond the scope of this adventure but a good hook for a future one.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
lower-level Haunted Keeps (Feathergale Spire and Rivergard Keep, respectively). Choose a second reprisal to run after the characters visit the first of the Haunted Keeps. This is a good opportunity to
reprisal to run after the characters visit the first locale (Beliard, Dessarin Road, Shallow Graves, Summit Hall, or Womford Rats). “Skyriders” and “Reaver Ambush” are good choices because they point to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Conclusion The attackers might win this fight and kill all the characters. However, that doesn’t need to end the adventure. Healers in the Order of the Gauntlet, the Harpers, and the Emerald Enclave
can restore the characters to life so they can continue waging war for the forces of good. Surprisingly, dying in this battle might give the characters an advantage. When the attackers report to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion Characters who obtain the lost verses of the Awakening Song can deliver the book safely to Proclaimer Tungsten Ward in Promise. Alternatively, they can accomplish their goal by escorting
to peak fertility. Characters who parted with Nakari on good terms can revisit the copper dragon from time to time. She might loan them some useful magic items (such as the Sending Stones in her
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Conclusion The attackers might win this fight and kill all the characters. However, that doesn’t need to end the adventure. Healers in the Order of the Gauntlet, the Harpers, and the Emerald Enclave
can restore the characters to life so they can continue waging war for the forces of good. Surprisingly, dying in this battle might give the characters an advantage. When the attackers report to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the test to determine what order the character is best suited to. During the Test The test should involve a clear choice between good, neutrality, and evil as represented by the orders of the White
Robes, the Red Robes, and the Black Robes, respectively. As it unfolds, give the character the opportunity to choose any order they please. If the character makes a surprising choice, consider asking the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conclusion If Jhaeros’s still-beating heart is delivered to Naevys outside the city, it disappears in her hands. When the heart vanishes, the following things happen: Charmayne Dies. Charmayne
with all their hit points, materializing in unoccupied spaces within the city. Characters whose souls are released from the void are deposited in area S9, as is King Jhaeros (lawful good, human archmage
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Conclusion When the characters successfully deliver the key (Prisoner 13’s keystone tattoo), Varrin’s joy and relief crack his usually reserved exterior, and he sends his agents to open the vault and
. As a result of their success, the characters have advantage whenever one of them attempts a Charisma check that would influence Axebreaker dwarves. Varrin makes good on his bargain and gives a fair
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conclusion When the characters successfully deliver the key (Prisoner 13’s keystone tattoo), Varrin’s joy and relief crack his usually reserved exterior, and he sends his agents to open the vault and
. As a result of their success, the characters have advantage whenever one of them attempts a Charisma check that would influence Axebreaker dwarves. Varrin makes good on his bargain and gives a fair
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
grew, so too did its demand for willing and able-bodied adventurers. However, a limited payroll meant having to settle for one or the other. After coming to the conclusion that a mission statement best
intern died on his second assignment with the company. But like all good leaders, Omin Dran understood that truisms cut two ways, and he led the remaining team on a legendary trek through the Nine Hells to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. The Wandering Emporium provides a good place for the characters to rest and gather supplies that are otherwise hard to find in Avernus. At the conclusion of this chapter, the characters learn that the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
which of the following sections best matches the information the character recorded in their mimir. Each entry details the data’s effects on X01’s personality and has ramifications in the “Conclusion
characters’ safety Good Manipulative and eager to abandon the characters and the other modrons after it escapes Lawful Distractable and prone to recklessness
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Hero’s Epilogue Most adventurers hope their lives come to an end with some worthy conclusion. Sometimes in the heat of battle, though, that end can be abrupt and without real resolution. An epilogue
featuring a hero’s soul descending into the Underworld, crossing the Tartyx River, and being guided—or dragged—to the ward which awaits them might create that satisfying conclusion. Consider memorable
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
!”
Tyrza Bonebreaker (chaotic good, human gladiator; detailed further in Sigil and the Outlands) is loud, powerful, and free with her feelings and praise. She’s fond of Bkol, and listens as he
happened at Grakenok: Sytri. A silent, masked woman wearing Doomguard armor, Sytri is a chaotic good Doomguard rot blade (see Morte’s Planar Parade). She unfurls a carpet of flying measuring 3 feet by
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Conclusion With this first episode completed, the characters attain 2nd level! But even as they get to bask in the warm glow of that achievement, they must return to Acquisitions Incorporated to
report. Omin Dran is there to meet with them when they do. If the characters were successful and dealt with Captain Truff in good faith, Omin gives them the promised reward of 400 gp for the group (500 gp
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Dewlight detected their approach, turned invisible for safety’s sake, and fled into their homes for good measure. The lone exception is Wheeldoli, an elderly sprite whose curiosity outweighs his sense of
behind that turn of events as well. In conclusion, Wheeldoli injects some urgency into the situation. “Whatever’s happening at the pool is likely to reach its peak on the winter solstice, which is at
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to the highest standards of behavior, and wields cold magic. The Brass Order could be a loose affiliation of good-hearted scoundrels, including rogues and bards, who favor fire magic and trickery. An
dragons. These overlords are the oldest and most powerful of their kinds, and all other dragons of the same kind owe allegiance to them. In addition, Humanoids who know what’s good for them give their
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
everyone else to fall asleep. Other party members’ rations are for their own consumption, not for sacrificing to dark forces. No more declaring, “The sacrament is complete!” at the conclusion of
franchise mates and customers alike. That false sense of security then comes in handy whenever it’s necessary to remind people that being good doesn’t necessarily mean being lawful — and that even being
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Heart of the Matter Naevys (lawful good, elf knight equipped with a flame tongue longsword) approaches the characters with important business from Ghalasine. Her bronze-and-red armor gleams in tones
characters press her for a reward, she promises to “drown them in gold coins” if they are successful. (In fact, the possible rewards are much greater than that, as discussed in the adventure’s conclusion.)
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
between the living and the gods. Nimuel or Lungtian shares these details if asked, along with any specifics from the “Life in Dayawlongon” section later in this adventure. Nimuel Nimuel (neutral good
will of the gods or their servants.” Lungtian Lungtian The ninuno Lungtian (chaotic good dryad) was once a human and one of the first binukots of Kalapang. In this earlier life, they fought to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, respectively, but he hasn’t explored either level. Tabletop Map. The wererats have carefully arranged the loose stones on the table to form an accurate map of this level of Undermountain; the map, however
woman named Zilitsa Ilvarren. She is mean-spirited but has a good rapport with Rizzeryl, whose intelligence she admires. The others are a degenerate bunch of inbred, light-fearing weirdos who’ve spent
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
through feats of strength. Glorium’s leader is Tyrza Bonebreaker (chaotic good, human gladiator wearing a belt of giant strength [frost giant]), the daughter of the gate-town’s previous ruler, Flatnose
said to be a splinter from the World Tree. Off the field, she loves a strong drink and a good laugh with her comrades. Invaders from far and wide seek to conquer Glorium. Surtur and Thrym—the mighty
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Encounter Pace and Tension A good story hooks you in with an interesting introduction, builds tension steadily throughout the story, then reaches a climactic conclusion. It’s not always easy to mimic
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion If Wiggan or Bertram somehow survive, they later flee to the Temple of Black Earth to report. The characters might encounter them again there. It’s up to you whether the cult leaders spare
leather, rope, and bone. It combines a bear skull, deer antlers, and a saber-toothed tiger’s lower jaw. The object is in good condition, but it is worth only 10 gp. An oiled hide under the helmet wraps
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Phandalin” above), Linene works tirelessly to keep the coster operational through good times and bad. Most of the goods in the Player’s Handbook can be purchased here. Linene can special order items
something other than mining. On the other hand, characters who earn the miners’ good will can end up with numerous allies in Phandalin. Smithy This building contains an open area with a forge and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
it again. Manticore Lost. If 10 consecutive minutes pass and neither the knights nor the characters find the manticore, it returns to its lair (area V9). Conclusion After the manticore hunt, a few
Savra and the party is on good terms with the knights, Savra looks for an opportunity to pull that character aside. Delighted with the character’s deeds, Savra confides that the Feathergale Knights have
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
tunnels offer paths to the ruins of Haskasori’s homes and businesses (west; areas H7–H9), to the Pillars of Haskasori (north; area H6), and to the city’s catacombs (east; areas H11–13), respectively
and sell can find mundane tools and records here (see “Conclusion” for details). H7c: City Sculpture. In the center of this chamber stands an immovable 10-foot cube of pink sandstone. The cube’s top
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Mortuary, which used to reside in the ward, have been bitten off by the neighboring Lady’s and Hive Wards, respectively. Still, the Lower Ward remains a necessary industrial powerhouse in the City of
be shaped into a portal to Limbo but that the key constantly changes. Ezmerath, a chaotic good githzerai uniter (see Morte’s Planar Parade), owns and runs the Face of Gith. They have a good
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
1.8. L1. Exterior The characters approach the lodge from the east and have three entrances to choose from. These entrances lead to areas L2, L3, and L4, respectively. If the winter wolves are present
cage to hold Norsu when the mammoth was younger. Now it holds Silja and Finn Dejarr (neutral good human commoners), who are described below: Silja is a spindly girl with pointy teeth. Snow clings to
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. The traveler waves at you excitedly.
“Good day!” she says. “I’m Mallyn. Might you be adventurers? I ask because I’ve been out here looking for adventures of my own—to no avail. After camping out
anyone who visits his inn.
Epicurean. Good food and drink are the keys to Haldryck’s heart.
Overseller. Haldryck advertises his inn’s basic necessities—like clean sheets and doors with locks—as luxury