Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'conclusion relatively gain to have reflection'.
Other Suggestions:
confusion relatively gain to have rejection
confusion relatively gain to have reflections
confusion relatively gain to have reflection
conclusion relatively gain to have rejection
conclusion relatively gain to have reflections
feats
Your image is separated from you, making you unable to cast a reflection or a shadow, but you’re able to easily slip notice. You gain the following benefits.
Inscrutable. Creatures have
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Loose Threads The conclusion of Out of the Abyss can be relatively quick and straightforward if Vizeran’s scheme is successful and the heroes are victorious. The survivors of the battle against the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Character Advancement Ideally, the characters are 9th level when they first arrive at Ythryn. You decide how quickly they advance in level. Treat the following as suggestions: The characters gain a
level after overcoming the challenges of all eight towers of magic (areas Y4, Y7, Y11, Y18, Y20, Y22, Y24, and Y26). The characters gain a level when they reach Iriolarthas’s study (area Y19q). The
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Conclusion Great heroes rebound from losses to fight even harder for the cause they believe in. Thanks to raise dead, a lost battle is a setback, not a defeat. It’s a wake-up call to any players who
assumed that the characters’ victory was assured. The Cult of the Dragon is committed to its goal and will stop at nothing to achieve it. The characters must be even more committed to theirs. The characters gain a level at the end of this event.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Conclusion Great heroes rebound from losses to fight even harder for the cause they believe in. Thanks to raise dead, a lost battle is a setback, not a defeat. It’s a wake-up call to any players who
assumed that the characters’ victory was assured. The Cult of the Dragon is committed to its goal and will stop at nothing to achieve it. The characters must be even more committed to theirs. The characters gain a level at the end of this event.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Garden. The characters gain 1 level when they enter the ship’s third level for the first time. Completing the Adventure. The characters gain 1 level upon completing the adventure. If you follow this
method, the characters should reach 13th level by the adventure’s conclusion.
About the Original
Published in 1980, Expedition to the Barrier Peaks was designed by Gary Gygax to introduce D&D
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Returning the Books of Prophecy. The characters gain 1 level when they deliver the second set of Books of Prophecy to Shalfey. If you follow this method, the characters should reach 6th level by the adventure’s conclusion.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, the characters gain 1 level. Escaping the Ziggurat. The characters gain 1 level on completing the adventure, either by escaping the ziggurat or further exploring its depths (see the “Extending the
Adventure” section). If you follow this method, the characters should reach 4th level by the adventure’s conclusion.
classes
Basic Rules (2014)
combatants on battlefields and in dungeons alike.
Trained for Danger
Not every member of the city watch, the village militia, or the queen’s army is a fighter. Most of these troops are relatively
20th
+6
Extra Attack (3)
Class Features
As a fighter, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
chapter. Much of part 2 can transpire in any order, with the characters advancing 3 levels, as detailed in chapter 4. At the conclusion of chapter 14, characters gain multiple levels at once. The Character
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Conclusion The attackers might win this fight and kill all the characters. However, that doesn’t need to end the adventure. Healers in the Order of the Gauntlet, the Harpers, and the Emerald Enclave
Severin that the meddling adventurers are dead, they’ll be written off as a threat. If the raised characters make an effort to keep out of sight of the cult’s spies, their next blow against the cult could come as a complete surprise. The characters gain a level at the end of this event.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, it counts as a secret learned for the whole party. Revealing Secrets A character can magically spend a secret like currency, revealing it to the multiverse to gain a momentary boon. To do this, the
immediately loses its power and counts as revealed. It remains in the minds of every character in the party, but the characters gain no benefit from revealing the secret. Keeping Secrets When the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Conclusion Because the cult has underestimated the heroes’ strength, this first assault is doomed to fail. However, try to ensure that at least one cultist escapes to report what happened. If no one
characters and exclaim, “The dragons rise! You cannot stop us!” The characters gain a level at the end of this event.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Conclusion The attackers might win this fight and kill all the characters. However, that doesn’t need to end the adventure. Healers in the Order of the Gauntlet, the Harpers, and the Emerald Enclave
Severin that the meddling adventurers are dead, they’ll be written off as a threat. If the raised characters make an effort to keep out of sight of the cult’s spies, their next blow against the cult could come as a complete surprise. The characters gain a level at the end of this event.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
chapter 8 of the Dungeon Master’s Guide), the characters gain a level for completing this adventure. ABOUT THE ORIGINAL
Dave J. Brown and Don Turnbull bring the Saltmarsh trilogy to a conclusion in this
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Conclusion If the characters rescue him, Varram remains incoherent until he receives healing magic or finishes a long rest. Once his health is restored, the fallen wyrmspeaker is quick to accept his
reclaimed by the cult, and is presently at the Well of Dragons. The characters gain a level at the end of this chapter.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Conclusion If the characters rescue him, Varram remains incoherent until he receives healing magic or finishes a long rest. Once his health is restored, the fallen wyrmspeaker is quick to accept his
reclaimed by the cult, and is presently at the Well of Dragons. The characters gain a level at the end of this chapter.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Conclusion Because the cult has underestimated the heroes’ strength, this first assault is doomed to fail. However, try to ensure that at least one cultist escapes to report what happened. If no one
characters and exclaim, “The dragons rise! You cannot stop us!” The characters gain a level at the end of this chapter.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The characters gain 1 level when they escape the Maze of Mists and reach the third floor of the pyramid for the first time. Recover Amun Sa’s Implements. The characters gain 1 level when they
recover both the Staff of Ruling (see appendix A) and the star-gem of Mo-Pelar. If you follow this method, the characters should reach 9th level by the adventure’s conclusion.
About the Original
Equipment
gloves or tongs) for the first time on their turn, or ends their turn in bodily contact with delerium, they must succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one level
within 60 feet gain the Invisible condition for 1 minute or until they attack or cast a spell.
27–28
Tendrils of life flow from the nearest creature to others. It must make a DC 15
Equipment
as gloves or tongs) for the first time on their turn, or ends their turn in bodily contact with delerium, they must succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one
creatures within 60 feet gain the Invisible condition for 1 minute or until they attack or cast a spell.
27–28
Tendrils of life flow from the nearest creature to others. It must make a DC 15
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Greater Caverns. The characters gain 1 level when they enter the greater caverns for the first time. Encountering Drelnza. After the characters encounter the vampire Drelnza for the first time, everyone
in the party who survives the encounter gains 1 level. If you follow this method, the characters should reach 11th level by the adventure’s conclusion.
About the Original
Published in 1982
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
XP to advance 1 level. For example, when the characters leave the Witchlight Carnival and arrive in Hither for the first time, they gain a level. Encountering a Hag. After the characters encounter a
stasis or destroy Iggwilv’s Cauldron, everyone in the party receives enough XP to advance 1 level. If you follow this method of character advancement, characters who start the adventure at 1st level might reach 8th level by the adventure’s conclusion.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
this adventure’s climax and conclusion. As such, this Relationship encounter is more free-form than others. Since this is the last such encounter before the adventure’s finale, this scene should be of
personal importance to each character. If a player wishes to cement a Beloved Relationship when they normally couldn’t or gain a Friend even if they don’t have enough Relationship Points, allow them
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
walls make it relatively easy for creatures to move up or down a well to reach other areas of the colossus. Gravity Tiles. Landro’s upper levels are enchanted with gravity magic that keeps passengers
expression rather than its actual reflection. A creature that ingests any amount of graymatter fluid must succeed on a DC 14 Constitution saving throw or experience the following effects: Altered Speech
Equipment
gloves or tongs) for the first time on their turn, or ends their turn in bodily contact with delerium, they must succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one
creatures within 60 feet gain the Invisible condition for 1 minute or until they attack or cast a spell.
27–28
Tendrils of life flow from the nearest creature to others. It must make a DC 15
Equipment
gloves or tongs) for the first time on their turn, or ends their turn in bodily contact with delerium, they must succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one
within 60 feet gain the Invisible condition for 1 minute or until they attack or cast a spell.
27–28
Tendrils of life flow from the nearest creature to others. It must make a DC 15
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Hero’s Epilogue Most adventurers hope their lives come to an end with some worthy conclusion. Sometimes in the heat of battle, though, that end can be abrupt and without real resolution. An epilogue
featuring a hero’s soul descending into the Underworld, crossing the Tartyx River, and being guided—or dragged—to the ward which awaits them might create that satisfying conclusion. Consider memorable
Equipment
gloves or tongs) for the first time on their turn, or ends their turn in bodily contact with delerium, they must succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one
within 60 feet gain the Invisible condition for 1 minute or until they attack or cast a spell.
27–28
Tendrils of life flow from the nearest creature to others. It must make a DC 15
Equipment
gain one level of contamination (see Appendix C of Monsters of Drakkenheim).
Arcane Anomalies
1d100
Arcane Anomalies
01–02
A resonant cascade of eldritch phenomena! The
All creatures within 60 feet gain the Invisible condition for 1 minute or until they attack or cast a spell.
27–28
Tendrils of life flow from the nearest creature to others. It must make a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
these hired helpers to prominence for their importance to the campaign story. And, of course, for comic effect. When the characters are relatively low level, an Acquisitions Incorporated style of play can
gain money, power, and influence into D&D adds another layer of depth to the story your campaigns create.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
faded.
4 An explorer transformed and compelled to defend a cursed ruin.
5 A vain noble whose magical attempt to gain eternal beauty backfired.
6 The victim of a bite from a magical
13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
keeps order, a relatively easy job until the sahuagin arrived. Marciano refuses to answer questions shouted through the door unless a character first succeeds on a DC 15 Charisma (Persuasion) check to
gain his trust. Characters who break into his house have disadvantage on all Charisma checks made to interact with Marciano. Once the characters gain Marciano’s trust, he shares the following
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
this tradition at 2nd level, you gain proficiency with light armor, and you gain proficiency with one type of one-handed melee weapon of your choice. You also gain proficiency in the Performance
armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time you choose (no action required). While your Bladesong is active, you gain the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
serve the demon overlord Sul Khatesh in exchange for secrets of magic. In the Mror Holds, dwarf clans bargain with Dyrrn the Corruptor to gain symbionts and sinister gifts. The Shadow Marches contain
. However, your character could be a member of a relatively benign cult. You might have been raised in a cult but broke free from its influence. If your character was or is part of a cult, work with your DM to develop the details of your sect.