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Returning 35 results for 'conclusion remaining grim to have run'.
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Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
bear or boar: stoic, stubborn, and thick-skinned.
Longtooth shifters typically have lupine traits and prefer to run with a pack.
Swiftstride are often predatory and feline, but a swiftstride could
names” with strangers. These are usually tied to a physical or personality trait.
Shifter Names: Badger, Bear, Cat, Fang, Grace, Grim, Moon, Rain, Red, Scar, Stripe, Swift, Talon, Wolf
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
survivors. These aarakocra and their descendants have sworn vengeance against the dragon and may be seen scouring the lands of the North and Cormyr for signs of their foe.
Their only remaining settlement
lies on the slopes of the Star Mounts’ southernmost mountains. At the headwaters of the Unicorn Run, the Last Aerie is home to several dozen aarakocra. Recently, aarakocra elders detected
Monsters
Curse of Strahd
intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.
When you run an encounter with Strahd, keep the following facts in mind:
Strahd
, provided it has at least 1 hit point remaining. Strahd can, as a bonus action on his turn, break his link to the Heart of Sorrow so that it no longer absorbs damage dealt to him. Strahd can
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Conclusion Once the characters defeat Ulsedra Vox, any cultists remaining inside the temple flee when told their leader is gone. The characters can easily leave the building. On the temple’s
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Conclusion Once the characters defeat Ulsedra Vox, any cultists remaining inside the temple flee when told their leader is gone. The characters can easily leave the building. On the temple’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion Defeating the prophet in the Temple of the Elder Elemental Eye (area F21) causes the two remaining elemental prophets to receive a vision of the defeated prophet’s final moments and the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion Defeating the prophet in the Temple of the Elder Elemental Eye (area F21) causes the two remaining elemental prophets to receive a vision of the defeated prophet’s final moments and the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Adventure Background A deadly heat wave bakes an unprepared pastoral land. Crops have failed, rivers have run dry, and prospects are grim. While the reason for the unprecedented heat is unclear, the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Adventure Background A deadly heat wave bakes an unprepared pastoral land. Crops have failed, rivers have run dry, and prospects are grim. While the reason for the unprecedented heat is unclear, the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion Should the characters obtain the Bag of Devouring, they eventually discover its true nature. What they do with it at that point is up to them. If they tell Ylagan that the bag devoured his
precious gemstones, the dragon is relieved to learn the truth and regrets his behavior toward the modrons. Contrite, he vows to protect the remaining modrons and watch over them. Ylagan allows the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion Should the characters obtain the Bag of Devouring, they eventually discover its true nature. What they do with it at that point is up to them. If they tell Ylagan that the bag devoured his
precious gemstones, the dragon is relieved to learn the truth and regrets his behavior toward the modrons. Contrite, he vows to protect the remaining modrons and watch over them. Ylagan allows the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Sea Ghost In the next part of the adventure, the council asks the characters to take the fight to the remaining smugglers. A few days after their triumphant return from the destruction of the
seek to reestablish their operation from some other base, asks the characters to apprehend this vessel and put an end, once and for all, to the smuggling. A reward of 400 gp is offered to the characters for the successful conclusion of the mission.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters. You can start the adventure with 1st-level characters or 5th-level characters. Either way, the characters should reach at least 11th level by the adventure’s conclusion. Because giants
recommend that you read the entire adventure before attempting to run it. This introduction begins with an “Adventure Background” section that summarizes the events that set the adventure in motion. The
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Part 1: Character Creation
Josh Chia Character creation for a Grim Hollow campaign is similar to creating a character for any 5e-compatible game, but the dark fantasy style of Grim Hollow
invites you to think about your character in a different context. The darkness of Etharis is more than something that you step into; rather, the darkness seeps into you.
With that in mind, Grim Hollow
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Sea Ghost In the next part of the adventure, the council asks the characters to take the fight to the remaining smugglers. A few days after their triumphant return from the destruction of the
seek to reestablish their operation from some other base, asks the characters to apprehend this vessel and put an end, once and for all, to the smuggling. A reward of 400 gp is offered to the characters for the successful conclusion of the mission.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Conclusion The adventure in the House of Cards concludes when the mask is placed on the face of the soulless character or if the soulless character dies before their soul is returned. When the mask
. Not even a Wish spell can return them to life. Option: Mask Bound
Instead of dissolving, the mask could endure with the character’s soul remaining bound to it. In this case, the character must wear
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters. You can start the adventure with 1st-level characters or 5th-level characters. Either way, the characters should reach at least 11th level by the adventure’s conclusion. Because giants
recommend that you read the entire adventure before attempting to run it. This introduction begins with an “Adventure Background” section that summarizes the events that set the adventure in motion. The
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Welcome to Grim Hollow! This book was born from a desire to tell stories about imperfect heroes fighting terrible monsters—in every guise they take. Monsters have existed in tales since the earliest
reflection of what we fear most about ourselves. Unlike many other fantasy settings, Grim Hollow asks you to consider the monster within, as much as those prowling the shadows of Etharis. Your
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Conclusion On their return to Glorium, the characters are greeted by Tyrza and locals who want to know everything that happened. If a character brings back the whirlwyrm fang the bariaurs gave them
A +1 weapon once wielded by Tyrza’s father, Flatnose Grim A cloak of protection embroidered with patterns of bariaur travelers Tyrza then hosts a daylong feast in the character’s honor. If no
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Conclusion The adventure in the House of Cards concludes when the mask is placed on the face of the soulless character or if the soulless character dies before their soul is returned. When the mask
. Not even a Wish spell can return them to life. Option: Mask Bound
Instead of dissolving, the mask could endure with the character’s soul remaining bound to it. In this case, the character must wear
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
families. Locathah Rising is a DUNGEONS & DRAGONS adventure designed for 9th-level characters. You can run this adventure for as few as three or as many as six players. Depending on your play style
, this adventure may take several game sessions to complete, but by its conclusion the characters should advance to 10th level.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Conclusion On their return to Glorium, the characters are greeted by Tyrza and locals who want to know everything that happened. If a character brings back the whirlwyrm fang the bariaurs gave them
A +1 weapon once wielded by Tyrza’s father, Flatnose Grim A cloak of protection embroidered with patterns of bariaur travelers Tyrza then hosts a daylong feast in the character’s honor. If no
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Creating Domains of Dread Ravenloft is a place where your nightmares can run wild, where anything you can imagine in moments of dread or despair can come to frightful life among the Mists. The
monstrosities, and grim settings into a tailor-made whole, bound together by mysterious mists and buried alive inside your favorite horror genres. This chapter explores how to create such domains, a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Creating Domains of Dread Ravenloft is a place where your nightmares can run wild, where anything you can imagine in moments of dread or despair can come to frightful life among the Mists. The
monstrosities, and grim settings into a tailor-made whole, bound together by mysterious mists and buried alive inside your favorite horror genres. This chapter explores how to create such domains, a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
at shrines for protection against misfortune, and attendants keep a watchful eye for grim portents in the rains. Set amid glittering turquoise waters, Umizu has long enjoyed prosperity that masks ever
-simmering tension. Daimyo Hogishi Takemi does his best to rein in crime, but the city’s lackluster bureaucracy is run by complacent samurai administrators and riddled with corruption. Crime syndicates
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
families. Locathah Rising is a DUNGEONS & DRAGONS adventure designed for 9th-level characters. You can run this adventure for as few as three or as many as six players. Depending on your play style
, this adventure may take several game sessions to complete, but by its conclusion the characters should advance to 10th level.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
at shrines for protection against misfortune, and attendants keep a watchful eye for grim portents in the rains. Set amid glittering turquoise waters, Umizu has long enjoyed prosperity that masks ever
-simmering tension. Daimyo Hogishi Takemi does his best to rein in crime, but the city’s lackluster bureaucracy is run by complacent samurai administrators and riddled with corruption. Crime syndicates
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. The Guts & Garters A sullen, soft-spoken tiefling named Quietude runs Skullport’s last remaining inn and spies on guests for Xanathar. The inn is a run-down structure with windows so shrouded in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. The Guts & Garters A sullen, soft-spoken tiefling named Quietude runs Skullport’s last remaining inn and spies on guests for Xanathar. The inn is a run-down structure with windows so shrouded in
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Conclusion When the characters successfully deliver the key (Prisoner 13’s keystone tattoo), Varrin’s joy and relief crack his usually reserved exterior, and he sends his agents to open the vault and
reveal the lost Axebreaker treasure (he won’t allow the characters to be present for the vault opening). While much of the clan’s stolen wealth has been spent, there’s still a great fortune remaining
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Conclusion When the characters successfully deliver the key (Prisoner 13’s keystone tattoo), Varrin’s joy and relief crack his usually reserved exterior, and he sends his agents to open the vault and
reveal the lost Axebreaker treasure (he won’t allow the characters to be present for the vault opening). While much of the clan’s stolen wealth has been spent, there’s still a great fortune remaining
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conclusion When the characters successfully deliver the key (Prisoner 13’s keystone tattoo), Varrin’s joy and relief crack his usually reserved exterior, and he sends his agents to open the vault and
reveal the lost Axebreaker treasure (he won’t allow the characters to be present for the vault opening). While much of the clan’s stolen wealth has been spent, there’s still a great fortune remaining
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion After the characters defeat or placate Izel, the remaining salamanders and fire snakes in the region return to the Plane of Fire. Without offerings being made to awaken the region’s other
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is
and challenges that should keep a group entertained for multiple sessions. However, you can easily run a shorter version of the adventure, or even an exciting one-shot, by making the following
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is
and challenges that should keep a group entertained for multiple sessions. However, you can easily run a shorter version of the adventure, or even an exciting one-shot, by making the following