Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'conclusion ruins game to have reflection'.
Other Suggestions:
conclusion rules game to have reflection
conclusion rules game to have reflecting
conclusion rules game to have reflective
conclusion runes gain to have rejection
confusion runes gain to have reflection
Monsters
Van Richten’s Guide to Ravenloft
Jiangshi Weaknesses. The jiangshi has the following flaws:
Fear of Its Own Reflection. If the jiangshi sees its own reflection, it immediately uses its reaction, if available, to move as far away
from the reflection as possible.
Susceptible to Holy Symbols. While the jiangshi is wearing or touching a holy symbol, it automatically fails saving throws against effects that turn Undead.
Unusual
Monsters
Bigby Presents: Glory of the Giants
failed save, or half as much damage on a successful one.Spell Reflection (2/Day). Ranged Spell Attack: +14;{"diceNotation":"1d20+14", "rollType":"spell", "rollAction":"Spell Reflection"} to hit, range 120
ft., one creature casting a spell of 5th level or lower. Hit: 26 (4d12);{"diceNotation":"4d12", "rollType":"damage", "rollAction":"Spell Reflection", "rollDamageType":"force"} force damage, and the
Monsters
Storm King's Thunder
fly up to half its flying speed.A small wooded region near Westbridge hides many old dwarven ruins and the extensive underground city known as Southkrypt. For centuries, Kryptgarden Forest has been the
’s eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator.
If the dragon dies, the rodents and birds lose their supernatural
Monsters
Divine Contention
the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull.
A small wooded region near Westbridge hides many old dwarven ruins and the extensive
dragon’s lair serve as the dragon’s eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator.
If the dragon dies, the rodents
Monsters
Fizban's Treasury of Dragons
.
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0
alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes.
Deep
Monsters
Fizban's Treasury of Dragons
. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points
with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near
Monsters
Fizban's Treasury of Dragons
.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned—and ideally forgotten—by other creatures. They are most
, or crumbling ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade pursuit, while strategically designed choke points allow them to
Monsters
Fizban's Treasury of Dragons
for a history of the gods the dragon is compiling.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned&mdash
’s lair is a maze of twisting tunnels, interconnected caverns, or crumbling ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade
monsters
them in horrid sacrifices. The blood offered by these rituals feeds the land, offering an endless bounty of berries, roots, and game animals that seem eager to offer themselves for the feast. The
turned into ruins overgrown with sickly plants and twisted beasts.PoisonTree Walk. Shub-Niggurath may teleport to any open space, provided she ends that teleportation within 10 feet of a friendly Plant creature she can see.
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
are of the Humanoid type. A race tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Conclusion The adventure ends when the characters escape the ziggurat, likely via the main entrance in area B57. Depending on what brought the party to the ruins, they might eventually rejoin their
desert caravan or return to their quest-giver to report their findings. If your players wish to continue exploring the ruins of Cynidicea or the underground city beneath the ziggurat, consult the following section.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Conclusion The adventure ends when the characters escape the ziggurat, likely via the main entrance in area B57. Depending on what brought the party to the ruins, they might eventually rejoin their
desert caravan or return to their quest-giver to report their findings. If your players wish to continue exploring the ruins of Cynidicea or the underground city beneath the ziggurat, consult the following section.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conclusion The adventure ends when the characters return to Verity Kye with the fruits of their heist, Quentin’s letter, or nothing: Returning with the Loot. If the characters obtained the statuette
disappointed but open to the possibility of giving them more opportunities to prove themselves, if they’re game for it. Returning with Quentin’s Letter. If the characters return without the loot but give
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Dead in Thay Dead in Thay, written by Scott Fitzgerald Gray, was created when the fifth edition D&D game was in the testing stages. In its original form, it was used as the story of the D&D
Encounters season in the spring of 2014. Featuring an immense and lethal dungeon known as the Doomvault, the adventure serves as a tribute to Tomb of Horrors, Ruins of Undermountain, and other “killer dungeons
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Dead in Thay Dead in Thay, written by Scott Fitzgerald Gray, was created when the fifth edition D&D game was in the testing stages. In its original form, it was used as the story of the D&D
Encounters season in the spring of 2014. Featuring an immense and lethal dungeon known as the Doomvault, the adventure serves as a tribute to Tomb of Horrors, Ruins of Undermountain, and other “killer dungeons
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, this adventure may take several game sessions to complete, but by its conclusion the characters should advance to 10th level.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conclusion The adventure ends when the characters return to Verity Kye with the fruits of their heist, Quentin’s letter, or nothing: Returning with the Loot. If the characters obtained the statuette
disappointed but open to the possibility of giving them more opportunities to prove themselves, if they’re game for it. Returning with Quentin’s Letter. If the characters return without the loot but give
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, this adventure may take several game sessions to complete, but by its conclusion the characters should advance to 10th level.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Kryptgarden Forest Kryptgarden Forest hides many old dwarven ruins and the extensive underground city now known as Southkrypt. For centuries, this forest has been the home and hunting ground of the
her mouth. Other dragons rarely remain in Kryptgarden Forest for long because Claugiyliamatar drives them out. Hunters from Westbridge used to cautiously seek game along the easternmost verges of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Kryptgarden Forest Kryptgarden Forest hides many old dwarven ruins and the extensive underground city now known as Southkrypt. For centuries, this forest has been the home and hunting ground of the
her mouth. Other dragons rarely remain in Kryptgarden Forest for long because Claugiyliamatar drives them out. Hunters from Westbridge used to cautiously seek game along the easternmost verges of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
their arms rigidly and to walk with a stiff gait. This, along with their flight, lead many to call them hopping vampires. By day, jiangshi lurk within their tombs and hidden ruins to avoid the attention
Weaknesses. The jiangshi has the following flaws:
Fear of Its Own Reflection. If the jiangshi sees its own reflection, it immediately uses its reaction, if available, to move as far away from the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
this adventure’s climax and conclusion. As such, this Relationship encounter is more free-form than others. Since this is the last such encounter before the adventure’s finale, this scene should be of
. Time to Stop Murgaxor! Once the characters are ready to embark on their mission to stop Murgaxor once and for all, they can head through the badlands again and into the Ruins of Caerdoon.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
this adventure’s climax and conclusion. As such, this Relationship encounter is more free-form than others. Since this is the last such encounter before the adventure’s finale, this scene should be of
. Time to Stop Murgaxor! Once the characters are ready to embark on their mission to stop Murgaxor once and for all, they can head through the badlands again and into the Ruins of Caerdoon.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
their arms rigidly and to walk with a stiff gait. This, along with their flight, lead many to call them hopping vampires. By day, jiangshi lurk within their tombs and hidden ruins to avoid the attention
Weaknesses. The jiangshi has the following flaws:
Fear of Its Own Reflection. If the jiangshi sees its own reflection, it immediately uses its reaction, if available, to move as far away from the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
recover both the Staff of Ruling (see appendix A) and the star-gem of Mo-Pelar. If you follow this method, the characters should reach 9th level by the adventure’s conclusion.
About the Original
Pharaoh was originally published by Tracy and Laura Hickman’s game company, DayStar West Media, in 1980. They later sold their adventures to TSR, which liked the adventures so much that it not only
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
things that Dungeons & Dragons adventures are made of. Your character in the game might explore forgotten ruins and uncharted lands, uncover dark secrets and sinister plots, and slay foul monsters. And if
exploring a dusty dungeon or the complex relationships of a royal court, the game follows a natural rhythm, as outlined in the book’s introduction: The DM describes the environment. The players describe
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
recover both the Staff of Ruling (see appendix A) and the star-gem of Mo-Pelar. If you follow this method, the characters should reach 9th level by the adventure’s conclusion.
About the Original
Pharaoh was originally published by Tracy and Laura Hickman’s game company, DayStar West Media, in 1980. They later sold their adventures to TSR, which liked the adventures so much that it not only
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
things that Dungeons & Dragons adventures are made of. Your character in the game might explore forgotten ruins and uncharted lands, uncover dark secrets and sinister plots, and slay foul monsters. And if
exploring a dusty dungeon or the complex relationships of a royal court, the game follows a natural rhythm, as outlined in the book’s introduction: The DM describes the environment. The players describe
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
things that Dungeons & Dragons adventures are made of. Your character in the game might explore forgotten ruins and uncharted lands, uncover dark secrets and sinister plots, and slay foul monsters. And
exploring a dusty dungeon or the complex relationships of a royal court, the game follows a natural rhythm, as outlined in the book’s introduction: The DM describes the environment. The players describe
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
views formed from such incomplete information can often suggest an inaccurate conclusion. This is not to say that any of the information the narrators provide is false, only that they may not be
to visit these places and experience them firsthand. Be aware, also, that there is a great deal more to the North than what is presented here. There are ruins without names, and settlements so small as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
found in Old Sharn’s ruins. When the characters have all the information they need from Alden to find Garra, the Orien heir offers them a sum of 50 gp to leave his name and House Orien out of their report
(see “Conclusion”). If the characters conclude their business with Alden on friendly terms, he offers his residence as a place where they can rest and grab a bite to eat before moving on. Treasure As
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Respect for the Players Your players need to know from the start that you’ll run a game that is fun, fair, and tailored for them; that you’ll allow each of them to contribute to the story; and that
table, which might slow the pace of the game.
A common compromise is to rule that players can retract or change anything their characters did up until the point they learn the consequences of their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Respect for the Players Your players need to know from the start that you’ll run a game that is fun, fair, and tailored for them; that you’ll allow each of them to contribute to the story; and that
table, which might slow the pace of the game.
A common compromise is to rule that players can retract or change anything their characters did up until the point they learn the consequences of their
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Respect for the Players Your players need to know from the start that you’ll run a game that is fun, fair, and tailored for them; that you’ll allow each of them to contribute to the story; and that
table, which might slow the pace of the game.
A common compromise is to rule that players can retract or change anything their characters did up until the point they learn the consequences of their
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
things that Dungeons & Dragons adventures are made of. Your character in the game might explore forgotten ruins and uncharted lands, uncover dark secrets and sinister plots, and slay foul monsters. And
exploring a dusty dungeon or the complex relationships of a royal court, the game follows a natural rhythm, as outlined in the book’s introduction: The DM describes the environment. The players describe