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Returning 35 results for 'concoction reading grasping to have removed'.
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Monsters
Tales from the Yawning Portal
","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed
by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed
Monsters
Curse of Strahd
.
Stake to the Heart. If a piercing weapon made of wood is driven into his heart while he is incapacitated in his coffin, he is paralyzed until the stake is removed.
Sunlight Hypersensitivity. While
card reading in chapter 1, unless he has been forced into his tomb in the catacombs of Castle Ravenloft.
Strahd's Tactics
Because the entire adventure revolves around Strahd, you must play him
Monsters
Waterdeep: Dungeon of the Mad Mage
until the stake is removed.
Sunlight Hypersensitivity. Zorak takes 20 radiant damage when he starts his turn in sunlight. While in sunlight, he has disadvantage on attack rolls and ability checks
vampire's lair. The fog occasionally takes eerie forms, such as grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Aboleth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature’s
skin becomes translucent and slimy, the creature can’t regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher
Vampire
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
removed.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.Multiattack
grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts
eerie forms, such as grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts
occasionally takes eerie forms, such as grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Reading Niche Desks. In the middle of the room stands a row of desks. Seated behind one of the desks is Spite Harrowdale (NE male Rashemi human archmage who speaks Abyssal, Common, Dwarvish
wand with a light cantrip cast on the end of it and reading a bone-dry biography of Ahghairon, the archwizard who founded Waterdeep. If the characters are being led through Dweomercore by the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Reading Niche Desks. In the middle of the room stands a row of desks. Seated behind one of the desks is Spite Harrowdale (NE male Rashemi human archmage who speaks Abyssal, Common, Dwarvish
wand with a light cantrip cast on the end of it and reading a bone-dry biography of Ahghairon, the archwizard who founded Waterdeep. If the characters are being led through Dweomercore by the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
locked. Fortunes of Ravenloft If your card reading reveals that a treasure is here, the item is hidden in the straw-filled gullet of the southernmost scarecrow. If the treasure is removed from the scarecrow, seven wights erupt from the gardens and attack. They wear tattered livery of Strahd’s house.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
locked. Fortunes of Ravenloft If your card reading reveals that a treasure is here, the item is hidden in the straw-filled gullet of the southernmost scarecrow. If the treasure is removed from the scarecrow, seven wights erupt from the gardens and attack. They wear tattered livery of Strahd’s house.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
can’t be done until every bit of treasure inside it is removed. Only Strahd can open the two means of entry: a sealed adamantine door set into the base of the tower on the north side, and an adamantine
unlocked wooden coffer with four compartments, each one containing a potion of greater healing. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is lying atop the coins on
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
can’t be done until every bit of treasure inside it is removed. Only Strahd can open the two means of entry: a sealed adamantine door set into the base of the tower on the north side, and an adamantine
unlocked wooden coffer with four compartments, each one containing a potion of greater healing. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is lying atop the coins on
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Xabazhut’s lair (area G14), the location of the plants needed for the sleeping concoction (areas G13, G20, and G24), or other information that might help the characters. The hags offer to exchange
spends the entirety of a Short or Long Rest in this chamber gains the following benefits at the end of the rest: All Exhaustion levels are removed from the creature. The Poisoned condition ends on the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
group of adventurers Dzaan hired to help him search the spire removed all the books they considered valuable, including spellbooks. They left behind a few that might interest certain characters: Magical
illusion magic was required reading in many Netherese classrooms. It describes clever ways to use common illusion spells. The Unfettered Mind. This lunatic text discusses how one might exist solely as a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Xabazhut’s lair (area G14), the location of the plants needed for the sleeping concoction (areas G13, G20, and G24), or other information that might help the characters. The hags offer to exchange
spends the entirety of a Short or Long Rest in this chamber gains the following benefits at the end of the rest: All Exhaustion levels are removed from the creature. The Poisoned condition ends on the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
group of adventurers Dzaan hired to help him search the spire removed all the books they considered valuable, including spellbooks. They left behind a few that might interest certain characters: Magical
illusion magic was required reading in many Netherese classrooms. It describes clever ways to use common illusion spells. The Unfettered Mind. This lunatic text discusses how one might exist solely as a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the halberds from the suits of armor (or weapons of their own) to wedge open the mouth, preventing it from closing until these obstructions are removed. No ability check is needed to accomplish this. If
, reading a book while sipping wine from a thin crystal goblet. Other items in the cell include a crystal decanter of wine and a bowl of figs on a small table, a gold-embroidered wall tapestry
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the halberds from the suits of armor (or weapons of their own) to wedge open the mouth, preventing it from closing until these obstructions are removed. No ability check is needed to accomplish this. If
, reading a book while sipping wine from a thin crystal goblet. Other items in the cell include a crystal decanter of wine and a bowl of figs on a small table, a gold-embroidered wall tapestry
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, cloaked figures who are reading while seated in overstuffed armchairs.
The three goblins (neutral) are unarmed noncombatants who keep this library clean and organized. The cloaked figures seated
decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by a remove
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
weather (cast as 1 action), water breathing
Storm giants are contemplative seers that live in places far removed from mortal civilization. Most have pale purple-gray skin and hair, and glittering
beginnings and ends of fortune and disaster, and find the patterns within seemingly unrelated events. By reading omens and prophesying, storm giants learn of vast secrets previously unknown and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, however (see “Baba Lysaga’s Creeping Hut” in appendix D). If the gem is destroyed or removed from the cavity, the hut becomes incapacitated. Baba Lysaga keeps soiled robes in the wardrobe and assorted
containing ten +1 sling bullets A set of pipes of haunting A stone of good luck (luckstone) Fortunes of Ravenloft If your card reading reveals that a treasure is here, it’s in the chest with the other items.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, cloaked figures who are reading while seated in overstuffed armchairs.
The three goblins (neutral) are unarmed noncombatants who keep this library clean and organized. The cloaked figures seated
decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by a remove
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, however (see “Baba Lysaga’s Creeping Hut” in appendix D). If the gem is destroyed or removed from the cavity, the hut becomes incapacitated. Baba Lysaga keeps soiled robes in the wardrobe and assorted
containing ten +1 sling bullets A set of pipes of haunting A stone of good luck (luckstone) Fortunes of Ravenloft If your card reading reveals that a treasure is here, it’s in the chest with the other items.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
weather (cast as 1 action), water breathing
Storm giants are contemplative seers that live in places far removed from mortal civilization. Most have pale purple-gray skin and hair, and glittering
beginnings and ends of fortune and disaster, and find the patterns within seemingly unrelated events. By reading omens and prophesying, storm giants learn of vast secrets previously unknown and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
plane that claimed their wild inhabitants. Lush vegetation sprouts from the cracked foundations of a crumbling, forgotten city. Grasping vines tug at travelers who stop to admire their vibrant flowers
together with rope and gluey spittle, make up Eagles’ Aerie, a settlement for avian folk and awakened birds. Hundreds of feet above the forest floor, Eagles’ Aerie is removed from much of Faunel’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
plane that claimed their wild inhabitants. Lush vegetation sprouts from the cracked foundations of a crumbling, forgotten city. Grasping vines tug at travelers who stop to admire their vibrant flowers
together with rope and gluey spittle, make up Eagles’ Aerie, a settlement for avian folk and awakened birds. Hundreds of feet above the forest floor, Eagles’ Aerie is removed from much of Faunel’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. A young man’s screams of anguish can be heard through the door. Donavich lost the key to the iron padlock. If the chain is removed and the trapdoor is opened, the screaming in the undercroft stops
downfall (see area E5f). Fortunes of Ravenloft If your card reading reveals that a treasure is in the undercroft, it’s contained in a moldy, old chest in the southwest corner of the room. The chest is unlocked and not trapped.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. A young man’s screams of anguish can be heard through the door. Donavich lost the key to the iron padlock. If the chain is removed and the trapdoor is opened, the screaming in the undercroft stops
downfall (see area E5f). Fortunes of Ravenloft If your card reading reveals that a treasure is in the undercroft, it’s contained in a moldy, old chest in the southwest corner of the room. The chest is unlocked and not trapped.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
drained. After its last shot is expended, the weapon becomes inoperable. The energy cell can’t be removed or recharged. Psi Crystal Detector. This black metal box is the size of a bar of soap. It emits an
tines resembling grasping claws protrude from the nearby walls and ceiling, stretching toward the sphere but stopping short of it. Along the walls are low-mounted control stations studded with knobs and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
drained. After its last shot is expended, the weapon becomes inoperable. The energy cell can’t be removed or recharged. Psi Crystal Detector. This black metal box is the size of a bar of soap. It emits an
tines resembling grasping claws protrude from the nearby walls and ceiling, stretching toward the sphere but stopping short of it. Along the walls are low-mounted control stations studded with knobs and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
understand his personality and goals. Although Strahd can be encountered almost anywhere in his domain, the vampire is always encountered in the place indicated by the card reading in chapter 1, unless
appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult the Strahd’s Minions table to determine what creatures he brings with him, if any. Strahd’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
understand his personality and goals. Although Strahd can be encountered almost anywhere in his domain, the vampire is always encountered in the place indicated by the card reading in chapter 1, unless
appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult the Strahd’s Minions table to determine what creatures he brings with him, if any. Strahd’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
have been removed. The pile of charcoal is used as fuel for cooking and heating. The stairs lead down to a charred wooden door (AC 15, 30 hit points, damage threshold 5), which can be forced open by
island’s birds stopped being frightened by them and began roosting on the figures, so they were removed to the cellars. Bits of old birds’ nests can still be found in the medusa’s snaky hair and between the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
have been removed. The pile of charcoal is used as fuel for cooking and heating. The stairs lead down to a charred wooden door (AC 15, 30 hit points, damage threshold 5), which can be forced open by
island’s birds stopped being frightened by them and began roosting on the figures, so they were removed to the cellars. Bits of old birds’ nests can still be found in the medusa’s snaky hair and between the