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Returning 20 results for 'concoction ring greaves to have reappears'.
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Magic Items
The Book of Many Things
from the deck and take effect simultaneously.
Unless it is the Fool or the Jester card, a drawn card immediately takes effect, fades from existence, and reappears in the deck, making it possible to
Pit
40
Plant
41
Priest
42
Prisoner
43
Puzzle*
44
Ring
45
Rogue*
46
Ruin*
47
Sage*
48
Shield
49
Ship
50
Skull*
51
Staff
52
Eye and Hand of Vecna
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
, and you gain the following benefits:
You have truesight.
You can use an action to see as if you were wearing a ring of X-ray vision. You can end this effect as a bonus action.
The eye has 8
, both the eye and the hand burst into flame, turn to ash, and are destroyed forever. Any other attempt to destroy the eye or hand seems to work, but the artifact reappears in one of Vecna’s many hidden vaults, where it waits to be rediscovered.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Hammer of Runic Focus 3- Very rare 9 House of Cards 1- Uncommon 8 Jester’s Mask 4- Legendary 5 Plate of Knight’s Fellowship 1- Uncommon 5 Ring of Puzzler’s Wit 1- Uncommon 5 Rod of Hellish Flames 3
- Very rare 5 Rogue’s Mantle 2- Rare 5 Ruinous Flail 2- Rare 5 Sage’s Signet 0- Varies 5 Shield of the Tortoise 1- Uncommon 9 Shrieking Greaves 2- Rare 20 Skull Helm 3- Very rare 5 Sling of Giant Felling 1
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Hammer of Runic Focus 3- Very rare 9 House of Cards 1- Uncommon 8 Jester’s Mask 4- Legendary 5 Plate of Knight’s Fellowship 1- Uncommon 5 Ring of Puzzler’s Wit 1- Uncommon 5 Rod of Hellish Flames 3
- Very rare 5 Rogue’s Mantle 2- Rare 5 Ruinous Flail 2- Rare 5 Sage’s Signet 0- Varies 5 Shield of the Tortoise 1- Uncommon 9 Shrieking Greaves 2- Rare 20 Skull Helm 3- Very rare 5 Sling of Giant Felling 1
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
model resembles a large wheel with a tall spire protruding from the top. A tiny brass ring floats above the spire’s peak.
The spectral blue image of a modron materializes before the dais. It has a
-shaped model above the dais represents the Outlands and its sixteen gate-towns. The tiny ring at the top of the spire represents Sigil. A magical mote of golden light denotes the train’s location
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
model resembles a large wheel with a tall spire protruding from the top. A tiny brass ring floats above the spire’s peak.
The spectral blue image of a modron materializes before the dais. It has a
-shaped model above the dais represents the Outlands and its sixteen gate-towns. The tiny ring at the top of the spire represents Sigil. A magical mote of golden light denotes the train’s location
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
40 lb.
Heavy Armor
Ring mail
30 gp
14
-
Disadvantage
40 lb.
Chain mail
75 gp
16
Str 13
Disadvantage
55 lb.
Splint
200 gp
17
Str 15
Disadvantage
60 lb.
Plate
. Half Plate. Half plate consists of shaped metal plates that cover most of the wearer’s body. It does not include leg protection beyond simple greaves that are attached with leather straps. Heavy Armor
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
40 lb.
Heavy Armor
Ring mail
30 gp
14
-
Disadvantage
40 lb.
Chain mail
75 gp
16
Str 13
Disadvantage
55 lb.
Splint
200 gp
17
Str 15
Disadvantage
60 lb.
Plate
. Half Plate. Half plate consists of shaped metal plates that cover most of the wearer’s body. It does not include leg protection beyond simple greaves that are attached with leather straps. Heavy Armor
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
ring of standing stones surrounds a fallen menhir. The toppled rock is laden with an inviting but unattended feast. Any local or a character who succeeds on a DC 12 Intelligence (Arcana or History
time she is out of the characters’ sight and doesn’t return. The same happens to any character who eats from the feast, but the character’s incarnation reappears after an hour with no memory of what
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
changes to neutral evil, and you gain the following benefits: You have truesight. You can use an action to see as if you were wearing a ring of X-ray vision. You can end this effect as a bonus action
and the hand burst into flame, turn to ash, and are destroyed forever. Any other attempt to destroy the eye or hand seems to work, but the artifact reappears in one of Vecna’s many hidden vaults, where it waits to be rediscovered.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
changes to neutral evil, and you gain the following benefits: You have truesight. You can use an action to see as if you were wearing a ring of X-ray vision. You can end this effect as a bonus action
and the hand burst into flame, turn to ash, and are destroyed forever. Any other attempt to destroy the eye or hand seems to work, but the artifact reappears in one of Vecna’s many hidden vaults, where it waits to be rediscovered.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
ring of standing stones surrounds a fallen menhir. The toppled rock is laden with an inviting but unattended feast. Any local or a character who succeeds on a DC 12 Intelligence (Arcana or History
time she is out of the characters’ sight and doesn’t return. The same happens to any character who eats from the feast, but the character’s incarnation reappears after an hour with no memory of what
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
reappears in the deck, making it possible to draw the same card multiple times. The DM can use the physical cards provided in The Deck of Many Things card set to build a combined Deck of Many Things
Knight* 30 Lance 31 Mage 32 Map 33 Maze 34 Mine 35 Monstrosity 36 Moon* 37 Ooze 38 Path 39 Pit 40 Plant 41 Priest 42 Prisoner 43 Puzzle* 44 Ring 45 Rogue* 46 Ruin* 47 Sage* 48 Shield 49 Ship 50 Skull* 51
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
reappears in the deck, making it possible to draw the same card multiple times. The DM can use the physical cards provided in The Deck of Many Things card set to build a combined Deck of Many Things
Knight* 30 Lance 31 Mage 32 Map 33 Maze 34 Mine 35 Monstrosity 36 Moon* 37 Ooze 38 Path 39 Pit 40 Plant 41 Priest 42 Prisoner 43 Puzzle* 44 Ring 45 Rogue* 46 Ruin* 47 Sage* 48 Shield 49 Ship 50 Skull* 51
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
for 10 minutes, after which it automatically refills with frigid water. Vault. The three concentric, gilded rings at the bottom of the pool are the locking mechanisms for a hidden safe. Each ring is
flat and set in a shallow groove, such that it can be rotated. Once the water in the pool is drained, tiny Elvish runes representing the letters A through Z magically appear on the surface of each ring
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
for 10 minutes, after which it automatically refills with frigid water. Vault. The three concentric, gilded rings at the bottom of the pool are the locking mechanisms for a hidden safe. Each ring is
flat and set in a shallow groove, such that it can be rotated. Once the water in the pool is drained, tiny Elvish runes representing the letters A through Z magically appear on the surface of each ring
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
passage. Treasure. Pencheska’s adornments include a gold gorget set with yellow topazes (500 gp), matching earrings (250 gp), a ruby ring (300 gp), an intricate jade necklace (400 gp) and two matching jade
he is slain, Sorlan reappears in this area 24 hours later. White Gate. The secret door on the west wall opens into a narrow corridor that leads to a white gate. Beyond the gate (and another secret
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
passage. Treasure. Pencheska’s adornments include a gold gorget set with yellow topazes (500 gp), matching earrings (250 gp), a ruby ring (300 gp), an intricate jade necklace (400 gp) and two matching jade
he is slain, Sorlan reappears in this area 24 hours later. White Gate. The secret door on the west wall opens into a narrow corridor that leads to a white gate. Beyond the gate (and another secret
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
more people into the castle. Searching the corpses uncovers 750 gp, 50 pp, and a jeweled ring worth 250 gp. Crossing the Moat. The characters can use the drawbridge to cross the moat. They can instead
drops to 0 hit points, Gremorly ends it as a bonus action, or Gremorly is turned or forced out by an effect like the Dispel Evil and Good spell. When the possession ends, Gremorly reappears in an
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
more people into the castle. Searching the corpses uncovers 750 gp, 50 pp, and a jeweled ring worth 250 gp. Crossing the Moat. The characters can use the drawbridge to cross the moat. They can instead
drops to 0 hit points, Gremorly ends it as a bonus action, or Gremorly is turned or forced out by an effect like the Dispel Evil and Good spell. When the possession ends, Gremorly reappears in an