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Returning 35 results for 'condition reminding guild to have reflected'.
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Monsters
The Book of Many Things
throw or have the prone condition.
Magic Longsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Magic Longsword"} to hit, reach 5
few words. He shares leadership of the guild with Boss Delour and has a knack for planning heists. Guild members consider him a brutal but fair leader. Some perceptive guild members—like Kathra
Monsters
The Book of Many Things
damage if he fails, provided he doesn’t have the incapacitated condition.
Nimbleness. Delour can move through the space of a Medium or larger creature.
Regeneration. Delour regains 10 hit points
him dangerous. He can smile and shake someone’s hand while simultaneously plotting to ruin that person.
Expanding the guild’s activities beyond thievery was Delour’s idea. He
Backgrounds
Baldur’s Gate: Descent into Avernus
20
Woodcarvers, coopers, and bowyers
As a member of your guild, you know the skills needed to create finished items from raw materials (reflected in your proficiency with a certain kind of
guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal
Monsters
Vecna: Eve of Ruin
target takes 28 (8d6);{"diceNotation":"8d6", "rollType":"damage", "rollAction":"Reflect Fear", "rollDamageType":"psychic"} psychic damage and has the frightened condition until the start of the mirror
, though, mirror shades are encountered on reflective surfaces such as mirrors or panes of glass. There, they blend in seamlessly with their reflected surroundings and wait until the moment is right to
Backgrounds
Guildmasters’ Guide to Ravnica
light of the surface world, so your journey isn’t guaranteed to be safe.
Golgari Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Golgari Guild
Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Golgari Guild Spells
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
wheelwrights
19
Weavers and dyers
20
Woodcarvers, coopers, and bowyers
As a member of your guild, you know the skills needed to create finished items from raw materials (reflected
You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
House Dimir ZEZHOU CHEN A vampire appeared out of the darkness, as quiet as a breeze. He was stripped to the waist despite the chill underground, and his eyes reflected light like a cat’s. He
couriers, information brokers, and librarians. But Szadek also used his guild’s expertise at gathering information to build a vast spy network, and before long, the secret operations of the guild
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
House Dimir ZEZHOU CHEN A vampire appeared out of the darkness, as quiet as a breeze. He was stripped to the waist despite the chill underground, and his eyes reflected light like a cat’s. He
couriers, information brokers, and librarians. But Szadek also used his guild’s expertise at gathering information to build a vast spy network, and before long, the secret operations of the guild
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
any equipment used by the characters must be deposited with the guild and will be refunded when it is returned in good condition or after the successful completion of the mission.
The Job at Hand The posted contract explains that any interested parties are to meet with Guildmaster Tabeth at the local guild house. When the characters follow up, Tabeth provides them with the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Cellar Complex: Autumn The characters have been encouraged to explore a Xanathar Guild hideout under the Southern Ward. They enter the location through area B1. The Xanathar Guild Roster table
provides a summary of the forces stationed throughout the complex. The sections that follow describe some of the hideout’s features. Xanathar Guild Roster Area Creature(s) B5 2 goblins behind arrow slits
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
any equipment used by the characters must be deposited with the guild and will be refunded when it is returned in good condition or after the successful completion of the mission.
The Job at Hand The posted contract explains that any interested parties are to meet with Guildmaster Tabeth at the local guild house. When the characters follow up, Tabeth provides them with the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Cellar Complex: Autumn The characters have been encouraged to explore a Xanathar Guild hideout under the Southern Ward. They enter the location through area B1. The Xanathar Guild Roster table
provides a summary of the forces stationed throughout the complex. The sections that follow describe some of the hideout’s features. Xanathar Guild Roster Area Creature(s) B5 2 goblins behind arrow slits
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Guild Artisan You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by
talent and wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Guild Artisan You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by
talent and wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Carver Guild Slay Monsters Fearlessly and Recklessly Since the beginning of time, the brave glared into danger’s ferocious eyes and fought monsters. Those who survived were the ones smart enough to
arm themselves properly and know precisely where to strike—or those who knew when to flee and return with a new plan.
Members of the Carver Guild are the Monster Hunters typically called upon when
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
seamlessly with their reflected surroundings and wait until the moment is right to strike. Mirror shades can be found throughout the multiverse but are particularly common in the Outer Planes. “She was
Immunities poison, psychic, radiant
Condition Immunities blinded, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
seamlessly with their reflected surroundings and wait until the moment is right to strike. Mirror shades can be found throughout the multiverse but are particularly common in the Outer Planes. “She was
Immunities poison, psychic, radiant
Condition Immunities blinded, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Important Members Here are some of the Moonstalkers’ most powerful and respected members. Boss Augustus Augustus is a hulking human werewolf of few words. He shares leadership of the guild with Boss
Delour and has a knack for planning heists. Guild members consider him a brutal but fair leader. Some perceptive guild members—like Kathra Bitterwind—have noticed he’s become more reclusive recently
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
them in the guildhall’s audience hall, where Moonstalkers can rush in at a moment’s notice. Augustus explains his condition as a natural-born werewolf and asks the character to wish for the end of his
Moonstalkers have many magic items stored within their hoards. If the character with a wish demands something Augustus doesn’t have, he can order the guild to steal it. If the character refuses to trade their
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Important Members Here are some of the Moonstalkers’ most powerful and respected members. Boss Augustus Augustus is a hulking human werewolf of few words. He shares leadership of the guild with Boss
Delour and has a knack for planning heists. Guild members consider him a brutal but fair leader. Some perceptive guild members—like Kathra Bitterwind—have noticed he’s become more reclusive recently
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
them in the guildhall’s audience hall, where Moonstalkers can rush in at a moment’s notice. Augustus explains his condition as a natural-born werewolf and asks the character to wish for the end of his
Moonstalkers have many magic items stored within their hoards. If the character with a wish demands something Augustus doesn’t have, he can order the guild to steal it. If the character refuses to trade their
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
harmony. A society’s values, they contend, are reflected in the laws it creates. Something is good if it is lawful. To the Azorius, the highest virtue is a society built on stability and order, and the
seems to be around. The Azorius Senate is invoking emergency powers with increasing frequency, and the Lyev Column’s enforcers are wielding an ever-growing amount of influence. The Azorius guild
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
moldering condition, and they lend an air of high culture to the undercity court of the Golgari. Fungus Golgari territory is filled with creatures composed of fungus and detritus from the guild’s rot
Golgari warrens. These creatures, often associated with decay and rebirth, are prized by the guild. Giant bugs serve as beasts of burden, companions, steeds, and guardians. Among the largest of these
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
moldering condition, and they lend an air of high culture to the undercity court of the Golgari. Fungus Golgari territory is filled with creatures composed of fungus and detritus from the guild’s rot
Golgari warrens. These creatures, often associated with decay and rebirth, are prized by the guild. Giant bugs serve as beasts of burden, companions, steeds, and guardians. Among the largest of these
Compendium
- Sources->Dungeons & Dragons->Monster Manual
table to inspire what marks the monster’s rampages. Tarrasque Evidence 1d4 Amid Destruction, the Tarrasque Leaves... 1 Evidence of a magic spell reflected back on its caster, like Ice Knife or Melf’s
+ 10) Piercing damage, and the target has the Grappled condition (escape DC 20). Until the grapple ends, the target has the Restrained condition and can’t teleport.
Claw. Melee Attack Roll: +19
Compendium
- Sources->Dungeons & Dragons->Monster Manual
table to inspire what marks the monster’s rampages. Tarrasque Evidence 1d4 Amid Destruction, the Tarrasque Leaves... 1 Evidence of a magic spell reflected back on its caster, like Ice Knife or Melf’s
+ 10) Piercing damage, and the target has the Grappled condition (escape DC 20). Until the grapple ends, the target has the Restrained condition and can’t teleport.
Claw. Melee Attack Roll: +19
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
harmony. A society’s values, they contend, are reflected in the laws it creates. Something is good if it is lawful. To the Azorius, the highest virtue is a society built on stability and order, and the
seems to be around. The Azorius Senate is invoking emergency powers with increasing frequency, and the Lyev Column’s enforcers are wielding an ever-growing amount of influence. The Azorius guild
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
save, the creature takes 21 (6d6) force damage, is pushed 15 feet away from Sheldon, and has the prone condition. On a successful save, the creature takes half as much damage only.
Spellcasting
. At the end of this movement, each creature within 5 feet of Sheldon must succeed on a DC 15 Strength saving throw or have the prone condition, as the wind bursts around Sheldon.
Download PDF
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
save, the creature takes 21 (6d6) force damage, is pushed 15 feet away from Sheldon, and has the prone condition. On a successful save, the creature takes half as much damage only.
Spellcasting
. At the end of this movement, each creature within 5 feet of Sheldon must succeed on a DC 15 Strength saving throw or have the prone condition, as the wind bursts around Sheldon.
Download PDF
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
17 (+3)
DEX
5 (–3)
CON
20 (+5)
INT
3 (–4)
WIS
10 (+0)
CHA
5 (–3)
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision
rolling a d6:
1–2. If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
)
WIS
10(+0)
CHA
5(−3)
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 10
Languages
fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster, using the spell slot level, spell save DC, attack bonus, and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
31. Reflected Hall A curtain of water separates two hallways that are basically mirror images of one another. When characters enter the first hall, read: Still puddles of water cover the floor of
that looks similar to the one in which you stand.
The tarnished weapons hanging on the walls are in poor condition and are held in place with hooks to make it appear as though the painted warriors are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
31. Reflected Hall A curtain of water separates two hallways that are basically mirror images of one another. When characters enter the first hall, read: Still puddles of water cover the floor of
that looks similar to the one in which you stand.
The tarnished weapons hanging on the walls are in poor condition and are held in place with hooks to make it appear as though the painted warriors are
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
)
WIS
10(+0)
CHA
5(−3)
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 10
Languages
fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster, using the spell slot level, spell save DC, attack bonus, and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
17 (+3)
DEX
5 (–3)
CON
20 (+5)
INT
3 (–4)
WIS
10 (+0)
CHA
5 (–3)
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision
rolling a d6:
1–2. If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster