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Returning 35 results for 'condition reside goddess to her railing'.
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Monsters
Planescape: Adventures in the Multiverse
which is determined by the swarm’s location:
Upper Plane. The target sheds bright light in a 5-foot radius until the end of its next turn. During that time, the invisible condition has no effect
swarm must succeed on a DC 10 Constitution saving throw or have the stunned condition for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself
Monsters
Mordenkainen Presents: Monsters of the Multiverse
favor, and the goddess sometimes capriciously takes back what she has given. This represents a matron mother at the height of her power.
A matron mother is almost never encountered alone. She is
;Mothers of Rebellion
Some matron mothers renounce Lolth and join the war against their former goddess. Such drow could be of any alignment, and they lose the following abilities in the stat block
Monsters
Mordenkainen Presents: Monsters of the Multiverse
drow makes one Demon Staff attack.
Cast a Spell (Costs 2 Actions). The drow uses Spellcasting.Some Drow Matron Mother;matron mothers renounce Lolth and join the war against their former goddess
, hostile creatures within the lair can’t become hidden from her and gain no benefit from the invisible condition against her.
Spectral Web. A glistening spectral spider web erupts from a point the
monsters
has the Frightened condition and repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Overwhelm. The abbot
an archdevil of deceit and pride who masqueraded as a goddess of righteousness. On the brink of death, the abbot accepted the whispered offer for eternal life, and in so doing, was transformed into a
monsters
. If the voidglutton scores a Critical Hit, the target has the Frightened condition until the end of the voidglutton’s next turn.
Ectoplasmic Web. Dexterity Saving Throw: DC 15, one
creature the voidglutton can see within 60 feet. Failure: The target has the Restrained condition, even if it has the Incorporeal Movement trait, until the web is destroyed (AC 15; HP 15; Resistance to
monsters
30 Acid damage if it has the Prone condition, when it ends its turn in the Emanation.
Level 3. Plants have Advantage on all attack rolls made against non-Plants in the Emanation. A creature hit by a
Plant’s melee attack gains the Prone condition.
Legendary Resistance (4/day). If Shub-Niggurath fails a saving throw, it can choose to succeed instead.Multiattack. Shub-Niggurath makes four
Kobold
Legacy
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Species
Volo's Guide to Monsters
erect a railing or a wall that prevents them from falling off the edge — high enough to protect a kobold but low enough to serve as a tripping hazard for a larger creature.
Those of other humanoid
other creatures, because such objects are more likely to be in good condition and thus more useful or valuable.
When they go after items that aren’t free for the taking, kobolds try to remain
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
***** Queen The ***** Queen was a floating temple to the goddess Umberlee. When the ship capsized and was thrown onto the rocks during a storm almost a century ago, many of the crew were trapped in
a section of splintered railing still attached to the bowsprit is a tarnished silver holy symbol of Umberlee (25 gp). A character must dive underwater to find it, but it glitters in the light and is easily spotted. See handout D for an illustration of the holy symbol.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
***** Queen The ***** Queen was a floating temple to the goddess Umberlee. When the ship capsized and was thrown onto the rocks during a storm almost a century ago, many of the crew were trapped in
a section of splintered railing still attached to the bowsprit is a tarnished silver holy symbol of Umberlee (25 gp). A character must dive underwater to find it, but it glitters in the light and is easily spotted. See handout D for an illustration of the holy symbol.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. Kuo-toa Refuge Slime. Every surface of this 30-foot-high cave is coated in slime.
Kuo-toa. Two kuo-toa whips, twenty adult kuo-toa, and ten young kuo-toa (Small noncombatants) reside here. One
poisoned its fish. Lacking an alternative food source, the kuo-toa have been eating the fish out of necessity, which has poisoned them. In their condition, the kuo-toa fight only in self-defense. If the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. Kuo-toa Refuge Slime. Every surface of this 30-foot-high cave is coated in slime.
Kuo-toa. Two kuo-toa whips, twenty adult kuo-toa, and ten young kuo-toa (Small noncombatants) reside here. One
poisoned its fish. Lacking an alternative food source, the kuo-toa have been eating the fish out of necessity, which has poisoned them. In their condition, the kuo-toa fight only in self-defense. If the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
air with toxic fumes. A creature that breathes in the area’s fumes must succeed on a DC 10 Constitution saving throw or gain the poisoned condition for 1 hour. Creatures with resistance or immunity
to poison damage automatically succeed on this saving throw. A creature who succeeds on this saving throw is immune to the effects of the area’s toxic fumes for 24 hours. All creatures that reside in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
air with toxic fumes. A creature that breathes in the area’s fumes must succeed on a DC 10 Constitution saving throw or gain the poisoned condition for 1 hour. Creatures with resistance or immunity
to poison damage automatically succeed on this saving throw. A creature who succeeds on this saving throw is immune to the effects of the area’s toxic fumes for 24 hours. All creatures that reside in
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
T9. Moesko’s Heart The pinnacle of the lighthouse beacon is partly open to the elements and surrounded by a narrow walkway topped by an iron railing. Three open archways allow the beacon’s pulsating
unless the attacker is immune to the blinded condition or the heart’s light is blotted out (by throwing a blanket over it, for example). EXPLORING THE WRECKS
West of the Tower of Storms are five
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
deities who teach the value of physical excellence and mental discipline. In the Forgotten Realms, the order of the Dark Moon is made up of monks dedicated to Shar (goddess of loss), who maintain secret
; the Disciples of Saint Sollars the Twice-Martyred reside in the Monastery of the Yellow Rose near Damara. The monasteries of Eberron combine the study of martial arts with a life of scholarship. Most
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
deities who teach the value of physical excellence and mental discipline. In the Forgotten Realms, the order of the Dark Moon is made up of monks dedicated to Shar (goddess of loss), who maintain secret
; the Disciples of Saint Sollars the Twice-Martyred reside in the Monastery of the Yellow Rose near Damara. The monasteries of Eberron combine the study of martial arts with a life of scholarship. Most
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
T9. Moesko’s Heart The pinnacle of the lighthouse beacon is partly open to the elements and surrounded by a narrow walkway topped by an iron railing. Three open archways allow the beacon’s pulsating
unless the attacker is immune to the blinded condition or the heart’s light is blotted out (by throwing a blanket over it, for example). EXPLORING THE WRECKS
West of the Tower of Storms are five
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
soldiers positioned between them and their enemies. Although matron mothers command great power, that power depends on maintaining the Spider Queen’s favor, and the goddess sometimes capriciously
matron mothers renounce Lolth and join the war against their former goddess. Such drow could be of any alignment, and they lose the following abilities in the stat block: Lolth’s Fickle Favor, Summon
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Sunflies Sunflies are whimsical, buzzing inhabitants of the Outer Planes. They travel widely and are important indicators of the health of the realms in which they reside; when sunflies struggle, so
, the invisible condition has no effect on it.
Neutral Plane. If the target is concentrating on a spell or similar effect, it loses its concentration.
Lower Plane. The target’s speed is reduced by
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Sunflies Sunflies are whimsical, buzzing inhabitants of the Outer Planes. They travel widely and are important indicators of the health of the realms in which they reside; when sunflies struggle, so
, the invisible condition has no effect on it.
Neutral Plane. If the target is concentrating on a spell or similar effect, it loses its concentration.
Lower Plane. The target’s speed is reduced by
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
soldiers positioned between them and their enemies. Although matron mothers command great power, that power depends on maintaining the Spider Queen’s favor, and the goddess sometimes capriciously
matron mothers renounce Lolth and join the war against their former goddess. Such drow could be of any alignment, and they lose the following abilities in the stat block: Lolth’s Fickle Favor, Summon
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lower deck. Railing. A 3-foot-high rail is built around the deck’s perimeter, providing half cover for Medium creatures and three-quarters cover for Small creatures behind it. Rowboats. Eight rowboats
)
STR
24 (+7)
DEX
4 (-3)
CON
20 (+5)
INT
0
WIS
0
CHA
0
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lower deck. Railing. A 3-foot-high rail is built around the deck’s perimeter, providing half cover for Medium creatures and three-quarters cover for Small creatures behind it. Rowboats. Eight rowboats
)
STR
24 (+7)
DEX
4 (-3)
CON
20 (+5)
INT
0
WIS
0
CHA
0
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a drinking contest in this area and are so inebriated that they are considered poisoned (see appendix A in the Player’s Handbook). Despite their present condition, they are spoiling for a fight and
. Warning Horn A wide, covered balcony without a railing overlooks the gathering hall (area 2A) 40 feet below. A few empty crates and barrels are stacked in the corners. An alcove with a window
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a drinking contest in this area and are so inebriated that they are considered poisoned (see appendix A in the Player’s Handbook). Despite their present condition, they are spoiling for a fight and
. Warning Horn A wide, covered balcony without a railing overlooks the gathering hall (area 2A) 40 feet below. A few empty crates and barrels are stacked in the corners. An alcove with a window
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fate Hag Fate hags are servants of destiny that mostly reside in the Feywild and Shadowfell or near crossings to those realms from the Material Plane. The aspects of fate to which a fate hag is most
)
CON
13 (+1)
INT
12 (+1)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws Con +3, Wis +6
Skills Arcana +5, Deception +6, History +5, Perception +6
Condition Immunities charmed
Senses
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fate Hag Fate hags are servants of destiny that mostly reside in the Feywild and Shadowfell or near crossings to those realms from the Material Plane. The aspects of fate to which a fate hag is most
)
CON
13 (+1)
INT
12 (+1)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws Con +3, Wis +6
Skills Arcana +5, Deception +6, History +5, Perception +6
Condition Immunities charmed
Senses
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dragon Garyx inflamed the greed and envy in its followers by railing against the giants’ prosperity, and they rose up in response. At least, that’s what most giants believed to have happened. No one
of trolls and ogres. Giants don’t worship male deities exclusively, either. Annam’s mate Othea, Hiatea the huntress and home warden, Iallanis the goddess of love and peace, and Diancastra, an impetuous
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dragon Garyx inflamed the greed and envy in its followers by railing against the giants’ prosperity, and they rose up in response. At least, that’s what most giants believed to have happened. No one
of trolls and ogres. Giants don’t worship male deities exclusively, either. Annam’s mate Othea, Hiatea the huntress and home warden, Iallanis the goddess of love and peace, and Diancastra, an impetuous
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
nothing that occurs beneath the sun-dappled leaves escapes the creature’s notice. A unicorn hears each breathy tune sung by the elves that reside amid the treetops. It senses where every caterpillar
Condition Immunities charmed, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Celestial, Elvish, Sylvan, telepathy 60 ft.
Challenge 5 (1,800 XP)
Charge. If the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
nothing that occurs beneath the sun-dappled leaves escapes the creature’s notice. A unicorn hears each breathy tune sung by the elves that reside amid the treetops. It senses where every caterpillar
Condition Immunities charmed, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Celestial, Elvish, Sylvan, telepathy 60 ft.
Challenge 5 (1,800 XP)
Charge. If the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
monument to commune with his goddess, leaving Krull behind. Dragons tore the obsidian rocks of Arkhan’s tower from the fiery volcanoes of Avernus. Fifty skeletons and thirty zombies stand ready to
fire, poison; bludgeoning, piercing, and slashing damage from nonmagical weapons
Condition Immunities frightened
Senses darkvision 60 ft. (can see invisible creatures out to the same range
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
monument to commune with his goddess, leaving Krull behind. Dragons tore the obsidian rocks of Arkhan’s tower from the fiery volcanoes of Avernus. Fifty skeletons and thirty zombies stand ready to
fire, poison; bludgeoning, piercing, and slashing damage from nonmagical weapons
Condition Immunities frightened
Senses darkvision 60 ft. (can see invisible creatures out to the same range
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
given. The stat block here represents a matron mother at the height of her power. Matron mother is a strange title for a cruel tyrant, but given what drow consider to be a goddess, perhaps we shouldn’t
)
INT
17(+3)
WIS
21(+5)
CHA
22(+6)
Saving Throws Con +9, Wis +11, Cha +12
Skills Insight +11, Perception +11, Religion +9, Stealth +10
Condition Immunities charmed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
given. The stat block here represents a matron mother at the height of her power. Matron mother is a strange title for a cruel tyrant, but given what drow consider to be a goddess, perhaps we shouldn’t
)
INT
17(+3)
WIS
21(+5)
CHA
22(+6)
Saving Throws Con +9, Wis +11, Cha +12
Skills Insight +11, Perception +11, Religion +9, Stealth +10
Condition Immunities charmed