Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'condition resolving gems to have reveals'.
Other Suggestions:
conviction resolving gods to have rivals
condition removing gem to have reverts
conviction resolving gods to have rebels
condition rerolling gem to have repeats
condition removing gem to have repeats
Magic Items
Dungeon Master’s Guide
This concoction looks, smells, and tastes like a Potion of Healing or another beneficial potion. However, it is actually poison masked by illusion magic. Identify reveals its true nature.
If you
drink this potion, you take 4d6 Poison damage and must succeed on a DC 13 Constitution saving throw or have the Poisoned condition for 1 hour.
Magic Items
Dungeon Master’s Guide
Found in a small container, this powder resembles Dust of Disappearance, and Identify reveals it to be such. There is enough of it for one use.
As a Utilize action, you can throw the dust into the
automatically.
On a failed save, a creature begins sneezing uncontrollably; it has the Incapacitated condition and is suffocating. The creature repeats the save at the end of each of its turns, ending
Magic Items
Dungeon Master’s Guide
, Stinking Cloud.
21–25
Nothing happens at the chosen point of origin. Instead, you have the Stunned condition until the start of your next turn, believing something awesome just happened
30-foot Emanation. Each creature in the area must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1 minute. A creature repeats the save at the end of each of its turns
Magic Items
Dungeon Master’s Guide
Disadvantage on D20 Tests for the next 72 hours. Draw another card; this draw doesn’t count as one of your declared draws.
Gem. Twenty-five pieces of jewelry worth 2,000 GP each or fifty gems worth
until they or someone else reveals it. Nothing less than a Wish spell or divine intervention can end the NPC’s hostility toward you.
Ruin. All forms of wealth that you carry or own, other than
Monsters
Vecna: Eve of Ruin
30 feet of the false lich must succeed on a DC 22 Wisdom saving throw or have the frightened condition for 1 minute. While frightened in this way, a creature also has the unconscious condition. An
corpse’s eye sockets; the gems allow the false lich to trap creatures’ souls and transfer the souls to its creator.
A false lich often gradually gains a sense of self-identity. While many
Monsters
Bigby Presents: Glory of the Giants
Strength saving throw or have the prone condition.
Shattering Roar (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Shattering Roar"}. The cradle lets out a painfully load roar
Roar", "rollDamageType":"thunder"} thunder damage and has the incapacitated condition until the end of its next turn.A scion of Skoraeus typically slumbers deep in the heart of a towering mountain
Monsters
Quests from the Infinite Staircase
. The pech makes two Fortified Pickaxe attacks. If it hits a Large or smaller creature with both attacks, the target must succeed on a DC 14 Strength saving throw or have the prone condition.
Fortified
incapacitated condition and must have at least one use of Communal Spellcasting remaining, which it must immediately expend to participate (no action required).
Stone Shape (3/Day). The pech casts Stone
Monsters
Bigby Presents: Glory of the Giants
"} radiant damage and have the blinded condition until the start of the scion’s next turn.
Slam. Melee Weapon Attack: +16;{"diceNotation":"1d20+16", "rollType":"to hit", "rollAction":"Slam"} to hit
save, a creature takes 19 (3d12);{"diceNotation":"3d12", "rollType":"damage", "rollAction":"Runic Boulder", "rollDamageType":"force"} force damage and has the prone condition. On a successful save, a
Monsters
The Book of Many Things
presence reveals a glimpse of its otherworldly nature to a creature it can see within 30 feet of itself. The target must succeed on a DC 22 Wisdom saving throw or have the paralyzed condition until
creatures the villain can see in the lair. Each creature must succeed on a DC 15 Strength saving throw or have the grappled condition (escape DC 15) and the restrained condition until it escapes or the snare
Magic Items
The Book of Many Things
unconscious condition, and must begin making death saving throws. Spells and other magical effects that restore hit points have no effect on you until you are stabilized. If you fail three death saving throws
gain 1d3 levels of exhaustion.
Mine. A pile of 2d6 gems (each worth 5,000 gp) and 1d10 chunks of precious ore (each worth 2,500 gp) appears at your feet.
Monstrosity. A Large or larger Monstrosity
Programmed Illusion
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no
larger than a 30-foot cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes.
When the condition you
Monsters
Infernal Machine Rebuild
turn. The ettin doesn’t need to concentrate on the spell.
This ettin is thoroughly deranged, with Thessalar cruelly humoring the creature’s condition in his “honored” treatment
stewards.
If the ettin is defeated, examining the pouches around his necks reveals a collection of eyeballs and still-beating dragon hearts. The silver wires connect those living tissues to the ettin
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
with just enough XP to keep your level.
Gem. Twenty-five pieces of jewelry worth 2,000 gp each or fifty gems worth 1,000 gp each appear at your feet.
Idiot. Permanently reduce your Intelligence by
ability to cast the wish spell 1d3 times.
Rogue. A nonplayer character of the GM's choice becomes hostile toward you. The identity of your new enemy isn't known until the NPC or someone else reveals
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
dozens of glinting objects in the goo beneath their feet. Further inspection reveals the sparkling objects are precious gems. For every minute the adventurers spend in this cave, there is a 25 percent
chance they attract the attention of 1d4 giant spiders from area 11. The spiders scuttle along the walls and ceiling, avoiding the gooey floor. Treasure If the adventurers take 10 minutes to search through the goo, they can retrieve a total of twenty 50 gp gems.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
dozens of glinting objects in the goo beneath their feet. Further inspection reveals the sparkling objects are precious gems. For every minute the adventurers spend in this cave, there is a 25 percent
chance they attract the attention of 1d4 giant spiders from area 11. The spiders scuttle along the walls and ceiling, avoiding the gooey floor. Treasure If the adventurers take 10 minutes to search through the goo, they can retrieve a total of twenty 50 gp gems.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Solution An inventory of the room reveals gemstones in the amounts shown in the Gem Inventory table. The table lists the gems in alphabetical order, but you should list them in any other order when
number of letters equal to the number of gems of its type. For example, there is one piece of quartz, so “quartz” corresponds to the first letter of the alphabet (A), while there are fourteen amethysts
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Solution An inventory of the room reveals gemstones in the amounts shown in the Gem Inventory table. The table lists the gems in alphabetical order, but you should list them in any other order when
number of letters equal to the number of gems of its type. For example, there is one piece of quartz, so “quartz” corresponds to the first letter of the alphabet (A), while there are fourteen amethysts
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the assassination of both enemies and friends to an art and who consider killing to be just another tool for resolving disputes and clearing the way for social advancement. Property crimes such as
historical and sentimental value, which can be considerable. An elf who steals a pouch full of gems would be pitied, but someone who steals a dried flower presented to an elf by her long-gone sister would be seen as a monster and likely exiled from the community.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the assassination of both enemies and friends to an art and who consider killing to be just another tool for resolving disputes and clearing the way for social advancement. Property crimes such as
historical and sentimental value, which can be considerable. An elf who steals a pouch full of gems would be pitied, but someone who steals a dried flower presented to an elf by her long-gone sister would be seen as a monster and likely exiled from the community.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
10(+0)
CHA
7(−2)
Damage Resistances thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, poison
Condition Immunities exhaustion, grappled
must succeed on a DC 15 Dexterity saving throw or take 13 (3d8) lightning damage. Hit or Miss: The fluxcharger takes 5 (1d10) force damage after resolving the attack.
WILLIAN MURAI
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
10(+0)
CHA
7(−2)
Damage Resistances thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, poison
Condition Immunities exhaustion, grappled
must succeed on a DC 15 Dexterity saving throw or take 13 (3d8) lightning damage. Hit or Miss: The fluxcharger takes 5 (1d10) force damage after resolving the attack.
WILLIAN MURAI
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
reveals its true nature. If you drink this potion, you take 4d6 Poison damage and must succeed on a DC 13 Constitution saving throw or have the Poisoned condition for 1 hour.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell. Magic Items. Selling magic items is problematic. Finding someone to buy a potion or
purchase. The value of magic is far beyond simple gold and should always be treated as such. Gems, Jewelry, and Art Objects. These items retain their full value in the marketplace, and you can either
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell. Magic Items. Selling magic items is problematic. Finding someone to buy a potion or
purchase. The value of magic is far beyond simple gold and should always be treated as such. Gems, Jewelry, and Art Objects. These items retain their full value in the marketplace, and you can either
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
reveals its true nature. If you drink this potion, you take 4d6 Poison damage and must succeed on a DC 13 Constitution saving throw or have the Poisoned condition for 1 hour.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
reveals its true nature. If you drink this potion, you take 4d6 Poison damage and must succeed on a DC 13 Constitution saving throw or have the Poisoned condition for 1 hour.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
reveals its true nature. If you drink this potion, you take 4d6 Poison damage and must succeed on a DC 13 Constitution saving throw or have the Poisoned condition for 1 hour.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
reveals that the opulent bed is only an old straw mattress, and the delicious treats are just ordinary rations. The walls, floor, and ceiling of the room are quite bare. A dispel magic spell will
automatically remove the illusion. Treasure. Only the brass-bound chest appears as it actually is. The chest must be opened while uttering a command word known only to Snarla, or it will emit a stinking cloud spell that lasts for 1 minute. Inside are 400 ep, 300 gp, and seven gems worth a total of 1,300 gp.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
reveals that the opulent bed is only an old straw mattress, and the delicious treats are just ordinary rations. The walls, floor, and ceiling of the room are quite bare. A dispel magic spell will
automatically remove the illusion. Treasure. Only the brass-bound chest appears as it actually is. The chest must be opened while uttering a command word known only to Snarla, or it will emit a stinking cloud spell that lasts for 1 minute. Inside are 400 ep, 300 gp, and seven gems worth a total of 1,300 gp.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Pickshine If the characters accepted Werz Saltbaron’s errand in Gracklstugh (see chapter 4), they can deliver Werz’s sack of gems to Kazook Pickshine, who has a stall in the Traders’ Grotto. Kazook is a
quietly and not be so open. He inspects the gems, weighs them by hand while looking at the characters with suspicion, then pays them for the delivery with a zircon worth 50 gp. Gelatinous Cube Incursion The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Pickshine If the characters accepted Werz Saltbaron’s errand in Gracklstugh (see chapter 4), they can deliver Werz’s sack of gems to Kazook Pickshine, who has a stall in the Traders’ Grotto. Kazook is a
quietly and not be so open. He inspects the gems, weighs them by hand while looking at the characters with suspicion, then pays them for the delivery with a zircon worth 50 gp. Gelatinous Cube Incursion The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
embeds enchanted gemstones into the corpse’s eye sockets; the gems allow the false lich to trap creatures’ souls and transfer the souls to its creator. A false lich often gradually gains a sense of self
+14, Wis +11, Cha +9
Damage Immunities necrotic, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
embeds enchanted gemstones into the corpse’s eye sockets; the gems allow the false lich to trap creatures’ souls and transfer the souls to its creator. A false lich often gradually gains a sense of self
+14, Wis +11, Cha +9
Damage Immunities necrotic, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
frescoes reveals that the snakes’ eye sockets once held precious gemstones. Xorn living in the mountain plucked out and ate all the gems, leaving behind empty, faceted indentations. Yuan-ti liked to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
frescoes reveals that the snakes’ eye sockets once held precious gemstones. Xorn living in the mountain plucked out and ate all the gems, leaving behind empty, faceted indentations. Yuan-ti liked to