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Returning 35 results for 'condition resource gnome to her reflexes'.
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Monsters
Planescape: Adventures in the Multiverse
Instinctive Reflexes. The conduit has advantage on initiative rolls, and it can’t have disadvantage on attack rolls.
Unarmored Defense. While the conduit is wearing no armor and wielding no
have the incapacitated condition until the end of the conduit’s next turn.
Push. The target is pushed up to 10 feet horizontally away from the conduit.The conduit can take up to three
spells
You gain the unerring reflexes and balance of a cat. Until the spell ends, you gain the following benefits:
You are immune to the Prone condition while you don’t have the
;Incapacitated condition, as you always land on your feet.
You can take a Reaction when you fall to reduce any damage you take from the fall by an amount equal to five times your level.
You gain Advantage on Dexterity checks and saving throws.
Your jump distance is doubled.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
improvised traps they use to protect their warrens.
KURTULMAK: GOD OF KOBOLDS
The god of kobolds was a vassal of Tiamat. When the gnome god Garl Glittergold stole a treasure from Tiamat’s hoard, she
other creatures, because such objects are more likely to be in good condition and thus more useful or valuable.
When they go after items that aren’t free for the taking, kobolds try to remain
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Whiteshell Mine Blingdenstone’s largest salt mine is half a day’s travel to the south. Like many of Blingdenstone’s resource sites, the road to the mine is easy to miss by casual travelers, but
. The mine has a cavern devoted to keeping the giant cave lizards the svirfneblin use as beasts of burden. The deep gnome Perigrog Scrapedust runs the mine with a fair but demanding hand. He believes
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Whiteshell Mine Blingdenstone’s largest salt mine is half a day’s travel to the south. Like many of Blingdenstone’s resource sites, the road to the mine is easy to miss by casual travelers, but
. The mine has a cavern devoted to keeping the giant cave lizards the svirfneblin use as beasts of burden. The deep gnome Perigrog Scrapedust runs the mine with a fair but demanding hand. He believes
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, fighter, paladin
Racial Increases:
Mountain dwarf (+2)
Dragonborn (+2)
Half-orc (+2)
Human (+1)
Dexterity Measures: Physical agility, reflexes, balance, poise
Important for: Monk
, ranger, rogue
Racial Increases:
Elf (+2)
Halfling (+2)
Forest gnome (+1)
Human (+1)
Constitution Measures: Health, stamina, vital force
Important for: Everyone
Racial Increases:
Dwarf
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Transcendent Order Conduit Members of the Transcendent Order train to act without thinking, eliminating thought behind action. Conduits react with the cadence of the multiverse. Their sharp reflexes
, Perception +7
Senses passive Perception 17
Languages Common plus one more language
Challenge 8 (3,900 XP) Proficiency Bonus +3
Instinctive Reflexes. The conduit has advantage on initiative rolls
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, fighter, paladin
Racial Increases:
Mountain dwarf (+2)
Dragonborn (+2)
Half-orc (+2)
Human (+1)
Dexterity Measures: Physical agility, reflexes, balance, poise
Important for: Monk
, ranger, rogue
Racial Increases:
Elf (+2)
Halfling (+2)
Forest gnome (+1)
Human (+1)
Constitution Measures: Health, stamina, vital force
Important for: Everyone
Racial Increases:
Dwarf
Compendium
- Sources->Dungeons & Dragons->Monster Manual
as part of some terrible bargain. In each case, these vampire servants show signs of their vampiric corruption, such as corpse-like complexions, uncanny reflexes, and evidence of their masters
attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.
Bonus Actions
Deathless Agility. The familiar takes the Dash or Disengage action.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Transcendent Order Conduit Members of the Transcendent Order train to act without thinking, eliminating thought behind action. Conduits react with the cadence of the multiverse. Their sharp reflexes
, Perception +7
Senses passive Perception 17
Languages Common plus one more language
Challenge 8 (3,900 XP) Proficiency Bonus +3
Instinctive Reflexes. The conduit has advantage on initiative rolls
Compendium
- Sources->Dungeons & Dragons->Monster Manual
as part of some terrible bargain. In each case, these vampire servants show signs of their vampiric corruption, such as corpse-like complexions, uncanny reflexes, and evidence of their masters
attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.
Bonus Actions
Deathless Agility. The familiar takes the Dash or Disengage action.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
gnome (+1), Human (+1)"}">Measures
Physical agility, reflexes, balance, poise
Important for
Monk, ranger, rogue
Racial Increases
Elf (+2), Halfling (+2), Forest gnome (+1), Human (+1
)
Constitution
Important for: Everyone
Racial Increases: Dwarf (+2), Stout halfling (+1), Rock gnome (+1), Half-orc (+1), Human (+1)"}">Measures
Health, stamina, vital force
Important for
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
gnome (+1), Human (+1)"}">Measures
Physical agility, reflexes, balance, poise
Important for
Monk, ranger, rogue
Racial Increases
Elf (+2), Halfling (+2), Forest gnome (+1), Human (+1
)
Constitution
Important for: Everyone
Racial Increases: Dwarf (+2), Stout halfling (+1), Rock gnome (+1), Half-orc (+1), Human (+1)"}">Measures
Health, stamina, vital force
Important for
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
distance using your Dexterity rather than your Strength. Level 9: Supreme Sneak You gain the following Cunning Strike option. Stealth Attack (Cost: 1d6). If you have the Hide action’s Invisible condition
, this attack doesn’t end that condition on you if you end the turn behind Three-Quarters Cover or Total Cover. Level 13: Use Magic Device You’ve learned how to maximize use of magic items, granting you
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the ocean in Tammeraut’s Fate, retains its fighting reflexes despite its rotting flesh. Drowned Ascetic
Medium undead, chaotic evil
Armor Class 13
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
3 (-4)
WIS
9 (-1)
CHA
5 (-3)
Saving Throws Dex +5
Damage Immunities poison
Condition Immunities poisoned
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the ocean in Tammeraut’s Fate, retains its fighting reflexes despite its rotting flesh. Drowned Ascetic
Medium undead, chaotic evil
Armor Class 13
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
3 (-4)
WIS
9 (-1)
CHA
5 (-3)
Saving Throws Dex +5
Damage Immunities poison
Condition Immunities poisoned
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
distance using your Dexterity rather than your Strength. Level 9: Supreme Sneak You gain the following Cunning Strike option. Stealth Attack (Cost: 1d6). If you have the Hide action’s Invisible condition
, this attack doesn’t end that condition on you if you end the turn behind Three-Quarters Cover or Total Cover. Level 13: Use Magic Device You’ve learned how to maximize use of magic items, granting you
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Autognome An autognome is a mechanical gnome that resembles the rock gnome who created it, though it could never be mistaken for a gnome. Regardless of what its insides are made of, it has a metallic
Condition Immunities paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common, Gnomish
Challenge 2 (450 XP) Proficiency Bonus +2
Malfunction. Whenever the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Autognome An autognome is a mechanical gnome that resembles the rock gnome who created it, though it could never be mistaken for a gnome. Regardless of what its insides are made of, it has a metallic
Condition Immunities paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common, Gnomish
Challenge 2 (450 XP) Proficiency Bonus +2
Malfunction. Whenever the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to greater divinity. They demand obeisance from weaker creatures and use every resource at their disposal to war against neighbors, seeking the captives, sacrifices, glory, and riches the anathemas
19 (+4)
WIS
17 (+3)
CHA
20 (+5)
Skills Perception +11, Stealth +5
Damage Resistances acid, fire, lightning
Damage Immunities poison
Condition Immunities poisoned
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to greater divinity. They demand obeisance from weaker creatures and use every resource at their disposal to war against neighbors, seeking the captives, sacrifices, glory, and riches the anathemas
19 (+4)
WIS
17 (+3)
CHA
20 (+5)
Skills Perception +11, Stealth +5
Damage Resistances acid, fire, lightning
Damage Immunities poison
Condition Immunities poisoned
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
them to lose all their hair. Wearing a wig and fake beard, they have come to the temple hoping to find a cure for the condition before the truth is found out.
7 A rock gnome inventor (use the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
creatures, because such objects are more likely to be in good condition and thus more useful or valuable. When they go after items that aren’t free for the taking, kobolds try to remain undetected and don’t
infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population. Second, kobolds are always on the lookout for magic that might help them free their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
creatures, because such objects are more likely to be in good condition and thus more useful or valuable. When they go after items that aren’t free for the taking, kobolds try to remain undetected and don’t
infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population. Second, kobolds are always on the lookout for magic that might help them free their
Compendium
- Sources->Dungeons & Dragons->Monster Manual
else and brought with them all the rank and dank of the sunless sea. No one knows what they want, and seems to me, neither do they.
—Trosli Garnetgetter, gnome explorer
Kuo-toa Kuo-toa loot ruins
target has the Restrained condition until the net is destroyed (AC 10; HP 5; Immunity to Bludgeoning, Poison, and Psychic damage). A creature can take an action to make a DC 10 Strength (Athletics
Compendium
- Sources->Dungeons & Dragons->Monster Manual
else and brought with them all the rank and dank of the sunless sea. No one knows what they want, and seems to me, neither do they.
—Trosli Garnetgetter, gnome explorer
Kuo-toa Kuo-toa loot ruins
target has the Restrained condition until the net is destroyed (AC 10; HP 5; Immunity to Bludgeoning, Poison, and Psychic damage). A creature can take an action to make a DC 10 Strength (Athletics
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
them to lose all their hair. Wearing a wig and fake beard, they have come to the temple hoping to find a cure for the condition before the truth is found out.
7 A rock gnome inventor (use the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, rerolling duplicates. Mountain Encounters d8 Encounter 1 Border Patrol 2 Dragon Flight 3 Fire Giant 4 Gnome Vale 5 Hermit 6 Rockslide 7 Troll Cave 8 Wyvern Roost Border Patrol A group of human
routes of several border patrols, as well as the locations of a gnome vale, a hermit’s hut, and a troll cave (detailed in the encounters that follow). Berythrach also knows the approximate location of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, rerolling duplicates. Mountain Encounters d8 Encounter 1 Border Patrol 2 Dragon Flight 3 Fire Giant 4 Gnome Vale 5 Hermit 6 Rockslide 7 Troll Cave 8 Wyvern Roost Border Patrol A group of human
routes of several border patrols, as well as the locations of a gnome vale, a hermit’s hut, and a troll cave (detailed in the encounters that follow). Berythrach also knows the approximate location of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Random Encounters in Blingdenstone Once per day while the characters are exploring the deep gnome settlement, roll a d20 and consult the Blingdenstone Encounters table to determine what, if anything
. Treat them as giant wolf spiders with a challenge rating of 1/2 (100 XP), resistance to cold, fire, and lightning damage, and immunity to poison damage. They are also immune to the poisoned condition
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Random Encounters in Blingdenstone Once per day while the characters are exploring the deep gnome settlement, roll a d20 and consult the Blingdenstone Encounters table to determine what, if anything
. Treat them as giant wolf spiders with a challenge rating of 1/2 (100 XP), resistance to cold, fire, and lightning damage, and immunity to poison damage. They are also immune to the poisoned condition
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. While the creature has the Exhaustion condition, the creature makes a DC 13 Constitution saving throw each time it takes damage other than Psychic damage. On a failed save, the creature takes 5 (1d10
) Psychic damage and has the Incapacitated condition as it laughs uncontrollably. At the end of each of its turns, the creature repeats the save, ending the effect on itself on a success. After 1 minute
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. While the creature has the Exhaustion condition, the creature makes a DC 13 Constitution saving throw each time it takes damage other than Psychic damage. On a failed save, the creature takes 5 (1d10
) Psychic damage and has the Incapacitated condition as it laughs uncontrollably. At the end of each of its turns, the creature repeats the save, ending the effect on itself on a success. After 1 minute
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. While the creature has the Exhaustion condition, the creature makes a DC 13 Constitution saving throw each time it takes damage other than Psychic damage. On a failed save, the creature takes 5 (1d10
) Psychic damage and has the Incapacitated condition as it laughs uncontrollably. At the end of each of its turns, the creature repeats the save, ending the effect on itself on a success. After 1 minute
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. While the creature has the Exhaustion condition, the creature makes a DC 13 Constitution saving throw each time it takes damage other than Psychic damage. On a failed save, the creature takes 5 (1d10
) Psychic damage and has the Incapacitated condition as it laughs uncontrollably. At the end of each of its turns, the creature repeats the save, ending the effect on itself on a success. After 1 minute