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Returning 35 results for 'condition resting gold to have reading'.
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Monsters
Monster Manual
, it teleports into its resting place unless it is in running water or sunlight. If it can’t teleport, it is destroyed. Once inside its resting place, it has the Paralyzed condition for 1 hour
Incapacitated condition in its resting place, the vampire has the Paralyzed condition until the weapon is removed.Sunlight. The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in
Monsters
Monster Manual
, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it returns to its vampire form and has the Paralyzed condition until it regains any Hit Points, and it
water. Stake to the Heart. If a weapon that deals Piercing damage is driven into the vampire’s heart while the vampire has the Incapacitated condition in its resting place, the vampire has the
Magic Items
Dungeon Master’s Guide
book must spend 80 hours reading and studying it to digest its contents and use its Adjusted Ability Scores, Tireless Form, Spells, Vile Lore, and Vile Speech properties.
The Book of Vile Darkness
a minimum of 3. The book can’t adjust your ability scores again.
Tireless Form. While the book is on your person, you have Immunity to the Exhaustion condition.
Random Properties. The Book of
Magic Items
Dungeon Master’s Guide
Lions);Golden Lions (Rare). These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can become a Lion for up to 1 hour. Once a lion has been used
succeed on a DC 15 Wisdom saving throw or have the Frightened condition for 1 minute, until you are no longer riding the goat, or until the goat reverts to figurine form. The Frightened creature
Monsters
Quests from the Infinite Staircase
cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or have the blinded condition until the end of the tower sage’s next turn.
Spellcasting. The tower sage casts
elder sage.
Tower sages are the only folk capable of reading the Books of Prophecy, an ancient set of tomes that hint at future events of grand significance.
Tower Stewards
For centuries, the Tower of the Heavens has been stewarded by dutiful folk who practice two distinct traditions.
Monsters
Bigby Presents: Glory of the Giants
damage, and the target must succeed on a DC 12 Strength saving throw or have the prone condition.
Thunderous Honk (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Thunderous
);{"diceNotation":"3d10", "rollType":"damage", "rollAction":"Thunderous Honk", "rollDamageType":"thunder"} thunder damage and has the deafened condition until the start of the goose’s next turn. On a
Magic Items
Eberron: Rising from the Last War
can use an action to open your mind to the shard, seeing its content in your mind. On subsequent rounds, reading the text or scribing new text on blank “pages” in the shard requires
that addresses it.
A wizard can use a spellshard as a spellbook, with the usual cost in gold and time to “scribe” a spell into the shard.
Monsters
Planescape: Adventures in the Multiverse
Shadowy Form. While the darkweaver is in dim light or darkness, attack rolls against it are made with disadvantage unless the darkweaver has the incapacitated condition.
Spider Climb. The darkweaver
(3d10);{"diceNotation":"3d10", "rollType":"damage", "rollAction":"Shadow Web", "rollDamageType":"necrotic"} necrotic damage, and the target has the grappled condition (escape DC 15). The shadow web
Monsters
Planescape: Adventures in the Multiverse
planes. Only when planar balance is under threat of total collapse do these elusive, gold-skinned beings leave the Outlands, manifesting gleaming blades to destroy those that threaten multiversal
overexerts itself on the Concordant Opposition.
Rilmani are bipedal, with bodies of living metal that ranges in appearance from cold iron to brilliant gold. Most have smooth faces with few features, and
Monsters
Planescape: Adventures in the Multiverse
a DC 16 Strength saving throw or have the grappled condition (escape DC 18) and take 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Skewering Charge", "rollDamageType":"piercing
living metal that ranges in appearance from cold iron to brilliant gold. Most have smooth faces with few features, and their extraordinary anatomies often act in defiance of natural forces.Psychic
Monsters
Adventure Atlas: The Mortuary
", "rollAction":"Admit Entity", "rollDamageType":"psychic"} psychic damage and has the incapacitated condition for 1 minute, during which time it retches and babbles incoherently in a voice that is not
, speak with dead
1/day each: banishment, dispel evil and goodDauntless in the face of death, exorcists in the Heralds of Dust cleanse hapless creatures and resting places haunted by ghost;ghosts, specter
Monsters
Bigby Presents: Glory of the Giants
, and the target must succeed on a DC 26 Strength saving throw or have the prone condition.
Slam. Melee Weapon Attack: +18;{"diceNotation":"1d20+18", "rollType":"to hit", "rollAction":"Slam"} to hit
throw. On a failed save, a creature takes 60 (11d10);{"diceNotation":"11d10", "rollType":"damage", "rollAction":"Lava Wave", "rollDamageType":"fire"} fire damage and has the restrained condition from
Monsters
Dragonlance: Shadow of the Dragon Queen
advantage on saving throws made to avoid or end the frightened condition on itself.
Death Throes. When the draconian is reduced to 0 hit points, its magical essence lashes out as a ball of lightning at
spellcasting ability (spell save DC 14):
At will: invisibility, mage hand
2/day each: dimension door, disguise self, sending
1/day: dominate personCreated from the eggs of gold dragons, aurak draconians are
Monsters
Bigby Presents: Glory of the Giants
and has the poisoned condition for 1 minute. On a successful save, a creature takes half as much damage only.
A creature poisoned in this way can make a DC 24 Constitution saving throw at the end of
rage.
If intruders disturb its resting place, the fire scion’s cradle rises as a bipedal juggernaut of molten rock. Sometimes miners risk their lives to find rich veins of ore in a scion&rsquo
Monsters
Fizban's Treasury of Dragons
over a pile of gold any day.
5
No creature can outsmart my defenses—if they do, they obviously cheated.
6
Any creature that can hold their own against me must teach me how&mdash
population, but the galeb duhr are causing trouble for local miners.
4
Two Lolth cultist;cultists seek a magical relic that attracts giant spider;giant spiders, but the relic’s resting place has
Magic Items
Quests from the Infinite Staircase
An ornate carving of a serpent adorned with a coursing river spirals down the length of this redand-gold staff. While you’re holding it, you can use an action to produce one of the following
don’t have the incapacitated condition. You decide what action the snake takes and where it moves during its turn, or you can issue it a general command, such as to attack your enemies or guard a
Magic Items
Keys from the Golden Vault
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
.
Condition Immunities. While attuned to the book, you can’t be charmed or frightened.
Evil Presence. The book houses an evil spirit that is hostile toward you. When you become attuned to the
Monsters
Keys from the Golden Vault
, she loses her immunity to psychic damage and the charmed condition, and her Tattooed Strike becomes a melee attack that deals 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"damage", "rollAction
steal away most of the clan’s gold, leaving only a pittance.
Prisoner 13 is a cunning schemer, ruthless and patient. She listens and watches, absorbing every detail she can, and shares as
monsters
Irresistible Payment. As an Influence action, a creature that offers the drakkenhob alcohol or any amount of gold and succeeds on a DC 16 Charisma (Persuasion) check forces the drakkenhob to accept
":"Terrifying Breath", "rollDamageType":"Psychic"} Psychic damage, and the target drops whatever it is holding and has the Frightened condition. A Frightened target takes the Dash action and moves away
monsters
this trait if he has the Incapacitated condition.
Name of Rest. The king has AC 10 against attack rolls made with a weapon inscribed with the runic form of his original name, and the king has
the Prone condition. Success: Half damage only.Parry. Trigger: The king is hit by an attack roll while holding a weapon or shield. Response: The king adds 7 to his AC against that attack, possibly
Dragonborn
Legacy
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Species
Basic Rules (2014)
known that reading her father’s face was a skill she’d been fortunate to learn. A human who couldn’t spot the shift of her eyes or Havilar’s would certainly see only the
, gold, or copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three
feats
ability when you select this feat). On a failed save, the target has the Frightened condition until the start of your next turn. You can use this benefit safely once, and you regain the ability to do so
when you finish a Short or Long Rest. You can use it again before resting, but you take 1d6 Necrotic damage, which can’t be reduced or prevented in any way.
Shred Fate. Your dread secrets can
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the chest here for safekeeping. Treasure The iron chest is locked, and its key is with Cyrus Belview in area K62. The chest contains a bejeweled gold crown (worth 2,500 gp) resting on a silk pillow
. Teleport Destination Characters who teleport to this location from area K78 arrive in the middle of the room. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is inside
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the chest here for safekeeping. Treasure The iron chest is locked, and its key is with Cyrus Belview in area K62. The chest contains a bejeweled gold crown (worth 2,500 gp) resting on a silk pillow
. Teleport Destination Characters who teleport to this location from area K78 arrive in the middle of the room. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is inside
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
soiled white wedding gown, a gold tiara (worth 750 gp), and ten gold bracelets (worth 100 gp each). Anastrasya Karelova wears a stained and tattered red wedding gown, a black and crimson silk head
scarf sewn with precious jewels (worth 750 gp), and a platinum necklace with a black opal pendant (worth 1,500 gp). Volenta Popofsky wears a faded gold wedding gown, a platinum mask shaped vaguely like a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
soiled white wedding gown, a gold tiara (worth 750 gp), and ten gold bracelets (worth 100 gp each). Anastrasya Karelova wears a stained and tattered red wedding gown, a black and crimson silk head
scarf sewn with precious jewels (worth 750 gp), and a platinum necklace with a black opal pendant (worth 1,500 gp). Volenta Popofsky wears a faded gold wedding gown, a platinum mask shaped vaguely like a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sunlight. If it can’t teleport, it is destroyed. Once inside its resting place, it has the Paralyzed condition for 1 hour, after which it regains 1 Hit Point.
Vampire Weakness. The vampire has
to the Heart. If a weapon that deals Piercing damage is driven into the vampire’s heart while the vampire has the Incapacitated condition in its resting place, the vampire has the Paralyzed condition
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sunlight. If it can’t teleport, it is destroyed. Once inside its resting place, it has the Paralyzed condition for 1 hour, after which it regains 1 Hit Point.
Vampire Weakness. The vampire has
to the Heart. If a weapon that deals Piercing damage is driven into the vampire’s heart while the vampire has the Incapacitated condition in its resting place, the vampire has the Paralyzed condition
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. A web-filled parlor in the southwest corner contains a table and two chairs. Resting on the dusty tablecloth is an empty porcelain bowl and a matching jug. A door facing the foot of the bed has a
the west wall has a button on the wall next to it. Pressing the button rings the tiny bell in area 4A. Treasure The jewelry box on the vanity is made of silver with gold filigree (worth 75 gp). It
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. A web-filled parlor in the southwest corner contains a table and two chairs. Resting on the dusty tablecloth is an empty porcelain bowl and a matching jug. A door facing the foot of the bed has a
the west wall has a button on the wall next to it. Pressing the button rings the tiny bell in area 4A. Treasure The jewelry box on the vanity is made of silver with gold filigree (worth 75 gp). It
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Servants’ Sarcophagi Four stone sarcophagi mark the resting places of Brysis’s most faithful servants. The lid of each sarcophagus bears the sculpted image of a robed human figure in repose
remains, the tattered remnants of ancient burial garments, and treasure of Netherese origin. The northeast sarcophagus contains two gold bracelets worth 50 gp each and a ceremonial wand (nonmagical
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bones that hangs from the ceiling above a long table constructed of bones in the center of the room. Ten chairs made of bones and festooned with decorative skulls surround the table, resting atop which
Castle Ravenloft. The skull weighs 250 pounds. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is lying on the bone table. If your card reading indicates an encounter
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Servants’ Sarcophagi Four stone sarcophagi mark the resting places of Brysis’s most faithful servants. The lid of each sarcophagus bears the sculpted image of a robed human figure in repose
remains, the tattered remnants of ancient burial garments, and treasure of Netherese origin. The northeast sarcophagus contains two gold bracelets worth 50 gp each and a ceremonial wand (nonmagical
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bones that hangs from the ceiling above a long table constructed of bones in the center of the room. Ten chairs made of bones and festooned with decorative skulls surround the table, resting atop which
Castle Ravenloft. The skull weighs 250 pounds. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is lying on the bone table. If your card reading indicates an encounter
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
activity, such as reading, talking, eating, or standing watch. During sleep, you have the Unconscious condition. After you finish a Long Rest, you must wait at least 16 hours before starting another one
Exhaustion condition, its level decreases by 1. Special Feature. Some features are recharged by a Long Rest. If you have such a feature, it recharges in the way specified in its description