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Returning 35 results for 'condition result guarding to her races'.
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Spells
Player’s Handbook
on a Wisdom saving throw or have the Charmed condition for the duration. The target automatically succeeds if it can’t understand your command.
While Charmed, the creature takes 5d10 Psychic
damage if it acts in a manner directly counter to your command. It takes this damage no more than once each day.
You can issue any command you choose, short of an activity that would result in certain
Monsters
Bigby Presents: Glory of the Giants
"} psychic damage. If the target is Large or smaller, it has the grappled condition (escape DC 14) and must succeed on a DC 15 Intelligence saving throw or have the stunned condition until this grapple
saving throw or have the stunned condition until the end of its next turn.Mind flayer;Mind flayers, which are described in the Monster Manual, are created through ceremorphosis, a process that begins
Magic Items
The Book of Many Things
target rolls a 20 on the d20 for the saving throw, the goggles expose you to a flash of violent bright light. As a result, you have the blinded condition for 24 hours.
Monsters
Phandelver and Below: The Shattered Obelisk
other Aberrations, which help them transform in return for their service as shock troops. Regardless, the result is the same: a goblin with unnatural and barely contained psychic power.
Psionic goblins
Escape. The goblin takes the Disengage or Hide action.
Telekinetic Shove. The goblin targets one creature it can see within 30 feet of itself with a thrust of telekinetic force. The target must succeed on a DC 13 Strength saving throw or have the prone condition.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Mounted Adept. While mounted and without the incapacitated condition, the rider has advantage on melee attack rolls against any unmounted creature smaller than its mount, the rider and its mount have
. The creature must succeed on a DC 13 Wisdom saving throw or have the frightened condition for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, with
Monsters
Spelljammer: Adventures in Space
Deficiency. If Flapjack is knocked prone, roll a die. On an odd result, Flapjack lands upside-down and is incapacitated. At the end of each of its turns, Flapjack can make a DC 10 Dexterity saving throw
, righting itself and ending the incapacitated condition if it succeeds.
Telepathic Shroud. Flapjack is immune to any effect that would sense its emotions or read its thoughts, as well as all divination
Monsters
Bigby Presents: Glory of the Giants
", "rollAction":"Gorging Charge", "rollDamageType":"piercing"} piercing damage and have the grappled condition (escape DC 16); if a creature is already grappled this way, it has the prone condition. Until this
grapple ends, the target has the restrained condition. The maw can have only one creature grappled in this way at a time.Fanged Rebuke. In response to taking damage, the maw makes one Bite attack
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 15 Strength saving throw or have the prone condition.
Mind-Wracking
one Bite attack against the creature.Twice the size of their ordinary kin, witchstalkers are giant wolves drawn to sources of magic by their supernatural sense of smell. As a result, the moors and
Monsters
Vecna: Eve of Ruin
saving throw or have disadvantage on saving throws against the frightened condition. This curse lasts until removed by the Remove Curse spell or other magic.
Claw. Melee Weapon Attack: +10;{"diceNotation
succeed on a DC 17 Intelligence saving throw or have the frightened condition for 1 minute.
While the target is frightened, the phantom deals 21 (6d6);{"diceNotation":"6d6", "rollType":"damage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and take actions and reactions as normal. This torment has no effect on a creature that is immune to the frightened condition. If the creature is susceptible and remains incapacitated for 1 hour, the
aren’t incapacitated during it. The process can be repeated. A Humanoid that drops to 0 hit points as a result of this damage instantly transforms into a meenlock at full health and under the DM
Monsters
The Book of Many Things
succeed on a DC 17 Wisdom saving throw or have the charmed condition until the start of Hulgaz’s next turn.
Brimstone Vapor (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge
", "rollAction":"Brimstone Vapor"}. Hulgaz exhales a 30-foot cone of noxious, scorching-hot vapor. Each creature in that area must succeed on a DC 17 Constitution saving throw or have the poisoned condition for
Monsters
Phandelver and Below: The Shattered Obelisk
incapacitated condition until the end of the goblin’s next turn. On a successful save, a creature takes half as much damage only.Nimble Escape. The goblin takes the Disengage or Hide action
with other Aberrations, which help them transform in return for their service as shock troops. Regardless, the result is the same: a goblin with unnatural and barely contained psychic power.
Psionic
Monsters
Adventure Atlas: The Mortuary
":"damage", "rollAction":"Death Knell", "rollDamageType":"psychic"} psychic damage and have the frightened condition until the start of Skall’s next turn.
Fog of Death (1/Day). Skall exudes a killing
eternal nature has eroded any memory of mortal life.
As a result of his decay, Skall’s power has waned considerably, but challenging him in combat is as much a death sentence as ever. Factol Skall
Monsters
Planescape: Adventures in the Multiverse
has the charmed condition until the end of its next turn. A creature charmed in this way treats its allies as foes, and the colors of its body and equipment become shades of gray. On a successful save
the new result.
Inescapable Pain. When the baernaloth is damaged by another creature, that creature must make a DC 19 Constitution saving throw, taking 14 (4d6);{"diceNotation":"4d6", "rollType
Monsters
Planescape: Adventures in the Multiverse
poisoned condition. On a successful save, a creature takes half as much damage only. A weakened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself after it
a result of their ability to travel between ages, time dragons often seem unstuck from the usual flow of time and have a flexible view of what is, what was, and what will be.
Time dragons prize
Goliath
Legacy
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Species
Elemental Evil Player's Companion
little chance of survival, especially an older or weaker one. Goliaths have little pity for adults who can’t take care of themselves, though a sick or injured individual is treated, as a result of
, committed by the goliath. Goliaths assign and use nicknames with their friends of other races, and change them to refer to an individual’s notable deeds.
Goliaths present all three names when
Monsters
Planescape: Adventures in the Multiverse
damage and is magically weakened as it is desynchronized from the time stream. While the creature is in this state, attack rolls against it have advantage, it has the poisoned condition, and other
threats beyond the flow of time. As a result of their ability to travel between ages, time dragons often seem unstuck from the usual flow of time and have a flexible view of what is, what was, and
Aarakocra
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Species
Elemental Evil Player's Companion
versa.
The idea of ownership baffles most aarakocra. After all, who owns the sky? Even when explained to them, they initially find the notion of ownership mystifying. As a result, aarakocra who have
it hard not to pluck the treasure and bring it back to their settlement to beautify it. An aarakocra who spends years among other races can learn to inhibit these impulses.
Confinement terrifies the
Sahuagin Baron
Legacy
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Monsters
Monster Manual (2014)
as allies and don’t prey on them.
Elven Enmity. The sahuagin might control the oceans if not for the presence of their mortal enemies, the aquatic elves. Wars between the two races have raged
for centuries across the coasts and seas of the world, disrupting maritime trade and drawing other races into the bloody conflict.
So intense is sahuagin hatred for the aquatic elves that the sea
Sahuagin Priestess
Legacy
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Monsters
Monster Manual (2014)
might control the oceans if not for the presence of their mortal enemies, the aquatic elves. Wars between the two races have raged for centuries across the coasts and seas of the world, disrupting
maritime trade and drawing other races into the bloody conflict.
So intense is sahuagin hatred for the aquatic elves that the sea devils have adapted to combat their ancient foes. A sahuagin born near
monsters
":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13). While Grappling a creature, the
", "rollDamageType":"Necrotic"} Necrotic damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Poisoned condition until
Yuan-ti Malison (Type 3)
Legacy
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Monsters
Monster Manual (2014)
or were defeated by those who fought against their cannibalism and slavery, and the serpent folk were left in the ruins of their great capitals, far removed from other races.
Cold of Heart. Humanoid
’t be bound for long by brute force, and that many creatures will refuse to serve. As a result, yuan-ti first influence other creatures with the promise of wealth and power. Time and again
Flumph
Legacy
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Monsters
Monster Manual (2014)
Deficiency. If the flumph is knocked prone, roll a die. On an odd result, the flumph lands upside-down and is incapacitated. At the end of each of its turns, the flumph can make a DC 10 Dexterity saving
throw, righting itself and ending the incapacitated condition if it succeeds.
Telepathic Shroud. The flumph is immune to any effect that would sense its emotions or read its thoughts, as well as all
monsters
Large or smaller creature whose space it passes through has the Grappled condition (escape DC 14) from the spectral rails.
Haunting Whistle. The locomotive blows its wailing steam whistle. Wisdom Saving
the Frightened condition until the end of its next turn. Failure or Success: The locomotive can’t take this action again until the start of its next turn.The Ghostlight Locomotive is the engine
monsters
instrument. Creatures immune to the Charmed condition are immune to this effect. Response: Nox rolls a d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Unnerving Riff"} and subtracts the result
roll, or when the target is within 5 feet of an ally of Nox that doesn’t have the Incapacitated condition and Nox doesn’t have Disadvantage on the attack roll.
Sunlight Sensitivity
monsters
has the Poisoned condition until the end of its next turn.
Talons. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Talons"}, reach 5 ft. Hit: 11 (2d6 + 4
);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Talons", "rollDamageType":"Piercing"} Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 14
monsters
Fey Ancestry. The drow has Advantage on saving throws to avoid or end the Charmed condition. Magic can’t put them to sleep.
Sunlight Sensitivity. While in sunlight, the drow has
touch are eerie and alien; other drow usually treat them with suspicion. As a result, most cavern seers are solitary hermits.
Elf, Drow
Drow have a reputation for evil. However, like members of any
monsters
creature that enters the area for the first time on a turn or starts its there is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target has the Blinded condition
against a DC equal to the result of the triggering attack roll. On a success, the spell targets the caster instead of the golem, using the spell slot level, spell save DC, attack bonus, and spellcasting
monsters
(2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Poison"} Poison damage and the target has the Poisoned condition until the end of its next turn. While Poisoned
Throw: DC 14, each creature in a 20-foot Emanation originating from the seugathi. Creatures immune to the Charmed condition automatically succeed on the save. Failure: The target can’t take
monsters
an attack and have Advantage on the attack roll, or when the target is within 5 feet of an ally of the caligni that doesn’t have the Incapacitated condition and the caligni doesn’t have
Ward. Trigger: The caligni fails a saving throw against a spell. Response: The caligni draws a simple icon in the air and adds 3 to the result of their save, possibly causing the save to
monsters
", "rollDamageType":"Poison"} Poison damage, and the target has the Poisoned condition until the end of its next turn. While Poisoned in this way, the target also makes Wisdom saving throws with Disadvantage
damage.
Mind Fog. Wisdom Saving Throw: DC 16, each creature in a 20-foot Emanation originating from the seugathi. Creatures immune to the Charmed condition automatically succeed on the save
Human
Legacy
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Species
Basic Rules (2014)
reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their
shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty
Dragonborn
Legacy
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Species
Basic Rules (2014)
to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position.
A continual drive for
give up on something. A dragonborn holds mastery of a particular skill as a lifetime goal. Members of other races who share the same commitment find it easy to earn the respect of a dragonborn.
Though
Hobgoblin
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Species
Volo's Guide to Monsters
little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are swift and merciless. Beauty is something
’t serve a purpose in the legion, the warlord eliminates it from the hierarchy to maximize efficiency.
Honor Bound, By Glory Crowned
Advancement in rank comes as a result of attaining glory, but
Tortle
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Species
The Tortle Package
dozen) in a fortified compound enclosed by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound
set out on their own.
Beliefs
Tortles don’t have their own pantheon of gods, but they often worship the gods of other races. It’s not unusual for a tortle to hear stories or legends