Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'condition roles gentle to her resound'.
Other Suggestions:
conviction rogues genie to her resound
conviction rogues gentle to her resound
condition rolls gently to her round
conviction rites genie to her resound
conviction rules genie to her resound
Monsters
Quests from the Infinite Staircase
Lightning Overload. When the robot takes lightning damage, it must succeed on a DC 10 Constitution saving throw or have the stunned condition until the start of its next turn.Multiattack. The robot
condition (escape DC 15). The robot has two cargo tentacles, each of which can grapple one target.
Tractor Beam. The robot casts Telekinesis, targeting only creatures with the incapacitated condition
Monsters
Adventure Atlas: The Mortuary
: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Entrap"} to hit, reach 5 ft., one Large or smaller creature. Hit: The target has the grappled condition (escape DC 13). Until this
grapple ends, if the target is not an Undead, the target has the restrained condition and takes 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Entrap", "rollDamageType":"piercing
Monsters
Quests from the Infinite Staircase
. On a failed save, a creature takes 36 (8d8);{"diceNotation":"8d8", "rollType":"damage", "rollAction":"Create Vortex", "rollDamageType":"force"} force damage and has the restrained condition. On a
, and the target must succeed on a DC 21 Strength saving throw or have the prone condition.
Lightning Strike. A bolt of lightning strikes a point Nafas can see within 120 feet of him. Each creature
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
other creatures, because such objects are more likely to be in good condition and thus more useful or valuable.
When they go after items that aren’t free for the taking, kobolds try to remain
roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most clever are crafters and strategists, the toughest are miners and beast-wranglers, and so
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
still resound throughout the cosmos. The music of bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers. The greatest strength of bards is their sheer
experience earns renown among other bards. Indeed, after telling so many stories about heroes accomplishing mighty deeds, many bards take these themes to heart and assume heroic roles themselves
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Worker Robot Worker robots are built for physical labor such as hauling cargo, construction, and maintenance, though some worker robots fill public-facing service roles. Antigravity technology and
)
WIS
12 (+1)
CHA
10 (+0)
Skills Athletics +9
Damage Resistances acid, fire
Damage Immunities cold, poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Worker Robot Worker robots are built for physical labor such as hauling cargo, construction, and maintenance, though some worker robots fill public-facing service roles. Antigravity technology and
)
WIS
12 (+1)
CHA
10 (+0)
Skills Athletics +9
Damage Resistances acid, fire
Damage Immunities cold, poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
by a normal person resembles the rage of a barbarian in the same way that a gentle breeze is akin to a furious thunderstorm. The barbarian’s driving force comes from a place that transcends mere
all others; see the following sections for some ideas. Rawr! I’m really angry! Funny, I don’t feel any stronger. Maybe because I’m always angry, I’m always in top condition. Stands to reason.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
by a normal person resembles the rage of a barbarian in the same way that a gentle breeze is akin to a furious thunderstorm. The barbarian’s driving force comes from a place that transcends mere
all others; see the following sections for some ideas. Rawr! I’m really angry! Funny, I don’t feel any stronger. Maybe because I’m always angry, I’m always in top condition. Stands to reason.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
frame. Cultists summon these creatures to serve as guards and assassins, two roles at which they excel. Star Spawn Mangler
Medium aberration, chaotic evil
Armor Class 14
Hit Points 71 (13d8 + 13
Resistances cold
Damage Immunities psychic
Condition Immunities charmed, frightened, prone
Senses darkvision 60 ft., passive Perception 11
Languages Deep Speech
Challenge 5 (1,800 XP
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
frame. Cultists summon these creatures to serve as guards and assassins, two roles at which they excel. Star Spawn Mangler
Medium aberration, chaotic evil
Armor Class 14
Hit Points 71 (13d8 + 13
Resistances cold
Damage Immunities psychic
Condition Immunities charmed, frightened, prone
Senses darkvision 60 ft., passive Perception 11
Languages Deep Speech
Challenge 5 (1,800 XP
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Gadabout Gadabouts are gentle, winged creatures that can be used as personal conveyances for short-distance travel across the airless void of Wildspace. A gadabout wraps its branches around a
)
CHA
1 (−5)
Damage Vulnerabilities fire
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified
Senses blindsight 10 ft. (blind beyond this radius
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Gadabout Gadabouts are gentle, winged creatures that can be used as personal conveyances for short-distance travel across the airless void of Wildspace. A gadabout wraps its branches around a
)
CHA
1 (−5)
Damage Vulnerabilities fire
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified
Senses blindsight 10 ft. (blind beyond this radius
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
the City of Doors, animated coffins serve similar—albeit less industrial—roles. Natural ambushers and tireless sentries, animated coffins guard ancient necropolises, family crypts, and the lairs of
(+1)
CON
15 (+2)
INT
3 (–4)
WIS
11 (+0)
CHA
3 (–4)
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
the City of Doors, animated coffins serve similar—albeit less industrial—roles. Natural ambushers and tireless sentries, animated coffins guard ancient necropolises, family crypts, and the lairs of
(+1)
CON
15 (+2)
INT
3 (–4)
WIS
11 (+0)
CHA
3 (–4)
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
needy and making grim choices rooted in reality rather than idealism. Some might be gentle-voiced healers, beloved by their communities, while others might be masked bringers of macabre mercies. The
the following conditions affecting the creature: blinded, deafened, paralyzed, poisoned, or stunned. When you use Hand of Harm on a creature, you can subject that creature to the poisoned condition
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hollyphant Hollyphants are gentle, stalwart creatures native to the Upper Planes. Good-aligned deities and angels use them as messengers and helpers. Hollyphants treasure friendship and honesty. A
)
Saving Throws Dex +3, Con +4, Cha +6
Damage Resistances bludgeoning, piercing, and slashing that is nonmagical
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 14
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
needy and making grim choices rooted in reality rather than idealism. Some might be gentle-voiced healers, beloved by their communities, while others might be masked bringers of macabre mercies. The
the following conditions affecting the creature: blinded, deafened, paralyzed, poisoned, or stunned. When you use Hand of Harm on a creature, you can subject that creature to the poisoned condition
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or create water. These genies typically dwell in or near bodies of water. While gentle marids make homes amid springs, oases, and serene pools, tempestuous marids inhabit sea stacks, whirlpools, and
away from the marid and has the Prone condition. Success: Half damage only.
Spellcasting. The marid casts one of the following spells, requiring no Material components and using Charisma as the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or create water. These genies typically dwell in or near bodies of water. While gentle marids make homes amid springs, oases, and serene pools, tempestuous marids inhabit sea stacks, whirlpools, and
away from the marid and has the Prone condition. Success: Half damage only.
Spellcasting. The marid casts one of the following spells, requiring no Material components and using Charisma as the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hollyphant Hollyphants are gentle, stalwart creatures native to the Upper Planes. Good-aligned deities and angels use them as messengers and helpers. Hollyphants treasure friendship and honesty. A
)
Saving Throws Dex +3, Con +4, Cha +6
Damage Resistances bludgeoning, piercing, and slashing that is nonmagical
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 14
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, hunters, and laborers. Blue grungs work as artisans and in other domestic roles. Supervising and guiding both groups are the purple grungs, which serve as administrators and commanders. (Use the grung
)
Saving Throws Dex +4
Skills Athletics +2, Perception +2, Stealth +4, Survival +2
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 12
Languages Grung
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
empire fell long ago, the psychic bonds between them and their created servants remain intact. Chuuls that come into contact with aboleths immediately assume their old roles. Such chuuls redirect
.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
5 (−3)
WIS
11 (+0)
CHA
5 (−3)
Skills Perception +4
Damage Immunities poison
Condition Immunities poisoned
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
empire fell long ago, the psychic bonds between them and their created servants remain intact. Chuuls that come into contact with aboleths immediately assume their old roles. Such chuuls redirect
.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
5 (−3)
WIS
11 (+0)
CHA
5 (−3)
Skills Perception +4
Damage Immunities poison
Condition Immunities poisoned
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, hunters, and laborers. Blue grungs work as artisans and in other domestic roles. Supervising and guiding both groups are the purple grungs, which serve as administrators and commanders. (Use the grung
)
Saving Throws Dex +4
Skills Athletics +2, Perception +2, Stealth +4, Survival +2
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 12
Languages Grung
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
political positions that place them in or near decision-making roles where they can influence others to fight back against Arch Seraphs, Arch Daemons, and Primordials.
Level 3: Subtle Hand Your
Point, and it has the Restrained condition until the end of your next turn. On a successful save, the creature takes half as much damage only. Level 17: Psionic Mastery After much training, you have
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
serve her fall into two distinct roles that parallel Hiatea’s dual nature. At home, primeval wardens tend the hearths and tutor the young. Primeval wardens who patrol the borders of firbolg communities
have the charmed condition until the start of the target’s next turn.
Spellcasting. The firbolg casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
At
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
serve her fall into two distinct roles that parallel Hiatea’s dual nature. At home, primeval wardens tend the hearths and tutor the young. Primeval wardens who patrol the borders of firbolg communities
have the charmed condition until the start of the target’s next turn.
Spellcasting. The firbolg casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
At
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
how to behave and speak authentically. Hedonistic Swindlers. Doppelgangers work alone or in small groups, with group roles shifting from con to con. While one doppelganger takes the place of a murdered
, Insight +3
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 3 (700 XP)
Shapechanger. The doppelganger can use its action to polymorph
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
how to behave and speak authentically. Hedonistic Swindlers. Doppelgangers work alone or in small groups, with group roles shifting from con to con. While one doppelganger takes the place of a murdered
, Insight +3
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 3 (700 XP)
Shapechanger. The doppelganger can use its action to polymorph
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
or paraphrase the following text: This serene homestead is perfectly quiet, save for a babbling brook and the gentle chirping of birds. A rustic wooden fence encloses three simple buildings with walls
16, she has the incapacitated condition, and she can’t move or speak.
H2: Antechamber This room’s south door is locked. If the characters enter, read or paraphrase the following text: Old cloaks
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
or paraphrase the following text: This serene homestead is perfectly quiet, save for a babbling brook and the gentle chirping of birds. A rustic wooden fence encloses three simple buildings with walls
16, she has the incapacitated condition, and she can’t move or speak.
H2: Antechamber This room’s south door is locked. If the characters enter, read or paraphrase the following text: Old cloaks
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, and the target must succeed on a DC 21 Strength saving throw or have the prone condition. Lightning Strike. A bolt of lightning strikes a point Nafas can see within 120 feet of him. Each creature within
across the multiverse, including those within the Infinite Staircase, can be heard within 3 miles of the lair as fleeting voices carried on gentle breezes. If Nafas is destroyed, all these effects
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, and the target must succeed on a DC 21 Strength saving throw or have the prone condition. Lightning Strike. A bolt of lightning strikes a point Nafas can see within 120 feet of him. Each creature within
across the multiverse, including those within the Infinite Staircase, can be heard within 3 miles of the lair as fleeting voices carried on gentle breezes. If Nafas is destroyed, all these effects
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
30 ft., fly 30 ft. (hover)
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
4 (–3)
WIS
10 (+0)
CHA
6 (–2)
Damage Immunities poison, psychic
Condition