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Returning 35 results for 'condition rule guarding to her ranging'.
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Magic Items
Dungeon Master’s Guide
a lich.
A treacherous lieutenant named Kas the Betrayer;Kas brought Vecna’s rule to an end in a terrible battle. Of Vecna, all that remained were one hand and one eye, grisly Artifacts that
. You have Immunity to Poison damage and the Poisoned condition.
Regeneration. If you start your turn with at least 1 Hit Point, you regain 1d10 Hit Points.
Wish. You can cast Wish. Once used, this
Monsters
Bigby Presents: Glory of the Giants
ceremorphs serve mind flayer colonies, protecting the elder brain;elder brains that rule the communities and guarding their treasures. They retain no memory of their previous existence as ettins.Psychic
"} psychic damage. If the target is Large or smaller, it has the grappled condition (escape DC 14) and must succeed on a DC 15 Intelligence saving throw or have the stunned condition until this grapple
Monsters
Bigby Presents: Glory of the Giants
Strength saving throw or have the prone condition. If the target has the prone condition, the lion can make another Rend attack against it as a bonus action.Roughly twice the size of a common lion, a
spotted lion has a dusky coat and mane, both speckled with charcoal-colored spots. Spotted lions gather in prides to hunt enormous prey ranging from giant elk to mammoth;mammoths. Stone and cloud giants often keep these massive beasts as pets and hunting companions.
Monsters
Bigby Presents: Glory of the Giants
":"Spit Hailstone", "rollDamageType":"cold"} cold damage, and the target must succeed on a DC 26 Strength saving throw or have the prone condition.
Lightning Barrage (Recharge 5–6);{"diceNotation":"1d6
and has the stunned condition until the end of its next turn. On a successful save, the target takes half as much damage only.Booming Step. Immediately after taking damage, the cradle cracks with
Monsters
Quests from the Infinite Staircase
condition.
Throwing Hammer. Melee or Ranged Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Throwing Hammer"} to hit, reach 5 ft. or range 20/60 ft. Hit: 5 (1d6 + 2
others escaped the rule of mind flayer;mind flayers. The mind flayers’ psionic power eventually transformed these forsaken dwarves into Aberrations.
You can learn more about derro in Mordenkainen Presents: Monsters of the Multiverse.
Monsters
Quests from the Infinite Staircase
condition. On a successful save, the creature takes half as much damage only.
Spellcasting. The derro casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 11):
At
rule of mind flayer;mind flayers. The mind flayers’ psionic power eventually transformed these forsaken dwarves into Aberrations.
You can learn more about derro in Mordenkainen Presents: Monsters of the Multiverse.
Monsters
Bigby Presents: Glory of the Giants
Strength saving throw or have the prone condition.
Slam. Melee Weapon Attack: +18;{"diceNotation":"1d20+18", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 20 ft., one target. Hit: 36 (4d12 + 10
is filled with dreams ranging from inspiring visions of Annam’s return to melancholy prophecies of inevitable decline, from joyful glimpses of an idyllic past to horrific nightmares of torment
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
condition until the start of the high fae’s next turn. On a successful save, the target takes half as much damage only.
Spellcasting. The high fae casts one of the following spells, requiring no
mischievous manipulators who delight in disguising themselves with magic to vex other creatures. Their reasons for deception vary, ranging from harmless pranks to malicious infiltration. When a high fae
Monsters
Fizban's Treasury of Dragons
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
first succeed on a DC 10 Constitution saving throw or be unable to reduce its level of exhaustion. Creatures immune to the poisoned condition are immune to this effect.
Verdant Growth. Vegetation and
monsters
some dreadful apotheosis by cultists is unclear. What is plain is that gnoph-kehs rule as vicious, hateful gods among the mountain tribes they enslave.
Terrible Deities. A gnoph-keh craves worship
is Heavily Obscured, and exposed flames in the area are doused. This effect ends if the gnoph-keh has the Incapacitated condition or dies. It can also dismiss the effect as a Bonus Action.
A creature
monsters
", "rollType":"damage", "rollAction":"Rending Claw", "rollDamageType":"Slashing"} Slashing damage and the target gains the Prone condition.
Piercing Talon. Melee Attack Roll: +14, Reach 5 ft. Hit: 14 (1d10
chooses one of the following options:
It teleports up to 200 ft. to an unoccupied space.
It immediately ends one spell or condition affecting it.
It ends one spell or magical effect of its choice
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling
, Greycastle, Tallstag
Damaran
Found primarily in the northwest of Faerûn, Damarans are of moderate height and build, with skin hues ranging from tawny to fair. Their hair is usually brown or
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
ships and the host of solar dragons guarding the magnificent citadel of the Xaryxian Empire. Though the battle was lost, hope remains!
The characters’ arrival at the imperial citadel coincides with
the funeral of Emperor Xavan. When Xedalli challenges her brother’s claim to the throne and names the characters as her champions, the heroes must do battle with a zodar (see Boo’s Astral Menagerie) to decide who will rule as the next emperor.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
ships and the host of solar dragons guarding the magnificent citadel of the Xaryxian Empire. Though the battle was lost, hope remains!
The characters’ arrival at the imperial citadel coincides with
the funeral of Emperor Xavan. When Xedalli challenges her brother’s claim to the throne and names the characters as her champions, the heroes must do battle with a zodar (see Boo’s Astral Menagerie) to decide who will rule as the next emperor.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Beastlands The Beastlands is a plane of nature unbound, of forests ranging from moss-hung mangroves to snow-laden pines, of thick jungles where the branches are woven so tight that no light
. Optional Rule: Hunter’s Paradise Visitors to the Beastlands find their hunting and stalking capabilities improved, and characters have advantage on Wisdom (Animal Handling), Wisdom (Perception), and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Beastlands The Beastlands is a plane of nature unbound, of forests ranging from moss-hung mangroves to snow-laden pines, of thick jungles where the branches are woven so tight that no light
. Optional Rule: Hunter’s Paradise Visitors to the Beastlands find their hunting and stalking capabilities improved, and characters have advantage on Wisdom (Animal Handling), Wisdom (Perception), and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
stack with itself; a recipient either has a condition or doesn’t. The Exhaustion condition is an exception to that rule. See also “Playing the Game” (“Conditions”).
Condition A condition is a temporary game state. The definition of a condition says how it affects its recipient, and various rules define how to end a condition. This glossary defines these
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
stack with itself; a recipient either has a condition or doesn’t. The Exhaustion condition is an exception to that rule. See also chapter 1 (“Conditions”).
Condition A condition is a temporary game state. The definition of a condition says how it affects its recipient, and various rules define how to end a condition. This glossary defines these
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
stack with itself; a recipient either has a condition or doesn’t. The Exhaustion condition is an exception to that rule. See also “Playing the Game” (“Conditions”).
Condition A condition is a temporary game state. The definition of a condition says how it affects its recipient, and various rules define how to end a condition. This glossary defines these
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
stack with itself; a recipient either has a condition or doesn’t. The Exhaustion condition is an exception to that rule. See also chapter 1 (“Conditions”).
Condition A condition is a temporary game state. The definition of a condition says how it affects its recipient, and various rules define how to end a condition. This glossary defines these
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Arms, Armor, and Other Equipment As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
focuses on cogitation and psionic power, though its power is not as great as a mind flayer’s. Ettin ceremorphs serve mind flayer colonies, protecting the elder brains that rule the communities and guarding
Condition Immunities charmed, frightened, stunned, unconscious
Senses darkvision 120 ft., passive Perception 18
Languages Deep Speech, Giant, Undercommon, telepathy 60 ft.
Challenge 8 (3,900 XP
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
focuses on cogitation and psionic power, though its power is not as great as a mind flayer’s. Ettin ceremorphs serve mind flayer colonies, protecting the elder brains that rule the communities and guarding
Condition Immunities charmed, frightened, stunned, unconscious
Senses darkvision 120 ft., passive Perception 18
Languages Deep Speech, Giant, Undercommon, telepathy 60 ft.
Challenge 8 (3,900 XP
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Arms, Armor, and Other Equipment As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
believe these creations have natural origins and territories. Most such gorgons continue to follow age-old commands, guarding sites long fallen to ruin. Gorgon Large Construct, Unaligned
AC 19
condition.
Petrifying Breath (Recharge 5–6). Constitution Saving Throw: DC 15, each creature in a 30-foot Cone. First Failure: The target has the Restrained condition and repeats the save at the end
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Attitude, Condition, or Hazard—indicates that a rule is part of a family of rules. The tags also have glossary entries. “You.” The game’s rules—in this glossary and elsewhere—often talk about
something happening to you in the game world. That “you” refers to the creature or object that the rule applies to in a particular moment of play. For example, the “you” in the Prone condition is a creature
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Attitude, Condition, or Hazard—indicates that a rule is part of a family of rules. The tags also have glossary entries. “You.” The game’s rules—in this glossary and elsewhere—often talk about
something happening to you in the game world. That “you” refers to the creature or object that the rule applies to in a particular moment of play. For example, the “you” in the Prone condition is a creature
Compendium
- Sources->Dungeons & Dragons->Monster Manual
believe these creations have natural origins and territories. Most such gorgons continue to follow age-old commands, guarding sites long fallen to ruin. Gorgon Large Construct, Unaligned
AC 19
condition.
Petrifying Breath (Recharge 5–6). Constitution Saving Throw: DC 15, each creature in a 30-foot Cone. First Failure: The target has the Restrained condition and repeats the save at the end
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
being held aloft by magic, such as the fly spell. If you’d like a flying creature to have a better chance of surviving a fall than a non-flying creature does, use this rule: subtract the creature’s
current flying speed from the distance it fell before calculating falling damage. This rule is helpful to a flier that is knocked prone but is still conscious and has a current flying speed that is
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
being held aloft by magic, such as the fly spell. If you’d like a flying creature to have a better chance of surviving a fall than a non-flying creature does, use this rule: subtract the creature’s
current flying speed from the distance it fell before calculating falling damage. This rule is helpful to a flier that is knocked prone but is still conscious and has a current flying speed that is
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
-colored spots. Spotted lions gather in prides to hunt enormous prey ranging from giant elk to mammoths. Stone and cloud giants often keep these massive beasts as pets and hunting companions. Brynn
advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the target and the ally doesn't have the incapacitated condition.
Actions
Rend. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
-colored spots. Spotted lions gather in prides to hunt enormous prey ranging from giant elk to mammoths. Stone and cloud giants often keep these massive beasts as pets and hunting companions. Brynn
advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the target and the ally doesn't have the incapacitated condition.
Actions
Rend. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Attitude, Condition, or Hazard—indicates that a rule is part of a family of rules. The tags also have glossary entries. “You.” The game’s rules—in this glossary and elsewhere—often talk about
something happening to you in the game world. That “you” refers to the creature or object that the rule applies to in a particular moment of play. For example, the “you” in the Prone condition is a creature
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Attitude, Condition, or Hazard—indicates that a rule is part of a family of rules. The tags also have glossary entries. “You.” The game’s rules—in this glossary and elsewhere—often talk about
something happening to you in the game world. That “you” refers to the creature or object that the rule applies to in a particular moment of play. For example, the “you” in the Prone condition is a creature
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Living Iron Statue This squat, solid-looking statue, currently guarding the evil cult’s treasure in Isle of the Abbey, is made from pure iron. Its hands are shaped into deadly weapons. Living Iron
)
WIS
10 (+0)
CHA
5 (-3)
Damage Vulnerabilities acid
Damage Immunities lightning, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses