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                        Returning 35 results for 'condition warrior retreats'.
                    
                
                        
                            
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                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     on a DC 17 Constitution saving throw or have the paralyzed condition until the start of Drelnzaâs next turn. Celestials have disadvantage on the saving throw.
Charm. Drelnza targets one
                                                
                                            
                                                
                                                     Humanoid she can see within 30 feet of herself. The target must succeed on a DC 17 Wisdom saving throw or have the charmed condition. While charmed in this way, the target regards Drelnza as a trusted
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     doesnât function if Asteria has the incapacitated condition.
Legendary Resistance (3/Day). If Asteria fails a saving throw, she can choose to succeed instead.
Special Equipment. Asteria wears
                                                
                                            
                                                
                                                     still draws much of her power from her bond with Euryale. Asteria is foremost a protector and warrior, traveling the multiverse to uproot injustice, defend innocents, and inspire hope. She believes
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    *
65
Warrior
66
Well
67â00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Masterâs Guide
Aberration. You gain telepathy within a range of 90
                                                
                                            
                                                
                                                     unconscious condition, and must begin making death saving throws. Spells and other magical effects that restore hit points have no effect on you until you are stabilized. If you fail three death saving throws
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     here). 28b. Smithy and Weapon Storage Githyanki. A female githyanki warrior named Salarrl is busy repairing armor at a forge. A wooden trestle table and an iron anvil are arranged nearby.
 Weapons
                                                
                                            
                                                
                                                    . Thirty greatswords hang on weapon racks mounted to the walls.
 Salarrl is engrossed in her work. Any character who succeeds on a DC 12 Dexterity (Stealth) check can sneak by her unnoticed. If she detects intruders, Salarrl retreats to area 30.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , winged shapes gliding toward you â giant vultures! Each bird carries on its back a warrior in dull blue armor with a dirty white cloak.
 The attackers include one Feathergale knight and two Howling
                                                
                                            
                                                
                                                     reduced to half its hit points or less, its rider disengages and retreats. If any two riders are killed or retreat, the third flees. Treasure None of the riders carry treasure, but one of them has a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Warrior Infantry Warrior infantry might be trainees or rank-and-file troops. They are skilled at contending with commonplace, nonmagical threats. Warrior Infantry Medium or Small Humanoid, Neutral
                                                
                                            
                                                
                                                     
  Wis  11  +0  +0 
  Cha  8  â1  â1 
   
 Gear Chain Shirt, Spear
 Senses Passive Perception 10
 Languages Common
 CR 1/8 (XP 25; PB +2)
 Traits
 Pack Tactics. The warrior has Advantage on an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Dread Warrior The Red Wizards (Dead in Thay) make use of several kinds of undead minions, including the special servants known as dread warriors. After being created by a secret ritual, a dread
                                                
                                            
                                                
                                                     warrior is further enchanted so that a Red Wizard can employ the creature in the fashion of a spellcasterâs familiar. By creating a psychic link with a dread warrior, a Red Wizard can experience the world
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    Sword Wraith Warrior Sword Wraith Warrior
 Medium undead, lawful evil
 Armor Class 16 (chain shirt, shield)
 Hit Points 45 (6d8 + 18)
 Speed 30 ft.
   STR
 18(+4)
 
  DEX
 12(+1)
 
  CON
                                                
                                            
                                                
                                                    
 17(+3)
 
  INT
 6(â2)
 
  WIS
 9(â1)
 
  CHA
 10(+0)
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities poison
 Condition
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                    Sword Wraith Warrior Sword Wraith Warrior
 Medium undead, lawful evil
 Armor Class 16 (chain shirt, shield)
 Hit Points 45 (6d8 + 18)
 Speed 30 ft.
   STR
 18(+4)
 
  DEX
 12(+1)
 
  CON
                                                
                                            
                                                
                                                    
 17(+3)
 
  INT
 6(â2)
 
  WIS
 9(â1)
 
  CHA
 10(+0)
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities poison
 Condition
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Phantom Warrior A phantom warrior is the spectral remnant of a willful soldier or knight who perished on the battlefield or died performing its sworn duty. It appears like a translucent version of
                                                
                                            
                                                
                                                     its living self. Task Driven. Although one is often mistaken for a ghost, a phantom warrior isnât bound by a yearning to complete some unresolved goal. It can choose to end its undead existence at any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     it is detected, the bronze scout deters pursuers by sending electrical shocks through the ground while it retreats to safety. Bronze Scout
 Medium construct, unaligned
 Armor Class 13
 Hit Points
                                                
                                            
                                                
                                                     Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks that arenât adamantine
 Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     that property. Can a Warrior of the Open Hand Monkâs Open Hand Technique push a Large or larger creature or give it the Prone condition? The Open Hand Technique intentionally ignores creature size. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Bugbear Warrior Bugbear warriors serve those who offer them treasure, food, or the chance to hunt challenging prey. Bugbear Warrior Medium Fey (Goblinoid), Chaotic Evil
 AC 14 Initiative +2 (12
                                                
                                            
                                                
                                                     or smaller creature, it has the Grappled condition (escape DC 12).
 Light Hammer. Melee or Ranged Attack Roll: +4 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. or range 20/60 ft. Hit: 9 (3d4 + 2) Bludgeoning damage.
 Taras Susak
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Hobgoblin Warrior Hobgoblin warriors might hunt and raid alone or with trained mastiffs, worgs, goblin gangs, or other allies. They employ simple tactics and exploit every advantage their allies
                                                
                                            
                                                
                                                     provide. They willingly sacrifice companions in their pursuit of victory. Hobgoblin Warrior Medium Fey (Goblinoid), Lawful Evil
 AC 18 Initiative +3 (13)
 HP 11 (2d8 + 2)
 Speed 30 ft.
     Ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Kobold Warrior Trickster and Servant to Chromatic Dragons Cowardly cousins to chromatic dragons, kobolds serve draconic overlords as warriors and servants. What they lack in ferocity they make up for
                                                
                                            
                                                
                                                     in zeal and ingenuity. Kobold warriors use hit-and-run tactics to raid their enemies and defend their homes. Kobold Warrior Small Dragon, Neutral
 AC 14 Initiative +2 (12)
 HP 7 (3d6 â 3)
 Speed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Warforged Warrior Warforged warriors are formed from wood and steel, then magically imbued with life and sentience. They were created to fight in the Last War on the continent of Khorvaire in Eberron
                                                
                                            
                                                
                                                    . In the aftermath of that conflict, they struggle to understand their place in the world. Warforged Warrior Medium Construct, Any Alignment
 Armor Class 16 (natural armor)
 Hit Points 30 (4d8 + 12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Bugbear Warrior Lurking Goblinoid Brute Bugbears embody fear of the wilds and the menace of natural places. Theyâre notoriously stealthy, and foes that venture into their territories often vanish
                                                
                                            
                                                
                                                     without a trace. Bugbear Warrior Medium Fey (Goblinoid), Chaotic Evil
 AC 14 Initiative +2 (12)
 HP 33 (6d8 + 6)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  15  +2  +2 
  Dex  14  +2  +2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Hobgoblin Warrior Conqueror of Every Horizon Hobgoblin warriors might hunt and raid alone or with trained pets, goblin gangs, or other allies. They employ simple tactics and exploit every advantage
                                                
                                            
                                                
                                                     their allies provide. Hobgoblin Warrior Medium Fey (Goblinoid), Lawful Evil
 AC 18 Initiative +3 (13)
 HP 11 (2d8 + 2)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  13  +1  +1 
  Dex  12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Kobold Warrior Kobold warriors use hit-and-run tactics to raid their enemies and defend their homes. To avoid danger, they frequently employ haphazard traps.   Kobold Warrior Small Dragon, Neutral
                                                
                                            
                                                
                                                     has Advantage on an attack roll against a creature if at least one of the koboldâs allies is within 5 feet of the creature and the ally doesnât have the Incapacitated condition.
 Sunlight Sensitivity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                    Astral Elf Warrior Astral elf warriors operate elven spelljamming ships and defend elven strongholds throughout the Astral Plane. Astral Elf Warrior
 Medium Humanoid, Any Alignment
 Armor Class 16
                                                
                                            
                                                
                                                     elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic canât put it to sleep.
 Unusual Nature. The elf doesnât require sleep.
 Actions
 Multiattack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities poison
 Condition Immunities exhaustion, frightened, poisoned, unconscious
 Senses darkvision 60 ft., passive
                                                
                                            
                                                
                                                    , and attack rolls against it have advantage until the start of its next turn.
 Sword Wraith Warrior Sword wraith warriors are most often found on ancient battlefields where soldiers were hemmed in and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     warrior with red-orange skin and a bow stands behind a rickety barricade of interlocking spears. âHalt!â she commands. âState your business or face the wrath of our battalionâthirty hobgoblins strong
                                                
                                            
                                                
                                                    .â
 A Hobgoblin Warrior stands guard behind a pair of spear barricades (see the âSpear Barricadeâ sidebar). The sentry is Hostile toward intruders and tries to delay them through interrogation until the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     rulership and move to the swampâs edge to attack intruders detected in area 11a. If enemies close to melee range, the drow switch to melee weapons. If one drow elite warrior falls in battle, the
                                                
                                            
                                                
                                                     melee weapon attack is knocked unconscious. Characters captured by the drow are brought before the nagas in area 15. If and when the charmed condition on them ends, Dirzanna and Arachnafein make their way to House Frethâs base on level 12.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Flying Sword A flying sword dances through the air, fighting with the confidence of a warrior that canât be injured. Swords are the most common weapons animated with magic. Axes, clubs, daggers
                                                
                                            
                                                
                                                    , psychic
 Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
 Senses blindsight 60 ft. (blind beyond this radius), passive Perception 7
 Languages â
 Challenge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Monk Subclass A Monk subclass is a specialization that grants you features at certain Monk levels, as specified in the subclass. This section presents the Warrior of the Open Hand subclass. Warrior
                                                
                                            
                                                
                                                     succeed on a Dexterity saving throw or have the Prone condition. Level 6: Wholeness of Body You gain the ability to heal yourself. As a Bonus Action, you can roll your Martial Arts die. You regain a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Sword Wraith When a glory-obsessed warrior dies in battle without earning the honor it desperately sought, its valor-hungry spirit might haunt the battlefield as a sword wraith. Brooding Spirits. The
                                                
                                            
                                                
                                                     Immunities poison
 Condition Immunities exhaustion, frightened, poisoned, unconscious
 Senses darkvision 60 ft., passive Perception 14
 Languages the languages it knew in life
 Challenge 8 (3,900 XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     to enter the Tomb of the Nine Gods. The water around the shrine is 2 feet deep.  18A. Shrine Entrance The shrine is home to a gold-skinned grung elite warrior named Chief Yorb. Four orange-skinned
                                                
                                            
                                                
                                                     to the shrine stand ajar. If the tide of battle turns against Chief Yorb, he retreats into the shrine with his elite guards and bars the doors. A character can force open the barred doors with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                     spelljamming ship tries to enter the shipâs air envelope and stow away, remaining secluded and invisible until it finds a sleeping victim it can attack. It retreats rather than allows itself to perish in a
                                                
                                            
                                                
                                                    
  11 (+0) 
  INT
  14 (+2) 
  WIS
  14 (+2) 
  CHA
  11 (+0)
Saving Throws Int +5, Wis +5
 Skills Perception +5, Stealth +9
 Condition Immunities frightened
 Senses darkvision 120
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    .
 Grung The grung stat block represents a typical grung warrior or hunter, met either in a grung community or traveling elsewhere as a mercenary, game warden, guard, or bandit. Grung
 Small Humanoid, Any
                                                
                                            
                                                
                                                     (+0)
Saving Throws Dex +4
 Skills Athletics +2, Perception +2, Stealth +4, Survival +2
 Damage Immunities poison
 Condition Immunities poisoned
 Senses passive Perception 12
 Languages Grung
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Drowned Blade Assaulting the hermitage in Tammerautâs Fate, this barnacle-encrusted undead warrior fights with surprising cunning. Starfish cling to its wispy beard, and its evil rage is visible in
                                                
                                            
                                                
                                                    )
 
  INT
  3 (-4)
 
  WIS
  9 (-1)
 
  CHA
  5 (-3)
Damage Immunities poison
 Condition Immunities poisoned
 Senses darkvision 60 ft., passive Perception 9
 Languages understands the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     or smaller creature the bugbear can see within 10 feet. Failure: The target has the Grappled condition (escape DC 13).
 Bugbear Warrior Medium Fey (Goblinoid), Chaotic Evil
 AC 14 Initiative +2 (12
                                                
                                            
                                                
                                                     Medium or smaller creature, it has the Grappled condition (escape DC 12).
 Light Hammer. Melee or Ranged Attack Roll: +4 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. or range 20/60 ft. Hit: 9 (3d4 + 2) Bludgeoning damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Incapacitated condition.
 Actions
 Spear. Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 4 (1d6 + 1) Piercing damage.
 Warrior Veteran Medium or Small Humanoid, Neutral
 AC 17
                                                
                                            
                                                
                                                    Warriors Warrior Infantry Medium or Small Humanoid, Neutral
 AC 13 Initiative +0 (10)
 HP 9 (2d8)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  13  +1  +1 
  Dex  11  +0  +0 
  Con  11
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     moldering condition, and they lend an air of high culture to the undercity court of the Golgari. Fungus Golgari territory is filled with creatures composed of fungus and detritus from the guildâs rot
                                                
                                            
                                                
                                                     bodies. Golgari Creatures  Challenge Creature Source   0 Shrieker MM 1/4 Drow MM 1/4 Fungus drudge (zombie) MM 1/4 Vegepygmy VGM 1/4 Violet fungus MM 1/2 Kraul warrior GGR 1/2 Scout MM 1/2 Piranha
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     leadership positions. A tribeâs sovereign is always a gold grung. (Use the grung elite warrior stat block to represent members of the orange and gold castes.)  Grung Small humanoid (grung), lawful
                                                
                                            
                                                
                                                    )
Saving Throws Dex +4
 Skills Athletics +2, Perception +2, Stealth +4, Survival +2
 Damage Immunities poison
 Condition Immunities poisoned
 Senses passive Perception 12
 Languages Grung
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    . Mark one victory and advance to Event 2: âThe Storm Breaks.â The party retreats. The undead spill into the town. Proceed to Event 5: âStreets of Rage.â Event 2. The Storm Breaks If the defenders hold
                                                
                                            
                                                
                                                     docks! The party holds the line. Mark one victory and advance to Event 6: âRolling Thunder.â The party retreats. The cultists of Talos surge into the town. Go to Event 5: âStreets of Rage.â Event 4
                                                
                                            
                                        






