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Returning 35 results for 'condition while rotting'.
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condition while rolling
condition while rating
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Monsters
Monster Manual
within the mummy’s lair. The heart is a Tiny object that has AC 17, HP 10, and Immunity to all damage except Fire.Multiattack. The mummy makes one Rotting Fist or Channel Negative Energy attack, and
it uses Dreadful Glare.
Rotting Fist. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Rotting Fist"}, reach 5 ft. Hit: 15 (2d10 + 4);{"diceNotation":"2d10+4
Monsters
Monster Manual
Multiattack. The necrohulk makes two Rotting Slam attacks.
Rotting Slam. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Rotting Slam"}, reach 10 ft. Hit: 9 (1d10
+ 4);{"diceNotation":"1d10+4", "rollType":"damage", "rollAction":"Rotting Slam", "rollDamageType":"Bludgeoning"} Bludgeoning damage plus 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction
Spells
Player’s Handbook
, any creature (other than you) that starts its turn within a 5-foot Emanation originating from the spirit. Failure: The creature has the Poisoned condition until the start of its next turn
). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 3 + the spell’s level Necrotic damage, and the target has the Frightened condition until the end of its next
Monsters
Quests from the Infinite Staircase
heart.Multiattack. Nafik can use his Dreadful Glare and makes one Rotting Fist or Unholy Beam attack.
Rotting Fist. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction
":"Rotting Fist"} to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Rotting Fist", "rollDamageType":"bludgeoning"} bludgeoning damage plus 21
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of the following effects:
Charnel Realm. The air is filled with the stench of rotting flesh, and buzzing flies grow thick within the region.
Undead Beasts. Dead Beasts periodically animate as
creature and any friendly Undead are immune to the frightened condition and have resistance to radiant damage. Enemies have disadvantage on death saving throws while in the aura.
Necrotic, Poison; Bludgeoning, Piercing, and Slashing that is NonmagicalCold, Fire, Lightning
Summon Undead
Legacy
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Spells
Tasha’s Cauldron of Everything
)
INT
4 (−3)
WIS
10 (+0)
CHA
9 (−1)
Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft
’s level necrotic damage.
Rotting Claw (Putrid Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level slashing damage. If
monsters
Monster Manual
Multiattack. The mummy makes two Rotting Fist attacks and uses Dreadful Glare.
Rotting Fist. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Rotting Fist"}, reach
5 ft. Hit: 8 (1d10 + 3);{"diceNotation":"1d10+3", "rollType":"damage", "rollAction":"Rotting Fist", "rollDamageType":"Bludgeoning"} Bludgeoning damage plus 10 (3d6);{"diceNotation":"3d6", "rollType
monsters
. Multiattack. Chafkhem uses Dreadful Glare and makes one Rotting Fist or Staff attack. He can replace one attack with a use of Spellcasting.
Rotting Fist. Melee Attack Roll: +7;{"diceNotation":"1d20+7
", "rollType":"to hit", "rollAction":"Rotting Fist"}, reach 5 ft. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage", "rollAction":"Rotting Fist", "rollDamageType":"Bludgeoning
monsters
Poisoned condition until the end of the keeper’s next turn.
Rotting Ritual. The keeper magically creates one of the following effects of its choice. It can’t use the same effect twice in a
Blight Dependent. If the keeper is targeted by an effect that ends the Poisoned condition, it takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Blight Dependent
monsters
. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.
Spellcasting. The ghoul casts one of the following spells, using Charisma as the
2/Day Each: Command, Inflict Wounds, Mage Armor (included in AC), Ray of Enfeeblement, Unseen ServantCanker cultist ghouls draw mystical power from their reverence for rotting flesh.Poison Consume
monsters
creature, it has the Grappled condition (escape DC 16) from one of two branches. Until the grapple ends, the target has the Restrained condition.
Fungal Fling. Ranged Attack Roll: +10;{"diceNotation
target has the Poisoned condition until the end of its next turn. Success: Half damage only.Gloomwoods were once treant;treants in service to an archfey, but they were corrupted by a supernatural
monsters
: The target contracts a magical contagion called Ghoul Fever. This contagion functions as Sewer Plague, except that the target develops a growing craving for rotting flesh and disgust at all other
following effect. Constitution Saving Throw: DC 12. Failure: The target has the Paralyzed condition until the end of its next turn.
Spellcasting. The ghoul casts one of the following spells
monsters
smaller creature, it has the Grappled condition (escape DC 16), and it has the Restrained condition until the grapple ends.
Tail. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit
horrors that lurk in the murky depths. They dwell in the beds of lakes, rivers, or oceans, dredging up the detritus to replenish their ever-rotting mass.
They also add to their decaying bulk by
monsters
the target is a Large or smaller creature, it has the Grappled condition (escape DC 17) from one of two claws. If the beast moved at least 20 feet immediately before the hit, the target takes an
":"4d8", "rollType":"damage", "rollAction":"Spew Blight", "rollDamageType":"Necrotic"} Necrotic damage, and the target has the Poisoned condition. The target repeats the saving throw at the end of each of
monsters
":"4d6", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"Psychic"} Psychic damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two
claws, and has the Restrained condition until the grapple ends.
Spellcasting. The Tall Man casts one of the following spells, requiring no Material components and using Charisma as the spellcasting
monsters
", "rollDamageType":"Bludgeoning"} Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 18).
Spellcasting. The hunting horror casts one of the following
of rotting offal.
Sinister Truths. As servitors of Nyarlathotep, hunting horrors rarely share their motivations or goals. They are loyal only unto their true master, serving mortals so long as doing
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, rotting flesh with the slightest touch. Violet Fungus
Medium Plant, Unaligned
Armor Class 5
Hit Points 18 (4d8)
Speed 5 ft.
STR
3 (−4)
DEX
1 (−5)
CON
10 (+0)
INT
1 (−5)
WIS
3 (−4)
CHA
1 (−5)
Condition Immunities blinded, deafened, frightened
Senses blindsight 30 ft. (blind beyond this radius),
passive Perception 6
Languages
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, rotting flesh with the slightest touch. Violet Fungus
Medium Plant, Unaligned
Armor Class 5
Hit Points 18 (4d8)
Speed 5 ft.
STR
3 (−4)
DEX
1 (−5)
CON
10 (+0)
INT
1 (−5)
WIS
3 (−4)
CHA
1 (−5)
Condition Immunities blinded, deafened, frightened
Senses blindsight 30 ft. (blind beyond this radius),
passive Perception 6
Languages
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
shutters, suggest utter abandonment. Large snowdrifts huddle around the rotting stilts and engulf a nearby woodshed and outhouse. Only the wind visits this sinister place.
The Black Cabin has two stone
chimneys that rise several feet above its sagging roofline. The rest of the lodge is made of rotting wood. The stilts that elevate the structure are 20 feet tall, and characters who walk underneath
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
shutters, suggest utter abandonment. Large snowdrifts huddle around the rotting stilts and engulf a nearby woodshed and outhouse. Only the wind visits this sinister place.
The Black Cabin has two stone
chimneys that rise several feet above its sagging roofline. The rest of the lodge is made of rotting wood. The stilts that elevate the structure are 20 feet tall, and characters who walk underneath
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Darkvision 60 ft.; Passive Perception 11
Languages Common plus two other languages
CR 3 (XP 700; PB +2)
Actions
Multiattack. The mummy makes two Rotting Fist attacks and uses Dreadful Glare.
Rotting
0 Hit Points by this attack.
Dreadful Glare. Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Darkvision 60 ft.; Passive Perception 11
Languages Common plus two other languages
CR 3 (XP 700; PB +2)
Actions
Multiattack. The mummy makes two Rotting Fist attacks and uses Dreadful Glare.
Rotting
0 Hit Points by this attack.
Dreadful Glare. Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Drowned Ascetic Dressed in tattered robes, its fists wrapped in long ribbons of rotting cloth, the drowned ascetic moves with alarming speed for an undead creature. This martial artist, rising from
the ocean in Tammeraut’s Fate, retains its fighting reflexes despite its rotting flesh. Drowned Ascetic
Medium undead, chaotic evil
Armor Class 13
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
17 (+3)
INT
8 (−1)
WIS
9 (−1)
CHA
6 (−2)
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses
darkvision 120 ft., passive Perception 9
Languages Abyssal, telepathy 60 ft.
Challenge 3 (700 XP)
Rotting Presence. When any creature that isn’t a demon starts its turn within 30 feet one or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Drowned Ascetic Dressed in tattered robes, its fists wrapped in long ribbons of rotting cloth, the drowned ascetic moves with alarming speed for an undead creature. This martial artist, rising from
the ocean in Tammeraut’s Fate, retains its fighting reflexes despite its rotting flesh. Drowned Ascetic
Medium undead, chaotic evil
Armor Class 13
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
17 (+3)
INT
8 (−1)
WIS
9 (−1)
CHA
6 (−2)
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses
darkvision 120 ft., passive Perception 9
Languages Abyssal, telepathy 60 ft.
Challenge 3 (700 XP)
Rotting Presence. When any creature that isn’t a demon starts its turn within 30 feet one or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common plus two other languages
CR 3 (XP 700; PB +2)
Actions
Multiattack. The mummy makes two Rotting Fist
attacks and uses Dreadful Glare.
Rotting Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common plus two other languages
CR 3 (XP 700; PB +2)
Actions
Multiattack. The mummy makes two Rotting Fist
attacks and uses Dreadful Glare.
Rotting Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 9
Languages Abyssal, telepathy 60 ft.
Challenge 3 (700 XP) Proficiency Bonus +2
Rotting
, coughs up flies, and sheds rotting skin, and the target must repeat the saving throw after every 24 hours that elapse. On a successful save, the disease ends. On a failed save, the target's hit point
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 9
Languages Abyssal, telepathy 60 ft.
Challenge 3 (700 XP) Proficiency Bonus +2
Rotting
, coughs up flies, and sheds rotting skin, and the target must repeat the saving throw after every 24 hours that elapse. On a successful save, the disease ends. On a failed save, the target's hit point
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
)
WIS
9(−1)
CHA
6(−2)
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive
Perception 9
Languages Abyssal, telepathy 60 ft.
Challenge 3 (700 XP)
Rotting Presence. When any creature that isn’t a demon starts its turn within 30 feet one or more bulezaus, that creature must
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
)
WIS
9(−1)
CHA
6(−2)
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive
Perception 9
Languages Abyssal, telepathy 60 ft.
Challenge 3 (700 XP)
Rotting Presence. When any creature that isn’t a demon starts its turn within 30 feet one or more bulezaus, that creature must
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common
Challenge 6 (2,300 XP) Proficiency Bonus +3
.
Actions
Multiattack. Nafik can use his Dreadful Glare and makes one Rotting Fist or Unholy Beam attack.
Rotting Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common
Challenge 6 (2,300 XP) Proficiency Bonus +3
.
Actions
Multiattack. Nafik can use his Dreadful Glare and makes one Rotting Fist or Unholy Beam attack.
Rotting Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
seven farmhouses, each about an eighth of a mile apart. As the characters approach the nearest farm, they find the surrounding fields overgrown and the plants rotting. Crows flit between perches on the
. Roll on the Farmhouse Conditions table for each building to determine what. Farmhouse Conditions d4 Condition 1 The windows are shattered, and the shards of glass are spattered with dried blood. 2