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                        Returning 35 results for 'condition would receives'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     of the ointment or apply it to a creature within 5 feet of yourself. The creature that receives it regains 2d8 + 2 Hit Points and ceases to have the Poisoned condition.
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Advanced Telepathy. The flumph perceives the content of any telepathic communication within 60 feet of it.
Prone Deficiency. If the flumph receives the Prone condition, roll a die. On an odd number
                                                
                                            
                                                
                                                    , it has the Incapacitated condition. At the end of each of its turns, the flumph makes a DC 10 Dexterity saving throw, ending the Incapacitated condition on a success.
Telepathic Shroud. The flumph
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    ":"Piercing"} Piercing damage, and the target has the Poisoned condition until the start of the devil’s next turn. Until this poison ends, the target can’t regain Hit Points.
Infernal Glaive
                                                
                                            
                                                
                                                    : DC 12. Failure: The target receives an infernal wound. While wounded, the target loses 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Infernal Glaive"} Hit Points at the start of
                                                
                                            
                                        
                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                     receives an effect that would end the Poisoned condition, the target must succeed on a Constitution saving throw, or the Poisoned condition doesn’t end on it.
                                                
                                            
                                                
                                                    Your touch inflicts a magical contagion. The target must succeed on a Constitution saving throw or take 11d8 Necrotic damage and have the Poisoned condition. Also, choose one ability when you cast
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    ", "rollDamageType":"Piercing"} Piercing damage, and the target has the Poisoned condition until the start of the devil’s next turn. Until this poison ends, the target can’t regain Hit Points.
Infernal
                                                
                                            
                                                
                                                     Saving Throw: DC 12. Failure: The target receives an infernal wound. While wounded, the target loses 5 (1d10) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     the target. If the target fails three of the saves, the spell lasts for 7 days on it. Whenever the Poisoned target receives an effect that would end the Poisoned condition, the target must succeed on a Constitution saving throw, or the Poisoned condition doesn’t end on it.
                                                
                                            
                                                
                                                     Constitution saving throw or take 11d8 Necrotic damage and have the Poisoned condition. Also, choose one ability when you cast the spell. While Poisoned, the target has Disadvantage on saving throws made with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Utilize action, you can swallow one dose of the ointment or apply it to a creature within 5 feet of yourself. The creature that receives it regains 2d8 + 2 Hit Points and ceases to have the Poisoned condition.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     the target. If the target fails three of the saves, the spell lasts for 7 days on it. Whenever the Poisoned target receives an effect that would end the Poisoned condition, the target must succeed on a Constitution saving throw, or the Poisoned condition doesn’t end on it.
                                                
                                            
                                                
                                                     Constitution saving throw or take 11d8 Necrotic damage and have the Poisoned condition. Also, choose one ability when you cast the spell. While Poisoned, the target has Disadvantage on saving throws made with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     telepathic communication within 60 feet of it.
 Prone Deficiency. If the flumph receives the Prone condition, roll a die. On an odd number, it has the Incapacitated condition. At the end of each of its
                                                
                                            
                                                
                                                     turns, the flumph makes a DC 10 Dexterity saving throw, ending the Incapacitated condition on a success.
 Telepathic Shroud. The flumph’s thoughts can’t be read by any means, and magic can’t detect its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     frightened condition until the start of the creature’s next turn. 2 Ectoplasmic. Otherworldly slime drips off the priest and fades away moments later, leaving a greenish stain. When any creature starts its
                                                
                                            
                                                
                                                     (+3)
 INT
 18 (+4)
 WIS
 17 (+3)
 CHA
 11 (+0)
 
 Saving Throws Int +7, Wis +6, Cha +3
 Condition Immunities frightened
 Senses darkvision 120 ft., passive Perception 13
 Languages any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    
 Damage Immunities fire, poison
 Condition Immunities poisoned
 Senses darkvision 120 ft., passive Perception 10
 Languages Infernal, telepathy 120 ft.
 Challenge 3 (700 XP)
 Devil’s Sight. Magical
                                                
                                            
                                                
                                                     with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     attacks that aren’t silvered
 Damage Immunities fire, poison
 Condition Immunities poisoned
 Senses darkvision 120 ft., passive Perception 13
 Languages Infernal, telepathy 120 ft.
 Challenge 11 (7,200
                                                
                                            
                                                
                                                     receives magical healing.
 Hurl Flame. Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    ; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities acid, poison
 Condition Immunities poisoned
 Senses blindsight 60 ft., darkvision 60 ft., passive Perception 14
 Languages
                                                
                                            
                                                
                                                    ). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
 Greataxe. Melee Weapon Attack: +9
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    ) 
 
  WIS 
  10 (+0) 
 
  CHA 
  1 (-5)
Damage Immunities lightning, poison
 Condition Immunities blinded, deafened, exhaustion, paralyzed, petrified, poisoned
 Senses darkvision 60 ft
                                                
                                            
                                                
                                                     cuter than their parents. A skitterwidget strives to protect nearby kiddywidgets, whether it gave birth to them or not. If it receives a command from its master that would endanger the life of one or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     receives telepathically from another devil. This blind loyalty makes them the easiest of infernal troops to lead into battle, but their presence in a legion does nothing to elevate its general’s
                                                
                                            
                                                
                                                    , poison
 Condition Immunities blinded, charmed, frightened, poisoned
 Senses blindsight 10 ft. (blind beyond this radius),
passive Perception 11
 Languages understands Infernal but can’t speak
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     (−5)
Damage Immunities poison
 Condition Immunities blinded, exhaustion, poisoned
 Senses blindsight 30 ft. (blind beyond this radius), passive Perception 6
 Languages —
 Challenge 0 (0 XP
                                                
                                            
                                                
                                                    ) Proficiency Bonus +2
 Actions
 Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d3 + 2) bludgeoning damage.
The participant with the last cup standing wins. The winner receives
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
 Actions
 Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.
 Longbow. Ranged
                                                
                                            
                                                
                                                     Emanation originating from the hobgoblin, the hobgoblin and its allies have Advantage on attack rolls and saving throws, provided the hobgoblin doesn’t have the Incapacitated condition.
 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     (1d8 + 3) Piercing damage, and the target has the Poisoned condition until the start of the devil’s next turn. Until this poison ends, the target can’t regain Hit Points.
 Infernal Glaive. Melee Attack
                                                
                                            
                                                
                                                    : DC 12. Failure: The target receives an infernal wound. While wounded, the target loses 5 (1d10) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     part in the welfare of its house, a draegloth can’t rise above the status of a favored slave or a consort to a priestess. Before a draegloth is given any duties, it receives instruction in accepting
                                                
                                            
                                                
                                                    )
 
  CON
 18(+4)
 
  INT
 13(+1)
 
  WIS
 11(+0)
 
  CHA
 11(+0)
Skills Perception +3, Stealth +5
 Damage Resistances cold, fire, lightning
 Damage Immunities poison
 Condition Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     draegloth is given any duties, it receives instruction in accepting the role set for it and not challenging authority. Most draegloths fiercely resent being given orders, but thanks to their training, they
                                                
                                            
                                                
                                                     Resistances cold, fire, lightning
 Damage Immunities poison
 Condition Immunities poisoned
 Senses darkvision 120 ft., passive Perception 13
 Languages Abyssal, Elvish, Undercommon
 Challenge 7 (2,900 XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     or smaller creature, it has the Grappled condition (escape DC 13) from both claws.
 Tail. Melee Attack Roll: +6, reach 10 ft. Hit: 14 (2d10 + 3) Slashing damage.
 Hurl Flame. Ranged Attack Roll: +5
                                                
                                            
                                                
                                                     must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    
  11 (+0)
Saving Throws Int +7, Wis +6, Cha +3
 Condition Immunities frightened
 Senses darkvision 120 ft., passive Perception 13
 Languages any three languages
 Challenge 6 (2,300 XP) Proficiency
                                                
                                            
                                                
                                                     Bonus +3
 Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    )
 
  CON
 14(+2)
 
  INT
 15(+2)
 
  WIS
 15(+2)
 
  CHA
 10(+0)
Saving Throws Int +5, Wis +5
 Skills Perception +8
 Condition Immunities prone
 Senses darkvision 120 ft., passive
                                                
                                            
                                                
                                                     Perception 18
 Languages Deep Speech, Undercommon, telepathy 600 ft.
 Challenge 5 (1,800 XP)
 Telepathic Hub. When the mindwitness receives a telepathic message, it can telepathically share that message
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ) 
  INT
  15 (+2) 
  WIS
  15 (+2) 
  CHA
  10 (+0)
Saving Throws Int +5, Wis +5
 Skills Perception +8
 Condition Immunities prone
 Senses darkvision 120 ft., passive Perception 18
                                                
                                            
                                                
                                                    
 Languages Deep Speech, Undercommon, telepathy 600 ft.
 Challenge 5 (1,800 XP) Proficiency Bonus +3
 Telepathic Hub. When the mindwitness receives a telepathic message, it can telepathically share that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    , cartographer’s tools, and woodcarver’s tools.
 Fey Ancestry. Iriad has advantage on saving throws made to avoid or end the charmed condition on herself, and magic can’t put her to sleep.
 Actions
 Poison
                                                
                                            
                                                
                                                     Stealth bonus, and the bonuses to hit and damage of her weapon attacks. 11th 66 (12d8 + 12) Inspiring Help. When Iriad takes the Help action, the creature who receives the help also gains a 1d6 bonus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     can assist the party, or a wise figure who receives and answers questions in a manner similar to the Divination spell.
 Knight. An NPC offers the party assistance at a crucial moment. This could be a
                                                
                                            
                                                
                                                    )
 Speed 30 ft.
  STR
 8 (−1)
 DEX
 14 (+2)
 CON
 10 (+0)
 INT
 10 (+0)
 WIS
 16 (+3)
 CHA
 15 (+2)
 
 Skills Performance +4, Stealth +6
 Condition Immunities charmed
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     other elves were taken into the lair but doesn’t know their fate, as he isn’t allowed into the lair. Development. If the characters bring Armin back to Redwood Watch, the elf receives a teary, grateful
                                                
                                            
                                                
                                                     Constitution saving throw or have the Poisoned condition until the start of its next turn. Three Mud Mephits hide in the mud, drawn here by the dragon’s latent evil magic. The mephits stay hidden until at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     take 13 (3d8) thunder damage and have the deafened condition for 1 minute. The echo then dissipates and doesn’t compound. Whispers of Fate. The magic of the Feywild whispers into the cavern, offering
                                                
                                            
                                                
                                                     effect of a spell, the cavern targets the creature that requested its aid. A creature that asks a question here receives a truthful, albeit cryptic, answer in Common with clues to its goals. Those who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     12 feet. The stairs are in excellent condition, but swarms of poisonous snakes slither over them. If snakes are killed, more crawl out through holes in the stone to replace them, so the swarms can
                                                
                                            
                                                
                                                     possibility of a recurrence. Each character who agrees receives a supernatural charm (see chapter 7 of the Dungeon Master’s Guide) to aid their task. Assign charms to characters that are appropriate to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     following table to suit all manner of macabre tales. Consider rolling on the Haunted Effects table when the following circumstances occur in the region: A creature gains the frightened condition
                                                
                                            
                                                
                                                    , writing on foggy glass, or insects swarming to create messages. 76–80 During the next night, one sleeping character in the region receives a vision as if the target of the dream spell. The dream is brief
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    . Lingering in this chamber causes creatures to feel drowsy. A creature that ends its turn in this chamber must succeed on a DC 13 Constitution saving throw or have the unconscious condition for 1 minute. If
                                                
                                            
                                                
                                                     receives this vision gains the benefits of a short rest. No character can receive the vision more than once. L11: Workshop Fine tinkering tools, woodcarving equipment, and metal plates hang from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     this way, a creature is also unconscious, and it is unaffected by the passage of time or by other poisons. If magic is used to cure the poisoned condition, the recipient is immune to the poison for 1
                                                
                                            
                                                
                                                     crypt is opened by those who don’t serve the god Zotzilaha. The curse lasts until it is dispelled, and 4d10 days after this tomb has been broken into, every cursed violator receives a visit from either
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     condition. Releasing Enstavva. If the characters end Enstavva’s Petrified condition, she is pensive and Friendly toward anyone who frees her. Enstavva knows Common, Dwarvish, and Giant. She is curious
                                                
                                            
                                                
                                                     crystal sheds Dim Light in a 15-foot radius. A creature that touches the crystal receives a surge of positive energy and regains 70 Hit Points. The crystal grants this healing three times each day
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     effect on it early with a successful save.
 4. Druid’s Watch When Reidoth visits Thundertree, this is where he makes camp. This small house appears to be in better condition than the ruined and
                                                
                                            
                                                
                                                    . Though he receives very few visitors, he is reasonably hospitable. Reidoth is adept at staying away from the ash zombies that overrun the village, as well as avoiding the area’s mutated plants. He
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     contains the equivalent of twenty glasses. A character who imbibes a glass of brandy receives 1 temporary hit point, but a character who drinks two glasses or more within 1 hour has the poisoned
                                                
                                            
                                                
                                                     condition for 1 hour. Sildar’s Gear. The equipment piled among the supplies includes a bloody suit of chain mail, a shortsword in a leather scabbard, a heavy crossbow, and an unsheathed longsword with the
                                                
                                            
                                        





