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                        Returning 9 results for 'condition would replaces'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     longer than 6 seconds experienced by a creature of your choice within 30 feet of yourself, infusing the essence of that experience into the stone. This replaces any sensation already stored within the
                                                
                                            
                                                
                                                     stone.
Siphon Sensation. As a bonus action, you can draw on the stone’s magic to end the charmed or frightened condition on yourself, destroying the stone in the process.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     attack replaces one of them. The target of your grapple must be no more than one size larger than you and must be within your reach. Using at least one free hand, you try to seize the target by
                                                
                                            
                                                
                                                     succeed automatically if the target is incapacitated. If you succeed, you subject the target to the grappled condition. The condition specifies the things that end it, and you can release the target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     action to make a special melee attack, a grapple. If you're able to make multiple attacks with the Attack action, this attack replaces one of them. The target of your grapple must be no more than one
                                                
                                            
                                                
                                                     target to the grappled condition. The condition specifies the things that end it, and you can release the target whenever you like (no action required). Escaping a Grapple. A grappled creature can use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    ) arrives with six bugbears and a gazer (see appendix B). If Noska is dead or otherwise indisposed, the beholder replaces him with Nar’l Xibrindas (see appendix B) and his grell bodyguard. If the
                                                
                                            
                                                
                                                     other hand, congratulates characters for unlocking the Vault of Dragons and allows them to leave on the condition that they go empty-handed. He intends to see the gold safely returned to the city of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     cumulative. The spell would tell you if you were meant to add together the Temporary Hit Points it provides. If the Heroism spell is cast on a character that already has the Frightened condition, does it
                                                
                                            
                                                
                                                     remove that condition? The Heroism spell suppresses the Frightened condition if it was already on the spell’s target. When the spell ends, the target’s immunity goes away and the Frightened condition
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     the Story Tracker indicates that the unicorn horn is here, it replaces the wooden horn on the kids’ unicorn costume. The children don’t know that the horn is from a real unicorn. Squirt the Oilcan
                                                
                                            
                                                
                                                    )
 
  WIS
  8 (–1)
 
  CHA
  15 (+2)
Damage Immunities poison
 Condition Immunities exhaustion, paralyzed, poisoned, unconscious
 Senses passive Perception 9
 Languages Common, Dwarvish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     philosophy, manipulating physical dimensions and properties of growth. Their magic alters and replaces the equations that describe the natural world, including creatures, space, and substance. Through these
                                                
                                            
                                                
                                                     Resistances psychic
 Condition Immunities charmed, frightened
 Senses passive Perception 15
 Languages Common plus any four languages
 Challenge 7 (2,900 XP) Proficiency Bonus +3
 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     action (DMG , "Activating an Item"). Does the heroes’ feast spell grant immunity to poison damage or just the poison condition? The heroes’ feast spell grants immunity to poison in any form—damage and the
                                                
                                            
                                                
                                                     condition. Do the temporary hit points from heroism accumulate each round? Temporary hit points aren’t cumulative. The spell would tell you if you were meant to add together the temporary hit points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     powers of ice and cold. To gain the frigid power of elemental water, the shiver removes one eye and replaces it with a frosty white orb that can blast foes with an icy ray. When the orb isn’t in use, the
                                                
                                            
                                                
                                                     eye. If it hits, the target is also restrained. A target restrained in this way can end the condition by using an action, succeeding on a DC 13 Strength check.
  Shoalar Quanderil A plump water
                                                
                                            
                                        






